#exult@irc.freenode.net logs for 23 Oct 2001 (GMT)

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[04:33:11] --> matto has joined #exult
[05:04:30] <-- matto has left IRC (Play Dragon's Lair in linux - http://www.daphne-emu.com - Developers welcome :))
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[07:00:05] <matto> hey wjp
[07:00:24] <wjp> hi
[08:48:02] --> Dominus has joined #exult
[08:48:09] <Dominus> hello
[08:48:16] <Dominus> matto!!!
[08:48:20] <Dominus> matt_!!!
[08:48:25] <Dominus> wjp!!!
[08:48:27] <Dominus> :-)
[08:48:56] <wjp> hi :-)
[08:49:25] <Dominus> hm, wjp: I take it that last bug in the tracker is fixed, right?
[08:49:30] <wjp> which one is that?
[08:49:43] <wjp> oh, the dupre one
[08:49:44] <wjp> yeah
[08:50:11] <Dominus> should I close it
[08:50:12] <Dominus> ?
[08:50:19] <wjp> sure
[08:50:50] <Dominus> (if I ever log in to sourceforge that is)
[08:51:08] <wjp> I'll do it then :-)
[08:51:27] <matto> Dominus!!!!
[08:51:40] <Dominus> hehe
[08:52:20] <-- matt_ has left IRC (Ping timeout for matt_[])
[08:52:22] <wjp> hmm... great... Tseramed is broken again
[08:52:34] <Dominus> yeah, seems like it
[08:52:42] <Dominus> can you check out https://sourceforge.net/tracker/index.php?func=detail&aid=467247&group_id=2335&atid=102335
[08:52:58] <Dominus> I think itīs not working but Jeff said otherwise
[08:53:11] <wjp> isn't that what happened in the original too?
[08:53:27] <Dominus> really?
[08:53:45] <wjp> I seem to remember lots of jesters around there
[08:54:09] <Dominus> I donīt know and canīt check as it requires the bane to be loose
[08:54:18] <Dominus> there are some more jester eggs
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[09:01:22] * wjp sighs at last post in the "ye gods" thread
[09:01:29] <matto> grrr
[09:01:44] <wjp> I really liked Oblivious' reply there :-)
[09:05:19] <Dominus> yeah, that one was pretty funny
[09:05:45] <Dominus> but why do they have to heat it up even further
[09:05:47] <Dominus> ?
[09:06:16] <wjp> I wish I knew :/
[09:06:21] <Dominus> though Oblivious really gets to me.
[09:06:45] <Dominus> It is really hard to explain her stuff as so much background information is needed
[09:06:53] * wjp nods
[09:08:38] <Dominus> but slowly we get her up to shape, I think
[09:08:44] <Dominus> :-)
[09:12:57] <wjp> looks like it, yes :-)
[09:43:01] <wjp> hmm, the art she sent me is pretty good
[09:49:29] <Dominus> can you send me? but via email, not dcc
[09:49:31] <Dominus> ?
[10:06:10] --- wjp is now known as wjp|work
[10:06:16] <wjp|work> will do
[10:06:29] <wjp|work> (in 30-45 minutes I think)
[10:07:36] <Dominus> okay
[10:16:34] <wjp|work> or maybe somewhat sooner :-)
[10:18:34] <wjp|work> k, sent
[10:32:13] <Dominus> hm, nice, I like that ankh better than the one in SI
[10:32:26] <Dominus> what are those "bbots" meant to be for?
[10:32:37] <Dominus> boots actually
[10:47:41] <matto> hahahaha Oblivious!!
[10:47:47] <matto> petroleum products!
[10:48:20] * matto finally got around to reading the thread
[10:54:42] <Dominus> he he
[10:56:41] <wjp|work> gtg; bye
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[11:18:00] <Nadir> where is wjp when I need him
[11:19:51] <Dominus> oh, hello Nadir. didnīt see you come here
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[12:07:10] <-- Dominus has left IRC (Read error to Dominus[212186137085.15.univie.teleweb.at]: EOF from client)
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[12:34:07] <wjp_> hi
[12:34:11] <wjp_> hmm, where'd Nadir go?
[12:34:47] <Kirben> Hi wjp_
[12:34:51] <Kirben> No idea
[12:35:11] <Kirben> Do you use syncmail for cvs mails ?
[12:35:23] <Kirben> for exult I mean
[12:35:33] <wjp_> syncmail? what's that?
[12:36:03] <Kirben> It mentioned at http://sourceforge.net/docman/display_doc.php?docid=772&group_id=1
[12:37:32] <wjp_> hmm, we might
[12:37:46] * wjp_ checks
[12:38:47] <wjp_> no, we use a script called 'log' located in /usr/lib/cvs/contrib/
[12:39:09] <wjp_> it's in the file 'loginfo' in our CVSROOT
[12:39:31] <Kirben> ok
[12:42:12] <wjp_> I have to go again
[12:42:12] <wjp_> bye
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[12:57:02] <Dominus> hi again
[12:57:47] <Kirben> Hi Dominus
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[13:45:15] <Colourless> hi
[13:47:17] <Dominus> hi
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[13:47:43] <wjp> hi
[13:47:47] <Dominus> hi
[13:47:53] <Colourless> hi
[13:48:05] <Dominus> Colourless: you still got your Voodoo5 6000?
