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[00:44:25] --- Topic for #exult is: Exult: an Ultima 7 and Ultima 7 part 2 game engine
[00:44:25] --- Topic for #exult set by Nadir at Tue Jul 24 11:24:30 2001
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[02:10:09] <Dominus> hi
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[02:34:41] <realmz> Hello
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[07:28:29] <Copernica> re
[07:28:55] <Copernica> just had a bug in exult
[07:29:03] <Copernica> i'm doing the skara brae plot
[07:29:17] <Copernica> i had the soul cage in my hand and the black sword in my backpack
[07:29:45] <Copernica> one of the endless skeletons decided to attack me, so i hit "c" without thinking and started attacking with my bare hands
[07:30:03] <Copernica> then, however, the blackrock sword popped into my hands and the cage disappeared without a trace!
[07:30:15] <Copernica> the weight of the cage still registered in my inventory, though
[07:30:32] <Copernica> i.e. i was 25 stones (or whatever it weighs) "over"
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[10:05:16] <fingolfin> hi
[10:05:28] <matt0> MAX!!!
[10:05:33] <Kirben> Hi fingolfin
[10:06:23] <fingolfin> matt0: why are you always so ecstatic when I pop up here? ;)
[10:06:42] <Kirben> I see note in logs about snapshots page, posting them to downloads page would be fine too although I might mess up your html with Frontpage 20000.
[10:06:46] <Kirben> see=saw
[10:07:14] <matt0> fingolfin: I am just happy to see you, that's all... :)
[10:07:41] <matt0> fingolfin: I could be like Kirben and give you a neutral 'hi' .. hehe
[10:08:39] <Kirben> I find a simple hi saves a cut and copy of nickname if busy...
[10:09:16] <matt0> Kirben: efficiency is good
[10:09:40] <matt0> if you're using mirc (or xchat) you can also type the first letter of their name and hit tab to auto-complete.. that's what I usualy do
[10:13:15] <Kirben> ok will try... matt0 fingolfin
[10:13:19] <Kirben> cool
[10:19:46] <fingolfin> matt0: hehe, well, I have no problem with your greetings ;)
[10:20:05] <fingolfin> Kirben: well, we can to the snapshot HTML in such a fashion that you can easily update the snapshot section
[10:20:11] <fingolfin> in fact, you donīt need frontpage for that
[10:20:20] <fingolfin> you will only need a text editor, and change a few text values
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[10:20:25] <Fingolfin|afk> brb
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[11:43:23] <wjp> hi
[11:43:32] <Kirben> Hi wjp
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[12:04:31] <Dominus> hi
[12:05:03] <Kirben> Hi Dominus
[12:05:06] <Dominus> could someone do me a favour and change his nick?
[12:05:16] --- wjp is now known as wjp_
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[12:05:17] <wjp_> why?
[12:05:22] <Dominus> thanks
[12:05:31] <Dominus> Iīm using a new irc client
[12:05:33] --- wjp_ is now known as wjp
[12:06:06] <Dominus> Trillian, which does AIM, ICQ, MSN and Yahoo at the same time
[12:06:20] <Dominus> and it was said it wouldnīt register nickchanges
[12:06:23] <Dominus> but it does
[12:07:13] <Dominus> kind of nice to have all in one
[12:07:59] <Dominus> http://www.ceruleanstudios.com/
[12:09:28] <Dominus> If Copernica shows up again, tell him to disable Paperdolls in the game via F2 and then he may see his soulcage on the crude BG paperdoll
[12:24:15] <Dominus> argh another Fawn bug
[12:25:20] <Dominus> between the trials you get the key from Alyssand, she tells you to wait till dark, so the Avatar went to sleep and everytime he wakes up all the keys in the inventory are gome
[12:25:24] <Dominus> gone even
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[12:26:13] <wjp> hi Ryan
[12:26:21] <Colourless> hi wjp
[12:26:22] <wjp> Dominus: only the keys disappear?
[12:26:28] <Colourless> Kirbe?
[12:26:34] <Dominus> as far as I can tell
[12:26:34] <Colourless> you missing something ;)
[12:26:39] <wjp> <Dominus> could someone do me a favour and change his nick?
[12:26:53] <wjp> --- Kirben is now known as Kirbe
[12:27:04] <Dominus> and he never changed it back
[12:27:05] --- Kirbe is now known as Kirben
[12:27:48] <Colourless> :)
[12:28:16] <wjp> hmm, wasn't there a key-disappearing bug in one of the originals too
[12:28:19] <wjp> ?
