#exult@irc.freenode.net logs for 25 Oct 2002 (GMT)

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[00:00:17] * SB-X reaches into his grab bag and pulls out a fresh trout. He gives it to Jammet.
[00:01:40] * Jammet sniffs it, and eats it thankfully.
[00:01:48] * Jammet purrrs and curls up next to you.
[00:02:09] <Jammet> I built a server machine you know. Put lots of effort into it. For an ircd. For a private network I'm on. Furnet.
[00:02:22] <Jammet> It was rejected. At first, it wasn't. Then, when it was ready, it was.
[00:02:28] <Jammet> This is so humiliating.
[00:02:53] <SB-X> :|
[00:02:59] <SB-X> Did you tell the rejector that?
[00:03:37] <Jammet> Yes. But he did not care. He's a professonal after all... tech savvy as many of us are. But the human talking interface is crippled. No emotions.
[00:04:30] <Jammet> He wanted the server alright. He wanted root rights. He wanted to just take it over entirely.
[00:04:37] <SB-X> Oh I know of some people like that :)
[00:04:56] <SB-X> why don't you let him be admin since you went to all the work to get it on the network?
[00:05:14] <SB-X> i mean, instead of not having it up at all
[00:05:14] <Jammet> I wanted to learn setting it all up. I wanted to help. He said nothing, ignoring me. Somebody else then said, he said I am not the type.
[00:05:57] <Jammet> Because I am tech savvy too. I want to learn new things along the way. And because it makes sense to administer a daemon on a machine that belongs to you.
[00:06:23] <SB-X> Yes, yes it does
[00:06:31] <SB-X> I am creating and setting up a server daemon
[00:06:37] <SB-X> but it is not ircd
[00:06:44] <Jammet> What is it?
[00:06:58] <SB-X> it is going to be an online game
[00:07:01] * Jammet rests his head on his paws and mews softly at you.
[00:07:05] <Jammet> Like Ultima?
[00:07:18] <SB-X> no
[00:07:23] <SB-X> but the same level or world interaction
[00:07:29] <SB-X> s/or/of/
[00:07:35] <Jammet> Worldforge? Arianne?
[00:07:36] <SB-X> or even moreso
[00:07:42] <SB-X> no im making the engine too :)
[00:07:53] <SB-X> it uses modular bytecode
[00:07:59] <Jammet> =). You know what?
[00:08:06] <SB-X> i can run a few objects now, and connect between engine and server
[00:08:06] <SB-X> ?
[00:09:33] <Jammet> Over the last two years... I have tried to find something like ...
[00:09:45] <Jammet> RPG Maker 2000. But for linux.
[00:10:03] <SB-X> I havn't used RPG Maker 2000 but I've heard of it.
[00:10:20] <Jammet> I have a story line, I am a graphics artist. I wanted to do this RPG game for so long now. My dream, you know.
[00:10:42] <Jammet> There is nothing even remotely close to how nice RPG Maker 2000 is. And that program is not legally available.
[00:11:06] <SB-X> There is another person who comes here sometimes who is working on a game engine too, and his is for the client side and further along than mine. :)
[00:11:07] <Jammet> I've thought about doing it in another way. I was thinking of Exult Studio if this can make a whole game. With dialouges. Everything.
[00:11:26] <SB-X> artaxerxes is making a game with ES
[00:11:27] <Jammet> What exactly is this project, that you are working on?
[00:11:41] <Jammet> You can really -- make a whole game with it?
[00:12:20] <SB-X> With ES? I don't know, but he is trying
[00:12:29] <SB-X> there is still a lot of things that have to be changed in the code
[00:12:32] <Jammet> I'll be sure to ask him then.
[00:12:52] <Jammet> What is your online world project?
[00:13:03] <SB-X> if I weren't so busy with my own program development I would supply patches for Exult to make it more game-data-independant
[00:13:07] <SB-X> oh!
[00:13:13] <SB-X> I havn't given it a name yet :)
[00:13:44] <Jammet> =) What is it like?
[00:13:48] <SB-X> I don't have screenshots since it is server-side that I'm working on now
[00:14:05] <SB-X> Well the data and communication is interface-independant
[00:14:14] <Jammet> Is this something like ... a network engine? Open to implement any new game?
[00:14:23] <SB-X> I was told WorldForge is sort of like that, and thats why it hasnt been developed as fast as others
[00:14:31] <SB-X> No
[00:14:39] <SB-X> It is only being developed for my service
[00:14:42] <SB-X> But I could let others use it
[00:14:47] <SB-X> If it is at a mature level
[00:15:01] <Jammet> Yes...
