#exult@irc.freenode.net logs for 28 Apr 2002 (GMT)

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[00:00:25] * wjp is trying to figure out the paperdolling code...
[00:01:32] <sb-x> hmm :-)
[00:01:47] * sb-x assumed you knew already.
[00:02:03] <sb-x> (what weapons show 6 and 7)
[00:02:04] <wjp> sure, but not the details :-)
[00:02:50] <sb-x> someone needs to talk me in to not attempting to make any more paperdolls for long sleeved shirts :P
[00:07:58] * sb-x has spent all day drawing arms.
[00:14:13] <sb-x> i hope you guys will consider them
[00:15:01] <wjp> hm, aren't 6/7 used for 2h sword?
[00:15:30] <wjp> no, never mind
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[00:25:51] <sb-x> hi Kirben
[00:25:56] <Kirben> Hi
[00:26:04] <wjp> hi
[00:30:54] * sb-x does a clever color shift of the blue dress to magically create an orange dress.
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[01:16:45] <darke> Hi.
[01:16:46] <wjp> morning
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[01:16:53] <wjp> and bye :-)
[01:17:02] * wjp should go to bed
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[01:17:11] <Darke> Night!
[01:22:12] <sb-x> ???
[01:22:18] <sb-x> hi Darke
[01:22:50] * Darke picks up the question marks and tosses them into the punctuation bowl. Will you people never learn?!? *grin*
[01:24:59] <sb-x> Darke do you think it's _too_ cheap to just rotate the colors of paperdoll clothing to come up with completely new clothing? :)
[01:27:19] <Darke> Nope. Seems perfectly acceptable to me. <grin>
[01:27:30] <Darke> After all, that's just what they did with the fabrics and such. <grin>
[01:27:36] <Darke> And potions.
[01:29:08] <sb-x> That's what I was gonna say...
[01:29:19] <sb-x> well, potions don't count :P
[01:29:27] <sb-x> but they did do that for the paperdolls
[01:29:39] <sb-x> now i've done that with a dress
[01:30:07] * sb-x removes the glowing embers from the orange dress.
[01:38:14] <sb-x> since the orange dress and the blue dress look the same(but mirrored) in the world anyway, it works perfectly
[01:39:56] * Darke nods.
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[01:42:47] <sb-x> do you know what weapons you have to hold to see paperdoll frames 6 and 7?
[01:44:23] <Darke> No idea, sorry.
[01:47:04] <sb-x> wjp didn't know either
[01:56:48] <sb-x> Geoffrey is an automaton?
[01:58:26] * Darke has no idea.
[01:59:27] <sb-x> his paperdoll is
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[08:32:30] <shazza`> anyone awake
[08:32:31] <shazza`> ?
[08:32:50] <Darke> Hi. A little distracted, but here.
[08:33:08] <shazza`> thank god
[08:33:16] <shazza`> You know much stuff about how to fix Exult
[08:33:29] <Darke> Maybe, it depends upon what's broken. *grin*
[08:33:34] <shazza`> Well
[08:33:39] <shazza`> i will link you to my topic
[08:33:43] <shazza`> on the message board
[08:33:50] <shazza`> :/
[08:33:52] * Darke nods.
[08:33:54] <shazza`> http://exult.sourceforge.net/forum/read.php?f=1&i=6433&t=6433
[08:34:26] <shazza`> sorry to take your time, but IM SO ANXIOUS
[08:35:17] * Darke nods and reads. No problem.
[08:36:35] <Darke> The 'speaker thing' is crossed because you haven't installed the extra (optional) sound pack. But that's not the cause of your problem.
[08:36:45] <shazza`> i know
[08:36:52] <shazza`> soo
[08:36:54] <shazza`> any ideas?
[08:37:58] <shazza`> My cosuin snet me over MSN ultima 7, and i dont have SI, does this matter?
[08:37:59] <Darke> Yeah. Unfortunately I don't have U7 on this machine at the moment, so I'll have to poke at another one and will be afk for a bit.
[08:38:17] <Darke> Is it the original Black Gate or Black Gate with the Forge of Virtue addon?
