#exult@irc.freenode.net logs for 25 Aug 2010 (GMT)

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[01:21:39] <Colourless> dom, if you see this, the changelog message is wrong. it should be config/video/game/border as the border colour only applies when the game doesn't fill the window
[01:22:21] <Colourless> will remove setting the timbre precache setting
[01:22:35] <Colourless> unless its explicitly set
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[09:12:35] <Dominus> hmm, putting the rendering changes in layman's words is not easy
[09:13:18] <Dominus> I know what it does, I do understand how it works (somewhat :)) but writing it down for the users escapes me...
[09:13:42] <Dominus> damn you colourless!!! :)
[09:29:29] <Dominus> colourless what do you think of this wording http://pastebin.com/sBZwQ5mC ?
[09:40:33] <servus> My edit: http://pastebin.com/JxsV1yLW
[09:41:55] <wjp> servus: It's not so clear what 'This is important' is referring to
[09:42:26] <Dominus> nice, I'll use that (only will change engine to display as we call it thus in the video setting gump
[09:43:15] <servus> Hm, I was trying to make it clear that even though the window got bigger, you wouldn't see more in-game landscape than you normally would. That's important so as not to break gameplay mechanics, I think.
[09:43:24] <Dominus> wjp: this is explained further down where I explan the "high res is cheating" :)
[09:43:48] <Dominus> whcibh none of you two could see of course :)
[09:44:30] <Dominus> so I'll leave "this is important" out as it is explained in the following part...
[09:45:17] <Dominus> thanks for the help, much appreciated
[09:46:06] <servus> Maybe this: http://pastebin.com/XJvHWe0b
[09:46:18] <servus> K! Np :)
[09:47:26] <Dominus> yes sounds good
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[09:56:15] <Dominus> http://pastebin.com/2U6Nrcpy this is how it looks now
[09:58:36] <wjp> 'is et higher' in the last paragraph
[09:58:48] <wjp> but looks good
[09:58:59] <Dominus> yeah noticed the missing s
[09:59:54] <Dominus> does it sound like a normal user can actually understand this? Not that I mind, but it would help :)
[10:03:56] <servus> "Normal user"? Better throw in a pie chart :)
[10:04:57] <servus> You could simplify it greatly by hard-setting the game to 320x200 and just allow scalers. Hide the options to change the actual game resolution behind an "advanced" menu.
[10:05:31] <Dominus> it actually works a bit like this in the recent changes
[10:05:59] <Dominus> the game res can only be changed to 320x200 and auto in the in game menu
[10:06:37] <Dominus> how auto exactly works is a bit beyond me, at high display res the game res will be bigger than 320x200
[10:06:54] <Dominus> the advanced menu being the manual editing of the cfg file :)
[10:07:36] <servus> Well then, maybe you can leave the part of the discussion to an "advanced" part of the manual?
[10:11:21] <Dominus> maybe yes, for now I'm not to willing to do all the work of splitting the documentation into a casual and advanced thing
[10:11:38] <Dominus> but I am keeping it in the back of my mind
[10:12:06] <servus> I think it's fine as-is
[10:12:15] <Dominus> thanks
[10:26:21] <Dominus> hmmm, just maybe we should get away from "game resolution" and instead say "game view" or "game viewing area" to not mix up the resolution word to much
[10:29:09] * servus concurs.
[10:29:39] <servus> (320 of Iolo's teeth by 200 emp droppings)
[10:30:43] <Dominus> I'll make a not to Colourless then :)
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[11:08:56] <Colourless> do agree that game resolution is not ideal
[11:09:35] <Dominus> hi
[11:10:14] <Colourless> think game area is probably good. 'auto' should probably be name something different. perhaps maximized
[11:10:15] <Dominus> "game view" for the gump and "game viewing area" in long writing?
[11:10:24] <Colourless> yeah
[11:10:41] <Dominus> game area would also be good
[11:10:56] <Dominus> and auto instead of maximized, perhaps "optimized"?
[11:12:01] <Colourless> optimized implies better or best.
[11:12:26] <Dominus> hmm, so yes, maximized then
[11:12:33] <Colourless> the default which is 320x200 is the 'best'
[11:13:24] <Colourless> things are going to get significantly more complicated when I allow for streching to screen to fullscreen, etc
[11:13:45] <Colourless> there will be two phases of scaling, things are going to get confusing
[11:14:01] * Dominus is already shaking in anticipation
[11:15:20] <Dominus> for the moment I'll let it written in the docs as we discussed here in the channel earlier, until you change stuff even more
[11:22:11] <Colourless> it is a work in progress
[11:22:35] <Colourless> will get it all working first, then the names of things can be discussed
[11:23:05] <Dominus> fair enough, detail work can be too distracting
[11:59:32] <Dominus> hmm, maybe even more scalers would be nice... HQ4x so we double our compile time :) But seriously with today's big screens and fast machines the 2x scalers could need higher scale factors...
