[02:44:39] --> Kirben has joined #exult
[02:46:12] <Kirben> Bad news, OpenAvenue.Net is closing in a week, so looks like I will have to move site back to spaceports shortly :(
[02:52:33] <matt0> nooooooooooooooooooooooooooooooooo
[02:52:39] <matt0> *screaming*
[02:54:11] <Kirben> Yes is a shame, OpenAvenue.Net were a really good host
[02:55:07] <matt0> why are they closing?
[02:56:48] <Kirben> I don't know, just got this email:
[02:56:49] <Kirben> It is with regret that we inform you that OpenAvenue.Net will cease operations as of July 30th. We advise you to retrieve copies of any information you wish to retain at the earliest opportunity. We will not be able to provide access to any information or resources after the site is down.
[02:57:06] <matt0> doh!
[02:57:27] <Kirben> No reason on http://www.openavenue.net/ site either
[02:57:44] <matt0> dang them
[02:57:45] <matt0> DANG THEM
[03:00:19] <Kirben> I would pay for no-ads options at spaceports since their service are good for price ($20 US) but it is credit card only.
[03:00:46] <matt0> so you have no credit card?
[03:01:44] <Kirben> No I don't have one, makes buying shareware off internet a pain too.
[03:02:00] <Kirben> Hopefully spaceports will eventually offer other payments options.
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[07:24:44] <sty_work> ave
[08:54:50] --- Kirben2 is now known as Kirben
[08:54:56] <Kirben> What is ave ?
[09:00:19] <sty_work> ave it's Latin
[09:00:33] <sty_work> "ave caesar , morituri te salutant"+
[09:00:42] <sty_work> :)
[09:01:13] <matt0> sty_work!!
[09:01:36] <sty_work> hi matto
[09:03:39] <sty_work> do the latest cvs compile ?
[09:06:38] <Kirben> no
[09:07:07] <matt0> sty_work: do you live in Italy?
[09:13:14] <sty_work> yes
[09:13:31] <matt0> I have many friends who live in Italy
[09:13:40] <matt0> tu vivi in italia ?
[09:14:49] <sty_work> si
[09:15:23] <sty_work> non si puo' parlare in italiano qui , senno' colourles si incazza!! :D
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[09:15:42] <sty_work> ciao
[09:15:46] <Nadir> ciao
[09:15:58] <Nadir> Kirben: I'm trying to sort out the problem with useval
[09:16:10] <Kirben> ok thanks
[09:17:03] <Nadir> It's not compiling with Linux either
[09:17:41] <sty_work> under cyg it doesn't
[09:18:46] <Nadir> I knew that
[09:28:51] <Nadir> GCC complains that it can't return *this as a const Usecode_value&
[09:30:23] <Nadir> I need Fingolfin !
[09:30:31] <matt0> Max Horn?
[09:33:56] <matt0> sty_work: perche' ti devi preoccupare cosa pensi ??
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[09:39:13] <sty_work> hum ?? :DDD
[09:40:23] <Nadir> Who's skilled in C++ ?
[09:42:02] <sty_work> i'm not, but maybe can help
[09:43:31] <Nadir> The problem is at line 131. GCC doesn't like the return *this as const Usecode_value&
[09:45:42] <sty_work> usecode/useval.h:131: conversion from `const Usecode_value' to `Usecode_value &'
[09:45:43] <sty_work> discards qualifiers
[09:45:54] <sty_work> is that ?
[09:48:48] <sty_work> value.array[i] is not a pointer
[09:49:12] <sty_work> (value.array+i) is a pointer
[09:52:41] <Kirben> New SDL 1.2.2 out
[09:53:07] <sty_work> wow
[09:53:35] <Nadir> sty_work: no it's not that
[09:54:07] <sty_work> nadir: with that cast it works: (Usecode_value &)(*this);
[09:54:15] <sty_work> :)
[09:54:32] <sty_work> return (type == array_type) ? value.array[i] : (Usecode_value &)(*this);
[09:54:46] <sty_work> (it compiles, dunno if it runs properly) :DD
[09:57:52] <sty_work> maybe the cast is mandatory, coz of polymorphic nature of the class (what the hell am i sayin?)
[09:59:00] <Nadir> ok
[10:02:31] <Nadir> compiling and testing
[10:10:52] <sty_work> how is it going ?
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[10:22:31] <fingolfin> hi tristan
[10:22:37] <fingolfin> hi everybody
[10:34:16] <sty_work> l8r...
[10:34:20] * sty_work StyLunch
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[11:01:53] <wjp> hi
[11:07:46] <fingolfin> hi
[11:08:16] <Kirben> Do you know if sourceforge allow files to be hosted on http server ?
[11:09:40] <fingolfin> hm
[11:09:45] <fingolfin> you upload them?
[11:09:54] <fingolfin> maybe I dont understand the question
[11:10:09] <fingolfin> every SF project has 100 MB web space (more on request)
[11:10:12] <fingolfin> web pages are files
[11:10:23] <fingolfin> you upload the files, now they are "hosted"
[11:10:26] <fingolfin> same for any otehr file ;)
[11:10:29] <Kirben> I mean binaries, not html files
[11:10:54] <Kirben> ie use wget from sourceforge shell
[11:13:20] <Kirben> I just thought it might be easier way to host snapshots on exult sourcforge site but want ot make sure it is allowed
[11:14:18] <Kirben> As I need a new host
[11:19:27] <Kirben> Although wget still needs to get files from another place, are the any other ways to put files on shell ? other than ftp/wget
[11:21:54] <Nadir> Kirben: committing fix
[11:22:07] <Kirben> ok
[11:23:48] --- Nadir has changed the topic to: l
[11:24:03] <Nadir> I didn't really want to do that
[11:24:30] --- Nadir has changed the topic to: Exult: an Ultima 7 and Ultima 7 part 2 game engine
[11:24:33] <Nadir> better
[11:24:38] <Nadir> bbl
[11:24:39] <-- Nadir has left IRC (Pleasant dreams, Avatar... hehehehehe)
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[11:26:09] <Deimoss> Hello! Coders of exult here now?