[12:28:34] <Dominus> Wjp, actually the keys disappear now everytime you go to sleep
[12:29:07] <Dominus> wjp: actually an items disappear bug
[12:29:13] <Dominus> in the original
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[12:32:42] <Dominus> bug submitted
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[12:39:38] <sty_work> ave
[12:39:56] <Dominus> hi
[12:40:14] <Colourless> hi
[12:40:58] <Dominus> Colourless: there are still occasional problems with the BG paperdoll, btw
[12:41:13] <Colourless> such as?
[12:41:19] <Dominus> with items "disappearing"
[12:41:37] <Colourless> :) i'd like to know the specific items
[12:41:43] <Dominus> Iīm pretty sure what Copernica wrote in the logs this morning is one of such cases
[12:41:53] <Dominus> the soul cage
[12:41:57] <sty_work> better say "going into the void" :)
[12:42:13] <Dominus> nah, itīs still there you just canīt see it
[12:42:14] * Colourless will check it out
[12:43:00] <Dominus> And I had gauntlets go on no specific point on my paperdoll once
[12:43:31] <Dominus> when I disabled it, I saw them right on the middle of the BG paperdoll
[12:43:48] * Dominus should have kept the save
[12:43:58] <Colourless> do you have a.... WHY YOU!
[12:44:28] <Colourless> a save would have been really helpfull
[12:44:35] <Dominus> But I think this is just on chance
[12:45:49] <Dominus> I did some weird things with the inventory (donīt know what exactly, I think I had two bags in the backpack and all was filled (from before Jeff did the check if the bag is too full)and I moved stuff around)
[12:47:17] <Kirben> hmm why aren't the sound sets for exult mentioned on download page ?
[12:47:34] <Kirben> http://exult.sourceforge.net/download.shtml
[12:47:47] <Dominus> I wondered about this recently as wll
[12:47:51] <Dominus> well
[12:48:29] <Colourless> don't look at me
[12:57:48] <Kirben> How does http://exult.on.openave.net/test.html look ?
[12:58:15] <Dominus> fixed line length?
[12:58:36] <Kirben> Or http://exult.on.openave.net/test2.html
[12:59:31] <Dominus> I think the sound sets should be seperate from the releases AND the snapshots
[12:59:40] <Colourless> yeah, they should
[12:59:54] <Colourless> they are kind of supported
[13:00:07] <wjp> the snapshots are kind of supported too :-)
[13:00:12] <Kirben> ok fixed, try http://exult.on.openave.net/test2.html again
[13:00:25] <Dominus> Kirben, the line at the botoom makes the lines fixed
[13:00:25] <Kirben> Well that unsupported was already there...
[13:00:34] <wjp> yeah, I know
[13:01:08] <Dominus> how about "snapshots - use at your own risk" :-)
[13:04:51] <Kirben> Colourless: Just saw email on mailing list, that the point I was talking to make. Exult_Studio compiled easily before communication stuff with exult was added.
[13:05:13] <Colourless> ah, ok.
[13:05:57] <Kirben> I tried commenting most of it out (making x only around those parts) but still got too many undefines at link.
[13:08:45] <Dominus> I have to go, cu
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[13:12:08] <Kirben> ok I think I fixed that too, http://exult.on.openave.net/test2.html should be ok now.
[13:12:42] <Kirben> Anyway that is basic template of all I need.
[13:14:40] <Colourless> looking good
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[13:19:24] <Nadir> hi all
[13:19:33] <Colourless> hi
[13:22:04] <Kirben> Hi Nadir
[13:38:20] <wjp> hmm, forgot to do the weekly update yesterday
[13:50:17] <Nadir> naughty wjp
[13:50:32] <Nadir> Mention the fact that Jeff has been killing bugs by the dozen :)
[13:50:41] <Nadir> SI is playable up to Shamino's castle
[13:51:02] <Nadir> (that was yesterday, haven't tried today)
[13:51:10] <wjp> heh :-)
[13:51:22] * wjp adds that
[13:54:15] * wjp reprioritizes some bugs in the tracker
[13:54:27] <wjp> I'm changing crashes to 8, plot stoppers to 7
[13:54:36] <wjp> cosmetic bugs to 2 or 3
[13:55:12] <Nadir> good
[13:55:43] <wjp> hmm, memory corruption... 8 too?
