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[10:24:50] <sb-x> lo
[10:25:04] <Darke> Hi.
[10:30:39] * sb-x compiles exult_studio.
[10:32:36] <sb-x> the new soundpack seems delayed
[10:32:40] <sb-x> on my system
[10:32:48] <sb-x> when i open a door it takes a second to hear it
[10:33:32] <Darke> Weird. I haven't used it yet.
[10:35:09] * sb-x tries the studio.
[10:36:21] <sb-x> hmm
[10:37:06] * Darke earperks.
[10:37:59] <sb-x> im going to remove exult_studio.glade and try again
[10:49:28] <sb-x> alright, that didn't work
[10:49:42] <sb-x> i probably compiled it wrong :|
[10:51:06] <sb-x> "surf" is a shape :)
[10:51:36] * Darke blinkies.
[10:57:39] <sb-x> Heh, put a gangplank on the grass and double-click it: "I think the gangplank is blocked."
[10:58:41] <sb-x> can't reproduce the empty chunks bug
[10:58:43] <sb-x> :|
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[11:00:37] <Darke> (empty chunks) I hope it was just an accidental 'user error' then, rather then a code error. <grin>
[11:01:36] <sb-x> kinda hard to accidentally destroy the entire world, but i hope so too
[11:03:03] <Darke> It really depends upon how powerful the editor it. *grin* Ultimately a really good editor would allow you to do just that, however such a really good editor would probalby have multiple 'Are you _REALLY_ sure you want to do that?' questions beforehand.
[11:04:10] <sb-x> I want exult_studio to get to that level of power soon.
[11:06:11] <sb-x> Do you think feature requests for it will be a good idea? Before Exult is 1.0?
[11:07:09] <Darke> DrCode has asked for requests for useful features already.
[11:08:08] <sb-x> yeah.. i have a few :)
[11:08:08] <sb-x> more than bug reports
[11:09:15] * Darke suggests posting them to the exult-general list, rather then adding them to the feature tracker.
[11:10:09] <sb-x> OK
[11:10:18] <sb-x> good idea
[11:12:09] <sb-x> i've got a faces group in my patch dir
[11:12:09] <sb-x> odd
[11:12:22] <sb-x> faces.vga.grp
[11:13:22] <sb-x> it saved but crashes when i try to use it :)
[11:13:35] <Darke> Ok...
[11:15:06] <sb-x> do you know if i have to compile it any special way?
[11:15:20] <sb-x> i switched to mapedit and removed exult_studio.glade and then did cvs update and then make exult_studio
[11:15:48] <Darke> Nope. IIRC, you've just got to pass the flag to ./configure to tell it to compile exult with exult studio support.
[11:16:50] <sb-x> i have to recompile the whole thing????
[11:19:58] <Darke> Dunno. I presume exult was built with exult_studio support.
[11:20:22] <sb-x> okay, after looking at jsf's instructions on how to use groups, it doesn't crash IF i right-click and add a shape to the group
[11:20:30] <sb-x> yeah
[11:20:30] <sb-x> it only crashes if the group doesnt have any shapes
[11:20:45] <sb-x> its a failed assertion
[11:21:12] <Darke> Ahh. No --enable-exult-studio-support is by default, it's this one --enable-exult-studio that is 'no' by default, that I was confusing it with.
[11:24:14] <sb-x> I compiled both options in at Apr 13 2002 00:15:52 anyway.
[11:25:52] <sb-x> doors should probably not open when your map editing
[11:26:00] <sb-x> i'll add that to feature list
[11:26:19] <sb-x> (or if they open, it shouldn't popup their shape info dialog)
[11:26:43] <sb-x> it seems to open the dialog whenever you activate a shape object, even when the avatar does it on his own(opening doors)
[11:26:45] * Darke snerks.
[11:28:18] <sb-x> Do the Usecode NNNN not found messages use decimal or hexadecimal for NNNN?
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[11:35:29] <Darke> Hex I think.
[11:39:47] <sb-x> ok
[11:40:18] <sb-x> just i never seen digits A-F in it
[11:43:49] <sb-x> "Please, Avatar, the resident of this bed may not be desirouth of company at the moment."
[12:01:01] <sb-x> What is "AStar"?
[12:06:35] <Darke> In referece to what? A* is a path finding algorythm.
[12:11:45] <sb-x> ya
[12:12:43] <sb-x> Who came up with it? Do you know where the name came from?
[12:14:34] <Darke> No idea. I only know that, that's what that particular algorythm is called. *grin*
[12:21:08] * Darke hops off to the shops.
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[12:50:37] <sb-x> wb
[12:50:56] * Darke bows. Thanks.