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[11:31:51] <Nadir> b
[11:32:08] <Nadir> Shall I put a ban on any post by Spider on the forum ? :)
[11:37:08] <Deimoss> Nadir, when you put aggressive mode on in ultima7 it throws you back to windows some times.. do u know about it? (it can be a problem only in our ultima7 so it is not caused by exult)
[11:37:18] <Kirben> Deimoss:Yes three are
[11:37:35] <Deimoss> Kirben you one of them?
[11:38:06] <Kirben> no, I'm just the snapshot guy. fingolfin,Nadir,wjp are coders
[11:38:33] <Kirben> btw make sure you are using latest snapshot.
[11:40:00] <Deimoss> well i am not so much on date with every release I only report what bugs I find and then you can look if it is fixed already, I dont have much time to look for now snapshot.
[11:40:21] <Deimoss> btw have i talked before with you?
[11:42:16] <Kirben> I think so a few days ago
[11:43:17] <Nadir> Deimoss: your attitude is wrong. YOU should keep track of the latest snapshots if you wish to report bugs. If we had to filter everything we wouldn't have enough time for the important things (like coding). Thank goodness for Dominik and his FAQ
[11:43:57] <Kirben> Also some bug fixes aren't mentioned in changelog or described in detail
[11:45:04] <Nadir> That is true, SOME developers checkin stuff with very sparse changelogs
[11:45:49] <Kirben> btw new snapshot is just online now.
[11:46:21] <Nadir> good. Jeff fixed the Hound of Doskar
[11:46:45] * fingolfin is back
[11:47:02] <fingolfin> Kirben: sorry. the answer is: use scp to copy files to the sourceforge shell account
[11:47:45] <fingolfin> Kirben: you can do something like this: scp myfile kirben(at)sourceforge.net:/home/groups/e/ex/exult/htdocs/
[11:48:01] * fingolfin notes that (at) meant the at symbol which he cant type ATM
[11:48:44] <Nadir> Kirben needs to be a member of SF and a member of the Exult group
[11:48:45] <Kirben> ok in that case would it be ok if I move snapshots to exult sourceforge ? then I just upload via shell and change page to snapshot.html
[11:49:17] <Kirben> yes jeff mentioned he added everyone who does releases awhile ago but I'm still not there.
[11:49:42] <Kirben> I'm already member of sourceforge (kirben)
[11:49:43] <Nadir> what's your username on SF ?
[11:49:54] <fingolfin> we can add you to the project
[11:50:04] <fingolfin> do you generate the snapshot bins manually or automatically?
[11:50:09] <fingolfin> or semi-automatically? ;)
[11:50:10] <Nadir> fingolfin: only Jeff can do that I believe.
[11:50:14] <Kirben> I help out on another sourceforge project too ( http://windrop.sourceforge.net/ )
[11:50:18] <fingolfin> fingolfin: only a full project admin, yeah
[11:50:21] <Kirben> manually
[11:50:45] <Nadir> It would be neat if we had something like Mozilla's Tinderbox
[11:51:13] <fingolfin> heheheh
[11:51:36] <fingolfin> Kirben: well, you can upload your binaries, once jeff adds you to the project ;)
[11:51:42] <Kirben> automating it could be complicated, keeping defaultkeys/docs updated
[11:51:44] <fingolfin> maybe email jeff?
[11:51:49] <Kirben> ok
[11:51:50] <fingolfin> kriben: sure
[11:53:08] <Kirben> Also want to intergrate the page into site ? could you give me a template of exult page style ?
[11:53:53] <Nadir> go to http://exult.sourceforge.net and choose File/Save as
[11:53:55] <Nadir> :)
[11:54:24] <Kirben> ok
[11:55:57] <fingolfin> nooooo
[11:56:00] <fingolfin> be careful!
[11:56:08] <fingolfin> if you do so, you wont get the dynamic HTML code for th counter!
[11:56:15] <fingolfin> better it is to use ssh
[11:56:29] <fingolfin> err, scp, and copy one of the pages source, then modify that
[11:56:50] <fingolfin> also, if you want to fully integrate it, you will have to modify the nav bars of all pages
[11:56:51] <fingolfin> and in fact
[11:57:07] <fingolfin> the page should be completly redone in PHP so that common elements like the navbar are shared
[11:57:24] <fingolfin> maybe I should do that now? ;)
[11:58:16] <Nadir> fingolfin: I suggested that as a starter. Any tweaks can be done at a later stage
[11:58:27] <fingolfin> Nadir: yeah
[11:58:36] <Deimoss> Nadir: I admit that I dont probably do the bug reporting like I should... it is because i am like a new comer in this, like a children.. i only want to report rapidly every bug is see without thing if i have the newest snapshot... so i am sorry about my "too fast reactin behavior".
[11:58:56] <Nadir> fingolfin: we should also use CSS like I said a long time ago. Especially now that Phorum uses it.
[11:58:59] <fingolfin> Deimoss: we appreciate that you want to be helpful, but it isnt ;)
[11:59:09] <Deimoss> well i know... :/
[11:59:19] <fingolfin> Nadir: well, when I originall hacked together that page, I wanted to get anything done quickly ;)
[11:59:30] <fingolfin> Deimoss: well
[11:59:30] <Kirben> A quick hack, http://exult.on.openave.net/test.html
[11:59:58] <fingolfin> Deimoss: if you want to do helpful bug reports, grab a current snapshot of Exult (ideally from CVS) or at least the latest release
[12:00:09] <Nadir> We really have to change Read Me to Documentation
[12:00:23] <fingolfin> also if possible try to verify first if the bug was maybe already fixed, and/or a bug report is already present; maybe check if you can actually reproduc eit
[12:00:44] <fingolfin> Nadir: I will grab the pages now and edit them, building a PHP foundation, would that suite you?
