#exult@irc.freenode.net logs for 23 Mar 2003 (GMT)

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[00:30:51] <-- Dark-Star|away has left #exult ()
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[02:37:09] <ashp> hmm, attempting to use the gem to release the daemon from the mirror (forge of virtue), it just vanishes. :/
[02:38:01] <ashp> I put it in my hands, double click it, it just vanishes
[02:38:06] <ashp> rather than lets me target the mirror with it
[02:49:58] <ashp> Anyone know a workaround for that?
[03:07:21] <ShadwChsr> dont know, sorry
[04:04:51] <ashp> It makes it a pain because I can't complete the forge of virt, I think I'll abandon playing until it works.
[04:17:56] <Yuv422> try posting your question on the exult discussion board.
[04:19:54] <ashp> Okie.
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[06:00:35] <Yuv422> hi Darke
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[06:21:41] * Darke yawns and waves and grumbles about his net connection again. Hiya!
[06:22:59] * Yuv422 ponders the strange hours Darke keeps. (if he is infact just wakeing up) ;)
[06:24:07] <Darke> I've been awake for probably two hours, and been up for about one. Doesn't mean I'm still not waking up. *grin*
[06:24:49] <Yuv422> I've got the avatar walking around in nuvie now. :) but collision detection is a little off.
[06:25:15] <Darke> Yay! To be expected. *grin*
[06:25:54] <Yuv422> they can walk through water but not under a sun shade.
[06:26:24] <Yuv422> oh and the avatar likes to walk through the wall just next to the door.
[06:26:33] <Darke> Ahh.
[06:30:21] <ShadwChsr> nuvie?
[06:30:39] <ShadwChsr> where'd the n and e come from? :)
[06:30:43] <ShadwChsr> new ultima 6 engine? :)
[06:30:55] <Yuv422> yup
[06:31:39] <ShadwChsr> cool
[06:34:06] <ShadwChsr> Anyone want to try a silly early build of my game? :)
[06:34:39] <Yuv422> win32 only?
[06:39:34] <ShadwChsr> yeah
[06:59:38] <ShadwChsr> hmmm
[07:02:15] * ShadwChsr grumbles
[07:12:45] <ShadwChsr> anyone here good at 3d math? <grin>
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[07:22:21] <`daniel> hello
[07:23:00] <ShadwChsr> hi
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[11:11:14] <Fingolfin> yo
[11:11:21] <Yuv422> hi
[11:12:36] <Darke> Hiya
[11:13:36] <Yuv422> The avatar can walk on water at the moment ;) and through closed doors.
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[11:24:38] <Yuv422> Fingolfin: Does Project Builder crash much for you? I seem to get at least a crash a day ATM.
[11:24:54] <Fingolfin> I do not use Project Builder
[11:25:10] <Yuv422> ah k
[11:25:40] <Yuv422> Nuvie compiles from the shell on OS X now :)
[11:25:44] <Fingolfin> but when I was using it, then it was always slow and crashy, so I won't argue that <shrug>
[11:25:54] <Yuv422> thanks to wjp. :)
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[11:26:59] <Fingolfin> is the SF.net website unbearably slow for anybody else right now?
[11:27:25] <Fingolfin> hrm also access to /. is slow, too. maybe my ISP is shit again <sigh>
[11:27:31] <Yuv422> running fine for me.
[11:27:35] <Darke> Been having problems with exult.sf.net all day.
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[11:41:48] <Yuv422> can you call C++ class instance methods recursively?
[11:42:12] <Darke> Umm... yeah.
[11:42:15] <Fingolfin> uhm, why wouldn't you be able to ?!?
[11:42:23] <Fingolfin> a function is a function
[11:42:33] <Yuv422> Just checking. :)
[11:42:35] <Fingolfin> methods are functions, too, only they get one additional implicit parameter ("this")
[11:45:47] <Yuv422> I'm putting in a flood fill algorithm to hide the insides of buildings.
[12:31:19] <Fingolfin> it seems the slow net access is due to my ISP
[12:31:36] <Fingolfin> seems the whole area is affected (the DSL users that is)
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[12:43:47] <Colourless> hi
[12:43:54] <Kirben> Hi Colourless
[12:46:27] <Yuv422> hey
[13:15:46] <Yuv422> room blacking is almost there. http://nuvie.sourceforge.net/screenshots/u6_3.png
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[13:57:05] <Colourless> got to go
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[13:59:50] <Yuv422> time for bed.
[13:59:52] <Yuv422> cya
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[20:51:14] <wjp> hi
[20:51:28] <Fingolfin> hi
[20:51:31] <Fingolfin> (here too)
[20:51:40] <wjp> :-)
[20:54:15] <Matt_O> hi
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[21:20:06] <Dominus> hi
[21:20:36] <wjp> hi
[21:22:54] <Dominus> I just compiled xu4 and must say I quite like playing u4 with xu4, scaling, and the upgrade patches...
[21:22:59] <Dominus> looks quite nice
[21:37:43] <Dominus> and I really do like the possibility to read the SF forums via a newsreader
[21:37:57] <Dominus> (not with xu4 of course :-))
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[21:51:27] <Fingolfin> gmane.org ?
[21:52:16] <Dominus> ?
[21:53:25] <Dominus> nntp.sourceforge.net
[21:56:52] <Dominus> only drawback is that the tree of discussions is not properly forked
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[23:14:52] <Yuv422> hi guys
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[23:27:03] <wjp> hi
[23:28:32] <Yuv422> I'm trying to find the bitflag for door tiles. so I can finish the boundaryFill function.
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[23:31:12] <Dominus> hi Yuv422
[23:31:28] <Dominus> quite nice walking around with the avatar
[23:31:35] <Yuv422> :)
[23:31:45] <Yuv422> where was your avatar?
[23:31:57] <Dominus> throne room
[23:32:01] <Yuv422> ah k
[23:32:06] <Yuv422> a new game?
[23:32:48] <Dominus> yes
[23:33:48] <Yuv422> there are a few objects with incorrect passable flags around.
[23:34:02] <Yuv422> like the telescope in LB's study.
[23:35:15] <Yuv422> and I've got to fix the walk over water thing. ;)
[23:35:32] <Dominus> yep :-)
[23:36:02] <Yuv422> it's kinda handy ATM as boats aren't functional yet.
[23:36:46] <Dominus> you should proabably do something like exult does. arrow keys moves avatar, alt-arrows moves screen
[23:37:21] <Yuv422> yeah that's a good idea.
[23:38:00] <Dominus> so you don't have to hassle with non-pass-through objects
[23:38:13] <Dominus> and probably be able to turn off the screen blanking
[23:39:09] <Yuv422> yeah. heheh gotta get it right first. ;) It's a bit complicated as the original reshaped the walls when you couldn't see the other side.
[23:39:23] <Yuv422> oh and there are wall tile objects.
[23:39:48] <Yuv422> which I'm not handling yet.
[23:40:08] <Yuv422> that's why the corners of some building are missing.
[23:40:29] <Dominus> ah, I wondered
[23:41:09] <Yuv422> I've got to find a better way of working out what is a wall too. At the moment I've hardcoded the tile numbers :(
[23:45:26] <wjp> I should go; night
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