#exult@irc.freenode.net logs for 22 Jun 2001 (GMT)

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[02:13:28] --> abcdefghijlm has joined #exult
[02:13:45] --- abcdefghijlm is now known as Kirben
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[08:32:19] <mrod> hello
[08:33:06] <Kirben> Hi
[08:36:43] <mrod> i've bought a backpack from the provisioner in Britain, but when i double-click on it nothing happens, and exult says "Usecode 801 not found.". i wonder if this is a messed up installation, or an exult problem
[08:39:15] <Kirben> if you using latest version better report the bug
[08:39:38] <Kirben> Sometimes older bits get broken
[08:42:32] <mrod> i'm downloading the last snapshot
[08:42:47] <Kirben> exact same problem here
[08:43:02] <Kirben> I just checked
[08:46:46] <mrod> so i've just tried to buy a bag, and this time it complains about usecode 802
[08:52:02] <Kirben> same again here
[08:52:47] <Kirben> I just any kind of bag/backpack isn't created correctly
[08:52:52] <Kirben> hust=guess
[08:52:58] <Kirben> just=guess
[08:53:35] <mrod> i have to disconnect, i'll be just back in some minutes
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[08:56:34] <mrod> back again.
[09:00:25] <mrod> also, i guess hostile animals AI is implemented separately from hostile humans (paladins, fighters, etc. ...) AI, isn't it ? because i often find paladins "freezed" during a combat (which makes the fight rather easy :-), while i did not see the problem with, for instance, wolfs
[09:02:22] <Kirben> I think they are different, I don't know for sure either.
[09:11:19] <mrod> i've got to disconnect again ...
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[09:29:09] <wjp> hi Travis, mrod
[09:29:37] <wjp> mrod: creating containers isn't implemented yet
[09:29:58] <wjp> mrod: there's a chance they will work after saving/reloading, though
[09:33:39] <wjp> hmm, just tried... doesn't work
[09:34:25] <mrod> hello wjp
[09:34:37] <mrod> i understand
[09:44:08] <mrod> it does not seem to work when reloading either
[09:46:23] <wjp> I might fix it tonight/this weekend, if I have the time
[09:46:33] <wjp> or maybe after the next release
[09:46:52] <mrod> is the next release near ?
[09:46:59] <wjp> next week, probably
[09:51:39] <mrod> wjp: i was wondering, is there a mantained list of things yet to implement ? i was looking at the TODO but it contains only two or three things missing
[09:51:50] <wjp> no :-)
[09:53:08] <wjp> we're current working using 'bug-report driven development', as Jeff put it :-)
[09:54:01] <wjp> ie. we/someone find(s) something that doesn't work -> we fix it
[09:54:49] <mrod> hmmm, is cvs open to all ? (even if readonly)
[09:55:13] <mrod> i guess not, since Kirben is doing snapshots
[09:55:35] <wjp> yeah, it is
[09:55:36] <Kirben> yes it is open to cvs, read only
[09:55:44] <Kirben> cvs=all
[09:55:57] <wjp> http://sourceforge.net/cvs/?group_id=2335
[09:56:03] <mrod> yes, i see it in the homepage
[09:59:23] <mrod> hmm no, now that i think of it, snapshots are useful even if cvs is open, to try out the thing if you're not a developer (for example, me :-)
[09:59:41] <wjp> right :-)
[10:01:03] <mrod> sometimes i just put myself in mind-dump mode :-)
[10:01:58] <wjp> hehe :-)
[10:04:22] * wjp has an exam in 50 minutes...
[10:04:31] <wjp> fun :-)
[10:05:29] <mrod> :-)
[10:29:58] <wjp> well... time to go... wish me luck :-)
[10:29:59] <wjp> bye
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[10:38:44] <mrod> whoups, too late
[11:24:05] <mrod> bye
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[11:47:10] <eZ> Hi Kirben
[11:47:20] <Kirben> Hi
[11:47:40] <Kirben> So far have not found anything else worthing looking at
[11:47:43] <eZ> Been having lots of fun with that U6 info :)
[11:48:24] <Kirben> But I did find out that that Ultima 6 conversation transcript file was decoded from the game files for sure by Underworld Dragon.
[11:48:53] <Kirben> Except he doesn't seem to respond to requests for details on how it was done
[11:48:56] <eZ> Did it give any details as to how it was done?
[11:49:03] <eZ> :)
[11:49:05] <Kirben> That judging by google groups archives
[11:49:17] <Kirben> nope
[11:49:46] <eZ> I got the lzw decompressor going and decompressed most of the data files.