[08:38:28] <shazza`> original
[08:39:05] <shazza`> :/
[08:39:12] <shazza`> there has got to be a way
[08:39:22] <shazza`> I think u7ireg00 is corruped
[08:40:23] <shazza`> :/
[08:41:37] <shazza`> I will just wait here to another helper can help me ^_^
[08:41:53] <Darke> Yeah. You're getting NULL pointers to shapes, it looks like it might be that your shapes file is corrupt too.
[08:42:07] <shazza`> how shall this be fixed?
[08:43:12] <Darke> I don't have an original copy of Black Gate here, else I'd check on the length of a few of the files, to make sure they aren't corrupted. But I think you may have to acquire a 'good' copy, since I haven't seen these errors before with a 'good copy of the game.
[08:43:36] <shazza`> How much is U7: blackgate and serpant isle on ebay?
[08:44:14] <shazza`> Hey, if they are corruped, could you send me your files when your on your comp?
[08:44:40] <Darke> No idea. amazon.com is apparently still selling the 'Ultima Collection' pack (all ultimas from 1 to 8, including Black Gate + Forge of Virtue, and Serpent Isle + Silver Seed_).
[08:52:06] <shazza`> but if the files are corrupt
[08:52:08] <shazza`> can you send me yours
[08:52:28] <Darke> Sorry, I can't.
[08:52:41] <shazza`> Why?
[08:53:07] <shazza`> ;_;
[08:53:23] <Darke> It's piracy? Because if people found out that I send U7 files to everyone who hops onto here asking for them, then I'd get asked about them continually, and never get any coding done? *grin*
[08:53:36] <shazza`> We dont tell anyone
[08:53:39] <shazza`> :]
[08:53:45] <Darke> ?logs
[08:53:45] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/exultlog.php3
[08:53:54] * Darke points to there. *grin*
[08:53:54] <shazza`> PM
[08:53:56] <shazza`> !
[08:53:57] <shazza`> PM
[08:53:58] <shazza`> PM
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[11:57:47] <Darke> Hi.
[11:58:19] <wjp> hi
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[12:03:36] <Colourless> greetings
[12:04:38] <wjp> hi
[12:05:03] <Kirben> Hi Colourless
[12:05:46] <Kirben> Colourless: any chance you could describe the sdl audio problem with directsound in detail for sdl mailing list ? see http://www.libsdl.org/pipermail/sdl/2002-April/044893.html
[12:07:25] <Colourless> i'll try
[12:07:44] <Darke> Hi Colourless.
[12:10:22] <Kirben> Colourless: thanks I can forward a reply for you, otherwise will need to subscibe to sdl mailing or use the news groups gateway.
[12:10:30] <Colourless> yeah
[12:10:37] <Colourless> forward it to me
[12:11:45] <Kirben> forward original email ?
[12:12:06] <wjp> I'd just forward all 3 e-mails
[12:12:11] <Colourless> yeah all 3
[12:16:34] <Kirben> sent
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[12:34:51] <wjp> hi
[13:07:12] <Colourless> Kirben: should i send the reply to sdl@libsdl.org
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[13:07:25] <Kirben> yes
[13:07:28] <sb-x> lo
[13:07:31] <Darke> Hi.
[13:07:32] <wjp> hi
[13:07:43] <Colourless> hi
[13:12:46] <Colourless> Kirben: sent an email detailing all the problems that I can recall
[13:13:01] <Kirben> Thanks
[13:22:54] <sb-x> Colourless: can you tell me what weapons you have to hold in BG to see paperdoll frames 6 and 7?
[13:23:44] <Colourless> you have Single handed weapon, 2 handed weapon, and staff style weapon and bow style i think
[13:23:51] <Colourless> i'll check
[13:24:18] <sb-x> oh
[13:24:28] <Colourless> there is only 1, 2, and staff
[13:25:44] <Colourless> so 6 and 7 = staff
[13:25:49] <sb-x> where can I find a staff style weapon? :)
[13:26:23] <Colourless> staff, fellowship staff, pitch fork, hoe, hoe of destruction are staff style
[13:27:46] <Colourless> scythe too
[13:29:34] <sb-x> pitck fork works
[13:29:37] <sb-x> Thanks
[13:29:41] * sb-x slaughters the stable woman.
[13:30:41] <Colourless> what a nice thing to do :-)
[13:32:04] <sb-x> did you know the dark skinned paperdoll people have misaligned arms?