[13:48:07] <wjp> hmm, looks I owe Nadir another favour :-)
[13:48:11] <Colourless> dom: yes
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[13:48:32] <wjp> hi
[13:48:38] <bobbles[awhales]> hullo
[13:48:42] <Colourless> hi
[13:49:06] <bobbles[awhales]> was just reading some irc logs from this channel, about stuff vaguely related to what I am doing =)
[13:49:15] <bobbles[awhales]> thought I might pop in and see what was doing
[13:49:15] <Dominus> Colourless: Yesterday some hacked drivers came up that now enable glide and opengl in XP, if you are interested. Just the gilde dlls have been hacked
[13:49:40] <Colourless> that might be useful
[13:50:13] <Colourless> link?
[13:50:20] <Dominus> they can be downloaded at http://pftp.suxx.sk
[13:50:39] <Colourless> thx
[13:50:46] <Dominus> itīs the full package, I can send you the hacked dlls
[13:50:56] <Dominus> saves you download time
[13:51:09] <Colourless> if you want to
[13:51:38] <Colourless> for me OpenGL works, but glide apps definately do have problems
[13:52:00] <wjp> bobbles[awhales]: what stuff would that be? we talk about lots of things in here :-)
[13:52:02] <Colourless> not that I play games in XP, I almost always use 98 for games
[13:52:18] <Dominus> Colourless: are you using the default drivers?
[13:52:25] <-- bobbles[awhales] has left IRC (Read error to bobbles[awhales][]: EOF from client)
[13:52:53] <Colourless> no i'm not
[13:52:59] <Dominus> good :-)
[13:53:21] <Dominus> so Iīll send you the dlls as you just have to stick them with the drivers you allready use
[13:53:29] <Colourless> k
[13:53:31] <Dominus> saves you about 6 MB download
[13:53:59] <Dominus> dcc or mail?
[13:54:14] <Dominus> 236 k
[13:54:17] <Colourless> try dcc, if it doesn't work, email
[14:01:31] <Colourless> k done
[14:01:40] <Dominus> good
[14:02:37] <Dominus> http://pub43.ezboard.com/fx3dfxfrm1.showMessage?topicID=3604.topic talks about what he did with it
[14:03:36] <wjp> good god... this is the 8th sircam mail I received from this one address today
[14:03:48] <wjp> this is getting mildly annoying
[14:08:09] <Dominus> canīt you email that person to get rid of the virus?
[14:08:34] <wjp> I might, if I knew who it was
[14:17:35] <Colourless> got to restart. brb
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[14:23:53] <Colourless> b
[14:25:12] <Dominus> hope, I donīt screw your system up with those drivers
[14:26:45] <Colourless> if you do, I'll.... I'll... Hang on, there's not much I can do :-)
[14:29:02] <Dominus> hehehe
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[14:31:17] <wjp> uh oh :-)
[14:31:56] <Dominus> it wasnīt me - I swear!!!
[14:32:13] <Dominus> I should sign off, shouldnīt I?
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[14:32:27] * Dominus whistles innocently
[14:32:27] <Colourless> you... you... you caused a blue screen :-)
[14:32:56] <Dominus> what happened?
[14:33:07] <Colourless> for once though, windows actually told me what device caused the problem
[14:33:28] <Colourless> well, the blue screen stated that the display driver got stuck in an infinite loop
[14:33:51] <wjp> wow, that specific?
[14:33:57] * Dominus envies Colourless for his detailed bluescreen
[14:34:03] * Dominus ducks
[14:34:08] <wjp> doesn't it usually just complain about an exception in kernel32.dll?
[14:34:21] <Dominus> what did you do to cause it?
[14:35:33] <Colourless> i ran Baldur's Gate 2 config and tested opengl
[14:36:20] <Dominus> and it worked before?
[14:36:50] <Colourless> yes, but I'm not entirely sure it was using hardware acceleration
[14:37:31] <Dominus> I somehow doubt it as I read somewhere that most of the Opengl stuff in 3dfx drivers is going through the glide3 dll
[14:37:42] <wjp> eek... I just got 2 Iolo paperdolls
[14:38:15] <wjp> and two Jaana's
[14:38:34] * wjp figured it out
[14:38:54] <wjp> when you press 'i' while you're dragging the paperdoll that's going to appear, a new one is created
[14:38:57] <Dominus> what did you do?
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[14:39:48] <Dominus> oh no, not again
[14:39:53] <wjp> bad Dominus :-)
[14:39:56] <Dominus> Iīm busted
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[14:40:32] <Colourless> i don' think i'll be trying that again
[14:41:04] * Dominus is not here
[14:41:27] <Dominus> the same game?
[14:41:32] <Colourless> ?seen dominus
[14:41:32] <exultbot> dominus is right here!
