#exult@irc.freenode.net logs for 24 Apr 2001 (GMT)

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[10:00:42] <tRIPtRON> hello
[10:01:02] <tRIPtRON> does any1 now that there is a program 2 run ultima 7 online?
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[10:29:41] <tRIPtRON> hhheeeeeeellllllllllllllloooooooooooo???????????????????
[10:30:10] <Kirben> yes
[10:30:15] <tRIPtRON> hey
[10:30:48] <tRIPtRON> do u know there is a engine 2 use ultima 7 online??????????
[10:31:17] <tRIPtRON> http://sourceforge.net/projects/u7o
[10:31:24] <Kirben> yes it was very limited last I tried
[10:31:49] <tRIPtRON> kirben u there?
[10:32:39] <Kirben> yes
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[10:35:54] <tRIPtRONIX> any1 there?
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[11:38:20] --> wjp has joined #exult
[11:38:26] <wjp> hi
[11:50:37] --> Dominus has joined #Exult
[11:50:45] <Dominus> hi
[11:54:05] <wjp> hi
[11:59:09] <Dominus> wjp: can you tell Colourless something when he happens to show up?
[12:00:01] <wjp> sure
[12:00:25] <wjp> I have to go for a while
[12:00:39] --- wjp is now known as wjp|away
[12:00:45] <Dominus> when he the game menu is ready for launch not to forget to have the Avatar paperdoll gump point to the new one as well
[12:01:11] <Kirben> option for paperdolls ?
[12:01:14] <Dominus> I mean the disc icon in the lower right corner.
[12:01:24] <wjp|away> Dominus: will do
[12:01:35] <Dominus> this one calls the save/load gump
[12:01:54] <Dominus> wjp: thx
[12:02:49] <Kirben> btw new snapshots just online
[12:03:30] <Dominus> Kirben: with the various fixes by Jeff?
[12:10:06] <Kirben> yes bug fixes and Working on spell-scrolls for SI
[12:10:26] <Kirben> bbl
[12:10:28] <Dominus> ahh, thx
[12:10:29] <Dominus> by
[12:10:31] <Dominus> e
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[12:10:56] <Dominus> Im leaving as well
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[12:15:23] <Colourless> hi
[12:15:36] <Kirben> Hi Colourless
[12:15:57] <Kirben> Dominus left message, check log
[12:16:05] <Kirben> http://www.math.leidenuniv.nl/~wpalenst/exultlog.php3
[12:16:08] <Colourless> ok, will do
[12:17:19] <Colourless> if dom were here, i'd say, I was already going to do that :)
[12:58:31] --- wjp|away is now known as wjp
[12:58:32] <wjp> hi
[12:58:43] <Colourless> hi
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[13:59:04] <wjp> hi
[13:59:43] <Fingolfin> hi
[13:59:57] <Fingolfin> bah! just wanted to make an appoinment with my dentist...
[14:00:16] <Fingolfin> they told me I could come...
[14:00:18] <Fingolfin> in august ;)
[14:00:24] <wjp> well well :-)
[14:00:48] * wjp counts months
[14:00:54] <Fingolfin> luckliy, the dentist is a good friend of the familiy (that included my mom&dad and me), and his two daugthers come to me every week for math teaching ;)
[14:00:58] <wjp> that's 4 months away... :-)
[14:01:07] <wjp> hehe :-)
[14:01:29] <Fingolfin> so I will talk to him myself later... this would be the first time I don't get an appointment with him within two weeks or so...
[14:03:51] <wjp> lucky you :-)
[14:05:44] <Fingolfin> ok, I will not stay long here... I will have a bit of a party soon ;) birthday today
[14:05:54] <wjp> happy birthday!
[14:06:03] <Fingolfin> <g> thx
[14:06:06] * wjp throws a party in #exult too ;-)
[14:06:12] <Fingolfin> LOL
[14:06:26] * Fingolfin handy wjp some cake
[14:06:31] <wjp> yum!