[13:32:09] <sb-x> or maybe thats by design
[13:32:28] <sb-x> but unless i make these sleeves fatter, their arms rip out the sides
[13:32:33] <Colourless> i think i may have noticed
[13:32:55] <sb-x> the woman's is off a pixel or two one direction, and the man's is off the other direction
[13:33:09] <sb-x> i think
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[13:48:21] <sb-x> Unable to project indexed image
[13:48:25] <sb-x> what does that mean in the GIMP?
[13:48:58] <sb-x> oh this probably isnt a shp
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[16:13:05] <wjp> hi
[16:13:20] <Colourless> hi
[16:13:27] <Fingolfin> yo
[16:13:50] <Darke> Hi.
[16:16:56] <sb-x> hi
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[19:23:25] --- Topic for #exult is: Exult: an open-source engine for Ultima 7: http://exult.sf.net/. No pets or cities allowed in the channel.
[19:23:25] --- Topic for #exult set by wjp at Fri Apr 26 13:20:40 2002
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[19:23:36] --- Topic for #exult is: Exult: an open-source engine for Ultima 7: http://exult.sf.net/. No pets or cities allowed in the channel.
[19:23:36] --- Topic for #exult set by wjp at Fri Apr 26 13:20:40 2002
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[20:07:46] <Dominus> hi
[20:07:52] <Colourless> hi
[20:08:09] <Dominus> Colourless: how do you enable opengl with Pentagram?
[20:08:28] * Colourless was wondering how long it would take for you to ask :-)
[20:08:42] <Dominus> not very long apparently :-)
[20:08:49] <Colourless> you need to do a few things :-)
[20:09:11] <Colourless> firstly you need SDL 1.2.3 or new. 1.2.4 is preferable
[20:09:25] <Dominus> checked - have it
[20:09:55] <Colourless> then you need to edit your makefile
[20:10:13] <Colourless> add OpenGL.o to the MAIN_OBJS section
[20:10:27] <Dominus> not doable with an environment call? :-)
[20:10:31] <Colourless> add -DWANT_OPENGL to the CXXFLAGS section
[20:10:36] <Colourless> no, not this time
[20:10:57] <Colourless> that in theory should be all you need
[20:11:04] <Colourless> ah, wait
[20:11:19] <Colourless> you need to add -lopengl32 to LIBS
[20:11:43] <Colourless> you should now be able to compile
[20:12:28] <Colourless> of course for me, it came up with some errors about not finding the gl headers. if it does that, you will need to fix that up
[20:12:43] <Colourless> i'll tell you what to do if the problem comes up
[20:12:55] <Dominus> ok
[20:14:31] <Dominus> something like: /SDL_opengl.h:41: GL/gl.h: No such file or directory ?
[20:14:37] <Colourless> yeah
[20:15:11] <Dominus> so what do I have to do?
[20:16:07] <Colourless> there are 2 things you can do
[20:17:58] <Colourless> go into the mingw\i386-mingw32msvc\include directory and copy the GL dir into viewer\GL
[20:19:33] <Colourless> or add -IX:\mingw\i386-mingw32msvc\include to CXXFLAGS (or CPPFLAGS) and make sure the dir is correct
[20:21:03] <Colourless> actually you will want to use / instead of \ in the second one there
[20:23:22] <Dominus> I have no GL dir in there...
[20:23:46] <Colourless> hmmm
[20:24:00] <Colourless> i'll give you the files. i will be simplest :-)
[20:24:10] <Dominus> it isn't in the SDL SDL-devel-1.2.4-mingw32.tar.gz
[20:24:16] <Dominus> yeah, please
[20:24:29] <Colourless> no, the gl headers don't come with SDL
[20:24:36] <Colourless> they should come with Mingw32
[20:25:56] <Colourless> out those in viewer\GL
[20:26:01] <Colourless> s/out/put/
[20:28:08] <Dominus> and glu.h ?
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[20:28:48] <Dominus> ah
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[20:28:57] <Colourless> not that was off
[20:28:59] <Colourless> s/off/odd
[20:29:27] <Colourless> ok, i'm going to send the library now
[20:30:03] <Colourless> eek, bigger than i expected :-)
[20:30:27] <Dominus> :-)
[20:31:35] <Colourless> i kind of can't recommend you running it fullscreen.
[20:31:48] <Dominus> why?