[00:15:16] <SB-X> The game specific things are in a dynamic library
[00:15:18] <Jammet> Sorry, of course it is not absolutely clear to me what it really is, but it sounds interesting.
[00:15:36] <SB-X> it is like a MMORPG
[00:15:39] <SB-X> but I don't call it that
[00:16:19] <Jammet> I don't know what a MMORPG is.
[00:16:33] <SB-X> Massively Multiplayer Online Role Playing Game
[00:16:41] <SB-X> It will be a service that I run
[00:16:46] <SB-X> and players will download the client
[00:16:47] <Jammet> Perhaps a MUD like thing.
[00:16:51] <SB-X> and connect to a persistent world
[00:16:53] <SB-X> yes!
[00:16:56] <SB-X> thats my model
[00:17:00] <Jammet> =^_^=
[00:17:12] <SB-X> It will even allow text connections and an interface like a MUD
[00:17:21] <Jammet> Like Furcadia?
[00:17:21] <SB-X> Like I said, the data is interface independant
[00:17:29] <SB-X> so it will also have a 3D interface if you download the client
[00:17:32] <SB-X> I think so :)
[00:17:37] * Jammet noddles. =)
[00:17:44] <SB-X> I don't remember playing that but I probably did briefly one time
[00:18:25] <Jammet> It looks like Ultima8 tilesets in an online game where the extensions are downloaded from players hosting them as 'dreams'.
[00:18:52] <SB-X> oh
[00:18:56] <Jammet> Sort of like a P2P online RPG where there are lots of tiny fractions of the whole, scattered about, except for the basis.
[00:19:13] <SB-X> This will be hosted at a central location
[00:19:18] <SB-X> but it will be possible to interconnect it
[00:19:24] * Jammet noddles.
[00:19:28] <SB-X> so that sections of the universe can be hosted on different servers
[00:19:37] <Jammet> I think Furcadia was a first with that. 1995 or so.
[00:19:54] <SB-X> cool
[00:20:01] <SB-X> I'm still working on negotiating how it will work :)
[00:20:14] * Jammet builds a new Exult after about half a year.
[00:20:34] <SB-X> Each engine controls certain Matrix coordinates and each server monitors specific engine(s)
[00:20:36] <SB-X> heh
[00:20:37] <Jammet> =) I'm very curious to see some of what you do in action sometime soon.
[00:20:39] <SB-X> sounds like me
[00:20:44] <SB-X> me too
[00:20:54] <SB-X> It is really slow, even though I work on it all the time
[00:20:56] <Jammet> I hope I do not have to redo every cfg file.
[00:20:59] <SB-X> slow development(
[00:21:05] <SB-X> development*
[00:21:12] <Jammet> As long as there is some =).
[00:21:39] <SB-X> Yes, this is what I really want to do, and then administer.
[00:21:40] <Jammet> I wonder if I will be on the island patch sometime.
[00:22:07] * Jammet purrs happily!
[00:22:20] <SB-X> Although I hope I can get a server for it.
[00:22:22] <SB-X> Maybe you can add yourself?
[00:22:28] <Jammet> =) Make sure you still come here and tell about this. And seek reinforcements from Worldforge maybe. =)
[00:22:32] <SB-X> If you get the source code you can see it as an example
[00:22:41] <Jammet> I'll try to add myself but I don't know how it's done.
[00:22:56] <Jammet> Maybe with the Studio?
[00:23:09] <Jammet> Graphics is no problem. I'm a cat. Portrait is done, too.
[00:23:41] <SB-X> So far it has just used in-game graphics too :)
[00:23:57] <Jammet> Recently I played the tech demo of "Ultima 1 reborn". If you haven't... do it. Just do it =).
[00:24:03] <SB-X> I think with studio you would add the new NPC, with the Cat shape, and then set its usecode func to one you create with UCC
[00:24:17] <Jammet> I'll try that =).
[00:24:21] <SB-X> Does it work in linux?
[00:24:29] <Jammet> Yes!
[00:24:31] <Jammet> Absolutely.
[00:25:04] <SB-X> I don't even remember U1.
[00:25:13] <Jammet> I'm totally excited about that remake. I never played U1 though.
[00:25:15] <SB-X> I can only think of Alkalabeth.
[00:25:36] <SB-X> My favorite Ultima has been U6
[00:25:37] <Jammet> It looks nicer than Ultima 9.