[12:51:37] <sb-x> Know if anyone made a U6map to U7map converter?
[12:55:57] <Darke> Not that I know of. I suspect such a thing would be relatively non-trivial though.
[12:57:32] * sb-x might try.
[12:57:47] <sb-x> you've got that u6 info from jpmorris, and all the u7 tech stuff in exult docs
[12:58:41] <sb-x> If I _did_ do a re-make of U6 for Exult, there's no way I would want to build the entire world manually if I didn't have to .:-)
[13:00:21] <Darke> One thing you 'might' want to think about, is writing a very simple 'scripting' language (assembler like) and the appropriate program which can automatically 'inject' the various conversions straight into exult. That way you don't have to go to all the hassle of writing a u7-'datafile'-writer, you just need to look at the code to estudio to see how it tells exult to 'add a tile here' and 'add a shape there' and replicate that.
[13:00:39] <Darke> If that makes sense. <grin>
[13:01:54] <sb-x> conversations, yeah... thought about that some too
[13:02:09] <sb-x> By inject you mean communicate this to Exult live via a socket?
[13:02:25] <sb-x> you would have to run the interpreter along with exult then
[13:02:42] <Darke> You could also extend it to the point where `add type:house xpos:100 ypos:120 xsize:10 ysize:5 roof:"slate" floor:"redtiles" walls:"stone"` does the Right Thing and builds you the house. <grin>
[13:03:04] <Darke> (communicate via socket) Yep.
[13:04:01] * Darke figues there _must_ be a way that estudio says 'put $tile at X,Y', he just doesn't know if the 'X,Y' bit is handled inside exult, or in estudio.
[13:04:12] <sb-x> doesn't exult only load the superchunk your avatar is in?
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[13:05:01] <Dominus> hi
[13:05:02] <Darke> Yeah. It just means you need to 1) record where your avatar currently is 2) teleport your avatar to the appropriate superchunk 3) write the data 4) teleport back.
[13:05:04] <sb-x> Hi.
[13:05:04] <Darke> Hi.
[13:05:39] <Dominus> can I cut in ? :-)
[13:05:48] <sb-x> please
[13:05:49] <Darke> Feel free. *grin*
[13:06:12] * Darke is just trying to persuade sb-x to actually *gasp!* code for exult, that's all. *grin*
[13:06:18] <Dominus> Converting u6 map to exult is kind of not possible yet as we don't have multiple maps yet
[13:06:37] <sb-x> Yeah I was just thinking of plane 0
[13:07:06] <Dominus> Personally I would like to use the u7 map and only change some stuff like LB's castle
[13:07:14] <sb-x> s/plane 0/whatever plane britannia is in/
[13:07:33] <sb-x> Darke: Actually if I started doing that you might try to persuade me NOT to code for exult anymore. :)
[13:07:41] <Dominus> I understood
[13:07:46] <Dominus> sb-x: he he
[13:07:46] <sb-x> but
[13:07:50] <sb-x> some lands are very different
[13:07:53] <Darke> sb-x: Why? <grin>
[13:07:58] <sb-x> Large areas of landscape...
[13:08:04] <sb-x> islands
[13:08:10] <sb-x> cities like Paws
[13:08:19] <sb-x> the position of skara brea
[13:08:26] <sb-x> Yew actually exists in U6 :)
[13:08:35] <Dominus> yeah true
[13:08:48] <sb-x> Darke: strcat(kirbybun, darkebun); ?
[13:08:57] <Dominus> but I guess you would need a BIGGER map for that and I don't know if that is possible
[13:09:10] <sb-x> hmm
[13:09:14] <sb-x> is U6 much bigger?
[13:09:19] <sb-x> i havn't noticed
[13:09:27] <Dominus> I think it is
[13:10:04] <sb-x> It would be nice as a total conversion.
[13:10:15] <sb-x> Change the intros, music, etc
[13:10:16] <Dominus> yeah true
[13:10:26] <Dominus> and then add some more art
[13:10:34] <sb-x> instead of Sea Shanty, we get Captain Johne's Hornpipe :)
[13:10:48] <sb-x> were the conversation pics in u6 larger?
[13:11:14] <Dominus> no
[13:11:18] <Dominus> don't think so
[13:11:41] <sb-x> they might have just been lower resolution
[13:11:47] <sb-x> so they could look even better in u7
[13:13:00] <sb-x> I was thinking along the lines of a "pure" conversion.
[13:13:31] <sb-x> unlike the other u6 remake that is adding things like lighthouses that were in u5
[13:14:03] <Dominus> you would also need to code in small boats that could be carried along....