[20:31:52] <Colourless> the 2d display gets trashed when returning
[20:32:01] <Colourless> and you risk hard locking
[20:32:11] <Dominus> oops
[20:32:11] <Colourless> = glidexp problems :-)
[20:32:39] <Dominus> man, whoever is programming that glideXP is doing something wrong :-)
[20:33:08] <Colourless> yeah. they should go back to school or something and learn how to program properly ;-)
[20:34:30] <Colourless> the default mode is to have opengl disabled. you'll need to edit the config to enable opengl
[20:34:49] <Dominus> he he, I just wondered
[20:34:50] <Colourless> (or you can press 'o' to toggle between opengl and non opengl)
[20:35:05] <Dominus> compiled okay now, btw
[20:35:14] <Colourless> cool :-)
[20:35:35] <Colourless> there really isn't much different between opengl and non opengl
[20:35:48] <Dominus> hm, is it kind of veery slow?
[20:35:53] <Colourless> pretty much the only current difference is better blending, and slower loading times
[20:36:10] <Colourless> what screen depth are you using
[20:36:16] <Colourless> what size is the window
[20:36:19] <Dominus> 400x300
[20:36:37] <Colourless> bpp?
[20:36:44] <Dominus> can you run it with scalers enabled?
[20:36:54] <Dominus> 32
[20:36:57] <Colourless> you will only get point sampling
[20:37:01] <Colourless> hmm. ok
[20:37:04] <Dominus> change it to 16?
[20:37:10] <Colourless> no don't :-)
[20:37:17] <Colourless> it only works in 32
[20:37:25] <Colourless> at least it only attempts to set 32 bit modes :-)
[20:37:25] <Dominus> okay
[20:37:46] <Colourless> it should run fairly well in 400x300
[20:38:36] * Dominus just notices that he still has a video encoding running and will retry in about 8 minutes :-)
[20:38:52] <Colourless> :-)
[20:39:13] <Colourless> you can enable scaling if you want
[20:40:00] <Dominus> scaler: point ?
[20:40:06] <Colourless> any doesn't matter
[20:40:13] <Dominus> okay
[20:40:33] <Dominus> do the pentagram scalers also work with more than 2?
[20:40:34] <Colourless> if you wanted a bilinear scaler you can edit OpenGL.cc line 506 and change:
[20:40:34] <Colourless> glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[20:40:44] <Colourless> to
[20:40:44] <Colourless> glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
[20:41:20] <Fingolfin> Colourless: do you know about glSDL, btw?
[20:41:46] <Colourless> Fingolfin: of course. what do you think i'm using :-)
[20:42:01] <Fingolfin> no idea, I haven't looked at your code yet :-)
[20:42:17] <Colourless> #include <SDL_opengl.h>
[20:43:57] <Fingolfin> that's not what I mean
[20:43:58] <Fingolfin> I mean glSDL
[20:44:06] <Colourless> it is?
[20:44:09] <Fingolfin> the project
[20:44:13] <Colourless> url
[20:44:17] <Fingolfin> from David Olofoson
[20:44:17] <Fingolfin> sec
[20:44:28] <Colourless> what exactly is that
[20:44:54] <Fingolfin> http://olofson.net/mixed.html
[20:45:08] <Fingolfin> not that I say it should be used, I just find it interesting :-)
[20:45:31] <Colourless> it appears... to be not what i would want :-)
[20:47:49] * Colourless avoids
[20:48:13] <Dominus> hm, is the avatar a bit bigger then the other NPCs?
[20:48:23] <Colourless> how so?
[20:48:29] <Colourless> just taller or something?
[20:48:48] <Dominus> yeah, I think
[20:49:14] <Colourless> might be a little
[20:50:06] <Dominus> actually no
[20:50:08] <Colourless> hard to tell.
[20:50:31] <Dominus> I just looked in the original and it seems he was always bigger
[20:50:44] <Dominus> never recognized this in the original
[20:50:53] <Colourless> recognised what?
