#exult@irc.freenode.net logs for 22 Oct 2001 (GMT)

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[13:49:41] <Colourless> Muhahah. I declair (temporary) ownership of this channel. All will follow my rules or suffer the consequences...
[13:50:03] <Colourless> The Rules: There shal be no chatting until further notice
[13:50:21] <Colourless> That's all for now
[13:52:15] <Colourless> Additional Rules: Incorrect spelling of words and bad grammer are allowed, and recommended
[13:52:17] <Colourless> That's all for now
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[14:07:53] * Nadir has arrived to take #exult away from Colourless and give it back to the people !
[14:08:07] <Colourless> :-)
[14:09:16] <Colourless> i knew such things would eventually occur
[14:09:42] <Nadir> :)
[14:10:08] <Nadir> Hey, Oblivious is a girl. I always assumed she was a *he*
[14:10:32] <Colourless> hmm, me too
[14:11:51] <Nadir> I asked for her exult.cfg. I believe she may have chosen some weird mapping for the music
[14:12:23] <Colourless> yes, good idea, i made a comment to wjp about that yesterday
[14:12:40] <Nadir> wasn't there a gamma setting for music ?
[14:12:57] <Colourless> it's volume_curve
[14:13:02] <Nadir> aha
[14:13:13] * Nadir is downloading RedHat 7.2 at >200KB/s
[14:14:56] * Colourless would like to have the ability to download at even one tenth of that speed :-)
[14:18:09] <Nadir> From some sites nearby (in Italy), I have seen speeds >2MB/sec
[14:18:26] <Colourless> don't make me cry
[14:18:36] <Colourless> here's a tale of how I suffer. :-)
[14:19:07] <Colourless> one day, last year, I was downloading a 6 mb file. Well it was so slow, that it was going to take 12 hours...
[14:19:45] <Colourless> anyway, i telneted to my university account on the Solaris server. I downloaded the file in 2 or 2 minutes...
[14:20:00] <Colourless> Question was, how do I get this file home...
[14:20:51] <Colourless> my access speed to the server was just a bad as downloading the file normally. I needed a better solution
[14:21:29] <Nadir> which was ?
[14:21:31] <Colourless> So, i decided to get together a set of floppy disks, go to uni, copy the file to the floppys and then come home
[14:21:41] <Nadir> that's what I used to do
[14:22:23] <Nadir> In 1994 I downloaded slackware linux on floppies. It was something like 40 floppies.
[14:22:53] <Colourless> ouch. did you have any that were bad?
[14:23:52] <Nadir> yep
[14:24:21] <Nadir> about 10 or so. But it was only a 10 minute walk from my home on campus to the lab
[14:24:32] <Colourless> that's not too bad
[14:25:00] <Nadir> how does your story end (I guess there is a tragic ending)
[14:25:22] <Colourless> everything was fine
[14:26:11] <Nadir> You're not a student nowadays, though. Do you still have your uni account ?
[14:26:41] <Colourless> no, the account is no longer active
[14:27:28] <Nadir> I guess you only have a 56Kbaud dial-up link now
[14:27:50] <Colourless> aye. i can live with it... for now
[14:27:58] <Nadir> xDSL in OZ ?
[14:28:38] <Colourless> yeah, my isp even has it
[14:31:07] <Nadir> expensive ?
[14:31:41] <Colourless> in comparison to other countries, yes
[14:31:55] <Nadir> how much per month ?
[14:43:47] <Colourless> the cheapest in $89 per month
[14:44:12] <Colourless> that's 256k/64k with a limit of 500 mb
[14:49:41] <Nadir> it is cheaper here: USD $60/month 640k/128k without limit
[14:50:25] <Nadir> BTW, I don't use xDSL.
[14:50:45] <Colourless> what do you use?
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[14:51:58] <wjp> hi
[14:52:06] <Colourless> hi
[14:52:07] <Nadir> hi
[14:52:19] <Nadir> that code in game.cc is very messy
[14:52:48] <Nadir> all those conditions and variables... we need a better strucutre
[14:53:13] <Colourless> 1$ AU is approx $0.50 US at the moment. A 512/128 line with 500 mb limit is $100 AU. With 1500 mb limit it's $210 AU
[14:54:00] <Nadir> aha. When you said $ I tought you'd already done the USD conversion.