[12:27:19] <Morde> I would just like to say, you all are awesome.
[12:27:23] * Morde goes back to lurking.
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[13:22:20] * Dominus is having fun writing down notebook entries for the autonotebook feature
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[14:22:22] <Dominus> marzo, can I spin you my autonotes idea before I go?
[14:23:01] <Dominus> how about including autonotes for bg and si with the flex files, and make it work like that instead of putting them in the static folder?
[14:23:21] <Dominus> overrideable/apendable by patch/mods
[14:23:39] <Dominus> and a config option to enable/disable autonotes...
[14:24:18] <wjp> what exactly would be the triggers for adding/changing/removing notes?
[14:25:03] <wjp> (i.e., how would exult determine which notes to show when exactly?)
[14:25:09] <Dominus> right now flags trigger adding to the notes. notes are saved in the gamedat (I beleive)
[14:26:36] <Dominus> http://pastebin.com/Se1G0dn7 is what I've witten down for BG
[14:27:10] <Dominus> if you save this as autonotes.txt in the static folder of bg and a flag is set the entry is added to the notebook
[14:27:51] <Dominus> this is working atm
[14:28:12] <Dominus> I have to go now but wanted to spin this idea before I forget it again :)
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[20:53:31] <Dominus> now on to test drive the autonotes a bit :)
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[21:11:01] <Malignant_Manor> There should be separate settings for full screen and windowed mode
[21:14:31] <Malignant_Manor> Also, 320x240 should be a default game resolution for 4:3 monitors.
[21:16:18] <Dominus> nope 320x200 is the default of the game and is kept for a reason
[21:16:48] <Malignant_Manor> It's ridiculous to leave it out.
[21:16:57] <Dominus> it's not left out
[21:17:05] <Malignant_Manor> Of the standard toggle
[21:17:16] <Dominus> and where do you want it in display res or game res?
[21:18:05] <Malignant_Manor> The game resolution so that when is scales out to 1280x1024 or something, there are no bars.
[21:18:29] <Malignant_Manor> 4:3 monitors and people not wanting bars are pretty common.
[21:18:40] <Dominus> then use auto
[21:18:53] <Malignant_Manor> That doesn't work
[21:19:02] <Dominus> or wait until colourless does work more on it
[21:19:16] <Dominus> the current way things are done is not finished
[21:19:41] <Dominus> AND if you really want, edit the cfg file
[21:19:52] <Dominus> you can set there whatever you want
[21:21:39] <Malignant_Manor> It works if I scale to x3 but if I don't scale it I get 1280x1024 for the game resolution.
[21:22:04] <Dominus> editing the cfg?
[21:22:21] <Malignant_Manor> when using auto
[21:23:09] <Dominus> yeah, sorry for mentioning it, auto tries to keep the game view without bars, so yes it will greatly enlarge your gameview when no scaler is used
[21:23:42] <Malignant_Manor> I just wanted to point out that separate window settings and at least common game resolution needs to be added to make it usable.
[21:24:06] <Dominus> as I wrote for now if you really want other resolutions you need to edit the cfg. Colourless is not finished with it
[22:03:53] <Colourless> stop complaining the changes are work in progress
[22:12:59] <Dominus> funny I think, I never noticed the vortex cube in the british museum to emit such a deep hum...
[22:30:18] <Colourless> untill i changed the sfx stuff it probably wouldn't have been noticable as much as sound positioning and looping now is much better
[22:38:27] <Dominus> yeah most likely...
[22:39:17] <Dominus> I'm just replaying the FoV part to test out the autonotes stuff. Nothing gets my love for U7 flowing like FoV... test of love, forging the blacksword
[22:39:20] <Dominus> ...
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[22:56:44] <Dominus> hmm, it seems we have an old bug again, where stackable stuff can vanish with certain combinations... just happened with crossbow bolts
[22:56:53] <Dominus> I do remember we had that bug before
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[23:34:54] <Dominus> so, managed to blacksmith the blacksword. easiest time ever since I played this game. worked perfectly
[23:35:10] <Dominus> I'm off to bed now :)
[23:36:07] <Colourless> night
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