[20:51:08] <Dominus> that the avatar is bigger than the pagans
[20:51:40] <Colourless> if you enable bilinear using the instruction from above, you will probably notices lines everywhere :-)
[20:52:11] <Colourless> you can press 'F' to toggle my so called 'funky' mode that will fix up most of the lines... with some other consequences :-)
[20:52:21] <Dominus> ok, the next thing to do then :-)
[20:58:10] <Dominus> well that funky mode doesn't seem to fix stuff but it sure is funky :-)
[20:58:20] <Dominus> but bilinear looks verty nice
[20:58:25] <Colourless> it fixes some stuff
[20:58:33] <Colourless> got to the docks (map 3)
[20:58:48] <Colourless> it should fix most of the ground problems
[20:59:35] <Dominus> but not the ones in the water
[21:00:27] <Colourless> fixes some. but there are a number of issues causing problems
[21:00:45] <Dominus> in fact to me it soesn't seem to fix any of the lines, only those pink dots at some points
[21:01:06] <Colourless> strange...
[21:01:17] <Colourless> give me a screenshot of some grass, before and after
[21:01:56] <Dominus> hm, now I saw a lot of the changes in deep water. sorry
[21:03:20] <Dominus> are those drop shapeed things eggs? there is one deep in the water, makes no sese for it to be there
[21:03:36] <Colourless> where about?
[21:03:57] <Dominus> actually there is one just screen down from the starting point
[21:04:11] <Colourless> that is an egg
[21:04:30] <Colourless> could be doing 'anything'
[21:04:37] <Dominus> if you go from that one into deep water to the west you find another one
[21:04:42] <Colourless> i actually think it might be what starts thet game
[21:04:54] <Colourless> that looks to be about where the games starting point is
[21:05:06] <Colourless> it then scrolls up real fast to where the avatar is
[21:05:41] <Dominus> yeah, I seem to remember this.
[21:05:44] <Dominus> makes sense
[21:07:49] <Dominus> why did they draw so many shapes with black outlines? (whenever we do a FAQ this should be in it) :-)
[21:08:10] <Dominus> if you are using scalers they just stand out more
[21:08:23] <Dominus> starting with the avatar
[21:08:31] <Colourless> :-)
[21:09:19] <Colourless> hmm, i compeletely forgot. I accidently committed my 'super slow' blur filter to cvs
[21:09:32] <Colourless> it's disabled and requires a slight modification to the code to enable
[21:10:10] <Dominus> as I'm messing up my CVS anyway right now with all your changes you could tell me anyway and let me take a look :-)
[21:11:49] <Colourless> well you need to go to line 627 of application.cc and remove that &0
[21:11:59] <Colourless> &&0 more specificall :-)
[21:12:24] <Colourless> you need scaling disabled, and you need opengl disabled
[21:13:12] <Colourless> it looks quite nice at high resolutions
[21:13:18] <Colourless> (640x400 and above)
[21:15:24] <Dominus> wow, nice
[21:16:35] <Colourless> :-)
[21:16:54] <Dominus> terribel in low resolutions and fullscreen
[21:16:56] <Dominus> :-)
[21:16:58] <Colourless> the effect is similar (well in theory it should be the same) as runing with bilinear, unscaled, and 4x or greater fsaa in opengl
[21:18:02] <Colourless> 320x200 fullscreen looks really really bad
[21:23:00] <Dominus> what do the other options in opengl do?
[21:23:43] <Colourless> you should have something like this in the config:
[21:23:43] <Colourless> <opengl>
[21:23:43] <Colourless> <enable>
[21:23:43] <Colourless> yes
[21:23:43] <Colourless> </enable>
[21:23:44] <Colourless> <texture_bits>
[21:23:45] <Colourless> 16
[21:23:48] <Colourless> </texture_bits>
[21:23:49] <Colourless> <xform_bits>
[21:23:51] <Colourless> 8
[21:23:53] <Colourless> </xform_bits>
[21:23:55] <Colourless> <extensions>
[21:23:57] <Colourless> <GL_EXT_paletted_texture>
[21:23:59] <Colourless> yes
[21:24:01] <Colourless> </GL_EXT_paletted_texture>
[21:24:04] <Colourless> <GL_EXT_shared_texture_palette>
[21:24:07] <Colourless> yes
[21:24:08] <Colourless> </GL_EXT_shared_texture_palette>
[21:24:09] <Colourless> </extensions>
[21:24:11] <Colourless> <precache_level>
[21:24:14] <Colourless> 3
[21:24:15] <Colourless> </precache_level>
[21:24:17] <Colourless> </opengl>
[21:24:39] <Dominus> texture bits, xform were set to 0 and the others to no, precache to 1
[21:25:09] <Colourless> texture_bits = the bit size of normal non xformed shapes. it can be 8, 16, 32 or 0 for 'default'. 8 only works if GL_EXT_palette_texture is available. Default is 8, or 16
[21:25:36] <Colourless> xform_bits = the same as texture_bits except for shapes that need xform
[21:27:29] <Dominus> strangely the lines you mentioned before you only show up when you walked a bit
[21:28:25] <Colourless> precache = level of precaching to occur. 0 = none, 1 = only the used frames of the loaded objects and npcs, 2 = used frames of object, and all frames of npc. 3 = All frames of all objects and npcs
[21:29:16] <Colourless> the extensions just enable or disable the specified extensions. you shouldn't have any problems enabling them
[21:29:42] <Colourless> note that Funky mode doesn't work with texture_bits set to 8 bit
[21:33:40] <Colourless> tried pressing c?