[14:41:48] <Colourless> yeah, I just did the same thing again
[14:41:56] <Dominus> the people in that forum I mentioned earlier are swearing on those wickedgl drivers
[14:42:23] <Colourless> I use them Quake
[14:42:32] <Colourless> them FOR Quake
[14:42:49] <Dominus> so try them out for Baldur
[14:43:07] <Dominus> the worst that can happen is that you get a nice informative BSD
[14:44:31] * wjp wonders what the point of the bronze spiked shield is
[14:44:51] <Dominus> arenīt the pictures missing?
[14:45:30] <Dominus> hm, btw, someone should sent oblivious a list of actual shapes missing as I donīt expect her to look into the source
[14:45:30] <wjp> oh I see... the SI spiked shield is gray
[14:45:32] <Dominus> :-)
[14:45:42] <wjp> good idea
[14:45:54] <wjp> I'll send art.txt over along with my reply
[14:46:10] <Dominus> thx
[14:46:19] <Dominus> what were those boots for?
[14:46:24] <wjp> greaves
[14:46:40] <wjp> I cut the bottom part off, btw
[14:46:58] <Dominus> what are "greaves"
[14:47:13] <wjp> some kind of plate leggings that only cover your shins
[14:47:18] <Colourless> yeah
[14:47:23] <Dominus> ah
[14:47:29] <Dominus> and those are in BG?
[14:47:31] <wjp> if I remember Colourless' explanation correctly :-)
[14:47:36] <wjp> yeah
[14:47:56] <wjp> sh. 353
[14:48:02] <Dominus> oops, never saw those
[14:50:30] <Dominus> ah, now I see
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[14:51:03] <wjp> didn't he say he wasn't going to try again? :-)
[14:51:10] * Dominus just wanted to make a comment on that
[14:51:17] <wjp> too late ;-)
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[14:51:49] * Colourless thinks these drivers are a tad unstable
[14:51:54] <Dominus> welcome back!!!
[14:52:01] <Colourless> they crashed on an alt-tab
[14:52:12] <Dominus> oops, doesnīt happen to me
[14:52:34] <Dominus> oh, well, what drivers are you using for D3d?
[14:52:42] <Dominus> driver version
[14:53:01] <Colourless> i really don't know :-)
[14:53:33] <Colourless> i think i'm using 1.07
[14:53:39] <Dominus> 5.0.2195.31 are those that originally came with those glide drivers
[14:53:52] <Dominus> look at the version of 3dfxvs.dll
[14:54:12] <Dominus> or 3dfxvsm.sys
[14:55:00] <Colourless> 5.0.2195.232
[14:56:44] <-- Dominus has left IRC (Read error to Dominus[212186137085.15.univie.teleweb.at]: Connection reset by peer)
[14:56:59] <wjp> heh :-)
[14:57:16] <wjp> good day for BsoD's, I guess :-)
[14:57:47] <Colourless> it is a good day to die.... due to blue screens :-)
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[14:58:14] <Dominus> hm, alt+tab does crash them for sure :-)
[14:58:35] <wjp> yup, those drivers sound very stable
[14:58:40] <Colourless> :-)
[14:58:57] <Dominus> okaya, Colourless: a little game, who can crash first
[14:59:20] <Colourless> i don't play such games :-)
[15:00:10] <Colourless> me thinks that comment is quotable :-)
[15:00:11] <Dominus> they work fine for me as long as I don`t alt-tab, obviously but Iīll wait with glide/opengl games until this guy finds a way to fix it
[15:06:51] <-- Kirben has left IRC (System Meltdown)
[15:08:00] <Dominus> Colourless. that V5 6000 is at over $1500 (US) now - you got a very expensive card in your computer, Iīd say
[15:08:50] <wjp> yow... not bad :-)
[15:09:11] <Colourless> it's increased in price quite a bit over 24 hours
[15:09:20] <wjp> what happened?
[15:09:42] <Colourless> a person is selling on in ebay. it was at $300 yesterday
[15:09:49] <wjp> oh, I see
[15:10:06] <Dominus> word got around that there is one at Ebay and now it skyrocketed
[15:10:14] <Dominus> some people say itīs a sham
[15:10:27] <Dominus> but no way to tell
[15:10:32] <Colourless> might be. there is no picture of it
[15:11:25] <Dominus> I would like to get my hands on a V5 6k but not at that price
[15:11:28] <Colourless> as far as I know, 1 or 2 have come up on ebay in the past
[15:11:30] <Dominus> thatīs just insane
[15:12:34] <wjp> any idea how many were produced?
[15:12:35] <Colourless> i've had a few offers for mine but mine is not for sale
[15:12:44] <Dominus> hehe
[15:13:16] <Dominus> I wouldnīt sell it either
[15:13:34] <Colourless> i've no idea on how many was produced. As far as I know, Quantum3D is producing them in limited quantities for their Aalchemy systems
[15:13:38] <Dominus> oh, well for that 1,5 k I would think about it
[15:14:52] <Colourless> yeah, 1.5 isn't bad
[15:14:56] <wjp> ugh... those scalers produce really interesting images when you move the mouse over a dithered surface
[15:20:56] <Colourless> they do?