[11:50:17] <eZ> The conversation files are just librarys of lzw compressed chunks.
[11:50:31] <eZ> As per the U6tech.txt file
[11:50:58] <eZ> I'm just getting Freedos so I can actually run U6 on my machine. ;)
[11:51:07] <eZ> Oh and dosemu :)
[11:51:17] <Kirben> I hope it works
[11:51:31] <eZ> Yeah should do. I've had it going in the past.
[12:03:41] <eZ> Here's the game background extracted http://imbris.flem.atu.com.au/~eric/paper.jpg
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[12:51:39] <mrod> hello again.
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[15:06:02] <Nadir> hi all
[15:06:08] <Colourless> hi
[15:09:37] <Nadir> colourless: yesterday was the shortest day of the year for you !
[15:09:57] <Colourless> yes it was
[15:11:00] <Nadir> and the longest for us :)
[15:12:26] <mrod> hello
[15:17:04] <Nadir> Ciao mrod
[15:21:21] <mrod> bye to all (ciao nadir, t'avevo salutato prima ma non c'avevo messo `Nadir' :-), i have to disconnect now :-[, see you later
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[15:22:57] <Colourless> i've got code in place here that will finally stop items from changing slots when you restore a saved game.
[15:27:36] <Nadir> excellent stuff. Does the problem with used up PCBs happen under Win32 as well ?
[15:27:50] <Colourless> problem?
[15:28:15] <Nadir> Jeff said something about it on the mailing list
[15:29:03] <Colourless> since win32 doesn't use timidity, it would be very hard to tell
[15:29:31] <Colourless> PCBs are only used when playing the Voice samples, which occurs rarely
[15:33:06] <Nadir> indeed.
[15:33:48] <Nadir> Max said that it could be the cause of hangs on the Mac
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[15:58:27] <Colourless> where is WJP!
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[16:16:55] <wjp> hi
[16:32:20] <Colourless> hi
[16:32:59] <wjp> had my last exam today
[16:33:10] <wjp> didn't go that great, but I probably passed it
[16:33:17] <Colourless> good
[16:33:47] <wjp> just one last silly project due next friday, and then I'm all done this year
[16:34:34] <Colourless> that pic you posted yesterday of the Sword2H and the Dagger both being equiped at the same time, did that occur only after loading of a savegame, or is there a way to do it manually?
[16:34:50] <wjp> I just dropped the dagger there
[16:35:00] <Colourless> you did?
[16:35:03] <wjp> yeah
[16:35:19] <wjp> maybe I was in non-paperdoll mode
[16:35:19] * Colourless needs to check that out
[16:35:54] <wjp> seems to work in paperdoll mode too
[16:36:07] <Colourless> bg only? I can't do it in SI
[16:36:14] * wjp tries SI
[16:37:00] <wjp> no, doesn't happen in SI
[16:38:34] <wjp> a side effect in non-paperdoll mode is that the blue line for the non-weapon-hand doesn't disappear when you equip a 2H weapon
[16:38:37] <Colourless> i think i see the problem
[16:39:25] <Colourless> fixing it though....
[16:41:02] <wjp> what's the problem?
[16:41:04] <Colourless> i think i've made the required change
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[16:41:20] <wjp> or what _was_ the problem? :-)
[16:41:21] <mrod> evening.
[16:41:24] <wjp> hi
[16:42:04] <Colourless> i think that the game is ignoring that the 2h weapon is taking up 2 slots
[16:42:27] * wjp thinks so too
[16:42:45] * Colourless thinks that it was quite obvious the game was doing that :)
[16:42:59] <wjp> :-)
[16:43:11] <Colourless> hmmm, my change didn't fix it....
[16:43:18] <wjp> what file is this in? actors.cc?
[16:44:05] <Colourless> it's either in Actor::add or Actor::add_readied
[16:44:20] <Colourless> i'll figure it out, i wrote most of this code
[16:44:31] <wjp> I think it used to work...
[16:46:14] <Colourless> maybe, i think there may have always been a problem
[16:48:18] <wjp> I think someone changed something around there when fixing a bug where you couldn't put any item in either hand
[16:48:30] <wjp> (I think it was for smashing the mirror with the ether gem)
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[16:49:27] <wjp|dinner> bbl
[16:49:32] <Colourless> ok
[16:50:19] <Colourless> this should be easily fixable
[17:01:40] <Colourless> it would appear the problem was due to the fix of the gem problem
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[17:02:52] <mrod> (whoups.)
