[00:00:07] <BET-frogger> without error
[00:05:41] <BET-frogger> wjp your uni's dns is back, and I'm gone now - good n8
[00:05:48] <wjp> g'night
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[00:06:30] <Fingolfin> uhm
[00:06:34] <Fingolfin> sorry was AFK
[00:06:43] <Fingolfin> I don't have such problems
[00:06:51] <Fingolfin> as BET had them I mean
[00:08:42] <wjp> hmmms... I have a 20dpi .jpg of a lineart image... it needs to be a printable version. (so ~200dpi, without .jpg distortion)... fun...
[00:09:09] <wjp> messing with the colour curves a bit should get rid of most of the distortion, I guess
[00:09:24] <wjp> but then there's the issue of the resolution that's way too low... *sigh*
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[00:12:32] <wjp> hi
[00:12:40] <Yuv422> hey
[00:13:47] <SB-X> hi
[00:14:52] <Yuv422> I've got a primative look system going in Nuvie now :)
[00:15:27] <Yuv422> I'm going to spend some time fixing up the object system.
[00:15:36] <SB-X> You see a secret door!
[00:15:53] <Yuv422> yeah. :(
[00:17:12] <Yuv422> I've got to look at the top most object at any given location. at the moment I'm looking at the base object for things like passability, look etc.
[00:18:04] <SB-X> how are you hiding rooms?
[00:18:29] <Yuv422> a simple boundaryFill algorithm
[00:18:49] <SB-X> and you unhide them after the door is opened?
[00:18:56] <Yuv422> the boundary is any wall tile.
[00:19:10] <Yuv422> doors aren't handled at the moment
[00:19:15] <Yuv422> they are all open.
[00:19:33] <Yuv422> but yeah an open door is just like a hole in the boundary.
[00:21:22] <Yuv422> The problem is that some maptiles need to be reshaped when they are hiding things. If you get what I mean. which means I've got to look at the shape of the boundary. :(
[00:22:12] <SB-X> i dont get it
[00:22:16] <SB-X> what does reshaped mean?
[00:23:17] <Yuv422> if a room has internal walls inside and is hidden. you have to replace some of the outside walls so the user doesn't see part of the internal wall.
[00:24:10] <SB-X> i thought in the original you could see what was on the other side of the wall even if the room is hidden
[00:25:25] <Yuv422> If I have a straight wall with a wall comming off at 90 deg. this tile will need to be converted into a straight tile.
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[00:25:43] <Yuv422> or else the user will know that there is an internal wall in the hidden room.
[00:26:15] <SB-X> oh, yeah
[00:26:18] <SB-X> sounds like a good idea
[00:26:29] <SB-X> but do you know if it was done like that in the original?
[00:26:44] <Yuv422> yes you can see it happening.
[00:27:09] <SB-X> pictures and other things on the walls are still visible though
[00:27:22] <Yuv422> yeah they need to be removed too.
[00:32:18] <wjp> I should be going
[00:32:19] <wjp> 'night
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[00:32:25] <Yuv422> night
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[10:23:17] <Yuv422> anybody remember if the gargoyle pyramid houses were blacked out like normal buildings in U6?
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[11:00:44] <DarkeAFK> Unfortunately no, never really played u6.
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[12:08:43] <Yuv422> I think I've figured out the bitflag for windowed tiles :)
[12:10:09] <Quester> is anywhere libs DX9 for mingw, or it can use MSVC
[12:10:10] <Quester> ?
[12:10:42] <Yuv422> you'd probably have to use MSVC for DX9.
[12:11:36] <Quester> i want try use dx9 in exult, it don't compile in MSVC
[12:12:56] <Yuv422> SDL only supports directx5.
[12:13:05] <Yuv422> IIRC
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[12:23:00] <Colourless> hi
[12:23:04] <Yuv422> hi Colourless
[12:23:17] <Quester> hi
[12:26:52] <Yuv422> Colourless: you might remember? where there any restrictions on travel with the balloon?
[12:27:03] <Colourless> nope
[12:27:12] <Colourless> execpt you went in the direction of the wind :-)
[12:27:32] <Yuv422> what about the gargoyle guy?
