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[01:53:01] <servus> Whenever I compile Exult in Windows it's pretty dog-slow.
[01:54:31] <Colourless> what is slow? the compiling or the executable?
[01:54:53] <Colourless> if the former, blame the compiler. if the latter make sure you enable full optimisations
[01:58:24] <servus> Well, both, but I'm referring to the executable. It's amusing how much MSVC7's debugger/debug runtime has degraded since MSVC6. Debug builds of the game run intolerably slow in MSVC7 (whereas in MSVC6 debug builds ran nearly as fast as optimized)
[01:59:00] <servus> And by amusing, I mean incredibly infuriating and provocative of homicidal rage. *Nods*
[02:00:08] <Colourless> for me the MSVC6 debug builds were interolerably slow
[02:00:24] <Colourless> it's why i implemented the interlaced scaler it was too slow otherwise
[02:01:07] <Colourless> an annoying problem with vc7 is it's inline function detection code is busted. it tends to ignore the inline keyword
[02:01:16] <Colourless> and that slows things down to a crawl
[02:01:41] <Colourless> in my include for msvc i put #define inline force_inline
[02:01:49] <Colourless> to make the inline keyword actually work
[02:02:51] <servus> In MSVC7 I cannot often use the recompile-and-continue (Apply Code Changes) feature while debugging.
[02:03:14] <servus> But I can run extra resource-intensive apps in MSVC6's debugger without much noticable slowdown! Hm! Maybe it's due to application design methodologies used.
[02:04:15] <Colourless> never really noticed a problem with edit and continue in VC7.... but i've been using that feature less and less
[02:04:40] <servus> When an application has a 20 second+ startup time, I really start to appreciate it.
[02:05:34] <Colourless> of course edit and continue doesn't work at all when compiling for AMD64 which is what i do most of my development on now
[02:05:55] <servus> The joys of being an early adopter of technology are unbounded, I hear.
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[02:34:30] <servus> I thought that my computer was melting, so I turned it off and dusted it out and checked everything twice. It turns out my neighbours were just cooking hotdogs.
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[09:50:38] <cedric_> hi all
[09:50:53] <cedric_> anyone awake?
[09:55:19] <SB-X> yes
[09:56:06] <cedric_> SB-X: got some issue with the latest cvs version for cross compiling...
[09:56:12] <cedric_> can u help?
[09:56:38] <SB-X> No, sorry, I don't cross-compile and havn't played Exult in a while.
[09:56:54] <SB-X> someone else will :)
[09:57:15] <cedric_> so what do u play at then? :-)
[09:58:08] <SB-X> i'm working on Nuvie
[09:58:16] <SB-X> but recently I was playing Gothic 1 and Gothic 2
[09:58:42] <cedric_> ok
[10:01:12] <cedric_> wjp: help me in the past to cross crompile pentagram but now some issue with exult...
[10:09:11] <wjp> did you already get aclocal to find sdl.m4?
[10:10:18] <cedric_> euh no, I'm noobie with gnu autotools...
[10:10:37] <cedric_> there is not reference of sdl in the aclocal.m4
[10:11:50] <wjp> modifying aclocal.m4 is the other solution
[10:12:06] <wjp> to be specific: you can add the contents of sdl.m4 to aclocal.m4
[10:12:17] <wjp> (in fact we should probably do that ourselves)
[10:12:42] <cedric_> ok so a copy/paste at the end of the file?
[10:13:06] <wjp> yes
[10:13:24] <wjp> or just do 'cat /somewhere/sdl.m4 >> aclocal.m4'
[10:15:09] <wjp> um, or actually you should add it to acinclude.m4, sorry
[10:15:42] <cedric_> there is no acinclude.m4
[10:16:14] <wjp> then just copy sdl.m4 to acinclude.m4
[10:26:30] <cedric_> cool the configure is done...
[10:26:31] <cedric_> thx
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[10:57:35] <SB-X> hi Colourless
[11:24:58] <Colourless> hi
[11:27:41] <cedric_> wjp: expack is cross compile...
[11:39:57] <cedric_> opps ignore the previous sdl msg, wrong channel...
[11:53:46] <cedric_> ~ping wpg
[11:56:24] <cedric_> ~seen wpg
[11:56:46] <cedric_> the bot is a bit crap...
[12:00:10] <Colourless> !seen wpg
[12:00:21] <Colourless> ?seen wpg
[12:00:21] <exultbot> I haven't seen wpg lately
[12:00:55] <cedric_> ah so is it ~ or ! or ?
[12:03:56] <cedric_> Colourless: r u familiar with cross compiling exult?
[12:04:39] <Colourless> nope
[12:25:31] <wjp> why on earth would you want a bot to ping me when I'm in the channel?
[12:25:33] <wjp> *confused*
[12:26:13] <wjp> or maybe I just can't read :-)
[12:26:30] <wjp> you'll have to build a native version of expack yourself
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[12:51:48] <cedric_> wjp: it's not possible to do something like the tools from pentagram? with the native compiler directive?
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[13:17:14] <cedric_> wjp: I've done a "make exult" so I sure that I'm not compiling un-needed stuff and I'm getting this --> http://pastebin.com/682895
[13:18:41] <cedric_> I'm using --> --enable-data in the configure stage
[13:20:00] <cedric_> do I need the data/*.flx ??
[13:34:46] <cedric_> the data/exult_bg_flx.h is missing...
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[20:30:12] <SB-X> oh my god
[20:30:18] <SB-X> the entire front page of the forum is spam
[20:30:37] <SB-X> well, nearly :)
[20:31:50] <SB-X> too bad its not invisible spam this time
[20:32:10] <SB-X> oh, there we go, they got the entire front page now
[20:32:59] <SB-X> might as well not even look at it, just shut it down
[20:35:01] <wjp> ugh, again?
[20:39:12] <Fingolfin> might be time to move to another forum protection scheme =)
[20:39:52] <Fingolfin> for the scummvm forum, we were considering using those "type the number from the image" tests for message posting, too (not just account reg). How does one call those again? I keep forgetting
[20:40:17] <Fingolfin> anyway, so far we didn't do it because our spam problem isn't that big (you need to create an account first, which is protected, after all)
[20:41:17] <wjp> I was thinking of requiring moderator approval for posts with links
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