[14:06:33] <Fingolfin> matt: want to have some, too?
[14:06:48] * wjp hands Fingolfin some of the leftover cookies from the alpha2 release party
[14:06:49] * Fingolfin also has some cookies for exultbot
[14:06:56] <Fingolfin> wjp: uh, thx ;)
[14:07:10] <exultbot> woof!
[14:07:23] <Fingolfin> hm, there is a guy who wants to know how to build exult on OS X ;)
[14:07:34] <wjp> yeah, I read the thread
[14:07:39] <Fingolfin> seems that I have to explain first how to install automake ;)
[14:07:41] <wjp> I would think ./configure; make
[14:08:12] <Fingolfin> hm, but IIRC the alpha 3 didn't include the OS X changes in its configure/makefile, did it?
[14:08:14] <Fingolfin> hrm
[14:08:37] <Fingolfin> anyway, you'll need different makefiles for OS X than for say linux, so you need automake, or am I wrong?
[14:09:01] <Fingolfin> uhm... what thread do you mean, btw? I got private email...
[14:09:28] <wjp> Fingolfin: Jackchaos
[14:09:31] <wjp> (I think)
[14:09:36] <Fingolfin> ah, I'll surf there then
[14:10:47] <Fingolfin> which thread is it?
[14:13:25] <wjp> 'thanks' I think\
[14:13:58] <Fingolfin> yeah, just found it, too ;)
[14:23:49] <Fingolfin> ok, will go now
[14:23:50] <Fingolfin> cya
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[16:23:02] <wjp> hi again
[16:23:16] <Colourless> yeah.
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[16:46:15] <Nadir> hi
[16:46:22] <Colourless> hi
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[20:20:06] <matt__> eh?
[20:20:09] --- matt__ is now known as chimera|wookin
[20:20:19] <chimera|wookin> the punishment I take online!
[20:29:40] --> freedman has joined #Exult
[20:29:40] <freedman> Anyone home?
[20:30:14] <freedman> Chimera? Wjp?
[20:30:44] <freedman> Exultbot?
[20:34:48] <chimera|wookin> freedman!
[20:36:57] <chimera|wookin> I'm here yet working
[20:38:16] <freedman> Hi. I'm also at work.
[20:38:38] <chimera|wookin> I am not sure where wjp is but it must be nearly bedtime over there by now
[20:39:05] <freedman> Yes. Most of the developer conversations occur while I'm sleeping.
[20:41:28] <chimera|wookin> hehehehe
[20:41:35] <chimera|wookin> well at least you have the mailing list, eh?
[20:42:36] <freedman> That's been really quiet lately.
[20:42:54] <chimera|wookin> uh oh
[20:43:04] <chimera|wookin> exult development slowing down, eh?
[20:43:11] <freedman> But there's been quite a bit of work, esp the new save box.
[20:43:42] <chimera|wookin> oh
[20:43:45] <freedman> There's not that much to do, mainly bug fixes and improvements.
[20:44:05] <chimera|wookin> so in other words, it would appear that conversation has shifted frmo the mailing list into IRC?
[20:44:35] <freedman> Goes back and forth. The mailing list as had a lot of lags lately, sometimes several hours.
[20:45:06] * chimera|wookin clenches fist. "Blasted sourceforge!"
[20:45:24] <freedman> I'm taking my business elsewhere!!
[20:45:50] <freedman> (Actually, they've gotten a lot faster lately. I can even ssh in and look at code in emacs.)
[20:46:15] <freedman> Are you working in software?
[20:46:33] <chimera|wookin> yeah! sourceforge hasn't delivered on what they have been paid to do! hehe
[20:46:56] <chimera|wookin> you mean programming for a living? unfortunately no ... I wish I was, that's what I'd prefer to be doing.
[20:47:14] <freedman> Well, why don't you?
[20:48:21] <chimera|wookin> that's a good question ..