[14:54:25] <wjp> wow, even non-americans are starting to get US-centric ;-)
[14:55:01] <Nadir> wjp: well, I guess Euros wouldn't make much sense to people from Oz
[14:55:17] <wjp> :-)
[14:55:36] <Colourless> :-)
[14:57:53] <Nadir> what about game.cc, then .... :)
[14:59:01] <wjp> what about it? ;-)
[14:59:25] * Colourless is busy (well, in theory if I was actually doing real work on it I would be busy) working on cinmatics, so don't look at me. :-)
[14:59:53] <Nadir> wjp: it's messy
[14:59:55] <Colourless> cinematics even :-)
[15:00:02] <Nadir> colourless: tell us more ! :)
[15:00:11] <wjp> the show_menu() part?
[15:01:30] <Colourless> there is nothing to tell :-)
[15:01:45] <Colourless> so, who created game.cc in the first place?
[15:02:15] <wjp> not me
[15:02:23] <Nadir> I did
[15:02:59] <Colourless> well then we have found the person to fix it up :-)
[15:03:57] <wjp> :-)
[15:04:07] <Nadir> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/exult/exult/game.cc?rev=1.1&content-type=text/vnd.viewcvs-markup
[15:04:22] --- Nadir is now known as Iamnotnadir
[15:04:49] <wjp> then you don't get op ;-)
[15:04:49] <Iamnotnadir> Who is this Nadir guy anyway
[15:04:53] <Iamnotnadir> :)
[15:05:01] <Colourless> oh know, we have an impersonator
[15:05:25] --- Iamnotnadir is now known as Nadir
[15:05:25] * Colourless sighs
[15:05:59] <Nadir> But I committed a very useless new feature today, so that wjp can have something to write about in the next weekly update
[15:06:10] <Colourless> curse me and my inability to actually write correctly in natural language... hmm on the other hand, perhaps i'm already cursed
[15:06:18] <wjp> hmm, weekly updates... I didn't do the last 2 or 3
[15:06:23] * Nadir is exhausted from the efforts of coding the text background
[15:06:24] <wjp> I wonder who did
[15:06:28] <Nadir> wjp: I know. I did those
[15:06:36] <wjp> ah, ok, thanks :-)
[15:06:44] <Nadir> since you VOLUNTEERED me to do them
[15:07:02] <wjp> want to do the next couple of weeks too? ;-)
[15:07:09] <Colourless> hmm, looks to me that wjp owes nadir a favour :-)
[15:07:20] <wjp> uh oh
[15:08:09] <Nadir> Ladies and Gentlemen: we have a VOLUNTEER for making game.cc a work of art
[15:08:16] <Colourless> Revision 1.1 of game.cc looks almost nothing like what we have now
[15:08:31] <Nadir> See it wasn't my fault it's all messed up now :)
[15:08:34] <wjp> 0037: pushi 0012H ; 18
[15:08:34] <wjp> 003A: push [0001] = 0001
[15:08:34] <wjp> 003D: calli _set_item_flag@2 ; 00A4
[15:08:34] <wjp> [0xa4]: set_item_flag(0001, 0012) = 0000
[15:09:05] <Nadir> Senior Software engineers from all over the world will stare in awe at the wonder that game.cc will be
[15:09:31] <Nadir> wjp, you're doing a great service for the community. we will be forever grateful
[15:10:07] * wjp points at a pile of algebra homework ;-)
[15:10:42] <Nadir> burn it
[15:10:47] <wjp> heh :-)
[15:10:53] <wjp> now there's a thought...