[00:25:52] <Jammet> My favourite would be U7-2.
[00:26:05] <Jammet> No, actually, UW.
[00:26:28] <SB-X> The only ones I played were 0-8
[00:26:33] <SB-X> u9 demo
[00:26:41] <SB-X> and I only started u7pt2 I never played through :)
[00:26:52] <Jammet> =) The techdemo is 30 MB zipped. Want me to dcc it to you?
[00:27:38] <SB-X> eee w
[00:27:41] <SB-X> ww
[00:27:42] <SB-X> no
[00:27:42] <SB-X> hehe
[00:27:48] <Jammet> Huh?
[00:27:53] <SB-X> I am on a slow connection :)
[00:27:55] <SB-X> sorry
[00:27:57] * Jammet looks confused.
[00:28:06] <Jammet> Oh, okay. =) Then look at some screenshot if it.
[00:28:27] <SB-X> I might have seen some
[00:28:35] <SB-X> unless that was a different U1 remake
[00:28:40] <Jammet> They even have voice acting.
[00:28:50] <SB-X> !
[00:28:56] <SB-X> How does it compare to U9?
[00:29:02] <Jammet> http://www.peroxide.dk/ultima/screenshots/sotm01.jpg
[00:29:18] <Jammet> It sounds natural as far as I thought. Grown ups as well as kids.
[00:29:37] <SB-X> ive heard U9 is not so good
[00:29:40] <Jammet> Certainly better than the german localization of U9.
[00:29:55] <SB-X> I have a clip of the Avatar in U9 saying "What... I mean, who are the Gargoyles?"
[00:30:18] <Jammet> I like U9, but .. for other reasons than the graphics and gameplay, which I don't like that much. I wanted the story.
[00:31:09] <Jammet> The dialouges in U9 are strange. Everything is made so that an Ultima beginner would understand. No reliving of the past. No talking about the past. Very generic.
[00:32:10] <SB-X> !@#$
[00:32:14] <SB-X> that screenshot is amazing
[00:32:24] <Jammet> Yes....
[00:32:27] <SB-X> if I've seen screenshots from this remake before, this one is better
[00:32:51] <SB-X> i had to raise brightness to see it though
[00:32:55] <Jammet> 30 MB for the demo. And the demo is Big. I walked for half an hour.
[00:33:04] <SB-X> from where to where?
[00:33:21] <Jammet> From inmidst the landscape to reach a border. Mountains.
[00:33:48] <SB-X> man
[00:34:02] <Jammet> There is a large city, and a two house area, and a ... I have never seen anything that impressive in any 3D game,.. the 'door' to the west city. It is closed and you cannot pass, but THAT is a door.
[00:34:09] <SB-X> So far I only dream of making my game client with scenes that nice
[00:34:11] <Jammet> The freaking biggest door I have ever seen, along with the castle walls.
[00:34:35] <Jammet> BRB, I'll quickly grab a scren of that door.
[00:34:38] <SB-X> I wonder what it looks like if it opens/closes
[00:34:53] <SB-X> *imagines big rumbling noises as door moves*
[00:35:26] <SB-X> such lightning!
[00:36:08] <SB-X> i wonder how experienced the remakers are
[00:36:30] <SB-X> or knowledgable at least
[00:37:03] <SB-X> are they professional 3D modellers/artists/engineers? :)
[00:37:20] <SB-X> oh... s/lightning/lighting/
[00:37:41] <Jammet> No idea. The door would have to be at least as big as the Jurassik Park thing.
[00:38:07] <Jammet> Give me 5 minutes for the screeny =)
[00:46:20] <SB-X> this say
[00:46:27] <SB-X> Provisional System Recommendations
[00:46:27] <SB-X> - Windows 95/98/ME/2000
[00:46:27] <SB-X> - Direct X 8.0
[00:47:46] <Jammet> There you go =)
[00:50:22] <Jammet> Well, it works fine here. Not fast but works.
[00:51:03] <SB-X> how do you run it?
[00:51:26] <Jammet> ./Ultima1
[00:51:31] <Jammet> =) Like that.
[00:51:37] <Jammet> Linux version.
[00:51:38] <SB-X> Oooh *plays drumroll*
[00:51:40] <SB-X> nice screenshot
[00:51:44] <Jammet> =^_^=
[00:51:47] <SB-X> nice view
[00:51:50] <SB-X> of the door
[00:52:11] <Jammet> Yeah. The wall is the western of montor or so.