[12:00:51] <fingolfin> Nadir: using FastTemplates maybe
[12:00:58] <Deimoss> fingolfin thanks about giving me a opportunity but for now i think i only look what you make... may be later i take more active part...
[12:01:01] <fingolfin> so that the HTML is seperated ;)
[12:01:10] <fingolfin> Deimoss: sure thing
[12:01:42] <Deimoss> fingolfin what kind of role do you have on the project?
[12:02:01] <Nadir> php sounds good
[12:02:22] <fingolfin> Deimoss: porting to MacOS / MacOS X, some coding (havent done much in the last two month though), working on the web page sometimes (I made the initial version of the current one)
[12:02:35] <Deimoss> much work :)
[12:02:57] <Nadir> fingolfin is also our in-house expert on C++ standards
[12:03:08] <fingolfin> hehehe
[12:03:10] <Nadir> but he is too modest to admit that
[12:03:18] <fingolfin> I am? ;)))))
[12:03:25] <Deimoss> :)
[12:03:27] <Nadir> :)
[12:03:40] <fingolfin> Nadir: btw... using PHP would clean up the XML faq/docs a bit
[12:03:46] <Deimoss> by the way do any one of you do new craphics to the ultima7?
[12:04:05] <fingolfin> Nadir: right now they have the layout hardcoded in the XSL file
[12:04:40] <Deimoss> The exult ultima7 looks much more better... but is it only of new resolution?
[12:04:41] <Nadir> Deimoss: I did the Hoe of Destruction I think, but I may have just touched it up
[12:05:02] <Nadir> Deimoss: What scaler are you using ?
[12:05:25] <Deimoss> well i have to look :))
[12:05:32] <Deimoss> i dont know i have to admit :(
[12:05:37] <Nadir> We haven't redone any of the graphics, just the missing parts
[12:05:49] <Nadir> Press Escape in mid game, and click on Video Options
[12:06:36] <Deimoss> ok
[12:07:55] <Nadir> what does it say ?
[12:08:05] <Deimoss> hmmm... both gameplay options and video options doenst work but sound options yes... is this my some silly mistake again?
[12:08:15] <Kirben> I hope the Exult site code isn't too complicated, I just use Frontpage 2000 myself and know little about HTML code itself.
[12:08:37] <Deimoss> when i press video or gameplay buttons there doesnt happen anything
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[12:09:20] <Nadir> Deimoss: that means you're using an older snapshot
[12:09:28] <Deimoss> but i think that the resolution is the same as in normal ultima7 but the graphics is much more smoother and its is nice
[12:09:42] <Deimoss> Nadir: ok
[12:09:50] <Deimoss> can i change the resolution anyway?
[12:10:06] <Nadir> the smoothness comes from Derek Liauw's 2xSaI superb scaling engine
[12:10:15] <Deimoss> well apraise to him
[12:10:16] <Deimoss> :)
[12:10:29] <Nadir> You should be able to use Alt+ and Alt-
[12:10:38] <Nadir> If that doesn't work, just edit exult.cfg
[12:10:43] <Nadir> Or download a recent snapshot
[12:10:52] <Deimoss> "<Nadir> We haven't redone any of the graphics, just the missing parts" what you mean with that?
[12:11:03] <Deimoss> the missing parts?
[12:11:39] <Kirben> Just added extra arts/items when using art/items from SI
[12:12:06] <Deimoss> 320x200x2 was my resolution
[12:12:14] <Nadir> Kirben: FrontPage is the spawn of evil
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[12:12:43] <Kirben> Well without it several sites of mine would not exist....
[12:12:54] * Nadir reads from the book of wisdom: "Thou shalt edit thine HTML by hand. Failure to do so shalt result in eternal damnation"
[12:13:12] * Kirben is damned
[12:14:40] <Deimoss> btw is there any game editor made for ultima7? Which you could made a new ultima7 for others to play with your world and story
[12:16:22] <Nadir> U7Wizard and ExultStudio
[12:16:34] <Kirben> Exult Studio is linux only though
[12:17:08] <Kirben> bbl
[12:17:13] <Deimoss> and what is u7wisard?
[12:17:59] <Nadir> http://www.chez.com/pulsarrtc/wizard/ultima/u7wizard.htm
[12:18:42] <Deimoss> i have always wanted do my own adventures in ultima7... now it is possibly... thanks to you!
[12:18:54] <Nadir> not really. U7Wizard lacks a Usecode compiler
[12:19:30] <Nadir> Exult has one, though. And it is cross-platform
[12:20:47] <Deimoss> what do u mean with "usecode compiler" ?
[12:21:11] <Kirben> Bad point though is even if I was able to compile Exult Studio and get it working right, it would require 100MB download to use since it needs x server.
[12:23:20] <Nadir> Kirben: not really. We just need a functional GTK+ on Win32. And that is coming with GTK+ 2.0
[12:24:19] <Deimoss> Nadir so i cant do a world of ultima7 whit u7wisard?
[12:24:34] <Nadir> no
[12:24:56] <Nadir> You can only change the map and the behaviour of certain objects, but you can't change the plot
[12:25:31] <Deimoss> hmmm... i think i understand.. .and with exult studios you can do it?
[12:26:36] <Deimoss> you can change the plot?
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[12:33:14] <Nadir> The usecode compiler is not integrated within Exult Studio at the moment. It is a command line utility. Write your usecode in a text editor and compile it through the Exult Usecode compiler.
