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[12:48:05] <m`kay> hi guys.
[12:48:59] <m`kay> i have problems to configure exult on linux... need help, please..
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[21:28:11] <wizardrydragon> I wonder if I say something if anyone will respond
[21:30:08] <servus> I'm not sure that what you just said counts as something.
[21:30:27] * wizardrydragon sees the Exult IRC channel is just the usual barrel of fun it always was.
[21:31:47] <wizardrydragon> Well it certainly wasn't nothing so therefore one has to assume it was something.
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[21:39:33] <wizardrydragon> I wonder if I can drag Marzo in here
[21:42:33] <servus> Is there a topic you'd like to discuss?
[21:50:57] <SB-X> The legends?
[21:52:30] <wizardrydragon> Woah someones alive in her
[21:53:10] <servus> We have found another person who recognizes me for the robot I am.
[21:53:45] * wizardrydragon pokes SB-X
[21:54:38] <SB-X> what
[21:54:52] * SB-X pokes wizardrydragon in the eye.
[21:54:59] <SB-X> HEHE
[21:56:33] * wizardrydragon roasts SB-X with his dragon breath. Hey, you should have known better than to mess with a dragon, silly Avatar.
[21:57:31] <SB-X> yeah, I should know better
[21:57:34] <SB-X> all you dragons are the same
[21:58:54] <wizardrydragon> Lol
[21:59:28] <wizardrydragon> We're rather attached to our eyes.
[22:00:13] <SB-X> ?servus
[22:00:24] <servus> Input error: Please contact my creator.
[22:00:51] <SB-X> ?kick wizardrydragon
[22:01:29] <SB-X> ?
[22:02:31] <SB-X> servus: I don't know who that is.
[22:02:39] <wizardrydragon> Lol
[22:02:43] <servus> Who what is? Jargon thought I was a bot for a long time.
[22:02:53] <SB-X> your creator
[22:02:56] <SB-X> heh
[22:02:59] <servus> I was afraid you were going to get that personal.
[22:03:08] <wizardrydragon> haha!
[22:03:23] <SB-X> dont worry, i dont go around poking people for no reason
[22:03:55] <SB-X> i doubt he really thought you were a bot
[22:04:20] <servus> Check the Pentagram logs
[22:04:36] <SB-X> I was there!
[22:07:09] <SB-X> wizardrydragon: whats up?
[22:10:59] <wizardrydragon> The sky mostly
[22:11:18] <wizardrydragon> That and trying to find where the wrench got thrown into the works of the TFL database
[22:16:12] <SB-X> the feudal lands?
[22:16:26] <SB-X> how's that work coming along?
[22:17:12] <wizardrydragon> Not too badly, though the forum being down makes it hard to actually show our progress, heh.
[22:17:23] <wizardrydragon> Or to coordinate with Marzo, more importantly.
[22:18:25] <wizardrydragon> Sorry for the delays in replies, though I'm sure I'm doing better than the average here, hehe. mIRC doesn't tell me when someone's replied here.
[22:20:06] <SB-X> oh, that database
[22:20:09] <SB-X> what's marzo do
[22:20:53] <wizardrydragon> He's been helping code in a system for NPC spellcasting.
[22:25:08] <SB-X> how does it work?
[22:26:01] <wizardrydragon> What do you mean, exactly?
[22:26:57] <SB-X> can npcs cast all the same spells as the avatar? do you choose what they'll cast? how do you keep them from casting everything at once
[22:27:11] <SB-X> is it working yet?
[22:27:23] <SB-X> is it just for NPCs in the party?
[22:27:29] <SB-X> :)
[22:29:00] <wizardrydragon> Its kind of working
[22:29:21] <wizardrydragon> Jaana now casts healing automatically during combat, but that's about the extent of whats implemented currently
[22:29:27] <wizardrydragon> That at all works anyways.
[22:30:01] <wizardrydragon> The goal is to have it so you can specify up to six spells that they "memorize" and then use during combat or appropriate situations (casting light when it's dark, for example)
[22:32:40] <SB-X> can't jaana heal you anyway?