[20:48:46] <freedman> ... although, after 20 years, I'm pretty sick of it:-)
[20:48:48] <chimera|wookin> one reason is I don't really like change
[20:48:50] <chimera|wookin> hehe
[20:48:59] <freedman> Same here.
[20:49:06] <chimera|wookin> 20 years?
[20:49:26] <chimera|wookin> what were you developing in 1981? what platform and what language?
[20:49:30] <freedman> Actually 22... I'm definitely an old-timer.
[20:49:54] <chimera|wookin> my first computer was in 1982 and almost all of the software was written in assembly with a customized operating system
[20:49:58] <chimera|wookin> (ie, games for the Apple ][)
[20:49:59] <freedman> 1981 - Compucorp Z80 word-processor - Z80 assembler.
[20:50:09] <wjp> back
[20:50:16] <wjp> hi Matt, Jeff
[20:50:17] <chimera|wookin> ahh... I have been working with z80 a lot recently
[20:50:18] <freedman> Hi!
[20:50:28] <chimera|wookin> that makes me feel a special bond to you, freedman.. =]
[20:50:29] <chimera|wookin> wjp!!!
[20:50:37] <freedman> Z80 still? Doing what? The laser-disk?
[20:50:37] <wjp> Matt: yes, nearly bedtime over here :-)
[20:50:45] <chimera|wookin> freedman: yep... disassembling laserdisc roms
[20:51:06] <chimera|wookin> freedman: and also modifying them... it's kind of fun writing mods to these age old arcade games hehe
[20:51:24] <freedman> Sounds deadly:-) Although I liked Z80 programming... I used to even have the cycle times and opcodes memorized.
[20:51:48] <chimera|wookin> the z80 is very easy to understand, IMO
[20:51:57] <wjp> I wrote a sokoban clone in Z80 assembly, but that's about it
[20:53:17] <chimera|wookin> I am writing a sparc compiler for school ...
[20:53:23] <chimera|wookin> it has lots and lots of bugs =]
[20:53:30] <wjp> :-)
[20:53:45] <chimera|wookin> right now we are supposed to be adding optimizations
[20:53:53] <chimera|wookin> I really am not sure where to even start...
[20:54:07] <chimera|wookin> we got it working without optimizations just fine hehe
[20:56:26] <wjp> freedman: any idea how far we are from being BG-feature-complete?
[20:56:31] <wjp> we should be getting pretty close...
[20:56:41] <wjp> spells, world-wrapping, ...?
[20:57:38] <chimera|wookin> wjp: yes but the question is, when will Exult pass the Dominik Test ?
[20:57:47] <wjp> which is? :-)
[20:58:28] <chimera|wookin> hehehehe
[20:59:04] <chimera|wookin> wjp: didn't you add the baker schedule in recently? hehe
[20:59:16] <wjp> yeah, I did
[20:59:33] <chimera|wookin> that must mean the end is near if people are working on stuff like that hehe
[20:59:43] <wjp> sheesh :-)
[20:59:55] <chimera|wookin> lol
[21:00:07] <chimera|wookin> I didn't mean that in a bad way
[21:00:29] <chimera|wookin> I chose my words poorly
[21:00:56] <wjp> :-)
[21:04:47] <freedman> The end of the world?:-)
[21:05:02] <wjp> hehe :-)
[21:05:20] <chimera|wookin> do either of you know how fast a parallel port is in theory?
[21:05:25] <freedman> wjp: I think your schedules pretty much finished it:-)
[21:05:39] <chimera|wookin> (ie, what the theoretically maximum frequency of one pin is?)
[21:05:43] <wjp> are all spells done already?
[21:05:53] <wjp> chimera|wookin: not a clue...
[21:05:57] <freedman> Oops. Got to fix up 'death vortex'.
[21:06:00] <chimera|wookin> and let's not forget the Death Scythe =]
[21:06:16] <wjp> Death Scythe?
[21:06:27] <wjp> what's wrong with that?