[13:14:17] <Dominus> and switching of leading NPC
[13:15:07] <sb-x> that was always odd :)
[13:15:18] <sb-x> Dupre would have a hard time carrying too much armour, but no problem lugging around a big skiff
[13:15:46] * sb-x pretended he was dragging it.
[13:15:59] <Dominus> through a dungeon? :-)
[13:16:17] * sb-x nods.
[13:16:40] <sb-x> in the Exult engine maybe he would drop it and flee if a dragon approached
[13:16:44] <sb-x> "Spare me!"
[13:19:00] <Dominus> I'd rather have a small model of a ship and when you doubleclick it it becomes a big one in the nearest water (kind of magic)
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[13:20:32] <Dominus> hi Fingolfin
[13:20:33] <sb-x> Dominus: what about a tiny balloon? :)
[13:20:34] <sb-x> hi
[13:20:42] <Fingolfin> yo
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[13:21:23] <Dominus> ah, the baloon is another issue
[13:21:57] <Dominus> sb-x, btw, how do you like the new sfx? I'm not sure I like it that much
[13:22:25] <sb-x> there's a delay for me before each sound plays
[13:22:36] <Dominus> hm, not for me
[13:22:51] <sb-x> if I open a door it takes a second for the sound to play
[13:22:53] <Dominus> but they are really tuned low
[13:23:05] <sb-x> volume?
[13:23:31] <Dominus> yep
[13:23:45] <Dominus> as opposed to the sfx pack by me and JM
[13:24:02] <sb-x> why did mungo call his jmsfx?
[13:24:27] <Fingolfin> he didn't know those were meant to be initials, maybe?
[13:24:30] <Dominus> I guess he thought that was our naming structure
[13:24:37] <Fingolfin> aye
[13:25:59] <sb-x> the opening/closing container sound is different
[13:26:48] <Dominus> it is after all how it sounded on a true Roland
[13:26:49] <sb-x> the fountains sound like waterfalls :)
[13:27:44] <Dominus> I guess the SI sfx will sound better
[13:27:55] <Darke> Hi Fingolfin.
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[13:30:25] <sb-x> is it possible to have a runtime option of how to play the music?
[13:30:40] <Dominus> ?
[13:31:09] <sb-x> whether you want to mix with timidity or use an external program
[13:31:23] <sb-x> or use libkmid if thats still in there
[13:32:13] <sb-x> i have it compiled now to do playmidi -f musicfile
[13:32:44] <sb-x> just had to undef HAVE_TIMIDITY_BIN and change the exec line for playmidi
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[13:48:37] <sb-x> There aren't many questions in the exult studio FAQ. :)
[13:48:58] <Dominus> Where does it say that it is a FAQ?
[13:49:28] <Darke> sb-x: I'm sure you can remedy that. *grin*
[13:49:35] <sb-x> Ack!
[13:49:41] <sb-x> Dominus: It doesn't. My mind made it up.
[13:49:54] <sb-x> Darke: I could, but it's not a FAQ.
[13:50:06] <Dominus> I converted the Studio part of the FAQ int the Studio Documentation
[13:50:36] <Dominus> which reminds me that it needs much more work...
[13:51:07] <Dominus> sb-x: see what you've done !!! you reminded me of my responsibilites!!!
[13:51:14] <Dominus> You will pay dearly for this!!!
[13:51:19] <Dominus> take that
[13:51:34] * Dominus slaps sb-x around with the studio documentation
[13:51:48] <Dominus> :-)
[13:52:03] * Darke giggles.
[13:53:17] <Darke> The screenshots also probably need updating. The estudio ones in particular.
[13:53:21] <sb-x> heh
[13:54:15] * sb-x wakes Dominus up from his slumber on SF Island so he can steal his bed and take a nap.
[13:55:05] <Dominus> sb-x: notice that unless you are using my fixed version there is no bed only a blanket!!! :-)
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[13:55:48] <sb-x> Dominus: but DrCode sleeps in the bushes outside, so your place isn't too bad
[13:55:55] <Dominus> yeah
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[14:06:27] * Darke pawwaves. Hello again.
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[15:01:41] <sb-x> Thou shalt fight to the death, or thou shalt be banished as a coward.
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[15:36:41] <Colourless> hi
[15:36:48] <Dominus> hi
[15:36:59] <Darke> Hi.
[15:38:13] <Colourless> ah, another year, and my age counter has been incremented once again. :-)
[15:38:30] * Darke imagines Colourless++;
[15:38:34] <Dominus> oh, well, congratulations!