[15:12:04] <Nadir> cast some fire spell on it
[15:12:10] <Colourless> gee, looking at the revision of game.cc i never realised that i was the one that added in Game::get_game_type that is no used all over the place
[15:12:12] * wjp is taking a look at that temporary dupre bug in the meantime
[15:12:55] <wjp> Colourless: you know... we should add macro's for that function... might make the code a lot less messy in some places
[15:13:05] <wjp> if (IS_SI), or something :-)
[15:13:27] <Colourless> hmmm, well, since you suggested it :-)
[15:14:03] <wjp> umm.. I didn't suggest.. really... it was... umm...
[15:14:17] * wjp tries to come with an excuse...
[15:14:26] <Nadir> wjp: I think you'd better shut up from now on :)
[15:14:40] * wjp thinks that thinking up an excuse might take longer than actually implementing it
[15:15:44] <Colourless> well, I know something that needs to be worked on, that will take a long time ;-)
[15:15:56] <Nadir> I wanted to add a couple of new classes for a while now: UserOptions and VideoSettings
[15:16:58] <wjp> ugh... looks like update_last_created may be a problem here
[15:17:22] <Colourless> how?
[15:17:37] <Nadir> Also I want to move out all the hardcoded data to XML files in exult.flx
[15:17:39] <wjp> hmm, it might be easy to fix
[15:17:57] <wjp> Nadir: was that a suggestion? ;-)
[15:18:17] <wjp> maybe update_last_created should return the object it just updated
[15:18:37] <wjp> it now returns 1 on success
[15:18:39] <Colourless> nadir: care to elaborate?
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[15:19:02] <Colourless> wjp: hasn't this problem come up before????
[15:19:10] <wjp> a related one, IIRC
[15:19:30] <Colourless> well, now at least it uses a stack if i'm not mistaken
[15:20:29] * wjp tries to remember what that 'related' function was
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[15:23:17] <wjp> Colourless: remove_party_items
[15:23:21] <wjp> *phew* :-)
[15:23:34] <Colourless> :-)
[15:24:09] * Colourless goes and checks his crystal ball to see what black gate behaviour should be
[15:43:12] <wjp> oh, btw, any preference on the SI/BG macro? IS_SI, GAME_SI, SI_GAME ?
[15:44:19] <Colourless> GAME_SI and GAME_BG i guess.
[15:44:46] <Colourless> if you really want to NOT_GAME_SI and NOT_GAME_BG as well, but they aren't as important really
[15:44:57] <wjp> yeah, I thought about those
[15:45:28] <wjp> in fact, I already had them, but decided to delete them 2 seconds before your comment :-)
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[15:45:58] <Colourless> :-)
[16:08:49] <wjp> ok, committed...
[16:08:57] <Colourless> k
[16:09:01] * wjp crosses fingers and hopes he didn't break too much
[16:09:28] <wjp> should be ok; I doubt any code explicitly checks for a return value of 1
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[18:24:25] <sethion> hallohallo
[18:24:32] <sethion> hey exultbot!
[18:25:08] <sethion> hmm.. guess he doesn't feel like talking tonihgt
[18:25:12] <sethion> tonight
[18:28:33] <sethion> *gone*
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[20:14:05] <fingolfin> hi
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[20:34:19] <Sslaxx> Hello?
[20:34:31] <fingolfin> hi
[20:35:07] <Sslaxx> Hello Fing!
[20:35:13] <Sslaxx> How are you tonight?
[20:35:38] <fingolfin> fine, and you? :)
[20:35:49] <Sslaxx> Not too bad, actually.
[20:37:04] <Sslaxx> Anyone else here showing signs of life?
[20:39:35] <fingolfin> wjp seems to be busy :)
[20:39:53] <fingolfin> not much happening in #exult these days, only jeff is doing a lot of work, and he is rarely here
[20:39:59] * fingolfin wonders where ryan is these days :/
[20:40:13] <Sslaxx> Colourless?
[20:41:24] <Sslaxx> Colourless was here a couple of days ago.
[20:42:00] <Sslaxx> Some of those people on the Exult forum are getting very nasty.
[20:42:03] <fingolfin> well we used to be here every day (wjp, colourless and me), but in the last time we all seem to be busy with other things :)
[20:42:14] <fingolfin> indeed? I am not reading it regulary...