[22:32:49] <SB-X> that sounds cool
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[22:34:04] <wizardrydragon> She can through dialogue
[22:34:05] <Dominus> halli hallo hallöchen
[22:34:15] <SB-X> hi Dominus
[22:34:20] <wizardrydragon> I mean to say that now she does it independant of any dialogue.
[22:34:27] <wizardrydragon> Aloha Dom.
[22:34:45] <Dominus> no more aloha, I'm sick of aloha :)
[22:34:57] <wizardrydragon> Lol
[22:35:14] <Dominus> seems the log doesn't like German Umlaute äöü and probably ß
[22:35:15] <wizardrydragon> Well a simple hello would have been too plain :P
[22:35:26] <wizardrydragon> I wonder why that would be.
[22:35:56] <Dominus> loosk nice in the log :)
[22:36:30] <Dominus> do you wonder why I'm sick of aloha or why the log doesn't like öäü?
[22:37:01] <wizardrydragon> Well the latter but come to think of it also the former.
[22:37:28] <Dominus> he he
[22:37:52] <Dominus> aloha= I just spent a whole month on Maui - too much aloha there :)
[22:38:00] <wizardrydragon> Ah, that'd do that.
[22:38:28] <wizardrydragon> I spent a couple months in Waikaki (sp?) when my father was posted in an forces exchange program with the Americans
[22:38:28] <Dominus> you wouldn't believe it but I spent hours stuck in traffic on maui :(
[22:39:28] <Dominus> that sounds interesting
[22:39:55] <wizardrydragon> Oh I'd believe it. Waikaki was horrible that way too. It was almost always quicker to walk someplace
[22:40:56] <Dominus> well, you can't really compare Ohahu to Maui. Ohahu, especially Waikiki is jsut a big, kind of normal american city
[22:41:10] <Dominus> Maui is a laid back county site
[22:41:26] <wizardrydragon> True I suppose.
[22:41:49] <Dominus> the problem is that west maui is only connected to east via two lane highway, if there is an accide4nt they block both lanes and there is no going around it
[22:42:09] <Dominus> if there is a fatal accident the highway is blocked until the medical examiner is on site
[22:42:11] <wizardrydragon> Except off road, I'd suppose.
[22:42:33] <Dominus> problem is, there is no medical examiner on Maui
[22:42:35] <wizardrydragon> Although off the road isn't very attractive in some spots, I'd imagine, heh.
[22:42:53] <Dominus> so you have to wait until thhe guy comes from Ohau by plane
[22:43:04] <Dominus> there is no off road in some places
[22:43:15] <wizardrydragon> That was the insinuation.
[22:43:33] <wizardrydragon> There's always an off road though, it's just whether it's desirable or not ;)
[22:44:06] <Dominus> down the cliff or 70% up the hill :)
[22:44:30] <wizardrydragon> Well cliff-diving is on my list of things to do before I die ... ;)
[22:44:49] <wizardrydragon> In this case probably things to do immediately before I die :D
[22:47:40] <wizardrydragon> So um where was I before Dom came, or did we scare SB-X away
[22:48:06] <SB-X> no I just snuck away
[22:48:55] <wizardrydragon> Lol
[22:52:16] <wizardrydragon> Anyways, the NPC spellcasting stuff is all there in TFL, it just needs tested, and more than likely, fixed several times, lol.
[22:53:21] <SB-X> cool
[22:53:38] <SB-X> what's left for marzo to do
[22:54:18] <wizardrydragon> The testing and fixing part, lol.
[22:55:05] <wizardrydragon> Although he's also changhing how spells are handled too, I'm not sure how far into that he is though, I mean I have the latest TFL code from our CVS, but I don't know if he's added or changed anything since his last commit.
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[22:59:57] <Dominus> Marz has never been here, afaik
[23:00:02] <Dominus> Marzo
[23:00:42] <wizardrydragon> Yeah
[23:01:01] <wizardrydragon> That's why I'm trying to fix the TFL forum, since it's the one method of communication we seem to have
[23:01:17] <wizardrydragon> Something got thrown in the works and the database is whacked now.