[12:28:06] <Colourless> more specifics?
[12:28:19] <Yuv422> I'm trying to figure out the remaining tileflags.
[12:28:40] <Colourless> you talking about Beh-lem?
[12:28:46] <Yuv422> could the gargoyle party member fly over mountains?
[12:28:58] <Colourless> no, he was a wingless gaygoyle
[12:29:05] <Yuv422> ah k
[12:29:15] <Colourless> s/gaygoyle/gargoyle/
[12:29:35] <Yuv422> so was the balloon the only way to fly over the mountains?
[12:29:40] <Colourless> yes
[12:29:51] <Yuv422> hmm
[12:30:15] <Colourless> yes?
[12:30:22] <Yuv422> ?
[12:30:39] <Colourless> hmm is to do with what?
[12:31:22] <Yuv422> Just trying to figure out why some mountain tiles look similar to wall tiles in the bitflags file.
[12:32:22] <Yuv422> the snow capped parts of the mountains have a bit set.
[12:32:46] <Colourless> hmm, let me think...
[12:32:58] <Colourless> baloon might not have been able to go over them
[12:33:05] <Colourless> there was a pass in the mountains from memory
[12:33:49] <Yuv422> maybe that bit is the bit for passable by balloon? :)
[12:33:59] <Colourless> quite possible
[12:34:06] <Yuv422> or should I say not passable
[12:34:36] <Yuv422> hmm why would a loom be not passable by balloon. :(
[12:34:59] <Yuv422> or a mouse hole.
[12:35:02] <Colourless> eh, don't look at me
[12:35:13] <Yuv422> think I might not be track with that one. :(
[12:37:22] <Yuv422> looks like I might have to build the balloon in the original :( that's going to take along time under bochs!
[12:37:45] <Colourless> ha, don't build it'
[12:37:56] <Colourless> use spam spam spam humbug and just cheat to get it
[12:38:28] * Yuv422 forgets. :)
[12:38:56] <Colourless> using the ballon in britannia was always interesting. you could travel over the void :-)
[12:39:21] <Yuv422> did it wrap the map?
[12:39:27] <Colourless> yep
[12:39:35] <Colourless> gargoyle map wrapped too
[12:39:47] <Yuv422> oh dear I haven't taken that into account. :)
[12:39:49] <Colourless> it was fairly easy to miss the mark for the temple
[12:40:40] <Yuv422> all gargoyle buildings were open, no blacked? I don't think they had doors.
[12:40:58] <Colourless> pretty sure there were no blacking
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[12:51:38] <Yuv422> yup looks like that was the correct bit
[12:51:53] <Yuv422> balloon can't go over the top of the mountains.
[12:52:59] <Yuv422> can you change wind direction by magic in U6?
[12:53:14] <Yuv422> I'm stuck on the mountain side. ;)
[12:53:35] <Colourless> yes i think you can
[12:53:50] <Yuv422> well that is one more bit down.
[12:53:52] <Colourless> or you can just keep holding space bar and wait for it to change by itself
[12:54:07] <Colourless> got the manual around here 'somewhere'
[12:54:43] <Yuv422> that's what I ended up doing.
[12:55:27] <Yuv422> only 14 more bitflags to figure out. :(
[12:56:08] <Yuv422> plus 1024 bytes of unknown data.
[12:57:33] <Colourless> wind change, 4th circle
[13:01:35] * Yuv422 wonders why he wasn't warned about how frustrating reverse engineering can be! ;)
[13:02:15] <Colourless> hah, reverse engineeering is less than half the work :-)
[13:03:13] <Yuv422> hmm but it takes sooo long. staring at pages and pages of one's and zero's :(
[13:03:46] <Darke> But that's the fun bit! *Grin*
[13:03:50] <Colourless> patterns is what you look for of course :-)
[13:04:07] * Darke ducks for any anti-pun retalliation.
[13:04:24] <Yuv422> yeah I printed the tile data in binary. :)
[13:04:31] <Yuv422> in columns.
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[13:04:54] <Yuv422> Darke: It's only fun when you're making progress! ;)
[13:05:08] <Colourless> you tree killer!
