#exult@irc.freenode.net logs for 23 Jan 2011 (GMT)

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[16:12:36] <Dominus> I learnt everything I need to know about the upcoming birth... again :)
[16:13:02] <Dominus> even though it is still about 7 weeks
[16:13:48] <Getty> and you call the child avatar?
[16:14:11] <Getty> "the avatar is born!" in the hospital and putting him into the air like god-given
[16:14:14] <Getty> would be an awesome scene
[16:14:26] <Dominus> suuuuurrrre
[16:14:29] <Getty> lol
[16:14:30] <Getty> ;)
[16:18:10] <Getty> i just imagine the look on your wife's face if you do this directly after the birth, of course with a huge evil laughter as if you have taken over the world now
[16:18:32] <Getty> probably they send you to another floor in the hospital hehehe ;)
[16:22:54] <Dominus> yes, I imagine this being hilarious... NO
[16:23:03] <Getty> lol ;)
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[23:03:25] <Dominus> malignant, I updated the docs now. Please take a look at my explanations for portable commandline, charmed combat settings especially. I'm not 100% sure I explained correctly
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[23:31:37] <Malignant_Manor> Note: Currently when you switch the sfx pack during game play, you need to restart the game for all sound effects to use the new pack. This is a known issue and will not be there forever.
[23:31:57] <Malignant_Manor> That is outdated. Switching sfx in game works right away.
[23:32:17] <Dominus> I was about to say that :)
[23:33:06] <Malignant_Manor> I don't know if you want to add this, but charmed party members will continue to attack even when not in combat mode.
[23:33:17] <Malignant_Manor> When in hard difficulty
[23:35:05] <Dominus> yup, sounds like something to note :)
[23:35:12] <Malignant_Manor> You can still manipulate objects that are not in the charmed party members possessions even if the Avatar is the one who is charmed. (Hard difficulty again)
[23:35:51] <Dominus> ok
[23:36:58] <Malignant_Manor> -p configfile
[23:37:02] <Malignant_Manor> should be just
[23:37:05] <Malignant_Manor> -p
[23:37:28] <Dominus> oh, thanks, copy/paste error
[23:37:30] <Malignant_Manor> You should still be able to use -c to choose another configuration file
[23:38:22] <Malignant_Manor> I'm not sure if it needs to be after -p. (probably not)
[23:38:39] <Malignant_Manor> I guess that needs tested in a bit.
[23:39:24] <Dominus> yeah, testing is so much fun...
[23:40:01] <Malignant_Manor> When yo don't confirm by hitting
[23:40:08] <Malignant_Manor> typo
[23:41:12] <Dominus> I'm typo master these days
[23:45:58] <Malignant_Manor> There's no closing </window> tag and <border> doesn't have a separate setting for when in a window
[23:46:25] <Malignant_Manor> nvm
[23:46:33] <Malignant_Manor> on the window tag
[23:46:49] <Malignant_Manor> the border needs removed though
[23:47:41] <Dominus> yeah, the windows tag would have surprised me a lot (the docs wouldn't have generated)
[23:48:07] <Malignant_Manor> I honestly don't know why we don't have quit in the Exult menu.
[23:48:38] <Malignant_Manor> It's likely not needed though.
[23:48:42] <Dominus> thanks for the border
[23:49:07] <Dominus> yes, it's really not needed there and helps clicky people to not accidently exit :)
[23:49:33] <Malignant_Manor> typo in available
[23:49:35] <Malignant_Manor> only availlable in the Game menu
[23:49:58] <Dominus> yes, I like to write availlable...
[23:50:51] <Malignant_Manor> for Scroll game view with mouse,
[23:51:15] <Malignant_Manor> holding alt allows you to mover from side to side.
[23:51:39] <Malignant_Manor> east or west (or whatever other explanation you want to use)
[23:58:36] <Malignant_Manor> I think Exult defaults to saving game saves to <home>/gamename so portable would save to (exult folder)/gamename by default
[23:59:10] <Dominus> hmm, that needs testing I guess
[23:59:59] <Dominus> by the way of the scroll wheel thing, on OS X it should probably be cmd to scroll west/east, but it is ALT....