[00:52:18] <Jammet> Forgot the name. Maybe another city.
[00:52:30] <Jammet> In the demo it's not passable.
[00:53:23] <SB-X> Why do sysem recommendations mention Windows and not X11 :(
[00:53:50] <Jammet> No idea... but they are outdated.
[00:54:07] <Jammet> The linux techdemo should be somewhere online on those pages there.
[00:55:04] <Jammet> Just the door alone is so big...
[00:55:25] <Jammet> I'm glad there is a person there for comparision. Even though the person is a bit warped because I looked up.
[00:55:36] <Jammet> So the person is a tiny bit smaller actually.
[00:55:43] <SB-X> hehe
[00:55:50] <SB-X> can you talk to him?
[00:55:57] <Jammet> Yes...
[00:56:01] <Jammet> He says you cannot pass.
[00:56:37] <Jammet> The tress move. All of them, wind brustling through them. At times it looks odd, like the trunks are alive, but it looks really good.
[00:56:54] <Jammet> In the forest, it's like there's a gentle storm.
[00:58:00] <SB-X> hhehe
[00:58:10] <SB-X> it says there will be intense weather effects
[00:58:23] <Jammet> I don't like the night in the game.
[00:58:41] <Jammet> Even though sunrise and sunset is beautiful, the colours aren't right. Perhaps it's a fantasy thing.
[00:58:52] <Jammet> And it is never REALLY dark at night. Blueish. =(
[00:59:32] <SB-X> you can turn your monitor down =)
[00:59:40] * Jammet giggles.
[00:59:54] <Jammet> No really, it's not dark enough so you can admire the stars for very long.
[01:00:12] <SB-X> in my 3D game I would make it darker further from the player, like U6, though it would of course look different in 3D
[01:00:44] <Jammet> Maybe like a Spotlight =).
[01:00:48] <Jammet> But that'd look silly.
[01:01:05] <SB-X> yeah
[01:01:13] <SB-X> just light enough so you can see yourself and your hands and your inventory
[01:01:34] <SB-X> You will need some type of light with you to make the areas outside that light up.
[01:01:42] <Jammet> I hope there will be an UW remake too. Of that quality.
[01:01:54] <SB-X> Hmm
[01:01:56] <Jammet> Your idea sounds like ... UW.
[01:01:59] <SB-X> I think Telemachos was doing a UW remake
[01:02:09] <SB-X> I havn't played that one yet :\
[01:02:13] <SB-X> UW
[01:02:22] <SB-X> or UW2
[01:02:46] <Jammet> It really was ... more than an adventure. When I played that first...
[01:02:56] <Jammet> All in all I spent over a year in that game. Enjoying it.
[01:03:10] <Jammet> I did not finish the game just to explore things more.
[01:03:16] <Jammet> It was awesome.
[01:03:40] <SB-X> I kinda felt like that with U7.
[01:03:49] <SB-X> but even though I finished it there is still probably things I don't know about
[01:03:57] <Jammet> I probably will feel like that. Wandering U7 ... gathering things. Exploring.
[01:04:10] <Jammet> Yes. I love that aspect. Unknown. More unknown =(.
[01:04:11] <Jammet> =)
[01:05:35] <Jammet> I have to go for now. =) Goodnight!
[01:06:09] <SB-X> hrmm
[01:06:10] <SB-X> ok
[01:06:14] <SB-X> see you later!
[01:06:17] <SB-X> bye
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[06:46:52] <X-BS> hi Darke
[06:46:58] <Darke> Greetings.
[06:49:15] * Darke is now officially unemployed for the next few weeks, with the exception of a few hours of contract work they want finished on monday, his contract at uni expires today. *grin* However! Due to the fact they've got someone else leaving in between 3-5 weeks, they're pretty much going to be rehiring me then. So he somehow managed to score an unpaid holliday. *grin*
[06:50:10] <X-BS> Hip hip hurrah for Darke
[06:50:23] <X-BS> ;-)
[06:50:27] <X-BS> What are you going to do?
[06:50:32] <X-BS> I know
[06:50:54] <X-BS> Work on open source projects such as Exult and Pentagram!