[15:21:12] <wjp> try the beds in Jaana's 'office' (cove)
[15:23:17] <Dominus> right
[15:25:05] <Colourless> heh, yeah
[15:50:00] <Colourless> i've now got some multiracial portraits for BG.
[15:50:16] <wjp> you do?
[15:51:02] <Colourless> yeah, i was sent them
[15:51:37] <Colourless> i promised that if someone made the portraits, i'll hack the support in
[15:51:41] <wjp> oh right... that "you draw the portraits, I'll implement it" comment :-)
[15:52:01] <wjp> big mistake :-)
[15:52:12] <Colourless> it wont be 'that' hard :-)
[15:52:30] <wjp> something like "you draw the portraits and write the patch, and I'll commit it" would've been better, though :-)
[15:53:09] <Colourless> i would not trust even half of them with our code :-)
[15:53:30] <wjp> good point... :-)
[15:54:27] <Dominus> Iīm curios on how it will look and when you will get it in :-)
[15:54:59] <Dominus> wasnīt it the Tenchi guy that wanted to make those faces?`
[15:55:16] <Dominus> (the one who thinks Iīm too stupid to learn German)
[15:55:18] <Dominus> :-)
[15:55:31] <Colourless> well you are :-)
[15:55:32] <wjp> wow, more slashdot coverage on ultima-remakes
[16:14:27] <Dominus> gtg, see you later
[16:14:32] <-- Dominus has left IRC (got to play Exult now)
[16:39:12] * Colourless hasn't compiled exult in some time....
[16:39:40] <Colourless> hmmm.... Someone is going to pay for causing INTERNAL COMPILER ERRORS!
[16:40:56] <Colourless> that person would be Jeff... but he's lucky cause he's not here and I fixed the problems
[16:46:11] <wjp> heh, did you try the text backgrounds?
[16:46:26] <Colourless> i haven't even run exult yet :-)
[16:46:35] <wjp> tsk tsk :-)
[16:49:40] <Colourless> i just tried the text backgounrd
[16:50:37] <Colourless> they don't quite work as would be expected
[16:50:56] <wjp> how would you expect them?
[16:51:00] <wjp> on all text/
[16:51:01] <wjp> ?
[16:51:33] <Colourless> no, the colours that appear may not be what you'd expect.
[16:51:53] <Colourless> for instance the yellow background doesn't appear over blue
[16:52:15] <wjp> not really, no
[16:53:04] <Colourless> dark grey IMO, is probably the best
[16:53:44] <wjp> yeah, I agree
[16:53:53] <Colourless> white isn't too bad either
[16:54:21] <wjp> is it just me, or is there an extra dark line between multiple rows of text for the avatar?
[16:54:51] <Colourless> it's not just you
[16:56:10] <Colourless> the light grey option doesn't really do much of anything... it just removes the colour from the background
[16:57:41] <wjp> yeah :-)
[16:58:56] <wjp> it uses the xforms[], apparently
[16:59:05] <Colourless> yeah I would guess so
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[17:03:58] <wjp> hi Jeff
[17:04:01] <freedman> Hello
[17:04:08] <Colourless> hi
[17:04:12] <freedman> Hi!
[17:04:45] <freedman> Sorry I haven't been here for a while. IRC is kind of difficult here.
[17:05:20] <freedman> Er, what caused the 'internal compiler errors'?
[17:06:00] --- wjp is now known as wjp|dinner
[17:06:05] <wjp|dinner> bbl
[17:06:12] <freedman> Bye
[17:06:52] <Colourless> map<int, list<Map_patch*> >::iterator
[17:07:18] <freedman> What's the fix?
[17:07:51] <freedman> Actuall, what's wrong with it? I'm still a novice at STL.
[17:08:20] <Colourless> typedef list<Map_patch*> Map_patch_list;
[17:08:34] <Colourless> typedef map<Map_patch_list> Map_patch_map;
[17:09:15] <Colourless> then using Map_patch_list and Map_patch_map instead fixes up the problems.
[17:09:32] <freedman> Sounds like a compiler bug.
[17:10:10] <Colourless> yeah it is. I used to have the same problem elsewhere, but someone else fixed it when GCC3 was getting a similar problem as well
[17:10:55] <freedman> Okay. Thanks for fixing it.
[17:12:20] <Colourless> no problem :-)
[17:14:40] --- wjp|dinner is now known as wjp
[17:15:15] <freedman> Did you guys see the "Ultima Revived" thread on /.?
[17:15:24] * wjp nods
[17:15:31] <Colourless> i didn't
[17:15:48] * Colourless goes there now
[17:16:03] <freedman> Reading the original article, and then searching on Google, I found an email for the EA spokesman, Jeff Brown...
[17:16:24] <freedman> ...Now I'm wondering if I should contact him.
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[17:18:44] <Telemachos> hi guys
[17:18:49] <freedman> Hi
[17:18:50] <Colourless> hi
[17:18:50] <wjp> hi
[17:19:37] <Telemachos> remember that problem I asked about before with the makefile... the compiler getting the line DVERSION=\"0.95cvs\" -DEXULT_DATADIR=\"data\" -DDEBUG wrong ?