[23:01:24] <Dominus> I've never had him answer per email either :)
[23:01:57] <wizardrydragon> Really? He and I have chatted by email before.
[23:02:54] <Dominus> not to worry about it wasn't anything earth shattering :)
[23:03:11] <wizardrydragon> Aww but earth shattering things are the best kind.
[23:03:15] <wizardrydragon> Just ask the Guardian.
[23:03:36] <SB-X> how much is left to complete in TFL?
[23:03:38] <Dominus> :)
[23:03:58] <wizardrydragon> Oh we're only about 1% complete
[23:04:06] <wizardrydragon> If that ;)
[23:04:44] <wizardrydragon> It would of course go faster if Vistaer could actually show me what he's written but I've yet to see that yet.
[23:04:55] <Dominus> it IS a very ambitious project!
[23:05:17] <wizardrydragon> I -HAVE- mapped out TFL in chunks though. Thats all most of it has, though.
[23:05:20] <wizardrydragon> Bhy the way, Dom
[23:05:34] <Dominus> shoot
[23:05:39] <wizardrydragon> Ive noticed a very strange bug editing with Chunks since the minimap generation was added
[23:06:16] <wizardrydragon> after a while of editing chunks, the chunks you've perviously asdded will hget messed up. Either their indexes will be different or the items in them will be non-existent or corrupt
[23:06:39] <Dominus> ha, I haven't looked at the new stuff in ages - I'm always going to but am loosing time :)
[23:06:50] <wizardrydragon> Which sounds to me like a memory leak somewhere in the code but I don't know enough about SDL/Exult's internals to know :)
[23:06:50] <Dominus> chunks have always been behaving oddly for me
[23:07:06] <wizardrydragon> I hadn't had any significant issues until now.
[23:07:44] <wizardrydragon> Anyways thought if I mentioned that to you the appropriate people would be informed, since I havent seen Jeff in here since ... '03 maybe? lol
[23:08:17] <wizardrydragon> I'll write a bug report if I have time, but I don't want to start something else while I'm editing here or I'll forget wheree I left off :P
[23:08:27] <Dominus> best is still to file a bug in the bug tracker, crank the importance up and assign to jeff :)
[23:08:51] <wizardrydragon> LOL
[23:09:16] <wizardrydragon> I don't know if I feel like that much of an ass though ;)
[23:09:49] <Dominus> assigning to Jeff is ok, though in this instance, he is the only one besides Marzo who works on Studio
[23:09:55] <wizardrydragon> lol
[23:10:19] <wizardrydragon> I wouldnt be so mean as to assign it to Marzo, I've given him enough hell with all the TFL stuff :P
[23:11:05] <Dominus> he he
[23:11:24] <wizardrydragon> Poor Marzo.
[23:11:37] <wizardrydragon> Whenever something goes wrong in TFL hes the one that ends up fixing it.
[23:11:45] <wizardrydragon> Maybe now he knows what the Avatar must feel like ;)
[23:12:04] <Dominus> so that makes you LB?
[23:12:21] <wizardrydragon> LOL
[23:12:28] <Dominus> Avatar, something is wrong in the feudal lands! Fix it! :)
[23:12:34] <wizardrydragon> LOL
[23:12:47] <wizardrydragon> That is so going in my sig once the TFL forums are up again.
[23:13:01] <Dominus> :)
[23:13:14] <wizardrydragon> I think I'm going to just nuke the old database and do a new install.
[23:13:26] <wizardrydragon> Theres been a few critical phpBB updates since then anyways.
[23:13:59] <wizardrydragon> I had been kind of ignoring them and hoping theyd go away, but seeing as at best I'll have to rebuild the database, I may as well.
[23:16:33] <wizardrydragon> I just wish I could get Exult3D to work though, I want to see TFL in 3D :(
[23:16:46] <servus> It only works for robots.