[17:03:08] <Colourless> :)
[17:03:45] <mrod> :-)
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[17:07:54] <wjp> || index == lhand || index == rhand <-- problem :-)
[17:08:01] <Colourless> yeah that's it
[17:08:11] <Colourless> (index == lhand && !spots[lhand]) || (index == rhand && !spots[rhand] && !two_handed)
[17:08:13] <Colourless> is the fix
[17:08:45] <Colourless> thinking about it the !spots[lhand] and !spots[rhand] are not needed
[17:09:13] <wjp> yeah, it checks that earlier
[17:10:24] <Colourless> ok, here goes. I changed it so both games use the same code. Before SI didn't like you putting stuff in the hand that didn't have a paperdoll shape. I've changed it so BG and SI act the same and allow you to put anything in either hand
[17:10:46] <wjp> ok, sounds good
[17:11:24] <wjp> and then there's the disappearing items bug...
[17:11:29] <wjp> (if that isn't co-fixed by this)
[17:11:55] <Colourless> well, i've fixed the items moving around after loading problem
[17:12:05] <wjp> great!
[17:12:18] <mrod> ^_^
[17:12:29] <wjp> but do the paperdolls already draw shapes.vga shapes in all spots if necessary?
[17:12:49] <Colourless> yeah, they should
[17:13:05] <Colourless> however, being able to see something is draw order dependant
[17:13:23] <wjp> blue lines?
[17:13:51] <Colourless> yeah, they should show. the problem is, i don't think that the coord table is properly set
[17:14:01] <wjp> uh oh :-)
[17:15:33] <wjp> more coordinate tweaking... joy :-)
[17:15:35] <Colourless> they should be though looking at it now, it's the frame numbers that are the problem
[17:15:55] <wjp> frame nrs?
[17:16:35] <Colourless> i'm not sure though. I have vague memories of when I implimented the BG paperdolls that i got it to work adequately so that unknowns will show up
[17:16:58] <Colourless> frame numbers of the blue line shape
[17:17:21] <wjp> oh, I see
[17:18:43] <wjp> unknowns in the belt slot seem to disappear, though
[17:19:04] <Colourless> they do?
[17:19:09] <Colourless> an example?
[17:19:12] <wjp> musket
[17:19:25] <Colourless> it may be configured incorrectly
[17:19:33] <Colourless> i'll check it out
[17:19:46] <wjp> turn off paperdoll mode, put daggers in hands, musket in belt, paperdoll mode -> musket invisible
[17:20:27] <Colourless> ah i see
[17:21:38] <Colourless> is the musket 2h or 1h?
[17:21:44] <wjp> 2H I think
[17:23:06] <Colourless> i'm gussing that the musket is most like a crossbow than any other weapon
[17:23:21] <wjp> yeah
[17:24:08] <wjp> hmm... can you reach jackchaos?
[17:24:26] <Colourless> i could earlier... just checking
[17:24:37] <wjp> I get a 'host not found'...
[17:25:21] <mrod> links says `No route to host'
[17:25:41] <wjp> oh, now it's working again
[17:25:49] <Colourless> :)
[17:26:19] <wjp> it didn't work from shell2.sourceforge.net either...
[17:26:28] <wjp> weird
[17:36:44] <mrod> got to go. bye !
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[18:00:03] <Colourless> I caught another bug, with the item placement and 2h weapons.
[18:00:39] <Colourless> I've no idea why the musket doesn't show though. it should
[18:04:33] <wjp> uh oh... removing defaultkeys.txt from exult.flx causes dozens of shapes to get a lower index
[18:06:00] <Colourless> that could be a problem.
[18:12:59] <wjp> the easy way out would be moving the last shape to defaultkeys' spot...
[18:13:43] <wjp> or a dummy file
[18:13:50] <Colourless> or rewriting expack to take null entries
[18:14:14] <wjp> brb
[18:20:02] <wjp> yeah, that might be cleanest
[18:20:42] <wjp> in fact, expack _almost_ supports it :-)
[18:20:59] <Colourless> it's not exactly a hard thing to impliment
[18:21:08] <wjp> one line :-)
[18:21:19] <wjp> if (strcmp(fname, "NULL") == 0) return 0;
[18:21:24] <wjp> at the top of get_file_size()
[18:21:36] <Colourless> heh
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[18:26:11] <mrod> hello again
[18:27:01] <Colourless> hi
[18:41:31] <wjp> ok, that cleared up that keybindings mess
[18:43:41] <Colourless> ok, i just worked why the musket isn't being drawn... now to fix it
[18:48:41] <wjp> it should be possible to semi-auto-generate those Makefile.win32/cygwin/be files... it's getting rather annoying to update 4 Makefiles each time
[18:54:22] <wjp> ...committing...