[06:51:05] * Darke snickers and suspects he _may_ have time in the next few weeks to finish off his basic manipulations of pentagrams compiler/decompiler/disassembler/etc. *grin*
[06:51:44] <Darke> From gcc-bugs: other/8341: GCC Fails to play elevator muzak whilst compiling
[06:51:55] <Darke> >Description:
[06:51:55] <Darke> GCC Fails to play elevator muzak whilst compiling:
[06:51:55] <Darke> As any good hacker knows, everything that takes a while to happen requires quiet, "easy-listening" elevator-style muzak to play in the background. GCC certainly fulfils the time requirement on many occassions, but it fails to play the required muzak.
[06:51:55] <Darke> This is a major problem that must be resolved
[06:52:10] <Darke> >How-To-Repeat:
[06:52:11] <Darke> Use gcc.
[06:52:11] <Darke> >Fix:
[06:52:11] <Darke> Include elevator muzak files & a hook to a player to pay it/them.
[06:52:30] * Darke makes a mental note to include such a hook in pentagram's compiler.
[06:52:33] <X-BS> lol
[06:53:31] <Darke> A couple of replies later:
[06:53:35] <Darke> > Thank you for injecting a bit of humor into the release
[06:53:35] <Darke> > process. At a stressful time like this, we can all use
[06:53:35] <Darke> > a good joke or two.
[06:53:35] <Darke> Agreed. Besides, playing music sounds like something that belongs on
[06:53:35] <Darke> the 3.4-basic-improvements branch, not the mainline or release branch at
[06:53:36] <Darke> this stage. Maybe I can work on that.
[06:53:57] <X-BS> I have a music keyboard now that has automatic accompanyment, and some of the styles of music sound like that. I could play that while compiling :-)
[06:53:58] <X-BS> hehe
[06:54:01] <X-BS> i still have 2.95
[06:54:37] * Darke is tempted by cutting edge 3.3. He wonders if they've gotten around to adding PCH yet. *grin*
[06:55:37] <X-BS> I thought they were going to add them several versions ago.
[06:58:05] <X-BS> Did you see: http://si-french.sf.net/snapshot5.png
[06:58:41] <X-BS> artaxerxes turned a real photograph into an exult shape
[07:01:02] * Darke blinks. Neat. It just looks like he's about to fall over, that's all. *Grin*
[07:03:08] <X-BS> I suppose
[07:03:12] <X-BS> I'd like to see his other art
[07:05:01] <X-BS> I'd like to try making some too
[07:05:36] <X-BS> is there something in pentagram yet that can extract u8 shapes?
[07:06:27] * Darke points to the shape displayer. IIRC though, there's no program to extract them to a editable file format. He could be wrong though.
[07:09:27] <X-BS> but i can take a screenshot
[07:09:37] <X-BS> Does the displayer decompress them?
[07:10:12] <Darke> How do you mean?
[07:10:22] <X-BS> isn't the u8 data compressed?
[07:11:54] <Darke> IIRC, the shapes file distributed on some of the cds was compressed, as was it on the disk version. The shapes are stored in a file format that 'compresses' them, but I wouldn't consider the format to be 'compression' unless you consider an RLE encoded bitmap to be 'compressed' too. *grin*
[07:12:11] <Darke> s/shapes are/shapes are also/
[07:12:34] <X-BS> I mean the shapes file
[07:16:04] <Darke> There's apparently a shapes.cmp unpacker of unknown workingness in old/ module. I've never used it though. *Grin*
[07:17:19] <X-BS> Well, my shapes might already be uncompressed.
[07:17:27] <X-BS> hmm
[07:17:33] <X-BS> cvs server: Updating pentagram/convert/crusader
[07:19:51] <X-BS> < 1.5 Will Pentagram be Multiplayer/Online
[07:19:51] <X-BS> <
[07:19:51] <X-BS> < HELL NO!
[07:20:16] * X-BS creates Multiplayer Pentagram patch.
[07:22:23] <X-BS> interesting, you are doing away with Automake sillyness?
[07:29:24] * Darke snickers. Currently crusader support is solely to test the usecode stuff. *grin*
[07:31:18] * Darke doesn't know much about the automake stuff, he knows we just don't use it in pentagram.
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[07:36:15] <Darke> Hi!
[07:36:18] <X-BS> hi
[07:36:19] <Dominus> hey ho
[07:41:48] <X-BS> anyone know if Pan supports SSL?
[07:42:06] <Dominus> is pan a newsreader?
[07:42:25] <X-BS> it is
[07:42:53] <Dominus> look for stunnel, this is what works for xnews (which can't do ssl on its own)
[07:43:29] <X-BS> Universal SSL Wrapper?