[15:38:36] <Colourless> :-)
[15:38:40] <Darke> Congrats!
[15:38:55] <Colourless> no, it would be more like Colourless.age++; :-)
[15:39:25] <Colourless> well, darke, technically for you and me, my birthday was infact yesterday. For the rest of those here, it would be today :-)
[15:39:26] <Fingolfin> you birthday, colourless?
[15:39:28] <Darke> Nah. Your entire being has been enriched by the last year, definately Colourless++; *grin*
[15:39:34] <Fingolfin> uhm...
[15:39:41] <Fingolfin> you have birthday on 24th of April???
[15:39:46] <Colourless> 25th
[15:39:49] <Fingolfin> Colourless: congrats first, but are you serious?
[15:39:50] <Fingolfin> ah
[15:39:50] <Fingolfin> ok
[15:39:55] <Fingolfin> I have on the 24th =)
[15:40:01] * Colourless looks at date and sees 26th
[15:40:05] <Fingolfin> phew, I was shocked for a moment =)
[15:40:12] <Colourless> ah :-)
[15:40:13] <Fingolfin> 25th over here
[15:40:19] <Colourless> congrats to you too i guess :-)
[15:40:24] <Dominus> oh, Fingolfin, happy birthday to you, too
[15:40:26] <Fingolfin> hehe
[15:40:31] * Darke knows someone who not only has a birthday on the same day, she's the same age as he is too.
[15:40:41] <Fingolfin> hehe
[15:40:47] <Dominus> mine is on the 4th of May....
[15:40:54] * Darke sends 'Congrats' to Fingolfin too.
[15:41:31] <Dominus> Darke: a girl like that went to the same school with me
[15:45:08] * Darke found it rather amusing, since we both 'knew' beforehand that we had the same birthdays, even though we only knew the month and how old each one of us was. *grin* Syncronicity is interesting sometimes.
[15:46:30] <Colourless> so darke, when is it?
[15:46:53] <Darke> When is what? <innocentgrin>
[15:47:24] <Colourless> this girl you know's birthdat
[15:47:30] <Colourless> s/birthdat/birthday/
[15:48:00] <Darke> Well it's... umm... wait a minute, you're trying to trick me, aren't you?
[15:49:31] <Colourless> what me... never :-)
[15:50:28] * Darke looks dubious.
[15:52:46] <Dominus> Colourless: I'm glad I'm not the only one with HOME in the environment :-)
[15:53:01] <Colourless> grrrr. Online for not even 15 minutes and I've lost http access
[15:53:17] <Colourless> note that losing http access is ever a good thing :-)
[15:54:31] * Darke thinks it's a good thing. He'd certainly spend a bit more time coding then reading webpages. *grin*
[15:55:02] <Colourless> :-)
[15:57:38] <Colourless> hmm. now i've lost https and cvs it seems
[15:58:04] * Darke waits for Colourless to drop.
[15:58:09] <Colourless> :-)
[15:58:18] * Darke is being optomisic here. *grin*
[15:58:20] * Colourless oddly enough is expecting that to occir :-)
[15:58:37] <Dominus> ok, lets cheer all for Colourless and watch him disappear!!!
[15:58:54] <Colourless> ah, it seems to be working now
[16:01:35] <Colourless> *sigh*
[16:01:49] <Colourless> now things seem gone again
[16:03:31] * Darke had that happen to him a number of times, when optus@home was switching things around after they bought out the .au arm of @home. Maybe they're trying to 'quietly' upgrade the network, and not quite succeeding. *grin*
[16:04:05] <Colourless> usually my isp notifys everyone when they are upgrading something
[16:04:24] <Dominus> lucky you!
[16:05:17] <Darke> Optus normally does too, but it does seem to try to do stealth upgrades (and fail to do them) on the odd occasion. Presumably since they expect 0% customer disruption, but one change happens to have a side effect of breaking things.
[16:07:22] <Colourless> looks like the proxy server has died
[16:12:11] <Colourless> yay, back again :-)
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[16:16:44] <wjp> hi
[16:16:49] <Colourless> hi
[16:16:54] <Dominus> hi
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[16:30:23] <Dominus> question, should we release the roland sfx pack?
[16:30:43] * Dominus wonders what those Oz guys are doing
[16:39:07] <Fingolfin> yo wjp
[16:39:17] <wjp> hi :-)
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[16:39:34] <wjp> got WoT 4 yet? :-)
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[16:53:48] <Fingolfin> no WoT 4 yet :-(
[16:54:30] <Fingolfin> in the mean time I am chewing on my nails, helps to bear the suffering
[16:58:09] <Dominus> Colourless: I have a question about conv.cc which I wanted to ask ages ago, but forgot
[16:58:20] <Colourless> ok
[16:58:27] <Colourless> does it work? no :-)
[16:58:52] <Dominus> if something is set to 0, it doesn't get played but there is actually a need to convert to 0
[16:59:23] <Dominus> it kind of works only when in combat things get screwed up
[16:59:49] <Colourless> why would you ever want to convert to 0?