[13:55:53] <Colourless> yeah
[13:56:15] <Colourless> they are signs of problems that could cause crashes
[13:56:34] <Colourless> or worse
[13:58:33] <wjp> lol... that patch is pretty funny :-)
[13:59:02] <wjp> I knew you would return! how? I sensed a great disturbance in the USECODE!
[13:59:32] <wjp> Name? Please see the FAQ.
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[14:03:06] <wjp> ...xml
[14:03:11] <wjp> ...sound font...
[14:05:16] <wjp> funny... I get a "Probable attempt at getting int value of pointer" when talking to Dominik about usecode
[14:05:37] <Colourless> i get them when talking to dr code as well
[14:06:14] <wjp> Jeff probably passes the wrong argument to remove_npc_face
[14:07:07] <Colourless> hehe. Mr Usecode can't even write proper Usecode
[14:08:07] <wjp> yup, remove_npc_face needs a NPC num, but Jeff passes an object pointer
[14:08:56] <Colourless> hehe. You'd better submit a bug report
[14:09:08] <wjp> :-)
[14:09:19] <Colourless> it will be a first as well
[14:13:26] <wjp> submitted :-)
[14:22:50] <Nadir> Colourless: I believe that the Gtk+ ported to Win32 supports Drag & Drop. But maybe it's only between Gtk+ apps.
[14:23:36] <Kirben> Nadir: do you know if gdkx.h is x only ? it is no in win32 files
[14:23:43] <Kirben> no=not
[14:24:11] <Colourless> after checking out a bit more the default win32 drag and drag with ole require the programs to be MFC, which is a big no no.
[14:24:20] <Nadir> well the x in gdkx should give it away :)
[14:24:38] <Nadir> MFC is hell !
[14:25:02] <Colourless> All that really needs to be done with the drag and drop is send a message from Exult Studio to Exult to say that a certain shape is being dragged
[14:25:46] <Colourless> of course , thinking about it, it's not that simple
[14:25:50] <Kirben> ok then could someone add #ifdef XWIN around that file in mapedit files ?
[14:26:11] <Nadir> Kirben: ok
[14:28:13] <Kirben> thanks, also is #include <dirent.h> really needed ? i get redefines in gwin32.h when it is included
[14:29:21] <Nadir> Yes, it's needed
[14:29:39] <Nadir> It's for the file parsing
[14:29:50] <Nadir> sorry, it's for the directory parsing.
[14:33:02] <Kirben> other than that, was only problem of having to include getopt.h
[14:34:49] <Kirben> btw that exact refine error was:
[14:34:50] <Kirben> /home/kirben/glib/gwin32.h:77: redefinition of `struct dirent'
[14:34:51] <Kirben> /usr/include/mingw/dirent.h:48: previous definition here
[14:34:51] <Kirben> /home/kirben/glib/gwin32.h:82: redefinition of `struct DIR'
[14:34:51] <Kirben> /usr/include/mingw/dirent.h:77: previous definition here
[14:35:15] <Kirben> and it stops there unless I remove #include <dirent.h>
[14:35:50] <Colourless> sounds to me like the library has been poorly designed
[14:36:19] <Nadir> Kirben: give up on that for the time being. I will download cygwin bits & pieces and try it myself
[14:38:21] <Kirben> ok a tip, the makefile.mingw in libglade uses the build directory of gtk+
[14:38:46] <Kirben> also I can dcc a makefile for libxml if you want
[14:38:59] <Nadir> not today, though
[14:52:34] <Kirben> Night
[14:52:47] <Colourless> night
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[14:52:52] <wjp> bye
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[15:04:56] <wjp|away> back in 2 hours or so
[15:05:07] <Colourless> cya
[15:14:36] <Nadir> bbl
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[15:28:04] <Nadir> b
[15:28:11] <Colourless> wb
[15:33:49] <Nadir> I've added a "Return to Menu" functionality to both BG and SI's menu. Unfortunately I'm having memory corruption issues with the fonts
[15:34:35] <Nadir> Some classes are not entirely "reentrant"
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[18:26:41] <Colourless> 'm going
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[19:42:01] <twilight_dragon> oh wow. I managed to get shamino killed, and he cannot be resurrected.
[19:42:04] <twilight_dragon> That can't be good.