[21:34:01] * Colourless hopes it works correcly
[21:34:02] <Dominus> oh, yes! another great addition!
[21:34:13] <Dominus> seems like it does
[21:34:23] <Colourless> :-)
[21:35:09] <Colourless> does the music play correctly?
[21:35:12] <Dominus> now if the mousekey would keep "locked" down - meaning you can walk and jump around by keeping it pressed...
[21:35:32] <Dominus> yep. music changes okay
[21:35:50] <Colourless> that is an 'advanced' feature and can wait for the real engine :-)
[21:36:08] * matto tries to bring a city into the channel and gets turned away
[21:36:11] <Colourless> it would require too many changes to mapdisp to actually work
[21:36:21] <Colourless> matto: wjp isn't here
[21:36:26] <wjp|away> sure I am
[21:36:32] <Dominus> okay, I see, no feature requests during development playtime :-)
[21:36:32] <Colourless> you lie again!
[21:36:32] <matto> haha
[21:36:33] --- wjp|away is now known as wjp
[21:36:36] <wjp> ugh... forgot
[21:36:41] <Dominus> he he
[21:36:42] <matto> wjp has been lurking
[21:37:02] <wjp> I really was gone, but I came back 30 mins ago
[21:37:11] <Colourless> i see
[21:37:23] --- Dominus is now known as Vienna
[21:37:48] <-- Vienna was kicked from #exult by wjp (No Cities!)
[21:37:48] --> Vienna has joined #exult
[21:38:09] --- Vienna is now known as Dominus
[21:38:11] --- ChanServ gives channel operator status to Dominus
[21:38:15] <Dominus> he he
[21:42:40] <Fingolfin> what's that about cities?
[21:43:11] <Fingolfin> I mean, what's bad about cities... OK, I understand that if say New York came in here, it'd be a bit crowded, but sure we could cope?
[21:43:14] <Dominus> something about trinsic and it'S possibility to crush a rabbit, or rather its inabbility
[21:43:22] <wjp> Darke tried to bring Trinsic in a few days ago
[21:43:31] <wjp> no... Darke was being crushed by it
[21:43:37] <Dominus> it was sb-x, actually
[21:43:41] --- ChanServ gives channel operator status to Fingolfin
[21:43:46] <Colourless> and someone else thought amsterdam was here
[21:43:46] <Fingolfin> ah now I remember
[21:44:08] <wjp> and then promptly changed his name to Vilnius after that :-)
[21:44:10] <Fingolfin> I wouldn't want amsterdam in here
[21:44:14] <Fingolfin> he
[21:44:17] <wjp> (Vilnius = city in Lithuania)
[21:56:26] --> Kirben has joined #exult
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[21:59:01] <Dominus> hi Kirben
[21:59:19] <wjp> hi
[21:59:22] <Colourless> hi
[21:59:25] <Colourless> time for me to go
[21:59:37] <wjp> night
[21:59:38] <Dominus> he he
[22:00:01] <Dominus> one australian gets up and joins the channel and the other one leaves :-)
[22:00:41] <-- Colourless has left IRC ("one reasonably normal, the other is colourless")
[22:00:56] <Dominus> :-)
[22:45:47] <-- Fingolfin has left IRC ("good night")
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[23:37:43] <-- Kirben2 has left IRC (Remote closed the connection)