[17:19:38] <Colourless> jeff: you could contact him if you think it will get us anywhere
[17:19:53] <Telemachos> something with the strings not being defined like that or something..
[17:20:11] <freedman> Okay
[17:21:39] <Telemachos> another thing... did you see the statements from EA in wired regarding fan remakes ? We might have trouble comming our way on the U1 team :(
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[17:21:58] <Dominus> hi
[17:22:01] <wjp> hi
[17:22:06] <Dominus> hi Jeff
[17:22:06] <Colourless> wb
[17:22:16] <Dominus> hi wjp, Colourless
[17:22:17] <Colourless> ywah, we were just discussing that
[17:22:26] <freedman> Hi!
[17:22:46] <Telemachos> anything comming your way ? any emails or anything ? So far its all talk, no action from their side regarding us
[17:23:39] <Dominus> Iīm reading this now
[17:23:50] <freedman> No, but I'm starting to write an email to Jeff Brown.
[17:24:08] <Telemachos> where did you find his email ?
[17:25:13] <freedman> Google:-)
[17:25:29] <freedman> Of course, I don't know if it's still current.
[17:27:22] <Colourless> if the address is @ea.com or similar i would imagine that it would still be correct
[17:27:42] <freedman> jbrown@ea.com
[17:28:08] <freedman> Telemachos: Have you been corresponding with EA at all?
[17:29:51] <Telemachos> I sent a letter to their legal department a year ago
[17:30:18] <wjp> any reply?
[17:30:55] <Telemachos> nope... so I figured they had nothing to say
[17:31:22] <Colourless> heh, never assume a legal department has nothing to say
[17:32:30] <Telemachos> a little strange though... cant believe they havent heard anything before now
[17:32:31] <freedman> :-)
[17:32:46] <freedman> Did you read the Wired article?
[17:35:25] <Telemachos> Richard Garriott is getting some bashing too ;)
[17:35:43] <Telemachos> This Jeff Brown does not sound like a nice guy at all ;)
[17:36:51] <Colourless> does the word lawyer explain it? :-)
[17:37:15] <Telemachos> but none of you remember what is wrong with the win32 makefile.. I remember having this problem before and it was something about gcc2.95.2 and mingw32 does not format string like: \"data\"
[17:37:38] <Colourless> you need to replace the \" with \\\"
[17:37:47] <Telemachos> thanks
[17:38:04] <wjp> depends on how many levels of backslash-expansion it goes through
[17:38:35] <Telemachos> how come the win32 makefile is not like that by default.. what win32 compiler are you guys using ?
[17:39:05] <Colourless> it used to but the newer versions of gcc have the problem fixed
[17:40:19] <Dominus> whew, that wired article is really "nice"
[17:40:48] <Dominus> I think that puts my "unofficial Exult" page back into my mental folder
[17:41:23] <Dominus> I wanted to do a page where all the unofficial add-ons are linked (soundpack, faces.vga pack and such)
[17:42:05] <Telemachos> well... I think we (every "serious" Ultima remake team) should get an agreement asap... if one project is shut down it's probably only a matter of time until the next is too
[17:42:21] <Telemachos> an agreement with EA that is
[17:42:29] <Dominus> yeah
[17:42:49] <Dominus> at least something like you need to have the original files somehow
[17:42:57] <Dominus> even if they are not used
[17:43:22] <Telemachos> I for one would like to have the facts straight at least..... if they want to close U1 down they should do it now BEFORE we start on the actual Ultima content
[17:43:41] <Dominus> but itīs not like they are answering any e-mails concerning that
[17:43:42] <Telemachos> as it is now it is actually not too late for us to use what we got for an original game..
[17:44:04] <Dominus> but when they shut you down itīs bad to get up on your feet
[17:44:21] <Telemachos> agreed....
[17:44:48] <Telemachos> the Ultima name gives us a clear goal to go for.. and we get a fan base for our game for free...
[17:45:07] <Colourless> you see the problem in that?
[17:45:10] <Dominus> freedman: about your patches to the usecode - how about deleting the egg for the goblins that still spawn after you clear the Fawn tower
[17:45:25] <Dominus> ?
[17:45:34] <Colourless> that was to telemachos
[17:46:34] <Telemachos> not a problem as I see it.... it's a great motivation for completing a project as insane as the one we started... just like your project.. it's insane to do without payment but your fanbase has kept you going
[17:46:36] <freedman> Dom: Good idea. It will take more coding, though.
[17:46:49] <Telemachos> or that is my impression at least... only you guys know for sure of course
[17:47:13] <Dominus> freedman: also did you see my note on the vasculio bug?
[17:47:27] <freedman> Yes. I'll have to look at it again.
[17:47:54] <freedman> But I was able to kill him about 50% of the time with that savegame.
[17:48:08] <freedman> You just have to hit 'c' really quickly.
[17:48:23] <freedman> Also, did you notice that the Avatar is 'cursed'?