[13:05:30] <Yuv422> when I say printed I mean to a file. ;)
[13:05:34] <Yuv422> no printer here.
[13:05:36] <Yuv422> :)
[13:05:59] * Darke pouts and rubs his rear. Dragon feet *hurt*!
[13:06:35] <Yuv422> 0560 : 000000x0 xx0x0000 xx001000 boomerang
[13:06:35] <Yuv422> 0561 : 000000x0 xx0x0000 xx000000 triple crossbow
[13:06:35] <Yuv422> 0562 : 000010x0 xx0x0011 xx000000 force field
[13:06:35] <Yuv422> 0563 : 000000x0 xx0x0000 xx000000 wizard eye
[13:06:35] <Yuv422> 0564 : 111110x0 xx0x0000 xx000000 web
[13:06:36] <Yuv422> 0565 : 000000x0 xx0x0001 xx000000 magic bow
[13:06:56] <Yuv422> x means I know what that bit means.
[13:07:36] <Yuv422> I've since got 4 more. :)
[13:07:42] <Colourless> have you found and shape dimention bits?
[13:07:59] <Yuv422> yeah well sort of.
[13:08:18] <Yuv422> an object can be 2x2 max.
[13:08:40] <Yuv422> so the last two x's you see are the double width doublw height bits.
[13:08:58] <Yuv422> problem is the ship is more than 2x2
[13:09:09] <Yuv422> might be hardcoded in the game engine.
[13:09:27] <Yuv422> I think the dinosaurs in SE are larger as well.
[13:09:38] <Colourless> 2x1 npcs are 2 shapes
[13:09:58] <Yuv422> a cow is 2x1
[13:10:02] <Colourless> you have a 'front' half and a 'back' half
[13:10:18] <Yuv422> a clock is 1x2
[13:10:27] <Yuv422> a pillar is 2x2
[13:10:45] <Yuv422> a cyclops is 2x2
[13:11:20] <Colourless> on spektran(?) there is a mad wizzard, he has animals with 2 'front' halves :-)
[13:11:52] <Yuv422> hmm more hardcoded goodness I'll bet.
[13:12:19] <Colourless> oh yes, the 2x1 npcs were very much hardcoded evilness :-)
[13:12:52] <Yuv422> all combat/ magic looks to be hardcoded
[13:13:01] <Yuv422> useable items as well. :(
[13:13:26] <Colourless> u6 didn't have a generalized scripting language, so it's not surprising
[13:13:31] <Yuv422> like how to turn a closed door into an open door.
[13:14:00] <Yuv422> Actors have primitive schedules though. :)
[13:14:12] <Yuv422> got to this place at this time.
[13:14:32] <Yuv422> either wander around, sit or stand still.
[13:14:53] <Colourless> u5 had schedules too
[13:14:57] <Yuv422> Lord British has 6 states.
[13:54:47] <Yuv422> I'm off to bed
[13:54:51] <Yuv422> cya guys.
[13:54:53] <Colourless> cya
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[15:48:28] <BET-frogger> Fingolfin regarding the std::string error from last night, I've loged the whole buildprocess, see: http://www.stud.uni-hannover.de/~kleineb/build.log.gz
[15:48:52] <BET-frogger> this time I've use the original Apple compiler
[15:49:33] <BET-frogger> s/use/used/
[15:53:01] <Fingolfin> I can only repate what I said yesterday: I can compile cleanly with both the trunk and the devel-1-00 branch <shrug>
[15:53:40] <BET-frogger> hmmm, which developer too do U use?
[15:56:17] <BET-frogger> s/too/tools/
[15:57:46] <Fingolfin> Dec 2002
[15:58:01] <BET-frogger> i too
[15:58:13] <Fingolfin> you are on the trunk or the devel-1-00 branch?
[15:58:35] <Fingolfin> and which file fails to build? or was it a link errror you got?
[16:02:28] <BET-frogger> the last 'libtool --mode=link' (that should spit out the exult executable) with *.o, the SDL stuff and the frameworks fails
[16:03:37] <BET-frogger> I got this error in the 1.00 tarball aswell in the head of the devel-1-00 branch
[16:03:54] <Fingolfin> the 1.00 tarball won't work, yes
[16:04:22] <Fingolfin> so, which date has the top entry of the ChangeLog files in your devel-1-00 branch checkout?