[07:43:31] <Dominus> http://www.stunnel.org
[07:43:42] <Dominus> right
[07:45:22] <X-BS> downloading stunnel-4.02.tar.gz
[07:50:59] <X-BS> configuring
[07:52:19] <X-BS> compiling
[07:52:30] <Dominus> :-)
[07:55:12] <X-BS> thanks
[07:55:22] <X-BS> I have to try to figure it out
[07:56:38] <Dominus> on http://xnews.newsguy.com/#alert is how it would have been done for Xnews but that is all different for the stunnel 4.x version and I really coulcn't figure it out so I used the 3.x version :-)
[08:15:33] <X-BS> alright
[08:15:38] <X-BS> i think i finally got it to run
[08:15:44] <X-BS> now ill try Pan
[08:16:27] * Dominus assumes X-BS tries the new SF feature
[08:17:53] <X-BS> I had to make directory for chroot jail for the pid file and the user/group changed to to use, and also copy the config file and uncomment some parts, and also rename mail.pem to stunnel.pem. Then I used the command line /usr/local/sbin/stunnel /usr/local/etc/stunnel/stunnel.conf -c -d 1199 -r nntp.sf.net:563.
[08:17:55] <X-BS> Yes. :-)
[08:19:35] <Dominus> stunnel.conf seems to be missing for the windows binary or rather I didn't find any documentation that was for 4.x and not 3.x on hwo to write it, so I gave up and used the 3.x version
[08:25:38] <X-BS> AAah!
[08:25:53] <X-BS> thank you
[08:25:53] <X-BS> it is finally working
[08:26:04] <Dominus> congrats
[08:26:17] <X-BS> Getting all groups from SourceForge
[08:26:27] <Dominus> he that takes a while
[08:27:33] <X-BS> it seems that the command line options were not effective
[08:28:11] <Dominus> from what my trials with the 4.x version I thought all that had to be in the conf file
[08:28:14] <X-BS> so I had to add [nntp] service to the conf file to get it to route the connection
[08:28:41] <Dominus> but as I didn't find some docs on the conf file...
[08:28:59] <X-BS> it is now on 9,216 groups
[08:29:03] <Dominus> can you send me your conf file? I would like to try it out myself again
[08:29:25] <X-BS> stunnel -help shows a list of configuration settings
[08:29:46] <X-BS> ok, i dont know if it is compatible with win version
[08:30:02] <X-BS> how many SF groups are there?
[08:30:49] <Dominus> 92.636
[08:31:35] <Dominus> could you send me your conf anyway? I'd like to try
[08:31:36] <X-BS> ...
[08:32:14] <X-BS> yes but it will be slow when im getting group list
[08:32:28] <Dominus> he he
[08:33:17] <X-BS> all i did was uncomment client = yes
[08:33:39] <X-BS> and add [nntp] section
[08:34:24] <X-BS> and also uncommented debug settings, and changed some paths under the command "# Comment it out on Win32"
[08:34:47] <X-BS> s/command/comment/
[08:35:00] <Dominus> with an existing conf file it is nice. It told me where there are problem sin it
[08:36:18] <Dominus> thanks it works now!
[08:36:38] <Dominus> cool, thanks
[08:36:38] <X-BS> yay
[08:37:09] <X-BS> ok
[08:37:21] * Dominus considers writing a quick guide for the stunnel.org site but then thinks better of it...
[08:37:24] * X-BS waits for group list to finish.
[08:37:24] <X-BS> 42,496
[08:38:37] <X-BS> Are these just the forums like those listed on the project pages? ... not the ones like the Exult phorum?
[08:39:04] <Dominus> yes to forums on project pages
[08:39:36] <Dominus> in the case of exult uninteresting but other projects like scummvm use solely those
[08:40:41] <X-BS> Oh. I would hope so, but I wasn't sure.
[08:41:26] <X-BS> i have scummvm but don't remember looking at the forum
[08:41:50] <X-BS> oops thats not scummvm
[08:41:50] <X-BS> thats freesci
[08:41:50] <X-BS> i don't have scummvm at all :-)
[08:42:23] <Dominus> To me the sf forum is not very interesting at all, if a project only has those I'm not looking at those
[08:42:31] <Dominus> but now with the nntp thing...
[08:42:45] <Dominus> and if/when the yintegrate the ML-Archive....
[08:53:42] <X-BS> oh no
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[08:54:02] <X-BS> now it is downloading descriptions for groups
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[08:56:46] <Dominus> you shouldn't allow descriptions of groups...