[21:06:29] <freedman> Yes, weapons/ammo are 'unfinished', but I just don't have the necessary information?
[21:06:51] <wjp> does glass sword work?
[21:06:54] <freedman> And there's the 'slimes' bug.
[21:07:01] <freedman> Glass swords do work, I think.
[21:07:23] <freedman> But poisoned/lucky/other special attributes aren't done.
[21:07:53] <freedman> ...but who really cares about U7 combat, anyway:-)
[21:07:59] <chimera|wookin> well, according to my decompilation of the U7 .EXE, the death scythe has some unique features other weapons don't have ...
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[21:08:14] <wjp> yeah, all those extra modifiers didn't really make a difference in combat anyway :-/
[21:08:27] <freedman> Especially in 'god' mode:-)
[21:08:29] <wjp> hi Arizail
[21:09:08] <wjp> brb
[21:13:17] <wjp> b
[21:13:46] <wjp> Jeff: fields need some work too
[21:14:19] <freedman> Yes...
[21:14:36] <Arizail> Hi
[21:14:46] <freedman> Hello.
[21:15:07] <freedman> Are you a user?
[21:15:40] <Arizail> me? i drop in here sometimes... im just intrested being a head of anouther Ultima project
[21:16:05] <wjp> freedman: poison & fire display ok, but energy & sleep are still cycling wrong
[21:16:33] <chimera|wookin> at least "Dead Bodies" plays correctly! that song rules!
[21:17:56] <freedman> Wjp: I'll have to look at the original with U7run:-( Crashes Win95 about half the time.
[21:18:08] <freedman> Arizail: What project?
[21:18:43] <Arizail> Ultima X: Ankh of the AVATAR
[21:18:53] * Arizail curses caps lock
[21:19:01] <freedman> Sounds ambitious.
[21:19:30] <Arizail> yeah, fairly ;)
[21:19:31] <freedman> Got any emails from LB (I'm still jealous:-))
[21:20:16] <Arizail> Fraid not... we're only just starting to make ourselves known, we're waiting till the engine (firedoom) is done before we try to contact him
[21:20:39] <freedman> A new engine from scratch?
[21:21:32] <chimera|wookin> I hope it is cross platform! =]
[21:21:35] <freedman> That'd be fun.
[21:21:49] <freedman> Chimera: Me too!
[21:22:01] <freedman> Brb - need coffee.
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[21:27:29] * Arizail curses connection
[21:27:32] <wjp> Arizail: where'd ultimax.org go?
[21:28:28] <Arizail> should still be there... i was play around with the redirection earlier trying to get it to link to the new site always but i ran out of time to test it....
[21:28:56] <wjp> I get a "Coming Soon!" page from register.com
[21:29:50] <Arizail> ok... Namedemo are about to get some serious flaming... i've had it up to here with them
[21:30:03] <Arizail> try www.geocities.com/arizail instead
[21:32:09] <Arizail> or it looks like ultimax.org works if u remove the www.
[21:34:52] <Arizail> ahah, theres the problem
[21:36:11] <Arizail> nooooo.... namedemo have worked out a way to stop the anti-banner thing :(
[21:36:25] <Arizail> oh well... at least i have the domain back working now
[21:37:32] <freedman> Nice site.
[21:37:40] <Arizail> Thanks
[21:37:48] <freedman> One question (spoiler)...
[21:37:58] <freedman> ...isn't the Avatar dead??
[21:38:11] <Arizail> yep
[21:38:19] <Arizail> dead, gone and burning in the void :(
[21:38:34] <freedman> :-)
[21:39:03] <Arizail> the most likely candidate for the player is the avatars son/daughter but we're also considering using other things such as a garg
[21:40:16] <freedman> Not bad. The mother could be Frigidazzi.
[21:40:52] <wjp> but nothing happened! honest! ;-)
[21:40:58] <wjp> I was innocent!
[21:41:11] <Arizail> hehe
[21:41:23] <freedman> I SAW what happened.