[23:16:51] <Dominus> don't we all? :)
[23:17:20] <servus> Hey there's a clean, trim source patch floating around somewhere for 1.4CVS.
[23:17:30] <wizardrydragon> Heh
[23:17:48] <wizardrydragon> I know enough 3D programming I could do it myself, but I think I have enough on my plate for now ;)
[23:19:00] <wizardrydragon> It'd be nice if someone could make a good stable 3D engine for U7 though, then it would kick the stuffing out of U9 in every aspect :)
[23:19:30] <servus> Does Exult3D crash randomly for you?
[23:20:54] <wizardrydragon> It just doesnt work at all, my robotic friend.
[23:21:13] <SB-X> it works fine
[23:21:31] <SB-X> well, it worked for me a year ago
[23:21:37] <wizardrydragon> It crashes as soon as you select the game for me.
[23:21:50] <servus> It just needs a camera lock and a 2D menu if you want to "finish" it.
[23:22:17] <wizardrydragon> I have the older "cuboid" version and it works but its well not very impressive lol
[23:23:34] <servus> I don
[23:23:40] <servus> I don't know what the "cuboid" version si.
[23:23:59] <SB-X> before 3D models
[23:24:21] <SB-X> probably
[23:24:29] <wizardrydragon> Yep
[23:24:44] <wizardrydragon> Well, before the characters had models.
[23:24:50] <wizardrydragon> The corn looked nice.
[23:24:51] <servus> Well the 3D models should either work or be ignored.
[23:24:54] <wizardrydragon> Lol.
[23:25:04] <servus> Corn worked but avatar didn't? There is no difference to their implementation.
[23:25:18] <wizardrydragon> No, as in the old version didnt have models for the avatar
[23:25:24] <wizardrydragon> The new one just doesn't work at all
[23:25:43] <wizardrydragon> I wish I knew what was wrong but it doesn't throw any useful data in stderr or stdout
[23:26:18] <servus> Is this a Linux binary?
[23:26:27] <servus> Or did you compile it yourself?
[23:26:45] <wizardrydragon> This is the Win32 binary that was floating around in the thread
[23:27:17] <wizardrydragon> Although it segfaults for me on Ubuntu as well.
[23:29:46] <servus> You'd probably be better off compiling it yourself; that binary was for Debian Sarge/2.6. If someone were to make a full design spec for the 3D interface (manipulation of the camera, special cases, default view, FoV, isometric or perspective, zoom levels, etc), I might be persuaded to finish it and the game menu up : o)
[23:30:42] <wizardrydragon> Yeah
[23:31:03] <wizardrydragon> As I said, I'd do finish it myself but I have enough going on myself right now ;)
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[23:32:44] <servus> Yet that is not what I said:). It's the actual UI design part that is bothersome.
[23:32:58] <wizardrydragon> Oh? How so.
[23:33:56] <servus> *Shrug*. I might finish it if I get in the mood. It only has a few days of work left.
[23:35:23] <wizardrydragon> Personallyh I like fiddling with the U7 gui, it can just be restrictive because of the pallete, but still
[23:36:06] <servus> Palettes are a nonissue.
[23:36:47] <wizardrydragon> Crysta would disagree ;)
[23:37:23] <servus> Well it's a personal opinion. I think that both Crysta and I have U7:BG replacement art in the official distribution.
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[23:38:00] <wizardrydragon> Hehe
[23:38:17] <wizardrydragon> Howdy Kirben
[23:38:18] <servus> wjp: We've discussed this earlier, but are you interested in putting Exult3D into the main branch after it's cleaned up a bit?
[23:38:38] <Kirben> Hi
[23:39:13] <wizardrydragon> Hmm theres a thought
[23:39:45] <wizardrydragon> Sometime down the road I should play around with 3D models for the paperdolls. Once Exult3D works for me that is :)
[23:39:56] <Dominus> wjp is probably in bed already, but most of the times when I shoot my mouth like that he is actually here :)
[23:41:17] <wizardrydragon> Lol.