[18:59:03] <wjp> done.
[19:01:05] <Colourless> ok, i've now fixed the musket bug.... lets hope i didn't break anything
[19:01:40] <wjp> what was the problem? (roughly)
[19:04:09] <Colourless> it's kind of hard to explain. the paperdolls were set to only draw unknown items in the slots that the item was actually in. the musket for example gets drawn in the behind back slot, but is actually put in the belt slow
[19:04:16] <Colourless> s/slow/slot/
[19:04:33] <wjp> I see
[19:05:36] <Colourless> now to fix up the click detection code...
[19:06:55] <Colourless> the fix is really simple
[19:10:41] * wjp closes "SI keys shouldn't show up in BG" bug
[19:12:09] <Colourless> grrr. the coords for the blue lines are shocking... I can't be bothered fixing them now
[19:12:26] <wjp> :-)
[19:27:32] <Colourless> ok, i'm done
[19:27:56] <Colourless> all the paperdoll problems should be fixed
[19:28:42] <wjp> nice :-)
[19:30:34] <mrod> well done :-)
[19:31:24] <Colourless> if it weren't for your changes it would be up by now.
[19:31:33] <wjp> sorry :-)
[19:32:06] <Colourless> as you should be. recompilling without dependancies takes just a little while :)
[19:38:05] <mrod> grrr, i must disconnect, they need to make a phone call. i'll just become plain mad !
[19:38:14] <wjp> bye
[19:38:19] <Colourless> cya
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[19:38:24] * wjp remembers that time
[19:38:43] <wjp> I'm glad I have an always-on connection now
[19:39:11] <wjp> oh, btw, I'm going to get ADSL within a month! 50 Kb/s! whee! :-)
[19:39:35] <Colourless> adsl is a bit expensive for me
[19:39:59] <wjp> one of the advantages of still living with your parents :-)
[19:40:40] <Colourless> who are you talking about?? yourself, then it's not advantage because I live with my parents as well
[19:40:55] <wjp> never mind then :-)
[19:42:45] <Colourless> it all works. Now to write up the changelog entry
[19:43:43] * wjp is taking a peek at some item classes
[19:44:03] <wjp> containers are consistently class 6
[19:44:26] <Colourless> and why are you doing that?
[19:44:32] <wjp> create_ireg_object
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[19:47:56] <mrod> ok, this time should last (well, i hope !)
[19:50:47] <mrod> wjp: i can't wait to get a permanent connection too :-)
[19:50:53] <wjp> :-)
[20:05:32] <mrod> oh, now that it comes to my mind: i often see people sitting on plain void, for ex. in shops, is this a known issue ?
[20:06:28] <mrod> they seem to miss the chair position of a few tiles :-)
[20:06:49] <wjp> yeah, sitting is a known issue
[20:06:58] <wjp> people tend to sit on eachother too :-)
[20:07:19] <chimera|wookin> wjp!
[20:07:28] <wjp> hi :-)
[20:07:28] <mrod> wjp: yes, i've read of that :-)
[20:08:18] <chimera|wookin> wjp: I have a programming question for you ... I want to find/develop a solution to tell me how many people are in an IRC channel at any one time. Do you think writing an irc bot would be the best way?
[20:08:38] <chimera|wookin> or is there some solution out there already?
[20:08:49] <wjp> what do you mean exactly?
[20:09:53] <chimera|wookin> which part? hehe
[20:09:58] <wjp> you want a bot that keeps count of people leaving/entering?
[20:10:08] <chimera|wookin> not necessarily
[20:10:16] <chimera|wookin> I just want to know how many people are in a channel
[20:10:25] <chimera|wookin> it doesn't have to be a bot, I just don't know any other way
[20:10:27] <wjp> a channel you're in?
[20:10:33] <chimera|wookin> no
[20:10:39] <chimera|wookin> this would be for a web page
[20:10:45] <chimera|wookin> to tell people how many people are in the chat room
[20:11:05] <chimera|wookin> "9 people in the IRC chat room right now!" on a web page
[20:11:34] <wjp> well, I guess you'll have to have some kind of bot
[20:11:48] <chimera|wookin> indeed
[20:11:54] <Colourless> the bot wouldn't need to be in the channel though.