[21:41:50] <Arizail> The more likely child to fit it to the times tho (20years post ascention) would be Raven (Buc's den hubaubba ;))
[21:42:38] <freedman> Didn't much care for her.
[21:43:00] <Arizail> The poor lass :)
[21:43:18] <freedman> At least she survived the game.
[21:43:40] <freedman> BTW, are you worried about EA at all?
[21:44:54] <Arizail> erm.... we are gods... EA sux... they threaten us.... we stick our tails between our legs and run like f*** :)
[21:45:33] <Arizail> nah, if they threaten we'll probablky just edit all the names then release it then patch all the names back 'unofficially' :)
[21:45:34] <freedman> Just change the names...
[21:45:46] <chimera|wookin> Arizail: exactly =]
[21:46:32] <Arizail> then just hope they ignore the strangely familar shaped lands/cities/principles/magic systems :)
[21:46:38] <freedman> Butania... Arvitor...
[21:47:19] <wjp> is 'avatar' one of their trademarks? it is a reasonably common english word after all...
[21:47:37] <Arizail> cummon... Britannia is trademarked somehow by them :)
[21:47:54] <freedman> I'm not sure about using characters from someone else's work...
[21:48:25] * wjp checks back of U7 box
[21:48:28] <freedman> They probably don't even care, though.
[21:48:33] <Arizail> if we were to be selling it it would be morally incorrect
[21:49:11] <Arizail> as its going to be freeware (watches dreams of cash float away) its basically the same as writing a very large fan fic :)
[21:49:42] <wjp> Arizail: do you have any details on the engine? (or screenshots or something?)
[21:50:49] <Arizail> hehe... i wish :)
[21:51:06] <freedman> Is it 3D? OpenGL?
[21:51:10] <Arizail> currently our engine consists of hundreds of pages of notes and the ini code
[21:51:19] <Arizail> 2D isometric
[21:51:32] <Arizail> something like UO
[21:51:36] <freedman> Like U7, then?
[21:52:27] <Arizail> just a bit more advanced
[21:52:34] <Arizail> graphically wise
[21:53:14] <freedman> Like 16-bit color, higher res? That would be nice.
[21:53:21] <Arizail> i doubt we'll quite be able to pull of the interactivity at quite that level.... unless we try really hard :).... which is what they 'say' thier going to do
[21:54:13] <wjp> are you aiming for cross-platform?
[21:54:44] <Arizail> mac etc?
[21:54:51] <Arizail> erm... not really
[21:54:55] <wjp> linux? :-)
[21:55:01] <Arizail> if we do it will be a secondary concern
[21:55:15] <freedman> Take a look at SDL. It's a great 2D platform.
[21:55:24] <freedman> Or just start with Exult:-)
[21:55:28] <Arizail> hehe
[21:55:53] <Arizail> i first came here cos i was getting fed up with my engine team and was going to ask to use exult :)
[21:57:03] <freedman> It's GPL, so go ahead. You could also start with the U7 graphics, too:-)
[21:57:34] <freedman> Hey, that's you on WayWard Avatar, isn't it?
[21:57:39] <Arizail> yep
[21:57:45] <Arizail> do u use it?
[21:58:09] * Arizail worships the wayward
[21:58:13] <freedman> First time I've browsed. Lots of discussion.
[21:58:44] <chimera|wookin> sdl!
[21:58:58] <Arizail> yeah... what ever somebody thinks up they just post it :)
[21:59:18] <wjp> Arizail: oh, another thing, what license are you going to use? open or closed?
[21:59:20] <freedman> Maybe I'll join in...
[22:00:38] <Arizail> warning: if u do u'll never leave :)
[22:00:51] <Arizail> open or closed license?