[09:15:06] <X-BS> group listing complete
[09:47:18] <Dominus> got to go
[09:47:20] <Dominus> bye
[09:47:24] <-- Dominus has left IRC ("enough for now")
[09:47:35] <X-BS> bye
[09:58:25] * X-BS offers Darke complimentary ops.
[09:59:41] * Darke declines it. People think he's a developer if he has ops. *grin*
[10:02:12] * X-BS nods.
[10:02:33] * X-BS waves and heads off.
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[13:09:01] --- artaxerxes|Zzz is now known as artaxerxes
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[13:09:30] <artaxerxes> hi all
[13:10:37] <Darke> Greetings.
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[13:27:49] <Colourless> hi
[13:28:02] <Darke> Hi.
[13:31:05] <artaxerxes> hi\
[13:32:08] * Darke straightens and dots artaxerxes' rather bent exclamation mark. Been spending too much time in gimp distorting things have you, eh? *grin*
[13:38:07] <Colourless> :-)
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[13:45:17] <artaxerxes> ;)
[13:45:33] <artaxerxes> looks like my ! is falling... :)
[13:47:11] * Darke runs around yelling, "The ! is falling! The ! is falling!"
[13:48:56] <Colourless> Darke: no, you are not on a holiday. you have other commitments. i expect you will for fill those in any free time that you do have :-)
[13:51:16] <Curryous> hmmm... my ES seems to be violently bisbehaving when I try to place an NPC
[13:51:41] <Curryous> As in it crashes kaput!
[13:51:47] * Darke slaves over a hot compiler.
[13:52:34] <Curryous> worked in win98, but 2k just seems to explode to desktop
[13:52:47] <Colourless> don't use it in 2k
[13:52:47] <Colourless> !
[13:53:04] <Curryous> Sadly thats not much of an option at the moment
[13:53:08] <Colourless> it's in the Exult studio docs
[13:53:14] <Curryous> I realize this
[13:53:53] <Colourless> i am the person to complain to btw about the problem, but complaining may not actually get it done any faster :-)
[13:54:14] <Colourless> anyway, if you fool both exult and exult studio into thinking they are running on win98 it will probably run
[13:54:29] <Curryous> Though on the plus side, just about everything else ES related seems to work fine in 2000.
[13:54:47] <Colourless> communications are broken, and I haven't been able to figure it out yet
[13:55:09] * Curryous complains
[13:55:35] * Curryous wonders how to trick ES
[13:55:41] <artaxerxes> as a matter of fact, it _ALSO_ crashes on Linux sometimes
[13:55:49] <Colourless> additional problem is i can't currently compile exult studio because i don't have the correct version of gcc
[13:56:08] <Colourless> anyway
[13:56:13] <Curryous> yeah, that was my next question
[13:59:11] * Curryous scolds ES
[13:59:11] <Colourless> Curryous: you will need to use the apcompat program from the Win2k cd (in the support dir). you need to use it to run both exult and exult studio with the win98 option. That should force them to use the win98 communications model
[14:00:00] <Colourless> you should run exult first and get into the game
[14:00:13] <Colourless> then run exult studio and they should auto connect with each other
[14:01:18] <Kirben> do you have service pack 2 or later for windows 2000 ?
[14:01:55] <Colourless> i've personally got sp3 on my win2k machine
[14:02:26] <Curryous> sp3 as well
[14:03:02] <Kirben> log in as admin and use info at http://support.microsoft.com/default.aspx?scid=kb;EN-US;q279792
[14:03:32] <Kirben> than can create shortcuts to programs and use compatbility tab just like in windows xp.
[14:03:39] <Colourless> ah cool :-)
[14:03:48] <Curryous> hmm.. I get errors when I try to use apcompat.
[14:04:10] <Colourless> follow the instructions on that page kirben linked
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[14:04:16] <Kirben> apcompat is ancient, and uesless
[14:04:36] <Colourless> then right click on the exult and exult studio exes and set them to win98\winme mode
[14:05:45] <Kirben> the windows application compatbility toolkit at http://www.microsoft.com/downloads/release.asp?ReleaseID=42071&area=search&ordinal=2 is useful for getting old progrs/games to run too
[14:06:49] <Kirben> hmm I should bundle new exult studio docs.
[14:07:00] <Colourless> actually it's not quite like the WindowsXP mode
[14:07:24] <Colourless> in Win2K it only works with shortcuts, not with the actual exe's too
[14:07:47] <Kirben> yes thats why I said use shortcut.
