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[15:06:31] <Malignant_Manor> Dominus: >> And do you have a clue on how to use DataSource with the bundling of exultmsg.txt
[15:06:58] <Malignant_Manor> It would need rewritten like was talked about earlier which is beyond me.
[15:08:05] <Malignant_Manor> about the patch, You can build Exult as a console app and have it bring up another window with output.
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[15:55:29] <Malignant_Manor> Dominus: Building as a console app isn't working for me (at least in Windows 10). I also don't get any global flag text displaying in game.
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[16:18:31] <Dominus> malignant, sorry missed you. Did you add those changes from the forum thread? I guess you did... odd
[16:19:53] <Dominus> I'm just glad I'm not the only one that reads wjp's "just do that and that" and thinks it's beyond one's abilities :)
[17:03:28] <Marzo> Dominus: Send me the patch in about 7 hours and explain again what you want and I will handle it.
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[17:39:50] <Dominus> Marzo: Thanks. I'll need to write everything now. In 7 hours I really should be asleep ;)
[17:40:29] <Dominus> The patch is http://pastebin.com/xHZtaved and the goal is to bundle exultmsg.txt in the exult.flx
[17:40:52] <Dominus> Everything is easy until the actual code in items.cc
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[21:07:12] <Dominus> Malignant: I think the reason why you don't see the in game display of the global flag is because the sman->paint_text is very sensitive to the Avatar's movement
[21:07:33] <Dominus> very sensitive as in barely useable :(
[21:08:21] <Dominus> you can test it out, start a new BG game, go through the motions, Finnigan telling you to search the stables but don't go in yet.
[21:09:11] <Dominus> very slowly, best via the arrow keys go in, step by step. As soon as the roof pops, in game global flag display should happen
[21:09:22] <Dominus> and when you take the next step... it's gone...
[21:12:15] <Dominus> good night... :)