[20:42:21] <fingolfin> maybe we need to ban some ppl? :)
[20:46:48] <wjp> back
[20:47:03] <wjp> fingolfin: there's a post about MacOS on the forum, btw
[20:47:03] <fingolfin> hi willem
[20:47:14] <fingolfin> Sslaxx: where are people getting nasty?
[20:47:19] <fingolfin> wjp: oh which thread?
[20:47:27] <wjp> the one labeled "Mac OS" ;-)
[20:47:36] <fingolfin> didn't get to that yet probably :)
[20:47:37] <wjp> "Can't seem to move in BG (Mac OS)", to be precise
[20:47:42] <fingolfin> see it
[20:47:43] <Sslaxx> "Ye Gods"
[20:47:58] <wjp> nearly every long thread is getting a bit 'unfriendly'
[20:51:31] * Sslaxx nods.
[20:52:49] <fingolfin> macos thread answered :)
[20:52:54] <Sslaxx> Tenchi's habit of posting 600k+ PNGs is annoying.
[20:53:04] <wjp> didn't he do that only once?
[20:53:04] <Sslaxx> It's murder on a v90.
[20:53:10] <wjp> (and I removed that one)
[20:53:12] <Sslaxx> Nope, several times.
[20:53:25] <wjp> what thread?
[20:54:04] <Sslaxx> "Status update"
[20:54:12] <wjp> weren't those only thumbnails?
[20:55:36] <Sslaxx> Yes.
[20:56:25] <Sslaxx> Just seemed to take an age to load here, is all. Damned v90.
[20:56:53] <Sslaxx> Doing 'em as JPGs would probably be a better option, though.
[20:58:30] <wjp> png should be able to do better than this... strange
[20:58:35] <wjp> maybe it's uncompressed or something
[20:58:37] <matt_> hi Sslaxx. You find some of the exult forum people to be nasty, eh?
[20:58:47] <Sslaxx> Depends on his PNG compression ratio.
[20:59:08] <wjp> gimp complains about "resolution out of bounds. using default resolution instead"
[20:59:18] <Sslaxx> X-bow's suggestion regarding Oblivious was certainly nasty, yes.
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[20:59:33] <Sslaxx> Hi, m0t0ro.
[20:59:39] <m0t0ro> Hi
[20:59:45] <matt_> m0t0ro!!!
[21:00:12] <wjp> hi
[21:00:20] <m0t0ro> !!?
[21:00:33] <wjp> don't mind matt_, he likes exclamation marks ;-)
[21:01:00] * Sslaxx hees.
[21:01:13] <matt_> wjp!!!!
[21:01:25] <m0t0ro> Have u tried to compile exult under NQX?
[21:01:25] <m0t0ro> QNX
[21:01:42] <Sslaxx> Don't have QNX.
[21:02:00] <wjp> I tried a couple of months ago, but SDL didn't work properly back then
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[21:02:15] <fingolfin> there were quite some QNX specific changes in CVS
[21:02:22] <Sslaxx> Hi, Syke.
[21:02:25] <syke> howdy
[21:02:35] <matt_> syke!! :)
[21:02:39] <syke> have you guys seen the ultima underworld emulation project?
[21:02:49] <Sslaxx> Seen it, yup.
[21:02:52] <matt_> wjp: have you had any problems submitting bug reports for SDL? hehe
[21:03:11] <Sslaxx> They were using Crystal Space. Now they're using their own 3D engine. I wonder how that goes.
[21:03:12] <syke> I'm pretty psyched about it -- system shock is one of my favorite games of all time :)
[21:03:20] <wjp> hi
[21:03:38] <syke> oh well
[21:03:44] <syke> have fun :)
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[21:06:33] <fingolfin> matt_: submiting bug reports for sdl? where is the problem?
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[21:06:56] <matt_> fingolfin: I have found a few bugs with SDL YUV overlays
[21:07:23] <matt_> in windows mostly
[21:07:54] <matt_> in windows you can only have one YUV overlay but the SDL documentation does not warn the user of this .. if you try to create multiple overlays, unpredictable things happen (bad things)
[21:08:14] <Sslaxx> Yow.