[20:12:00] <wjp> true
[20:12:03] <chimera|wookin> ya
[20:12:14] <wjp> but some servers kick clients that aren't in any channels
[20:12:16] <chimera|wookin> it could just do a /who on the channel
[20:12:30] <wjp> /who doesn't show everyone
[20:12:44] <chimera|wookin> what would I need instead?
[20:13:27] * wjp checks RFC
[20:13:31] <chimera|wookin> if /who wouldn't work ... I'd need a bot in the channel watching people coming in and going out
[20:16:45] <wjp> you want a 'LIST #channel' command to get user count I think
[20:16:55] <wjp> /list #channel, in xchat
[20:16:57] <chimera|wookin> ah ha
[20:17:32] <wjp> I think that should be accurate. (/who doesn't show invisible users, for instance)
[20:17:44] <chimera|wookin> I don't seem to be getting any output hehe
[20:18:35] <wjp> it works for me on this server
[20:18:42] <Colourless> works for me too
[20:18:47] <Colourless> it should work on all servers
[20:18:59] <wjp> yeah, it should :-)
[20:19:34] <wjp> brb
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[20:19:37] <chimera|wookin> oh ok it _is_ working hehe
[20:19:40] <chimera|wookin> my mistake hehe
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[20:20:19] <wjp> yeah, /list produces the right count, even if /names doesn't
[20:20:27] <chimera|wookin> where did you get this RFC?
[20:20:34] <wjp> umm... dunno
[20:20:35] <chimera|wookin> sounds like that's where I should start hehe
[20:20:40] <wjp> these things are mirrored everywhere
[20:20:43] <chimera|wookin> hehehe
[20:20:45] <chimera|wookin> which one is it?
[20:20:52] <wjp> 2810 - 2813
[20:20:55] <chimera|wookin> thx
[20:21:00] <wjp> client protocol is 2812
[20:23:24] <wjp> perl is very well suited for the parsing of IRC messages, btw :-)
[20:26:56] <chimera|wookin> perl!
[20:40:11] * wjp is tired
[20:40:33] * Colourless is too
[20:41:27] <chimera|wookin> yeah it must be getting late for you guys =]
[20:41:27] <Colourless> i've committed my changes
[20:42:04] <wjp> great! looks like you can close your bug too :-)
[20:42:33] <Colourless> heh
[20:42:39] <Colourless> about time too
[20:45:22] <wjp> my turn to rebuild :-)
[20:45:33] <Colourless> :)
[20:45:51] <wjp> objs.h, ouch :-)
[20:45:57] <Colourless> :)
[20:46:05] <Colourless> hehe
[20:46:12] <wjp> do old savegames still work?
[20:46:16] <Colourless> yeah
[20:47:02] <Colourless> however, they will still have items in the incorrect spot. All new ones will have items in the same spot as they were left in
[20:49:28] <wjp> ok, that makes sense
[20:51:33] * mrod wanders in Yew whereabouts
[20:51:35] <wjp> blue lines do look a bit weird, but the musket is showing :-)
[20:52:20] <Colourless> yeah, I really don't want to fix up the silly table, It would almost be easier to just make paperdoll art for the musket
[20:52:35] <wjp> the weird thing is mainly that the blue lines are kind of pointless when the objects are already drawn in the right place
[20:53:43] <Colourless> that's just a side effect of how i'm doing things
[20:54:19] <Colourless> the item's weren't meant to be drawn in the right places :)
[20:54:24] <wjp> :-)
[20:54:48] * wjp checks the paperdoll-art-status
[20:55:34] <Colourless> there's not much left that really needs doing
[20:56:25] <wjp> leather collar, FoV amulets, greaves (what are those?), hawk, death scythe, tripple xbow, musket, ammo
[20:56:33] <wjp> the rest is just assorted clothing
[20:57:18] <Colourless> the greaves are light plate leggins, kind of.
[20:57:39] <Colourless> they are about half the size from memory
[20:57:51] <wjp> oh, those things covering only the shins (is that english?) ?
[20:58:01] <Colourless> yeah
[20:58:46] <wjp> just make most of the plate leggings transparent... sounds easy to do :-)
[20:58:53] <Colourless> :)
[20:59:03] <wjp> maybe I'll try the FoV amulets too
[20:59:14] <Colourless> can you actually wear them though?