[22:00:57] <chimera|wookin> you could do an isometric engine pretty easily with opengl I bet
[22:01:25] <chimera|wookin> you'd get a lot for free
[22:01:33] <chimera|wookin> perspective, for one
[22:01:39] <chimera|wookin> also your transform and lighting
[22:01:40] <wjp> Arizail: yeah
[22:01:49] <freedman> Chimera: Might be a fun challenge to replace Exult's rendering with and OpenGL version.
[22:01:49] <chimera|wookin> dangit opengl just rules! what more is there to say about it? hehe
[22:01:59] <chimera|wookin> freedman: I could help you out with that ...
[22:02:17] <freedman> Okay.
[22:02:24] <chimera|wookin> freedman: are you talking sprites or 3d models?
[22:02:30] <freedman> I've read about OpenGL, but haven't found a reason to use it yet.
[22:02:42] <Arizail> the original version was written for OpenGL but as i couldnt even run it on my box like that we had to add voodoo support to ;)
[22:02:51] <chimera|wookin> freedman: I am using it in a star control 2 hack project I am making, it is pretty slick
[22:03:05] <chimera|wookin> Arizail: you mean glide support?
[22:03:20] <freedman> What do you use to create the graphics? All I've tried is Blender.
[22:03:38] <chimera|wookin> well my friends (the artists) use 3d studio max
[22:03:51] <chimera|wookin> and the Waveform .OBJ model format
[22:03:55] <chimera|wookin> it's easy to parse
[22:04:21] <chimera|wookin> freedman: what platform are you currently on?
[22:04:58] <freedman> Linux. I also have a Win95 machine, but it crashes all the time:-(
[22:05:11] <chimera|wookin> do you have opengl working in linux?
[22:05:17] <Arizail> chimera:err... yeah...opps ;) the engines not really my area, im the storyline guy
[22:05:18] <chimera|wookin> and I don't mean mesa either (glances are wjp)
[22:05:26] <freedman> Actually, my next goal is to work on map-editing for Exult.
[22:05:29] <chimera|wookin> err glances at wjp
[22:05:35] * wjp needs to get HW support back online
[22:05:58] <wjp> last time I tried it totally broke X
[22:06:07] <chimera|wookin> freedman: it would probably be a tremendous amount of work to create 3d models of all the u7 sprites
[22:06:17] <freedman> Chimera: I've a Voodoo3 with Mesa... Isn't that the same thing?
[22:06:19] <chimera|wookin> huge!! hehe
[22:06:27] <chimera|wookin> freedman: well as long as it is hardware accelerated
[22:06:37] <freedman> That's why I want someone else to do it:-)
[22:06:53] <chimera|wookin> freedman: you might as well just remake Ultima 9 if you're going to do that
[22:07:53] <freedman> If I didn't need to go to work all day, I would!
[22:08:38] <Arizail> hehe... that wouldnt half piss of Houston and Chlor :)
[22:08:53] <freedman> Who???
[22:09:19] <Arizail> two people i know from the alter u9 team
[22:09:34] <Arizail> Houston Dragon... u must of heard of him?
[22:09:59] <freedman> We wannabe game writers need a rich patron.
[22:11:23] <freedman> For now, I'll stick to manageable tasks... like fixing bugs and working on map-editing or script-compiling.
[22:12:01] <Arizail> brrr... and i think i'll stick with the writing side
[22:12:29] <wjp> unfortunately I seem to have got myself stuck with some UI work :-)
[22:12:44] <freedman> You did that on your own!
[22:12:53] <wjp> yeah, I know :-)
[22:13:14] <freedman> How's it going?
[22:13:26] <wjp> haven't continued on game menu yet
[22:13:58] <wjp> I should finish the audio options screen soon, so we can disable the old file gump
[22:14:27] <freedman> Cool. I've looked forward to having >8 saved games for testing.
[22:14:35] <wjp> freedman: you already have them
[22:14:47] <freedman> I need to enable it....
[22:14:48] <wjp> the new savegump is fully functional
[22:14:58] <wjp> you can already bind it to a key
[22:15:06] <freedman> I'll try it tonight.