[12:33:31] <Nadir> Beware: writing Usecode is not simple
[12:40:32] <Fingolfin_afk> bbl
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[12:44:22] --- wjp is now known as wjp|work
[12:48:37] <Kirben> I guess I have been trying to compile exult_studio all the wrong way then, I will try an find a gtk not built for x
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[12:49:45] <Colourless> hi
[12:50:15] <wjp|work> hi
[12:50:47] * Kirben slaps Kirben around a bit with a large trout
[12:51:36] <Kirben> So I should be tring to produce a result like http://hb2.seikyou.ne.jp/home/northriv/Glade/glade.jpg ?
[12:56:48] <Nadir> yes
[12:57:43] <Nadir> The Gimp in Win32 doesn't need an X server
[12:58:56] <Kirben> ok going to try using its developer files
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[13:00:37] <Nadir> http://www.gimp.org/~tml/gimp/win32/downloads.html
[13:00:55] <Nadir> You then need to compile libglade against those glib/gtk+
[13:01:26] <Nadir> As a simple exercise, try compiling the SHP GIMP plugin (which doesn't need libglade)
[13:01:35] <Kirben> libglade has mingw makefile but I'm not sure if there is mingw version of libxml
[13:01:52] <Nadir> hmm
[13:03:22] <Kirben> libxml is required to build libglade, at least it was for cygwin
[13:09:55] --- Cless|away is now known as Colourless
[13:11:41] <Nadir> it's required because the *.glade files are in XML
[13:16:47] <Kirben> any other way ot test that doesn't use gimp ?
[13:17:21] <Kirben> I'm using manual install method at http://hb2.seikyou.ne.jp/home/northriv/Glade/gtk.html which leaves out gimp files
[13:28:54] <Nadir> no need to use Gimp. I was suggesting the GIMP plugin as it is fairly simple compared to Exult Studio.
[13:44:28] <wjp|work> hmm, Jeff broke useval.h
[13:44:58] <Colourless> how?
[13:45:07] <wjp|work> he added a const to a function that isn't
[13:45:22] <Nadir> Update to the latest CVS and it should work
[13:46:20] <wjp|work> ah, I just got the mails for that commit too
[13:49:00] <Nadir> I've arrived at Shamino's castle. Shouldn't Beatrix attack me ?
[13:49:24] <wjp|work> not right away I think
[13:49:35] <wjp|work> she should talk to you, though
[13:49:45] <Nadir> She appears, says something and just stands there.
[13:50:04] <wjp|work> didn't she attack you in one of the other rooms?
[13:50:08] <Nadir> No
[13:50:24] <Nadir> Shamino is supposed to forgive her, but that hasn't happened either
[13:51:37] <Colourless> submit a bug report with a savegame ;-)
[13:52:08] <Colourless> jeff can fix it then ;-)
[13:53:01] <Nadir> I have several bugs like that in a sequence. Next up is a crash in Shape_frame::reflect() when meeting Batlin's minions.
[13:53:14] <wjp|work> hmm, that's strange
[13:53:29] <Nadir> Then a Batlin sequence should happen, but it doesn't.
[13:53:58] <wjp|work> did the blue barrier disappear properly?
[13:54:17] --- styLunch is now known as sty_work
[13:54:23] <sty_work> ave
[13:54:31] <wjp|work> hi
[13:56:23] <Nadir> the blue barrier turns into fire
[13:57:01] <wjp|work> ok, that's good
[13:57:10] <Nadir> the reflect() crash is in SF's bug tracker
[13:58:02] <sty_work> Nadir: did it run right?
[13:58:08] <wjp|work> hmmm, quite a lot of bugs in there
[14:00:10] <Nadir> yep
[14:01:20] <wjp|work> oh... the 'mark fails' bug is interesting...
[14:01:30] <wjp|work> he's trying to cast it on the runes instead of the stones... oops :-)
[14:02:00] <Colourless> mark the bug invalid ;-)
[14:02:13] <Colourless> i've never seen any of exults bugs being called invalid
[14:03:49] <Deimoss> Anybody knows is there is any real meaning for the building near monitor and left to the serpent road. Its made of stones and it has if i remember right a golden door and stairs that goes spiral. There is much debriss on the house
[14:04:10] <Colourless> it's just ruins
[14:04:13] <Colourless> afaik
[14:04:27] <sty_work> yes it is
[14:04:38] <Deimoss> you sure there is not any secret teleport in there?
[14:05:11] <Deimoss> at least you can teleport to there from one teleport
[14:05:12] <sty_work> no teleporting eggs , no secret teleport :)
[14:05:26] <Deimoss> i have teleported to there
[14:05:28] <Deimoss> :)
[14:05:41] <Deimoss> i have to check if i remember wrong
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[14:06:39] <Dominus> hi guys
[14:07:19] <Dominus> Nadir, please ban spider!!!
[14:07:51] <Dominus> he means so well but he really is a pain in the ...
[14:08:42] <Nadir> :)
[14:08:45] <Nadir> He is.
[14:09:01] <Dominus> damn, didnīt see Fingolfin leaving
[14:09:27] <Dominus> if he does the homepage again he should rename the readme to documentation
[14:09:40] * Dominus hopaes he reads that
[14:09:40] <Nadir> Yes, I mentioned that earlier
[14:10:07] <Dominus> I updated the cvs README to the one on the net for now
[14:10:53] <wjp|work> ouch... the forum is a bit too busy for my taste...