[20:59:25] <wjp> dunno about the original
[21:00:07] <Colourless> it's the sort of thing that I've never tried, but the shape number is the same, so I've assumed that you can
[21:00:16] <wjp> you can in exult, anyway
[21:02:51] <wjp> hmm... doing greaves would be a bit harder than I thought. The plate leggings image has hardly anything below the knees
[21:03:41] <Colourless> remember, male and female needs doing
[21:04:08] <wjp> yeah, not sure if I'm going to, though
[21:04:36] <wjp> modifying things is within my artistic capabilities, drawing new things isn't ;-)
[21:06:32] <wjp> how do you see those FoV amulets, btw? gray amulet with a coloured cord?
[21:06:47] <wjp> or no cord in the shapes?
[21:06:54] <Colourless> i've no idea :)
[21:07:33] <Colourless> go into si and equip plate leggings and armoured boots. They now cover the entire leg
[21:07:49] <wjp> ah, that might work
[21:08:41] <wjp> are boots drawn after leggings?
[21:08:46] <Colourless> yes
[21:21:19] <Colourless> i just did some teleporting in SI, and I'm betting that the game is closer to finishable that we may have thought... The batlin wall of light scene plays out perfectly
[21:22:22] <wjp> wow
[21:23:05] <wjp> that's the scene where the banes possess your companions, right?
[21:23:13] <Colourless> yeah
[21:23:38] <wjp> that's a very long scene... great :-)
[21:23:48] <Colourless> the fawn trial is longer
[21:24:08] <wjp> it is? guess my memory is playing tricks again
[21:25:27] --> InuYasha has joined #exult
[21:25:29] <Colourless> i remember some months ago when SI support wasn't even planned for Version 1, but is looks to me like it's not too far away.
[21:25:38] <chimera|wookin> I remember that too hehe
[21:26:25] <wjp> yeah, SI seems to have gone up quite a bit in priority
[21:26:29] <Colourless> BG is really getting ignored lately
[21:26:35] <chimera|wookin> hehe
[21:26:41] <chimera|wookin> interesting
[21:27:15] <InuYasha> U7Win9x seems to work perfectly for both BG and SI.
[21:27:36] <Colourless> bah, exult is better :)
[21:27:45] <chimera|wookin> yes exult is much better
[21:27:51] <InuYasha> Exult is better than the real thing?
[21:27:54] <InuYasha> :)
[21:27:57] <chimera|wookin> because it will still work on the next generation of computers
[21:27:59] <wjp> much better!
[21:28:14] <chimera|wookin> exult could theoretically last forever =]
[21:28:29] <wjp> it runs in Linux. Need I say more? ;-)
[21:28:31] <InuYasha> Of course it could, since it's open source, as opposed to lost source.
[21:28:34] <chimera|wookin> wjp: you need not =]
[21:29:05] <wjp> 'lost source' :-)
[21:29:20] <InuYasha> But using Exult still has a hacked feeling to it.
[21:29:53] <chimera|wookin> well it's not finished
[21:30:01] <InuYasha> I know.
[21:30:13] <InuYasha> It's a little better on the eyes than the original engine. :)
[21:30:26] <chimera|wookin> =]
[21:30:29] <InuYasha> Especially since it supports hi-res.
[21:32:26] <InuYasha> Now all you guys need to do is make a UO clone out of exult's engine using the original U7 graphic and sound data. :P
[21:32:52] <Colourless> why does everyone keep asking for that??? ;-)
[21:33:19] <wjp> MMOCRPGs are The Way To Go(tm), apparently :-)
[21:33:28] <wjp> or should I say OSMMOCRPGs :-)
[21:33:37] <wjp> (open source, in case you're wondering)
[21:35:07] <chimera|wookin> Worldcraft? hehe
[21:35:37] <InuYasha> You mean Worldforge?
[21:35:50] <InuYasha> Worldcraft is a map editor for Quake.
[21:36:15] <wjp> what was the name of the warcraft clone then?
[21:36:29] <chimera|wookin> oh yeah
[21:36:30] <chimera|wookin> worldforge
[21:38:19] * wjp discovers that the FoV amulets fit exactly on Batlin's amulet from SI
[21:38:32] * wjp copy-pastes away
[21:38:46] <Colourless> cheater
[21:39:54] <wjp> you didn't think I'd actually _draw_ something, did you? :-)
[21:40:08] <chimera|wookin> wjp: it's called Freecraft I believe
[21:40:08] <wjp> (that fellowship staff was enough for me :-) )
[21:40:18] <wjp> oh, right, freecraft
[21:46:14] * Colourless thinks it's about time he went to be
[21:46:42] <wjp> k, goodnight
[21:47:25] <Colourless> cya
[21:47:28] <-- Colourless has left IRC ([7:16])
[21:48:53] --> Lobe has joined #exult
[21:50:18] <mrod> hmm, is it normal that i'm able to see the dagger in Owen's hand ?