[19:42:22] <wjp> ctrl-alt-h will probably work around it
[19:42:45] <wjp> (heal&resurrect cheat)
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[19:59:30] <sty> ave
[19:59:37] <wjp> hi
[20:05:38] <chimera|wookin> hey
[20:09:26] <wjp> wow, I just fixed my first bug in a week
[20:09:50] <chimera|wookin> go wjp!
[20:10:19] <wjp> the keyring works again, in case you noticed Jeff broke it ;-)
[20:21:59] <chimera|wookin> dangit Jeff!
[20:29:31] <chimera|wookin> sty: Dannazione, dove cavolo sei stato ? Ti stavo aspettando da un sacco di tempo ma tu non eri mai qui quando c'ero io. Volevo solo chiederti se sei un programmatore per il progetto Exult oppure no?
[20:29:57] <sty> si , mi piacerebbe dare una mano
[20:30:32] * wjp slaps chimera|wookin around with a large trout
[20:30:38] <chimera|wookin> wjp: ouch.. that hurt
[20:30:44] <wjp> good ;-)
[20:33:12] <chimera|wookin> sty: Ma sei un programmatore ?
[20:33:41] <sty> si
[20:38:42] <sty> devo solo capire cosa fare :))
[20:42:56] <chimera|wookin> sty: Bene, sono sicuro che il team di Exult apprezzerā il tuo aiuto. Forse puoi cercare di eliminare qualche bug wjp che lui continua a introdurre nel codice. :-)
[20:43:24] <chimera|wookin> wjp: hehehe
[20:43:48] * wjp gets the trout out again
[20:44:09] <wjp> you're not saying I'm introducing bugs, are you?
[20:44:15] <sty> :DDD
[20:44:49] <chimera|wookin> wjp: hehehe...
[20:45:05] <chimera|wookin> wjp: you're not using babelfish are you?
[20:45:15] <wjp> caught me :-)
[20:45:20] <chimera|wookin> hehehehe
[20:45:31] <wjp> it helps with some of the words I don't know
[20:45:37] <wjp> faster than a dictionary :-)
[20:48:34] <wjp> hehe, you should see what it does to your first Italian sentence...
[20:48:40] <wjp> Dannazione, where cabbage six state? I was waiting for to you from a bag of time but you were not never here when I was. I only wanted chiederti if a six programmatore for the Exult plan or not?
[20:49:09] <chimera|wookin> hahaha...
[20:52:07] <sty> yecccch :D
[20:52:32] <sty> word positioning is totally messed up
[20:54:31] <chimera|wookin> sty: Qual č il tuo vero nome ? Sei iscritto alla mailing list di Exult ? E, solo per curiositā, č vero che a Colourless dā fastidio quando la gente parla italiano in questo canale ?
[20:56:46] <sty> il mio vero nome e' Stefano
[20:57:04] <sty> sono iscritto
[20:57:13] <sty> ma non mi arriva nulla
[20:57:17] <sty> forse devo ripetere l'iscrizione
[20:57:29] <sty> a colourless da fastidio TUTTO :)))
[20:57:33] <sty> e' molto pignolo
[20:58:27] <sty> una volta l'ho chiamato colour per abbreviare
[20:58:39] <sty> s'e' infastidito abbastanza :)
[21:01:19] <chimera|wookin> lol!
[21:02:08] <sty> ;)
[21:02:22] <sty> non tradurre questo senno' poi colourless legge :)
[21:04:06] <sty> seeya
[21:04:12] <sty> im' goin to watch carlito's way on tv
[21:04:17] <chimera|wookin> ok
[21:04:19] <wjp> bye
[21:04:29] <sty> seeya ;)
[21:04:39] <chimera|wookin> see you later
[21:04:39] <-- sty has left IRC ([x]chat)
[21:07:59] <chimera|wookin> that was fun :)
[21:08:35] <wjp> if you say so ;-)
[21:11:45] <chimera|wookin> wjp: and I do say so.. hehehehe
[21:36:20] <wjp> time to go
[21:36:23] <wjp> see you later
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[21:43:20] --- ChanServ has changed the topic to: Exult, the open source Ultima 7 and U7 part 2 engine
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[22:30:33] --- Topic for #exult is: Exult: an Ultima 7 and Ultima 7 part 2 game engine
[22:30:33] --- Topic for #exult set by Nadir at Tue Jul 24 11:24:30 2001