[17:48:58] <Colourless> telemachos: the problem is you are getting the fanbase for free by using property that is owned by ea.
[17:49:07] <Dominus> freedman: you should be immune when you have the magebane anyway. Yeah, my avatar used to be cursed quite a lot until you properly implemented curse
[17:49:42] <Telemachos> that is probably what they would say... but they forget that I'm a part of the Ultima fanbase myself.. and creates the game more as a tribute than for my own gain
[17:49:43] <freedman> Dom: Hmm. I'll check into that.
[17:50:20] <freedman> That would make it a LOT easier to beat him.
[17:51:55] <Dominus> he killed me with two spells even before I could make a hit
[17:52:14] <Colourless> Telemachos: if only it were that simple. the law is the law and it say you can't do that sort of thing without permission
[17:52:28] <freedman> True. It helps to get your companions out of the way.
[17:53:01] <Colourless> is it a problem with our combat implimentation?
[17:53:17] <Telemachos> yes, that was why I asked Richard 2 years ago... at that time he was creative director of Origin and he allowed us to continue... since then I contacted EA but they didn't reply..
[17:53:54] <Telemachos> one of our team is studying jura and he thinks the agreement we got from Richard Garriott would hold in court ;)
[17:54:00] <freedman> Probably. I think magebane just drains magic in BG.
[17:54:08] <Telemachos> not that Im willing to go there.. but in theory..
[17:54:15] <freedman> But maybe it should protect against magic, as Dom suggested.
[17:54:37] <Colourless> Telemachos: you really wouldn't want to go there
[17:55:06] <Dominus> Telemachos: they have the money and they can bleed you dry before you even get to court
[17:55:06] <Colourless> freedman: maybe it does, but I've beaten him without the sword
[17:55:48] <freedman> Well, he's not invincible. But his 'swordstrike' is a pretty good weapon.
[17:55:57] <Telemachos> ok.. they could do that.. and maybe they would...
[17:56:05] <freedman> I wonder if weapons cans also acta as armor...
[17:56:26] <wjp> freedman: sword of defense?
[17:56:34] <Telemachos> but I think they should have acted sooner then.... we are too known by know... a lot of people would get angry with EA if we was shut down..
[17:56:44] <Telemachos> but they probably wouldnt care about that
[17:56:59] * Dominus nods
[17:57:18] <freedman> Yes... I'm looking into this. Need to see if these weapons are also listed in armor.dat, but I don't have U7 here.
[17:59:44] <freedman> I'd expect to find an armor.dat entry for magebane, with 'immunity' to magic.
[17:59:53] <Dominus> freedman: on a private chat with Nadir, earlier today, I had another idea for "Source Forge Island", the special item called the "the secret decoder ring"
[18:00:08] <freedman> Okay...
[18:00:21] <Colourless> what does it do? perm read flag?
[18:00:36] <Dominus> that would be a good idea
[18:00:37] <freedman> Hey, that's a good idea.
[18:01:06] <freedman> Maybe it could also identify things like potions or weapon values.
[18:01:43] <freedman> (Okay, I'm stealing this idea from UUnderworld, which kind of stole it from Rogue.)
[18:02:23] <Dominus> and you would only get it if you have Tseramed in your party once you get to sourceforge island (if that doesnīt give too much away)
[18:02:47] <Colourless> hehe
[18:03:05] <freedman> I think he talks too much, though:-)
[18:04:31] <Dominus> sth like "Avatar, Iīve been to this island before and stole that ring from the evil gods"
[18:04:32] <Telemachos> woo... go Exult ;) The plasma screen is back.... and a fast mouse ;)
[18:04:43] <Dominus> hehe
[18:04:54] <Dominus> check out the text background
[18:05:10] <freedman> ...and the Save screen.
[18:05:30] <freedman> And the in-game stats.
[18:05:31] * Dominus thinks he knows about that one allready
[18:06:02] * Dominus meant the save screen
[18:08:20] <Telemachos> the save screen is nice :) But that feature is old by now... if I have to complain about one thing though - then the text in the save-menu with the data etc is washed out and hard to read
[18:08:27] <Telemachos> too much filtering on it I think
[18:09:34] <freedman> Don't forget the middle-mouse-button support:-)
[18:10:31] <Telemachos> what does the middle mouse button do ?
[18:10:55] <Colourless> it's pretty much just 'target'
[18:11:11] <freedman> When you're prompted for a value, you can accept by clicking it anywhere.
[18:11:15] <Telemachos> ups.. found a small rendering glitch too... if you turn on a lightpost the light cone on the ground is clipped at the edge of the tile..
[18:11:38] <wjp> freedman: sword of defense is listed in SI's armor.dat
[18:11:42] <freedman> That's an old one.
[18:12:16] <freedman> wjp: Thanks! That's the solution. I need to check 'sword arm' for armor, and finish implementing 'immunity'.
[18:12:39] <Telemachos> good idea with the middle button... works great.
[18:13:13] <wjp> freedman: magebane isn't, though
[18:13:27] <freedman> Arggh!