[14:11:02] <Dominus> it well is
[14:11:44] <Dominus> just ignore spiders posts
[14:12:17] <Dominus> he canīt keep topics in one thread and makes double bug reports to the tracker
[14:12:52] <Dominus> someone please delete bug # 443953 itīs a duplicate
[14:13:08] * Dominus should ask Jeff for admin rights on the tracker
[14:13:46] <wjp|work> ok, deleted
[14:14:27] <wjp|work> I wish we could rename bugs
[14:14:35] <wjp|work> things like "game crash" aren't very helpful
[14:14:35] <Dominus> wjp, nadir, colourless, how hard would it be to make exult check the gamedat and the savegames if they are from Exult or the original (source of crashes as people donīt read the FAQ!!!!)
[14:15:04] <wjp|work> Dominus: actually, we should just use our own gamedat dir ('exultdat' or something)
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[14:15:35] <wjp|work> we don't use the originals' savegames anymore, btw
[14:15:51] * ashp makes vague wimpering noises.
[14:15:53] <Dominus> then people would still be able to just copy their stuff in it and still face the crashes (wonders what people do but donīt read the FAQ)
[14:15:56] <ashp> exultbot: pcm.c:1096: snd_pcm_open: Assertion `pcmp && name' failed.
[14:16:01] <ashp> Has anyone else seen that? :)
[14:16:36] * wjp|work wonders why there's 'exultbot:' in front of that
[14:16:43] * Dominus asks everyone to read the FAQ and the docs thoroughly
[14:16:45] <Dominus> :-)
[14:16:49] <ashp> it returned "exult:"
[14:16:52] <ashp> Dominus: Ohhh, it's on the FAQ?
[14:16:59] <Dominus> sorry no
[14:17:01] <wjp|work> ashp: no, not that :-)
[14:17:09] <Dominus> ashp I was referring to the former stuff
[14:17:18] <ashp> Oh, you're just getting me excited, dominus, I obviously came in half way through a conversation
[14:17:26] <ashp> it's normally dead so I feel safe in just spouting as I enter :)
[14:17:38] <Dominus> hey donīt say itīs dead in here
[14:17:40] <Dominus> :-)
[14:17:46] <wjp|work> it's kind of alive in here atm :-)
[14:17:50] <ashp> "quiet" ;)
[14:18:14] <ashp> Yeah, I'm surprised to see people alive.
[14:18:18] --- ashp is now known as twilight_dragon
[14:18:55] <Colourless> i'm always alive, i just don't talk much
[14:19:34] <twilight_dragon> Colourless: You're the person I normally end up speaking to. :)
[14:19:54] <twilight_dragon> In this case, I'll take it that I've done something stupid with libaries or what have you to cause that pcm.c problem.
[14:20:03] <twilight_dragon> I tried to compile it without timidity in the hope that would fix it.
[14:21:15] <wjp|work> what SDL version are you using?
[14:21:32] <Deimoss> btw does blink ring has any meaning in the game?
[14:21:35] <twilight_dragon> Version: 1.2.1-3
[14:21:50] <Dominus> deimoss, blink ring and spell never worked there
[14:21:57] <Dominus> except for Selina
[14:22:02] <twilight_dragon> I was going to say, the selina thing.
[14:22:17] <Deimoss> but was it a bug or the meaning?
[14:22:24] <Dominus> the same for fire serpent
[14:22:34] <Dominus> something not implemented after all
[14:22:36] <Dominus> I guess
[14:23:06] <Deimoss> well i tried many speels of course but couple of them didnt work
[14:23:42] <Deimoss> stop time does it work?
[14:23:51] <Dominus> in SI some of them donīt work yet
[14:23:59] <Dominus> time stop works in BG
[14:24:07] <wjp|work> in BG some spells don't work either, btw
[14:24:07] <Dominus> unless it got broken recently :-)
[14:24:27] <twilight_dragon> Btw, I noticed an irritating bug. Everytime my avatar (in serpent isle) goes into combat mode, he seems to change straight to "run away" mode.
[14:24:39] <Deimoss> is in SI time stop?
[14:24:40] <twilight_dragon> He had plenty of health, so he wasn't sitting at -5.
[14:24:48] <Nadir> regarding bug reports with silly subjects, mark them invalid and add a comment to resubmit
[14:25:19] <Dominus> Nadir, only works with sourceforge members
[14:25:33] <Dominus> twilight - this is a bug
[14:25:52] <Dominus> if you change to godmode just quick he should be alright again
[14:25:54] <Nadir> What only works with sf members ?
[14:26:03] <Dominus> to resubmit
[14:26:25] <Dominus> better to resubmit it yourself when closing those
[14:26:36] <Deimoss> you have made for the cheat map in SI everything seeable... only thought that there is a terrible amount of places that i didnt never go when i played it throught..
[14:26:52] <Deimoss> like the cat island
[14:27:31] <Deimoss> is there any meaning in the cross like building where in the middle is a blink ring?
[14:27:51] <Dominus> question mingw compile said: make: *** Warning: Clock skew detected. Your build may be incomplete.
[14:28:09] <Colourless> ignore them
[14:28:10] <Dominus> deimoss: coordinates (or aproximitely)
[14:28:19] <Dominus> colourless thx
[14:28:28] <Deimoss> dominus i understand...
[14:28:34] <Deimoss> my english is bad
[14:28:47] <Dominus> deimoss: thatīs not what I meant :-)
[14:28:56] <Deimoss> Dominus how do i look cordinates?
[14:28:58] <Dominus> where is that building
[14:29:06] <Deimoss> Dominus i am also stupid :-)
[14:29:23] <Dominus> either sextant or enter cheat system and tell me the hex coords
[14:29:38] <Dominus> sextant doesnīt work in abuilding btw
[14:29:39] <Deimoss> um... i try
[14:30:03] <Colourless> sextant isn't supposed to work in buildings
[14:30:24] <Dominus> colourless, I know I just wanted to tell deimoss :-)
[14:30:57] <twilight_dragon> Dominus: Ah, ok. At least it's a known bug.