[22:15:46] <wjp> put something like "Alt-0 newfile_gump" in the keybindings file
[22:16:02] <freedman> Okay
[22:16:47] <freedman> I better get back to work.
[22:16:52] <freedman> Bye.
[22:16:56] <wjp> bye
[22:16:59] <-- freedman has left IRC (Leaving)
[22:20:53] <chimera|wookin> ok I give up.. what's a gump? hehe
[22:21:25] <wjp> the UI windows, like containers, characters, stats, savegames
[22:21:41] <chimera|wookin> where did the word gump come from?
[22:21:58] <wjp> gumps.vga, AFAIK. (no idea where the U7 programmers got it from though)
[22:22:01] <chimera|wookin> is that kind of like "usecode" ? hehe
[22:22:11] <wjp> yeah :-)
[22:22:16] <chimera|wookin> ah so it's the u7 guys who came up with it..
[22:28:09] <wjp> I should go to bed :/
[22:28:14] <wjp> g'night
[22:28:17] <-- wjp has left IRC ([x]chat)
[22:44:33] <chimera|wookin> hehe
[23:26:47] <-- Arizail has left IRC (Ping timeout for Arizail[modem-169.edhel.dialup.pol.co.uk])
[23:29:45] --> Arizail has joined #exult
[23:36:11] --> Blackthorn has joined #exult
[23:36:17] <Blackthorn> hi
[23:36:43] <Arizail> Hi
[23:37:22] <Arizail> Is this the Wayward Blackthorn or someone else?
[23:37:49] <Blackthorn> no, I am not one of the Wayward Avatars.
[23:38:21] <Blackthorn> arizail, can I ask you a few things about your project's engine?
[23:38:30] <Arizail> ok
[23:38:40] <Arizail> fire away
[23:39:11] <Blackthorn> does it support per-pixel occlusion?
[23:39:25] <Blackthorn> (it is a 2d isometric engine, right?)
[23:39:35] <Arizail> its 2D iso yeah
[23:40:38] <Arizail> im afraid to say tho that im only the storyline and ideas bloke... if u want that type of info on the engine i can give u Jaz or Skin Doggs icq number but thats about it :(
[23:41:45] <Blackthorn> Do they have a public email address that you're allowed to give me?
[23:42:14] <Arizail> yeah
[23:42:33] * Blackthorn gets out pen and paper
[23:43:31] <Arizail> i'll just get it
[23:43:56] <Arizail> jaz303@rpgplanet.com
[23:44:47] <Blackthorn> thanks.
[23:45:13] <Arizail> np
[23:47:17] <chimera|wookin> Blackthorn!
[23:47:30] <Blackthorn> Also, I've looked at the project homepage, but there's nothing about the story/plot. Can you give me a quick, spoiler-free summary?
[23:48:33] <Arizail> ok
[23:48:49] <Arizail> in the u9 the moons were knocked out of place
[23:49:12] <Arizail> LB realigned them so they wouldnt collide but they were still within the pull of Britannia
[23:50:07] <Arizail> You need to find the several things including the gem of immortality to cast a world wide barrier of life around britannia and the moons
[23:50:28] <Arizail> during this u will travel to the underworld, felucia, trammel, SI and Pagan
[23:50:44] <Arizail> the shadowlords will rise again
[23:50:45] <Arizail> etc
[23:54:40] <Arizail> is that enough or want more?
[23:54:50] <Arizail> theres plenty more where that came from ;)
[23:56:04] <Blackthorn> I don't think you should tell me more (knowing too much would spoil the game for me)
[23:56:18] <Arizail> yeah
[23:56:23] <Arizail> thats what i though
[23:56:25] <Arizail> t
[23:57:55] <Blackthorn> do you know how/if it's possible to contact Richard Garriott?
[23:58:53] <Arizail> its supposedly possible.... how to im not sure thou
[23:59:15] <Arizail> we're going to try using people from OSi and EA that we know