[23:41:24] <servus> I'm patient, and others that can answer, may answer.
[23:41:26] <wizardrydragon> Murphy's law or something...
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[23:42:06] <Dominus> I'd actually like to have Exult 3D in main CVS as that would make it probably more interesting for others to play around with
[23:42:11] <servus> Display clothing in the game view would be a major, major undertaking.
[23:42:53] <wizardrydragon> I have a theoretical idea how it could be done but I don't know how to implement it
[23:42:56] <servus> I took care not to disturb 2D gameplay, nor introduce new code without the proper Exult3D #define.
[23:43:35] <servus> I should mention, wizardrydragon, that I have looked pretty hard for someone to help out with the modelling and have only found myself : o)
[23:43:37] <wizardrydragon> If you could seperate models into areas for textures, you could just switch the textures.
[23:43:53] <wizardrydragon> It wouldn't be the best but it would work :)
[23:44:04] <Dominus> I got to play with your patch at some time to see if applying it actually works for me :)
[23:44:23] <wizardrydragon> Dominus: TFL you mean?
[23:44:42] <Dominus> no, 3D
[23:44:48] <wizardrydragon> Ah.
[23:44:56] <servus> Dominus: Well if integrating with CVS, what I'd do is just do a clean checkout head Exult, and manually reintegrate all the code, so I don't screw anything up that doesn't need to be screwed up.
[23:45:09] <wizardrydragon> I was going to say, I'd wait for a semistable release before giving TFL a serious run.
[23:45:10] <servus> I think there's something like 10 modified and 2 new files.
[23:45:19] <Dominus> TFL is something I'd look at and see if I can gut it for my own goals to have an U4 in Exult someday :)
[23:45:26] <wizardrydragon> LOL
[23:45:31] <servus> Does TFL have a new map?
[23:45:34] <wizardrydragon> Yes.
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[23:45:41] <servus> You haven't started it?
[23:45:45] <wizardrydragon> It has two, in a matter of speaking.
[23:46:05] <wizardrydragon> Since I decided to rebuild the SI map as opposed to trying to fix the mess of a game one ;)
[23:46:29] <servus> I made an automapping utility that creates a proper U7 map from a bitmap (with 1 pixel per chunk). It chooses the correct chunks to interface different terrain types... mostly.
[23:46:52] <wizardrydragon> Ah, Marzo gave me something like that, I believe that may have been it :)
[23:47:15] <wizardrydragon> Though I couldn't get it to work proper for the life of me (which is a theme for me I suppose ;)
[23:47:18] <servus> Probably not, I don't think I released mine. The other one floating around doesn't try to choose proper "glue" chunks, IIRC.
[23:47:31] <wizardrydragon> I dunno.
[23:47:33] <servus> It gives pretty good results, I think. It builds its topology database from the original game, though the original game cheats a lot, so it's a bit skewed.
[23:47:48] <wizardrydragon> That could be very useful
[23:48:08] <wizardrydragon> Does it trash castles? I tried doing that in the one Marzo gave me and that didnt work out well. :P
[23:49:38] <wizardrydragon> I suppose if you mailed it to me at twicescorned at gmail.com I could certainly give it a try, and would be appreciative.
[23:49:40] <servus> You'll have to completely clean your IFIX and IREG, of course, and it doesn't support such complex structures as castles, since it's a noninteractive tool, but it produces results similar to http://sammatthews.com/images/Exult3D/u7mapper-out-uk.png , where at least 1/3 of the chunks are well-chosen : o)
[23:50:04] <wizardrydragon> See above :)
[23:50:42] <wizardrydragon> Ah, u7wizard brings back memories ... :)
[23:52:31] <servus> http://sammatthews.com/images/Exult3D/u7mapper-out2.png My personal favourite : o)
[23:53:05] <servus> Did you just want a binary? If so, what type?
[23:53:27] <wizardrydragon> Win32 please, if you have one.
[23:53:34] <wizardrydragon> I don't want to have to reboot :D
[23:59:10] <wizardrydragon> Compiling?