[14:31:10] <twilight_dragon> Dominus: If only I had the time/skill, I'd patch up this stuff myself.
[14:31:37] <Dominus> thatīs how I feel as well (at least about the skill)
[14:32:30] <twilight_dragon> Dominus: my problem is that work doesn't really leave me time to wade in and have a go
[14:32:43] <twilight_dragon> best I get is the odd hour here and there while on the move, where I spot a horde of bugs to mention later.
[14:33:16] <Dominus> In si there are a lot of bugs still, sadly and a couple of plot stoppers
[14:33:27] <Kirben> Dominus: sounds like file dates/times are later than yours.
[14:34:01] <twilight_dragon> Dominus: Yeah, it'll get there. I noticed that training in the arena is a bit flaky too. Sometimes you can kill them :)
[14:34:14] <twilight_dragon> Dominus: I still need to get past the pcm.c problem.
[14:34:31] <Deimoss> Dominus how do i look my cordinates with cheat mode?
[14:35:00] <Dominus> F2, then it says coords in hex
[14:35:13] <Dominus> Kirben: nothing serious then, right?
[14:35:58] <Kirben> no, nothing serious
[14:36:22] <Nadir> quite a crowd in here today
[14:36:26] <Deimoss> Dominus: 002a,09d5,00
[14:36:47] <Deimoss> if you can look at it and say if there is any meaning with that place
[14:37:07] <Kirben> libxml doesn't compile for some odd reason
[14:37:34] <Nadir> and what reason might that be ?
[14:37:43] <Kirben> - /usr/include/mingw/ctype.h:138: parse error before `unsigned'
[14:38:27] <Kirben> That file is exactly the same in cygwin/migw too.
[14:38:39] <Dominus> Deimoss: where is it approximately (middle right, upper left, or something...
[14:38:56] <wjp|work> bottomleft, according to those coords
[14:39:26] <Deimoss> down right
[14:39:42] <Deimoss> near the monitor and below wisard isle
[14:39:46] <Deimoss> or what name it had
[14:39:56] <Deimoss> on the sea anyway
[14:40:39] <Deimoss> Its looks like T
[14:40:45] <Deimoss> in the map
[14:41:17] <wjp|work> oh, that one
[14:42:03] <Deimoss> yes
[14:42:18] <Nadir> Kirben: What libxml are you using ?
[14:42:32] <wjp|work> Deimoss: don't know what it's for, I'm afraid
[14:42:53] <twilight_dragon> ah
[14:43:00] <twilight_dragon> that pcm crash seems to be trying to open /dev/dsp and failing
[14:43:13] <twilight_dragon> tada
[14:43:18] <twilight_dragon> Changing permissions on that fixed it.
[14:43:43] <twilight_dragon> You might want to add a bit of code that does that in a slightly more friendly way than just crashing
[14:43:56] <Kirben> I tried 2-2.4.1 and latest cvs
[14:43:57] <wjp|work> twilight_dragon: it's not our code I'm afraid
[14:44:03] <twilight_dragon> ah, that's straight from sdl?
[14:44:10] <wjp|work> I think so
[14:44:24] <Nadir> Kirben: you have to use 1.8.x.
[14:44:36] <Nadir> Ask me before you start building things
[14:44:48] <wjp|work> yeah, it uses libxml, not libxml2, IIRC
[14:45:20] <Kirben> 1.8.x. doesn't support mingw though, was only added recently.
[14:47:51] <Nadir> that doesn't matter. libxml2 is incompatible with libxml1. So you need to get that one to compile
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[14:58:43] <Nadir> libxml on cygwin: http://lists.gnome.org/archives/xml/2001-May/msg00129.html
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[14:58:44] <Nadir> Kirben: did you read my last comment?
[14:59:29] <Dominus> wjp: which files are relevant to update all the items with a name in SI?I might be doing something tonight
[14:59:46] <wjp|work> docs/siitems.txt, objs/objs.cc
[15:00:07] <Dominus> okay, will do some of them tonight (perhaps that is)
[15:00:08] <wjp|work> (around line 850 in objs.cc)
[15:00:11] <Dominus> :-)
[15:00:40] <wjp|work> I put a 'TODO' comment there, btw
[15:00:43] <Kirben2> yes
[15:01:22] <wjp|work> do you think the "NPC show their weapons" bug can be closed?
[15:01:45] <Dominus> hmm, when you talk to some they show them
[15:02:08] <wjp|work> brb
[15:02:33] <sty_work> isn't there a ncp "guarding" flag ?
[15:02:46] <sty_work> npc
[15:03:27] <Nadir> who has updated my Shamino bug on SF ?
[15:03:29] <Nadir> wjp: did you test that crash at Shamino's castle ?
[15:03:29] <Nadir> wjp: no, they still show weapons.
[15:03:34] <sty_work> if guard or attack then show weapon
[15:03:38] <Dominus> wjp: even though you are gone: Kreg in BG does
[15:07:05] <-- exultbot has left IRC (signing off...)
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[15:08:16] --- Topic for #exult is: Exult: an Ultima 7 and Ultima 7 part 2 game engine
[15:08:16] --- Topic for #exult set by Nadir at Tue Jul 24 11:24:30 2001
[15:08:16] <sty_work> is the working tool considered a weapon object ?
[15:08:17] * fingolfin needs to use xmodmap to fix his keyboard it seems
[15:08:18] <fingolfin> wb exult bot
[15:08:22] <sty_work> (ex: hoe)
[15:08:32] <Colourless> most are
[15:08:56] <Colourless> ~
[15:09:02] <Colourless> couldn't you type that?
[15:10:11] <sty_work> what?