[21:08:23] <matt_> also when using ATI cards, if you create a YUV overlay with the resolution of 720x480, the image is completely garbled
[21:08:28] <matt_> 640x480 is ok though...
[21:08:31] <matt_> it's very strange
[21:08:51] <matt_> I learned all this through trial and error working on my daphne project
[21:08:55] <Sslaxx> I have an ATI card in my main machine.
[21:08:59] <Sslaxx> Daphne?
[21:09:04] <matt_> http://www.daphne-emu.com
[21:10:20] <wjp> I saw you got some /. coverage a few weeks ago... any noticable effects? :-)
[21:10:23] <matt_> anyway... I emailed Sam and told him about the ATI problem and told him that I believed it was due to SDL using a very old version of DirectX and I even offered to work to fix it but... I got no response. So I am in the dark. Does it mean that I am so out of touch with the current SDL cvs that my email wasn't worth responding to? hee hee
[21:10:35] <matt_> wjp: yeah.. lots of hits .. almost up to 100,000 now :)
[21:11:14] <matt_> sometimes if people email me about a daphne bug and offer to fix it, but they obviously are not up to speed with the latest CVS, then I will ignore them
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[21:12:16] <Sslaxx> Laserdisc emulator? Interesting!
[21:12:26] <Sslaxx> Daphne is from "Dragon's Lair"?
[21:12:34] <matt_> yeah. the princess :)
[21:13:49] <Sslaxx> Remembers that. The Spectrum version sucked.
[21:14:36] <Sslaxx> Which Vorbis libs?
[21:14:45] <Sslaxx> ao/vorbis?
[21:14:57] <matt_> anyway, hopefully they are using a new DirectX in the new and improved SDL.. that should fix the problem, I hope
[21:15:04] <matt_> ogg, vorbis, and vorbisfile
[21:15:11] <matt_> at least, that's what you need with debian
[21:15:31] * matt_ admits he has not checked out the latest CVS
[21:15:54] <fingolfin> matt_: when did you email sam?
[21:15:56] <Sslaxx> But why laserdisc games?
[21:16:02] <fingolfin> matt_: he is very very busy working for Blizzard
[21:16:30] <matt_> fingolfin: like 3 weeks ago hehe
[21:16:42] <fingolfin> matt_: usually only gets on weekends to work on stuff like this; and it is possible your mail got lost in his (huge) inbox, don't be offended, I reported (and fixed) a lot of stuff in SDL myself, usually he is quite responsive
[21:16:47] <fingolfin> matt_: send it again then
[21:16:52] <matt_> Sslaxx: because they were magical to me when I was 8 years old
[21:18:11] <matt_> fingolfin: I think I'll get up to speed w/ the CVS first and then maybe I will email him :)
[21:18:20] <Sslaxx> How long did it take you to compile GCC 3?
[21:18:50] <matt_> I realized that I can't just upgrade the YUV directX without upgrading _all_ the directx
[21:18:58] <matt_> it seemed a bit more daunting once that realization hit me hehehe
[21:19:03] <matt_> Sslaxx: I didn't compile GCC 3
[21:19:09] <matt_> "apt-get install gcc-3.0"
[21:20:36] * Sslaxx wonders if SuSE 7.3 comes with GCC 3.
[21:21:19] <matt_> you don't need to compile it w/ gcc3, I just did because it gave it better performance, I felt
[21:21:36] * Sslaxx compiled GCC 3 on his main PC.
[21:21:54] <Sslaxx> Took ages. K7800 w/ 128MB RAM at the time.
[21:22:02] <Sslaxx> 384MB now.
[21:22:19] <matt_> welp.. I gotta run.. got class
[21:22:34] <Sslaxx> Bye matt_!
[21:22:38] <matt_> c ya
[21:27:40] * Sslaxx is off also.
[21:27:43] <Sslaxx> Bye!
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[22:03:17] <wjp> good idea... :-)
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