[21:51:02] <wjp> mrod: no, but yes :-)
[21:51:52] <mrod> wjp: :-) ok ...
[21:52:02] <wjp> (ie. known bug)
[21:52:21] <mrod> excellent (i was just going to ask :-)
[21:52:41] <chimera|wookin> LOBE!!!!!
[21:54:10] <Lobe> Hello, sorry wasn't looking
[21:54:37] <wjp> hi
[21:55:02] <Lobe> How's it going people?
[21:55:36] <wjp> pretty good
[21:56:18] <Lobe> chimera you seem pretty excited. Have we already met?
[21:56:25] <chimera|wookin> Lobe: *chuckle*
[21:56:36] <chimera|wookin> I act excited when newcomers join channels as sort of a joke
[21:56:49] <chimera|wookin> but a friendly joke! hehe
[21:56:49] <InuYasha> CHIMERA!!!
[21:56:51] <Lobe> touche
[21:57:31] * wjp yawns... fully recompiling exult takes too long :/
[21:57:52] <chimera|wookin> I just got a 1.4 GHz thunderbird.. I wonder how fast it would compile on that
[21:58:12] <wjp> ooooh... nice :-)
[21:58:31] <Lobe> As a pet owner I am inclined to believe that cats would make excellent botanists. Everytime my cat comes home he has a new species of plant in his fur.
[21:58:40] <wjp> hehe :-)
[21:59:48] <InuYasha> If only cats had opposable thumbs...
[22:00:08] <Lobe> He seems to do quite well with retractable claws
[22:00:10] <wjp> nothing a few million years of evolution can't fix :-)
[22:00:23] <InuYasha> ala Red Dwarf.
[22:00:33] <Lobe> lol, yes just what I was thinking
[22:07:37] <Lobe> Since there are no docs, are people just reading the code to get up to speed?
[22:07:54] <wjp> hmm, yes, I guess so
[22:09:35] <Lobe> Once I finished my current project I migt have some time to contribute to exult.
[22:09:42] <Lobe> finish I mean
[22:10:16] <wjp> great! we can always use more people
[22:12:07] <Lobe> Getting a tech-writer to document how the engine works would be a good idea. Unfortunately I loathe to write documents so it won't be me. ;)
[22:12:28] <wjp> heh :-)
[22:12:55] * chimera|wookin slaps Lobe around a bit. "Get wookin boy!!!!!"
[22:13:03] <chimera|wookin> hehe inside joke
[22:13:14] <Lobe> touche again :)
[22:13:16] <wjp> inside where?
[22:13:24] <chimera|wookin> in #lasergames on irc.enterthegame.com
[22:13:49] <wjp> ah, I see
[22:13:58] <wjp> that would explain why I didn't get it :-)
[22:14:05] <Lobe> What kind of games would you play with lasers anyway? Sounds dangerous...
[22:14:16] <wjp> lasergames are fun :-)
[22:14:29] <chimera|wookin> actually it's short for Laserdisc Arcade Games
[22:14:53] <Lobe> I played lasertag with my sister and girlfriend once... never again. Long hair covers the sensors and gives girls an unfair advantage.
[22:15:01] <wjp> lol
[22:15:20] <chimera|wookin> this guy on the web page we all hang out at told the webmaster to "get wookin boy" and it kind of stuck and now we tell each other the same thing.. he meant "get working" but he said wookin instead hehe
[22:15:21] <Lobe> I've never been stomped so hard
[22:15:55] <Lobe> I used to have several copies of astro-ranger on laserdisc
[22:16:17] <chimera|wookin> that sounds like a movie
[22:16:18] <Lobe> I never have seen what the game looks like
[22:16:29] <chimera|wookin> astro-ranger ?
[22:16:35] <Lobe> It's an arcade game. I may have the name wrong, it's been years.
[22:16:38] <chimera|wookin> you mean Astron Belt and/or Galaxy Ranger ?
[22:16:46] <Lobe> Perhaps it was Galaxy Range
[22:16:56] <chimera|wookin> Galaxy Ranger was the sequel to Astron Belt
[22:17:03] <chimera|wookin> so Astro-Ranger is strangely accurate ... good job =]
[22:17:11] * Lobe bows
[22:17:34] <chimera|wookin> what became of your discs?
