#exult@irc.freenode.net logs for 26 Apr 2009 (GMT)

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[02:58:42] <Marzo> Malignant_Manor: Nope.
[02:59:13] <Malignant_Manor> I was just wondering what you thought of his coding skills. (If you had read it.)
[03:02:54] <Malignant_Manor> I kind of want him to join the team for extra incentive and less hassle for him. He needs to code to where it is acceptable for the team and actually continue to develop though.
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[03:30:15] <pupnik> good plan
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[03:34:03] <Marzo> Ultimatelly, you are barking up the wrong tree: Colourless knows a lot more about OpenGL than I do, and he would be better qualified to judge that part of the code than me; and I do not get to decide who is on the team or not (I think only Jeff and wjp can do it)
[03:35:02] <Malignant_Manor> Yeah, but I figured a recommendation from you to them would get someone on the team.
[03:39:51] <Malignant_Manor> I'm hoping he sends me the plugin or a link to it so that the person on the forums that was interested will not be discouraged.
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[03:53:34] <pupnik> i'm a bit unclear on what you want to do with opengl Malignant_Manor
[03:53:44] <pupnik> faster scrolling?
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[03:53:58] <Malignant_Manor> Exult 3D
[03:54:05] <pupnik> oh ok
[03:54:27] <pupnik> heroic - is the 3d stuff now playable - the non-gl client?
[03:54:45] <pupnik> or is a lot of graphics tweaking needed still?
[03:55:13] <Malignant_Manor> The camera controls currently suck.
[03:55:39] <Malignant_Manor> A lot of models are needed but a few hundred are already done.
[03:56:01] <pupnik> would you say that most of the remaining work is in perfecting the 3d client itself, or working on hacks to fix-up the game-data to be compatible?
[03:56:05] <pupnik> ok
[03:56:21] <pupnik> i still have to finish a tileset for another game
[03:56:26] <pupnik> argharghargh
[03:56:55] <pupnik> 600 hours work so far
[03:58:02] <Malignant_Manor> There's an issue with the game window not being used correctly. At 2 times scale 320x200, there is maybe an inch on the left, right, and bottom of the screen that can render the game but the mouse and menus cannot go there.
[03:58:29] <Malignant_Manor> The mouse targeting is off.
[04:00:18] <Malignant_Manor> There's a working self extracting exe built with recent code, but it is buggy from the 2D OpenGL implementation. Marzo has fixed those bugs, but I cannot update Exult 3D myself because of all the changes.
[04:01:00] <Malignant_Manor> Basically, you need to manually set it to OpenGL and then use the --nomenu command line to get into the game.
[04:08:33] <pupnik> ah
[04:08:34] <pupnik> ty
[04:09:36] <pupnik> looking over reviews of the plot and stuff, it does seem to be one of the better rpgs design-wise
[04:09:39] <pupnik> U7
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[17:11:55] <Dominus> let's see if I can stay now :)
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