[14:07:57] <Curryous> bah curse mirc's inability to copy and paste
[14:08:12] <Curryous> nevermind
[14:08:19] <Curryous> got it now, its just weird
[14:08:25] <Colourless> yeah mirc is strange ;-)
[14:08:27] <Kirben> and it is almost as compatbile as one in windows xp.
[14:08:43] <Colourless> just select the text in mirc to copy it
[14:09:15] <Curryous> hmm... for some reason it just never occured to me to try that... weird
[14:14:08] <Curryous> allright got the toolkit installed
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[14:26:13] <Curryous> hmm everything installed, this program kind of confuses me
[14:27:09] <Kirben> just create shortcut
[14:27:26] <Kirben> no need to use toolkit for exult studio
[14:29:20] <Curryous> yeah thats the part thats confusing me
[14:30:25] <Kirben> <Kirben> log in as admin and use info at http://support.microsoft.com/default.aspx?scid=kb;EN-US;q279792
[14:30:26] <Kirben> <Kirben> than can create shortcuts to programs and use compatbility tab just like in windows xp.
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[14:52:30] <Curryous> yeah its official, regeditting confuses the hell outta me
[14:52:43] <Colourless> why are you regediting?
[14:53:05] <Colourless> you using Win2k server?
[14:53:20] <Curryous> yes
[14:54:05] <Curryous> actually, at the moment I'm not sure what I'm doing. Gotta go right now though
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[15:17:18] * Darke wanders off to find a warm hole, with a nice cozy bed, and lots of carrots to eat. *grin* Night!
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[17:30:03] <Colourless> goodbye
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[20:29:40] <Dominus> hi all
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[20:37:53] <Fingolfin> re
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[20:37:56] <Dominus> hi
[20:39:27] <Dominus> will be back shortly :-)
[20:39:29] <Dominus> bye
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[20:58:01] <KallDrexx> does debian's exult package come with the sfx?
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[21:11:33] <Dominus> KallDrexx: I'd say no
[21:11:36] <Dominus> hi :-)
[21:12:23] <Dominus> get the sfx pack off our download page
[21:12:59] <artaxerxes> hi
[21:13:31] <artaxerxes> I have been struck with lighning! A genial idea, absolutely amazing: The ShapeMaker!
[21:13:45] <Dominus> oh, that sounds nice
[21:14:05] <Dominus> put in any picture and make a shape out of it?
[21:14:36] <Dominus> (of course putting it like that warrants a reply like: The Gimp already supports saving as shapes :-)
[21:14:41] <artaxerxes> you have 5 little screens (2d) in which you draw an item (from 5 perspectives, who cares about the view from the bottom?) and it generates a 3d image on another screen
[21:15:03] <artaxerxes> pseudo 3d
[21:15:27] <artaxerxes> then export to a png for instance and you have a new shape!
[21:15:40] <artaxerxes> I have LOTS of work but I KNOW I can make it happen
[21:15:59] <Dominus> GO! artaxerxes! GO!
[21:16:05] <artaxerxes> :)
[21:20:04] <artaxerxes> to get an understanding of what I mean, check http://si-french.sf.net/loonkfeel3.png
[21:20:07] <artaxerxes> sorry
[21:20:12] <artaxerxes> to get an understanding of what I mean, check http://si-french.sf.net/looknfeel3.png
[21:20:54] <Dominus> I see
[21:21:04] <artaxerxes> of course, that's done in free hands.. so it doesn't matches perfectly
[21:21:32] <artaxerxes> in the smaller screens will be a grid in which to put or not a pixel
[21:21:50] <artaxerxes> click puts a pixel, shift-drag moves it around
[21:24:34] <artaxerxes> so that's going to be my next tool... unless the team thinks I'd be loosing my time and should work on something else instead.
[21:27:01] <Dominus> well, for getting custom games to work that tool would be perfect as it gives out a nice shape while you only have to draw in 2d...
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[21:35:10] <artaxerxes> I'm putting more and more stuff on paper and it seems it won't be too hard to do
[21:35:47] <artaxerxes> the hardest parts will be to create the appropriate structures and their associated functions (chains and the like)
[21:35:57] <artaxerxes> s/chains/linked chains/
[21:36:15] <artaxerxes> s/chain/list/ (maybe)
[21:36:31] <Dominus> well, anyway I'd wait for people like Jeff to add their 2 cents but to me it sounds quite useful
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[23:27:37] <artaxerxes> wb
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[23:29:45] * Darke waves. Hi!
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