[22:17:40] <Lobe> Garage sale
[22:18:04] <chimera|wookin> doh!
[22:18:08] <Lobe> I assume. I left them at my fathers.
[22:18:10] <chimera|wookin> they are worth $$ these days
[22:18:15] <Lobe> If he hasn't sold them yet, he will soon.
[22:18:20] <chimera|wookin> at least $50 a piece
[22:18:28] <Lobe> Nice
[22:18:29] <chimera|wookin> sometimes $500 if the disc is rare enough
[22:18:44] <Lobe> Might be time to call dear old dad...
[22:18:48] <chimera|wookin> =]
[22:19:15] <chimera|wookin> although fortunately for me, the laserdisc collecting craze is dying down so prices are dropping
[22:19:18] * chimera|wookin is a collector
[22:20:06] <-- InuYasha has left IRC (Ping timeout for InuYasha[cpe-24-221-255-164.ut.sprintbbd.net])
[22:21:56] <Lobe> So I was looking at bug 224455 - Slimes aren't handled correctly and it made me curious. How are slimes supposed to be treated? When a slime expands is it spawning new entities or changing it's state?
[22:22:42] <wjp> hmmm... good question
[22:23:08] <wjp> I think new entities would be easiest to do
[22:23:40] <wjp> I wonder how we should draw them
[22:23:45] <chimera|wookin> I can't remember how slime works
[22:23:58] <chimera|wookin> does it multiply before your very eyes? hehe
[22:24:00] <Lobe> It would seem logical that new entities are being created as when the slime is seperated you now have two slimes that continue to expand.
[22:24:10] <Lobe> It expands it's borders
[22:24:17] <wjp> right, and you can kill them square by square
[22:24:23] <chimera|wookin> oh
[22:24:31] <chimera|wookin> so it is still 1 chunk of slime, it just grows ..
[22:24:48] <Lobe> If you have a slime that spans 3 squares and you kill the middle you get two seperate slimes. Right?
[22:24:54] <wjp> no, not really that either, it looks like a lot of interconnected chunks
[22:25:03] <wjp> Lobe: yes, I think so
[22:25:05] <chimera|wookin> oh
[22:25:13] <wjp> (haven't played the original in a while, though)
[22:25:17] <Lobe> It grows asymetrically
[22:25:46] <Lobe> I can't recall if it grows when it's not being attacked.
[22:26:00] <wjp> me neither
[22:26:22] <Lobe> I don't think it does. I think the idea is that your assualt is splattering slime around which grow into new ones.
[22:26:29] <wjp> but that's a minor detail, implementation-wise
[22:26:37] <wjp> yeah, it makes sense
[22:27:50] <Lobe> Here is the other thing I don't recall. When it's expanding, does the square you're attacking expand, or a random connected square?
[22:28:10] <wjp> don't remember
[22:28:22] <wjp> maybe I should go and watch slime for 5 minutes or so :-)
[22:28:45] <Lobe> I wish I could get the original running. It's been a big hassle so far.
[22:29:05] <wjp> have you tried U7run? (if you're using Win9X)
[22:29:19] <Lobe> No I haven't.
[22:29:42] <Lobe> What exactly is it?
[22:29:54] <wjp> it's a wrapper around U7 that allows you to run it in windows
[22:30:21] <wjp> the exult links page should have a link ("U7 in windows")
[22:30:22] <mrod> Lobe: members.iinet.net.au/~rsd/U7inWindows.html
[22:30:30] <wjp> right, that one :-)
[22:30:34] <mrod> :-)
[22:32:07] <mrod> google seems to be the state of the art, as far as guessing what your search aims to is concerned :-)
[22:33:01] <Lobe> Google uses a weighted search and it does work pretty well.
[22:33:49] <mrod> yes, you tell him "x !", and, 8/10 times he will bring x's homepage as his first result. that's why it has that singular "I'm feeling Lucky" button :-)
[22:40:28] <mrod> hmm hey, funny !, i had not noticed that the third result of the search for "u7run" actually is one of the logs of the channel (!)
[22:42:05] <wjp> lol
[22:42:12] <mrod> :-)
[22:42:27] <Lobe> Gotta go. Take care
[22:42:30] <wjp> bye
[22:42:37] <mrod> bye
[22:42:38] <-- Lobe has left IRC (No! Don't press the RED button!!)
[23:01:28] <mrod> well, time to go. goodbye !
[23:01:47] <wjp> bye
[23:01:48] <-- mrod has left #exult
[23:50:44] <-- wjp has left IRC (sleep)