[18:13:29] <Telemachos> weren't you discussing an openGL graphics driver a while back... would look sweet with a good alpha blending of the light cone
[18:15:00] <freedman> BTW: For better or worse, I just emailed Mr. Brown.
[18:17:25] <Telemachos> well.. probably for the better.... what did you write (if you dont mind telling)
[18:18:27] <freedman> Maybe I'll post it on our forum...
[18:18:44] <Telemachos> ok
[18:18:48] <wjp> would be in the spirit of open source :-)
[18:18:53] <freedman> Mainly, I pointed out that we require the original game be installed, so we're of benefit to them.
[18:25:05] <Telemachos> ok.. well, I must admit that your project might be less of a violation to their intellectual property (wasn't that what he called it ;) that ours... you 1) requires the original game to be installed 2) changes nothing but graphics/bugs
[18:25:25] <Telemachos> It would be stupid of them to shut YOU down
[18:25:47] <freedman> True. But that doesn't necessarily mean they won't:-)
[18:30:07] <-- Telemachos has left IRC (farmer.openprojects.net sagan.openprojects.net)
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[18:37:40] <jameson> Hi!
[18:37:51] <wjp> hi
[18:38:01] <wjp> quite a crowd in here :-)
[18:38:07] <Colourless> hi
[18:38:13] <jameson> Indeed... :-)
[18:40:01] <freedman> Hi
[18:40:03] <Dominus> hi jameson
[18:44:56] <wjp> jameson: does configure still work on alpha/linux?
[18:44:57] <Dominus> freedman: nice mail
[18:45:37] <wjp> jameson: we had to remove your custom C++ compiler detection code because it didn't always work properly in newer versions of autoconf/automake
[18:46:01] <freedman> Back. Thanks.
[18:46:11] <jameson> wjp: Haven't checked it lately (only for the last release, where it worked fine), but will do so.
[18:46:29] <wjp> thanks
[18:46:39] <jameson> NP!
[18:47:12] <jameson> I'm still running am 1.4, though. sid offers both versions.
[18:47:19] * jameson ponders this
[18:47:40] <jameson> 1.5 is supposed to track dependancies on non-gcc compilers, I guess upgrading would make sense.
[18:48:46] <jameson> No more 'rm `find . -name "*.P"` `find . -name "*.pp"`' before every 'make' would be nice improvement :-)
[18:49:04] <wjp> :-)
[18:49:31] <wjp> btw, any takers for the "Multiple paperdoll windows" bug I just submitted?
[18:49:46] * wjp looks at Colourless :-)
[18:50:35] <Colourless> what me :-)
[18:51:09] <Colourless> care to tell me what it is. i don't feel like visiting the bug tracker... how about posting it on thet forum???
[18:51:21] * wjp blinks
[18:51:23] <wjp> huh? :-)
[18:52:09] <wjp> when you're dragging an inventory gump, and re-open that same inventory gump, you get a new one
[18:52:10] <Dominus> :-)
[18:52:19] <wjp> (so you have 2 identical paperdoll gumps on screen)
[18:52:32] <Colourless> well, that should theoretically happen with any gump
[18:52:47] <wjp> yes, but it's still a bug :-)
[18:53:02] <Colourless> it's a general gump issue, not a paperdoll specific issue ;-)
[18:53:14] <wjp> didn't you write the gump_manager? ;-)
[18:53:27] <Colourless> errrrr, that was some other colourless :-)
[18:54:24] <Colourless> i'll fix it
[18:54:36] <wjp> should just be an extra check in find_gump(), right?
[18:55:10] <Colourless> yeah, just check what's being dragged
[19:15:19] <freedman> wjp: Thanks for fixing the Tseramed bug.
[19:16:08] <Dominus> did you notice btw, that corrupted savegames seem to occure less frequent?
[19:16:33] <freedman> Yes. I think it had to do with the 'schedule' bugs, esp. 'sewing'.
[19:16:55] <freedman> Although... that BG endgame bug also looks like corruption:-(
[19:16:56] <Colourless> sewing was one of the big problems
[19:17:13] <Colourless> endgame bug?
[19:17:32] <freedman> Batlin & friends aren't at the Black Gate. Turns out they're dead.
[19:17:33] * Dominus thinks that Colourless should look at the tracker once in a while
[19:18:47] <wjp> freedman: sure, no problem
[19:18:49] <Colourless> oh, ok
[19:19:27] <freedman> Maybe there's another corruption bug near the end.
[19:23:10] <wjp> I guess one of us should start playing BG from start to end again :/
[19:23:56] <freedman> I'm too busy playing SI:-)
[19:24:05] <freedman> (It's actually pretty fun.)
[19:24:45] <Dominus> nope, I donīt want to play BG again, itīs such a bore when you can play sI
[19:25:17] <freedman> I actually preferred BG. I'm just tired of it.
[19:28:38] <Dominus> wjp: I still think a nice little search options on your logs would be nice :-)
[19:28:58] <wjp> how are you with php? :-)
[19:29:28] * Dominus didnīt want to do a suggestion
[19:29:33] <Dominus> damn
[19:32:14] <freedman> Time for lunch... bye.