[17:00:18] <Colourless> the 0 sound is not something you would ever actually want to hear :-)
[17:00:23] <Dominus> 0 is a valid sfx
[17:01:03] <Colourless> it may be a valid sfx in bg, the sound that is there in si is not anything that is actually used
[17:03:22] <Dominus> isn't it? when I listened to the sound supllied by JM I think I remember it
[17:03:45] <Colourless> well in the mt32 sounds it's just strange
[17:04:31] <Dominus> do you have the pack by JM?
[17:04:44] <Colourless> yeah
[17:04:50] <Colourless> well i 'did'
[17:04:57] <Dominus> he he
[17:05:20] <Colourless> it doesn't seem to exist anymore
[17:05:50] <Dominus> I can send you the 0 sound, it's 53 KB
[17:06:02] <Colourless> yeah
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[17:07:09] <Colourless> grrr
[17:07:11] <Dominus> hm, maybe as a mail then?
[17:07:19] <Colourless> just a second
[17:07:41] <Colourless> try again
[17:09:30] <Colourless> hmm
[17:09:40] <Colourless> that sounds nothing like the mt32 sound
[17:10:05] <Dominus> so what I'm actually is if you can reenable the sound 0 somehow
[17:10:34] <Dominus> I'm pretty sure I remember it hearing in the original it sounds familiar
[17:10:50] <Colourless> i didn't know there was something stopping 0 from plaing
[17:11:25] <Dominus> it actually gets played, sorry
[17:12:17] <Dominus> And I think it has a counter part in the bg sounds but I didn't map to it as 0 is only disabled in conv.cc
[17:13:34] <Dominus> now I'm not really sure why I even brought it up..
[17:13:57] <Colourless> :-)
[17:14:57] <Colourless> all I know is, when 0 gets played using the midi sound pack, things sound real real bad... hence the COLOURLESS_REALLY_HATES_THE_BG_SFX define. It was just to stop the background sfx's because MT32 sound 0 is so bad
[17:15:28] <Dominus> hm, is there a way to have the moongate sound playing during the plasma screen as someone asked on the forum
[17:15:29] <Dominus> :-)
[17:15:55] <Colourless> well, in theory yes
[17:16:07] <Colourless> but i don't know if we support looping sounds
[17:16:12] <Dominus> And I'm still wondering about the static in the intro
[17:16:17] <Colourless> it would play ones and stop
[17:16:17] <Dominus> I think we do
[17:16:33] <Colourless> the static was in the song itself
[17:16:42] <Colourless> i think
[17:18:01] <Dominus> Yeah if you select Roland in the original setup it gets played (however strangely it gets played though)
[17:18:21] <Dominus> not much doable about it then
[18:13:07] <Dominus> ?seen matto
[18:13:07] <exultbot> matto left IRC around Fri Apr 19 04:41:31 2002 (GMT) ("This feeling.. inside me. Finally found my life, I'm finally free. No longer torn in two. Living my own life by learning f)
[18:26:12] --- wjp is now known as wjp|busy
[18:45:51] * Darke bows. Night!
[18:45:58] <Dominus> night
[18:45:59] <Colourless> cya
[18:46:08] <-- Darke has left IRC ("Inficio-Infeci-Infectum")
[19:09:10] <Dominus> hmm, compile error: exult.cc:480: parse error
[19:09:35] <Colourless> sounds bad :-)
[19:09:51] <Dominus> I bet it was Jeff
[19:09:54] <Dominus> :-)
[19:10:36] <Dominus> ah yes
[19:10:54] <Colourless> a missing parenthesis
[19:13:46] <Dominus> any remedy?
[19:14:17] <Colourless> add a ( between the #if and !defined(WIN32) on line 480 :-)
[19:17:10] <Colourless> of course i'm just about to commit the fix
[19:17:15] <Dominus> he he
[19:17:21] <Dominus> already compiling
[20:45:40] <Colourless> i think i should go
[20:45:47] <Dominus> see you
[20:45:58] <-- Colourless has left IRC ("cya")
[20:52:49] <Dominus> leaving now, too
[20:52:51] <Dominus> bye
[20:52:56] <-- Dominus has left IRC ("Exult! Exult! Exult!")
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