[16:04:23] <matto|wookin> good morning
[16:04:27] <Fingolfin> hi matto|wookin
[16:04:32] <BET-frogger> hi!
[16:04:58] <matto|wookin> I think I've almost got my mac OSX woes resolved.. all I need to do is figure out how to determine the directory that the application bundle is in
[16:05:47] * matto|wookin maneuvers his frog across the street between obstalces of cars whilst eating flies
[16:05:49] <BET-frogger> 2002-11-04 made by you, changes in menulist.cc and exult.cc
[16:07:58] <Fingolfin> matto|wookin: uh, why don't you just look at argv ?
[16:08:15] <Fingolfin> matto|wookin: or is that value wrong? I didn't try, I must admit
[16:08:43] <matto|wookin> Fingolfin I'll give that a try ...
[16:09:12] <Fingolfin> it might just be the executable name, now that I think about it
[16:09:31] <matto|wookin> for some reason it is setting the current directory to "/"
[16:12:39] <BET-frogger> matto|wookin whatabout getenv("PWD")
[16:16:11] <matto|wookin> BET-frogger hmmmmm ...
[16:16:39] <matto|wookin> I don't know if PWD will always be accurate
[16:18:55] <Fingolfin> you could use _NSGetExecutablePath from mach-o/dyld.h
[16:21:47] <BET-frogger> Fingolfin that sounds not very portable...
[16:22:07] <Fingolfin> BET-frogger: it's for Mac OS X specific code anyway, so where's the deal?
[16:22:31] <BET-frogger> nadann....:)
[16:24:21] <matto|wookin> Fingolfin thx I'll make a note of that
[16:24:51] <matto|wookin> I won't be able to get access to the Mac until later this afternoon
[16:27:28] <matto|wookin> BET-frogger not very portable, but I'll just enclose it in an #ifdef and that should be the end of that
[16:28:42] <BET-frogger> sound good
[16:28:44] <BET-frogger> ;
[16:28:50] <BET-frogger> )
[16:35:02] <BET-frogger> matto|wookin getcwd(3), getwd(3)
[16:35:36] <Fingolfin> BET-frogger: nope
[16:35:43] <BET-frogger> Fingolfin why?
[16:36:05] <Fingolfin> well, at least I have my serious doubts that the CWD will always correspond to the location of the .app bundle
[16:39:08] <matto|wookin> BET-frogger : I already tried getcwd and it returned "/"
[16:39:14] <matto|wookin> which is how I knew I had a problem :)
[16:39:28] <BET-frogger> okay
[16:39:31] <matto|wookin> well I knew I had a problem because the exe couldn't find files in its same directory
[16:39:46] <matto|wookin> so my first question was "Why doesn't the current directory automatically get set to the location of the exe?"
[16:42:11] <BET-frogger> I don't get the first question...
[16:50:02] <matto|wookin> what don't you get about it?
[16:55:45] <BET-frogger> :)...it does not appear on my screen or I overread it
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[17:56:47] <matto|wookin> WJP!!!
[17:56:59] <wjp> HI!
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[21:07:19] <matto|wookin> where did nettrash go?
[21:08:04] <wjp> what's nettrash?
[21:23:03] <matto|wookin> oops.. :(
[21:23:08] <matto|wookin> wrong window
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[21:30:54] <Dominus> hey ho
[21:30:56] * Dominus was in delete mode a bit earlier in the forum
[21:31:12] <wjp> hi
[21:31:45] <wjp> skutarth?
[21:32:09] <Dominus> yep
[21:32:52] <Dominus> just removed that useless discussion about xml exult.cfg file he started in some thread
[21:32:53] <wjp> you can reply to a frozen thread, btw. No need to reply in an edit
[21:33:00] <Dominus> oh
[21:33:05] <wjp> yes.. I really didn't get that post of his
[21:33:46] <Dominus> did you freeze that thread?