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[19:33:09] <jameson> ../libtool: test: =: unary operator expected
[19:33:17] <jameson> ...and lots of parse errors. This doesn't look good.
[19:33:18] <wjp> I get tons of those too
[19:33:27] <wjp> well, the libtool ones
[19:33:32] <wjp> no parse errors
[19:34:12] <jameson> Will have a look at them more closely shortly. This could be what you were worried about.
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[19:41:55] <jameson> Hi fingolfin!
[19:41:58] <fingolfin> hiya
[19:41:59] <Dominus> hi
[19:42:01] <fingolfin> woa it is full today
[19:42:38] <jameson> Might've been the slashdot discussion regarding the Ultima 1 remake etc., although I didn't see Exult being mentioned...
[19:44:03] * fingolfin has no idea yet what jameson is talking about
[19:44:10] <fingolfin> I only now have a chance to clear my head
[19:44:20] <fingolfin> jameson: as you know, semester started today...
[19:44:24] <fingolfin> and it was super chaotic
[19:44:30] <Colourless> hi
[19:44:43] <jameson> Aaaagh! You're right! Semester started today!
[19:44:46] * jameson panicks
[19:45:17] <fingolfin> when I cam home today, I immediatly did some math teaching ("Nachhilfe"), then helped my grandma repairing the washing machine, etc. etc., then people called me and my dad wanted my help and I was bugged to update our semester homepage
[19:45:18] <fingolfin> ARGH
[19:45:22] <jameson> I did have a plan worked out, let's see what I missed...
[19:45:24] <fingolfin> and now my head is exploding
[19:45:27] <fingolfin> jameson: =)
[19:45:29] <fingolfin> hi ryan
[19:45:38] * fingolfin needs to get down from the adrenaline rush :)
[19:46:14] <jameson> OK, well, doesn't look all that bad. Most of the stuff I'm doing starts next week anyway...
[19:46:34] <jameson> fingolfin: I can sympathize with that, though. Had similar days...
[19:46:55] <fingolfin> jameson: our lecture this moringin was ... intersting
[19:47:07] <jameson> What was it about?
[19:47:09] <fingolfin> we sat there for 20 mintues, then I urged my neighor (who got a cellular) to call in waht's up
[19:47:15] <fingolfin> we learned that our teache is...
[19:47:19] <fingolfin> in china on a conference :)
[19:47:24] <Dominus> LOL
[19:47:26] <jameson> Prof. Keimel?
[19:47:31] <fingolfin> indeed :)
[19:47:31] <fingolfin> so
[19:47:57] <fingolfin> so I told the people (after 25 minutes had passed) to go
[19:47:58] <jameson> Ah, yes. Heard about that.... ;-)
[19:48:14] <fingolfin> then, half us us stud outside the room still talkin, a breathless Alex Röhr arrives :)
[19:48:33] <fingolfin> "Oh I thought I was supposed to hold the lecture for Prof. Keimel at 11.40, not at 9.50"
[19:48:34] <fingolfin> :)
[19:48:49] <jameson> lol ;-)
[19:49:00] <fingolfin> later, we had Ana III; together with Comp Sci, regular Math, and Physics studens
[19:49:09] <fingolfin> I was 5 mins too late, so I had to sit on the stairs....
[19:49:26] <fingolfin> Prof Hieber is talking very .... (no, wait, did I write talking? I meant mumbling :)
[19:49:26] <jameson> (re having heard about that: OK, I did _not_ miss the first day... but it was a close call nonetheless)
[19:49:34] <fingolfin> hehehe
[19:50:18] <jameson> Re stairs: Experience shows that there's a good chance of this improving during the course of the semester... ;-)
[19:51:12] <jameson> Watch out for Prof Streicher, BTW- I don't even _want_ to know what his austrian accent sounds like when speaking english...
[19:51:16] <fingolfin> i know :)
[19:51:19] <fingolfin> heheh
[19:51:27] <fingolfin> I know him, yeah, worked with him on the Auslandsbericht a bit
[19:51:44] <fingolfin> well, it was very loud in the room, you can guess; we were talking about Sigma Algebras, fine...
[19:51:49] <fingolfin> then this Physics student asks:
[19:51:55] <fingolfin> "But what is this all good for?" :)
[19:52:13] <fingolfin> Prof. Hieber was really a bit shocked, and tried to find a suitable answer :)
[19:52:17] <wjp> ugh... physicists...
[19:52:25] <jameson> rofl ;-)
[19:52:36] <jameson> Well, that _is_ an ugly question ;->
[19:52:37] <Dominus> ok, guys, I need to go, there is a "Goldene Zitronen" concert in a club nearby with "Barbara Morgenstern" as support. got to see that
[19:52:45] <wjp> have fun
[19:52:51] <Colourless> cya
[19:52:51] <-- Dominus has left IRC (got to play Exult now)
[19:53:21] <wjp> I'm semi-away too, btw
[19:53:31] <Colourless> k
[20:27:49] <Colourless> eh, i'm going now
[20:27:54] <jameson> OK, bye!
[20:28:00] <Colourless> cya
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