[15:10:18] <fingolfin> yeah
[15:10:18] <fingolfin> ;)
[15:10:47] <fingolfin> I dunno why it is not working anymore, same for (at) and also for single apostrophe
[15:10:51] <Nadir> max: s/Read Me/Documentation/
[15:11:46] <Colourless> heh odd
[15:12:15] <fingolfin> Nadir: sure, it is just that I got home, setup PHP on my local machine, and did an initiall base fikle ;)
[15:12:32] <fingolfin> Nadir: I will now first try to fix my X-Win keyboard, then work on the PHP
[15:12:33] <fingolfin> stuff
[15:13:11] <fingolfin> I really would like to use something nice like back-end (back-end.org) but I never used MySQL, and I dont want to setup mysql at my box right now, would take me some to learn it ifrst
[15:13:14] <Nadir> fingolfin: at last you have a decent system :) MacOS < X was useless for things like web servers / php / etc.
[15:13:17] <fingolfin> keep it simple is my goal for now ;)
[15:13:46] <fingolfin> Nadir: well, there were some nice web servers, but no PHP. but now I have apache, which is very good of course ;)
[15:14:04] <fingolfin> my keyboard problem is only in X-Win, btw, I edit the HTML/PHP stuff with a regular OS X app anyway
[15:14:25] <Nadir> is that x-on-x ?
[15:15:10] <fingolfin> yeah. X-Window server in rootless mode
[15:15:38] <Nadir> which means windows appear as if managed by Aqua ?
[15:17:16] <fingolfin> well, it means the windows intermix, but the window look is still determined by the window manager
[15:17:21] <fingolfin> they have shadows, though ;)
[15:17:42] <Nadir> Ah. Do you use sawfish with an Aqua theme then, or a different theme ?
[15:18:05] <fingolfin> ok, I will try some xmodmap stuff, maybe I cant type anymore afterwards though... dont panic if I vanish, I will come back ;)
[15:18:08] <fingolfin> no aqua theme
[15:18:23] <fingolfin> all aqua themes Ive seen so far look shitty compared with the real thing
[15:18:33] <Nadir> why ? what is the difference ?
[15:18:55] <fingolfin> you have never sat in front of an Aqua box? ;)
[15:19:45] <fingolfin> aqua is dynamic; themes arent
[15:20:23] <fingolfin> shadows differ depending on the layer; the close/zoom widgets are "live" (and they have a peculiat positioning, but that could be changed in the window manager I guess)
[15:20:28] <Kirben2> worked with same makefile with some changes, still fails to link -lz though
[15:21:21] <fingolfin> ~@'
[15:21:22] <fingolfin> ahhhh
[15:21:24] <fingolfin> much better
[15:21:34] <Colourless> what did you do?
[15:22:24] <fingolfin> I discovered that my keymap-de input file for xmodmap wasn't being loaded, and I reloaded it & fixed my .xinitrc
[15:22:41] <fingolfin> I got it from a friend some time ago, but when i reinstalled X forgot to activate it
[15:23:24] <fingolfin> ok, back to the PHP now ;)
[15:23:32] <fingolfin> I changed Readme as requested
[15:23:47] <fingolfin> now we want a new section, "Win32 Snapshots" or what?
[15:23:58] * fingolfin thinks the layout should be changed a bit, the navbar is too crowded
[15:24:19] <Kirben2> Just Snapshots
[15:24:20] <fingolfin> how about switching to a vertical navbar at the left?
[15:24:35] <fingolfin> but do we have other snapshots besides Win32? we should I guess...
[15:24:36] <Kirben2> since it includes both win32 binary and source code
[15:25:25] <Kirben2> well only mac/beos/linux rpm left out
[15:25:50] --- Kirben2 is now known as Kirben
[15:25:52] <Colourless> hmm, make a demo of what the vertical bar would look like.
[15:26:06] <Kirben> Shame cross compiles aren't possible
[15:26:09] <fingolfin> ryan: we have many possibilities for it
[15:26:18] <Colourless> at the moment, I can't see that it would look too good
[15:26:23] <fingolfin> ryan: e.g. just plain, or with a different back... Iīll play a bit
[15:26:31] <fingolfin> ryan: yeah..
[15:29:08] <Nadir> kirben: I'm sure we can get cross-compiling going if we tried hard enough
[15:29:59] <Nadir> fingolfin: what is a "decent" entry level RAM requirement for MacOS X ?
[15:31:02] <Kirben> ok need sleep, night all.
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[15:31:12] <Colourless> cya
[15:32:16] <wjp|work> I'm going home
[15:32:18] <wjp|work> bbl
[15:32:39] <Colourless> cya
[15:32:44] <wjp|work> fingolfin: oh, btw, I've got a clvl20, act3 assassin now
[15:32:44] <wjp|work> bye
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[15:33:00] <fingolfin> wjp: nice ;)
[15:33:13] <fingolfin> Nadir: Iīd say 128, but 192 is better if you plan to use Classic a lot
[15:33:22] <fingolfin> since I have 448, I am mostly fine ;)
[15:33:26] <Nadir> Classic is for running MacOS 9.x stuff ?
[15:33:38] <fingolfin> yeah
[15:33:40] <fingolfin> anyway
[15:34:03] <fingolfin> this should become a bit better with 10.1, which is scheduled for September... and I hope they get it done in time ;)
[15:34:47] <Nadir> I'll wait for that then. Multihoming is there isn't it ?
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[15:37:44] * wjp_ has to wait a few minutes before going home
[15:37:58] <Colourless> :)
[15:38:11] <wjp_> fingolfin: what level was your amazon again?
[15:38:26] <fingolfin> 30
[15:38:31] <fingolfin> I have a necro at 22 I think
[15:38:33] <fingolfin> and a barb at 20
[15:38:35] <fingolfin> or so
[15:38:49] <fingolfin> not exactly sure about the levels, but around these values ;)
[15:38:54] <wjp_> :-)
[15:39:16] <wjp_> I'm having some trouble deciding what skills to upgrade
[15:40:04] <wjp_> so I've hardly spent any points currently
[15:42:12] <Nadir> wjp: time for a news update
[15:43:51] <wjp_> Nadir: I'll do it tonight
[15:45:25] <Nadir> good. What happened in Exult-land in the last week ?