[21:34:00] <wjp> I froze the ROM trading one
[21:34:10] <Dominus> that's what I meant
[21:34:37] <wjp> admins should just be able to reply anyway
[21:34:51] <Dominus> apart from that rom trading it is quite interesting that SE for SNES looked like that
[21:35:22] * wjp nods
[21:35:22] <Dominus> I think we tested it once in our frozen thread, I just forgot, you could reply
[21:36:25] * Dominus thinks he even has that rom somewhere
[21:37:16] <matto|wookin> mmmm frozen thread :)
[21:37:30] <Dominus> I really like that option :-)
[21:37:40] <matto|wookin> I love locking threads that ask redundant questions
[21:37:52] <matto|wookin> I used to delete them but people would report the same thing...
[21:37:57] <matto|wookin> repost
[21:38:00] <matto|wookin> (not report)
[21:38:27] <Dominus> I think we only used that feature twice before I think (including the top thread)
[21:42:44] <wjp> at least four times now
[21:44:09] <wjp> 'Ignitus, Snowy - please calm down', 'I just found something cool!!!', 'SI: abandonware?', 'An Ultima that should be remade...', 'Please read before posting'
[21:45:13] <Dominus> ah, I see, three out of five about trading/getting illegal copies
[21:45:40] <matto|wookin> hehe
[21:45:59] <matto|wookin> those silly little freaks!!!
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[21:48:38] <Dominus> hi Dark-Star
[21:48:58] <Dark-Star> hi
[22:03:29] <Dark-Star> anyone else having trouble with sf's public CVS lately?
[22:03:37] <Dominus> yes
[22:03:59] <Dark-Star> aaah, good to know that it's not _my_ fault :)
[22:04:02] <wjp> I think they've been rate-limiting it, or something
[22:04:13] <Dominus> rate-limiting?
[22:04:21] <wjp> the SF site-status page has some info on it
[22:04:55] <Dark-Star> I heard about that too but I though this was only temporary
[22:05:20] <Dominus> apart from that I've had a lot problems with our forum lately (I guess you deleted my five-times posts and such...)
[22:05:37] <wjp> I've been getting a lot of timeouts too
[22:05:43] <wjp> over 50%, I would guess
[22:05:50] <Dominus> me too
[22:06:19] <Dominus> and hard to tell if a post went through if then the site timeouts...
[22:06:39] <wjp> actually you should be able to tell from the browser status bar
[22:06:54] <wjp> if it got to the redirection part it should have posted it
[22:07:17] <wjp> but I usually have a second window open nowadays to check :-)
[22:07:24] <Dominus> he he
[22:08:44] <Dark-Star> how do I negate an if-clause in a bash script?
[22:09:30] <wjp> just put a ! in front of it, I think
[22:09:43] <wjp> maybe add some ()'s to be safe
[22:10:26] <Dark-Star> ok, works. thanks.
[22:11:18] <Dark-Star> I just created a sourceforge cvs update script:
[22:11:25] <Dark-Star> while ! cvs update -dPR 2>/dev/null ; do echo error, trying again....; done
[22:11:36] <wjp> better add a 'sleep' in there
[22:11:59] <wjp> you're not helping their server load much by continuously retrying :-)
[22:12:16] <Dark-Star> ok, that's a point...
[22:16:31] <Dark-Star> how is pentagram coming along?
[22:16:40] <wjp> it's doing ok :-)
[22:16:53] <wjp> we might actually get somewhere sometime soon :-)
[22:17:14] <Dominus> too much discussion about S/N ratio instead of coding, actually :-)
[22:18:21] <matto|wookin> hehehe
[22:19:26] <Dominus> I just wondered why Dark-Star is an OP but then looked again and it was once again DarkeZzz who is an Op and not Dark-Star
[22:20:46] <Dark-Star> hehe... thought I hacked exultbot? ;-)
[22:21:04] <Dominus> no, was just wondering for a moment...
[22:21:18] * wjp wonders how hacking exultbot would get you op
[22:21:38] <Dark-Star> Doesn't exultbot op you?
