#exult@irc.freenode.net logs for 23 May 2013 (GMT)

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[07:36:06] <Dominus> thanks a lot Marzo
[07:36:17] <Dominus> I was already in bed, yesterday :)
[07:37:25] <Dominus> I just learnt that you get into the debug mode in SI with "serpent manimal (s)" - didn't know that. Only knew of manimal....
[08:08:30] <Dominus> hmm, when I want to fix drawing order in SI of an item the player places, how would I do that? For "static" objects one can use the Map_patch_collection *mp = gwin->get_map_patches(); in sigame.cc I guess. but for player placed items?
[08:08:56] <Dominus> hmm, or I need to look at stacking rules
[08:09:16] <Dominus> problem is https://sourceforge.net/tracker/index.php?func=detail&aid=3613406&group_id=2335&atid=102335
[08:09:31] <Dominus> where the y-shapes are stacked beneath the depression
[08:20:19] <Dominus> hmm, drag.cc and dropping on an egg (drag.cc:663) might be conflicting here
[08:20:55] <Dominus> when I hackmove the egg away, the y-shape will not stack on the y-depression
[08:21:14] <Dominus> so there is something wrong there
[08:55:42] <Dominus> more testing... it's just that the stacking going wrong for some reason
[08:59:03] <Dominus> the problem is that there is already an object there (shape 209 frame 17) at lift 1. Without the egg the dragged object would be set there at lift 2
[08:59:45] <Dominus> because of the egg it gets set at the same coordinates as object that was there before
[09:00:06] <Dominus> and thus it gets put beneath the first object
[09:01:11] <Dominus> with my vast and expert knowledge of code in general and especially our code, my expert opinion is that we'd need to handle this in drag.cc:664 :)
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