[15:45:35] <Nadir> Oh, mention the Exult add on !
[15:45:54] <wjp_> mostly exultstudio work it seems
[15:45:59] <wjp_> yeah, I'll do that
[15:46:19] <wjp_> are there any installation instructions for it I can refer to?
[15:48:05] <Nadir> not really
[15:48:43] <fingolfin> wjp_: I have not much experience with assasins
[15:48:58] <fingolfin> wjp_: but I think they really on combos
[15:49:09] <wjp_> rely?
[15:49:29] <fingolfin> well
[15:49:32] <fingolfin> combo attacks
[15:49:48] <fingolfin> like you do attack a) multiple times, which builds up a charge, then you attack once with a finisher move
[15:49:51] <wjp_> yeah, the charge up/finishing moves
[15:49:58] <fingolfin> which will be more powerful if charges
[15:50:13] <wjp_> yeah, I've got one now that does +300% damage with 3 charges
[15:50:17] <fingolfin> ;)
[15:50:27] <wjp_> (and that's just a level 1 skill...)
[15:50:43] <fingolfin> traps also seem to be quite nice; I only once played together with a lvl 27 assasin , who made good use of it
[15:50:55] <wjp_> haven't got any traps yet
[15:51:04] <fingolfin> well
[15:51:16] <fingolfin> maybe look for a decent char guide; havenīt seen one for assasins yet, though :/
[15:51:30] <wjp_> desslock.gamespot.com is supposed to post one in a few days
[15:52:27] <wjp_> ok, now I'm really going home :-)
[15:52:29] <wjp_> bye
[15:52:38] <Colourless> cya again
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[15:54:18] <Nadir> I'm going too
[15:54:18] <Nadir> bye
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[15:57:38] <fingolfin> http://fingolfin.dnsalias.net/~maxhorn/exult/vert.php
[15:57:43] <fingolfin> of course, now everybody is gone :/
[15:58:11] <Colourless> i'm still here
[15:58:32] * Colourless doesn't really like it
[15:59:00] <fingolfin> well, nor do I really like it
[15:59:20] <fingolfin> the problem is, i can imagine it to look good, but I am not good enough of an artist to realize some of my ideas..
[15:59:36] <fingolfin> e.g. so far I do all text-only, some nice effects require a bit of graphics ;)
[15:59:55] <Colourless> :)
[15:59:56] <fingolfin> and anyway, in this sketch, what is bad is for example the alignment of the logo and headline; etc.
[16:00:31] <Colourless> I would personally just make the links go over 2 lines
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[16:02:44] <fingolfin> you mean like this? (check out the index page)
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[16:05:38] <fingolfin> wb
[16:06:21] <Colourless> IMO the newer one is better
[16:06:27] <Colourless> (2 line)
[16:07:34] <fingolfin> ok
[16:07:43] <fingolfin> now, what about this snapshot section Kirben wanted...
[16:07:51] <fingolfin> I am still not fully convinced we need it
[16:08:02] <fingolfin> in addition to the download page I mean; why not just put it there=
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[16:18:51] <fingolfin> wb
[16:18:56] <wjp> thanks
[16:24:02] * twilight_dragon swears at the telnetd bug and slumps.
[16:30:07] <wjp> which one? ;-)
[16:50:05] <fingolfin> we have so much data on the web age that just *scream* for being put into a DB ...
[16:50:05] <fingolfin> and then generate HTML from it
[16:50:05] <fingolfin> e.g. the history page, news, links
[16:50:05] <fingolfin> but one thing after the other ;)
[16:50:05] <wjp> :-)
[16:50:07] <Colourless> if we had a data base it would be used to archive the news posts
[16:50:15] <fingolfin> well
[16:50:23] <fingolfin> in fact, I tried to find a simple news engine
[16:50:36] <fingolfin> but they all needs mysql, which is OK, but I havenīt set it up here yet
[16:50:43] <wjp> these things are pretty easy to write in php
[16:50:57] <fingolfin> the idea: you have a form which you can use to post news. Old news automatically are moved to the history page. Would be nifty, eh?
[16:51:05] <fingolfin> wjp: yeah, except for the storage
[16:51:18] <wjp> well, we have a mysql db, right?
[16:51:28] <fingolfin> wjp: I never used SQL or mysql; I am sure I can learn it quickly, but the point is I have to learn it first...
[16:51:38] <wjp> I can do it if you want...
[16:51:38] <fingolfin> so maybe somebody else wants to do it - I am happy to learn ;)
[16:51:57] <wjp> no experience with mysql, though... (I use postgresql myself)
[16:52:05] <fingolfin> I really want to get mysql running here, already installed it, but I dunno how to set it up... I must find a simple tutorial or so I guess
[16:53:19] <fingolfin> wjp: and anyway:
[16:53:42] <fingolfin> wjp: we could just as well use a pre-made system, like back-end.org
[16:53:51] <fingolfin> it looks quite neat and is fully configurable
[16:53:56] <fingolfin> and offers what we need plus more I think
[16:54:36] <fingolfin> except for a forum, but we already have one - I wonder though how hard/easy itīll be to integrate Phorum; be it into what I hacked up here; or be it into back-end; or whatever
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[16:59:45] <fingolfin> btw, besides faq/documentation (for which I am working on an XSL ATM) and the Forum (which I havenīt tackled yet), I converted all pages now
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[17:14:29] <wjp|dinner> bbl
[17:14:35] <Colourless> k
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[21:00:17] <sty> ave
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