[22:21:43] <wjp> no
[22:21:48] <wjp> exultbot doesn't even have op
[22:22:01] <Dark-Star> oh, yes, now that you mention it :)
[22:22:16] --- Dominus gives channel operator status to exultbot
[22:22:56] --- wjp removes channel operator status from exultbot
[22:22:57] <Dominus> :-)
[22:23:05] <Dominus> :-(
[22:23:42] <Dominus> späßle g'macht, selber g'lacht
[22:23:55] <Dark-Star> *lol*
[22:25:16] * Dark-Star is hacking together his own IRC bot, just for fun :-)
[22:25:56] <Dominus> that's swabian (german dialect) for "cracked a joke and was the only one laughing" or something like that
[22:26:26] <Dark-Star> Dominus: where exactly are you from?
[22:26:45] <Dominus> area of HN
[22:27:13] <Dominus> Brackenheim to be exact :-)
[22:27:21] <Dominus> www.brackenheim.de
[22:27:51] <Dominus> you are from Tübingen, or do I confuse you with someone else?
[22:27:53] <Dark-Star> hehe... I just tried that ... seems like every german city has its own webpage...
[22:28:05] <Dark-Star> Dominus: actually I'm from Reutlingen but I study in Tübingen
[22:28:15] <Dark-Star> www.reutlingen.de :)
[22:28:23] <Dominus> he he
[22:29:16] <Dominus> Brackenheim: biggest red wine city of Germany :-)
[22:29:50] <Dominus> best parties I've been to were in Tübingen
[22:30:30] <Dark-Star> Dominus: You mean the University Parties?
[22:30:40] <Dominus> actually no
[22:31:10] <Dominus> a private party I've been to twice in a student's wohngemeinschaft
[22:32:24] <Dominus> both have been "motto parties", once vampire and the 2nd "mafia"
[22:32:57] <Dark-Star> judging by your hostmask you're currently in Austria?
[22:33:21] <Dominus> yeah, since 1999
[22:52:54] <wjp> Geneforge 2 will be released this summer it seems :-)
[22:53:15] <Dominus> wow
[22:53:32] <wjp> I guess there go my chances of finishing my thesis by september ;-)
[22:53:40] <Dominus> he he
[22:54:00] <Dominus> well, is it the windows or mac release date?
[22:54:06] <wjp> probably mac
[22:54:12] <Dominus> windows is always a moth or two later than the mac one
[22:54:16] <wjp> so there's still a chance I guess :-)
[22:54:35] <Dominus> yeah
[22:55:43] <wjp> anyway, I should be going
[22:55:45] <wjp> g'night
[22:55:55] <-- wjp has left IRC ("Zzzz...")
[23:19:19] <matto|wookin> when will this day end?
[23:23:06] <Dominus> ?
[23:23:41] <Dark-Star> the day just started for me :)
[23:23:55] <Dominus> :-)
[23:25:42] <Dark-Star> could anyone try and see if slashdot is working? I keep getting "Server not found"...
[23:26:53] <Dominus> works
[23:27:10] <Dark-Star> hmmm
[23:27:13] <BET-frogger> Dark-Star here it works not
[23:28:01] <Dominus> t-offline?
[23:28:14] <BET-frogger> We're Sorry.
[23:28:14] <BET-frogger> The SourceForge.net Website is currently down for maintenance.
[23:28:18] <BET-frogger> We will be back shortly
[23:28:43] <Dark-Star> yep, t-offline.
[23:28:55] <Dark-Star> first time slashdot is not working though...
[23:29:14] <Dominus> http://www.hollaender.dk/rack.swf?name=dominus
[23:32:22] <Dark-Star> http://www.boobies.nl/DarkStar
[23:33:37] <Dominus> he he
[23:45:36] --> Jett has joined #exult
[23:49:40] --> Servus has joined #exult
[23:49:49] <Servus> ooh, busy
[23:50:38] <BET-frogger> sourceforge?
[23:50:54] <matto|wookin> Severus!
[23:51:40] <Servus> indeed.
[23:52:49] <Servus> still busy working on this damned quadtree :-(
[23:54:22] <Dominus> if you are busy, this is the place to be. no interesting conversations to keep you from being busy :-)
[23:54:37] <Servus> i resembl--resent that!