#exult@irc.freenode.net logs for 28 Jan 2005 (GMT)

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[02:26:56] <servus> Ultima Underworld for FM Towns? Neat!
[02:31:05] <servus> I can't find out if Ultima Underworld I and II for FM-Towns are full-speech
[02:38:09] <servus> Underworld II -- FM Towns http://ktj.dip.jp/ultima/jultima/img/uw2eav_box_front_big_jpg
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[05:57:52] <sbx> :D
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[06:01:20] <sbx> :D
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[07:22:47] <sbx> Does anyone remember a new game/city started with ExultStudio with a name that started with G?
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[07:32:13] <sbx> the forum search doesnt return enough matches on one page
[07:55:26] <sbx> GIRIDION!
[08:07:16] <sbx> wjp you dont leave files on your webspace long enough :)
[08:08:34] <sbx> (long enough = 3 years)
[08:09:32] <servus> My name is Captain Avatar, and I'd like to present the Avatar dance team!
[08:09:38] <servus> Here's Iolo, in a delightful tutu.
[08:09:50] <servus> Here's Shamino, looking handsome in a lovely pink nighty.
[08:10:08] <servus> And here's the man himself -- Lord British, in this fall's newest fashion, nothing but a crown!
[08:11:09] <sbx> I thought your name was Big Rapmaster Earl.
[08:11:41] <sbx> You must work for "The Fashionable Avatar".
[08:12:42] * Darke waits for them to start dancing to YMCA.
[08:12:55] <servus> Ehh I am Big Rapmaster Earl, on the planet Funkotron.
[08:13:12] <servus> I don't think anyone wants to see naked LB dancing.
[08:13:25] <servus> Emperor's new clothes? Get it?.. never mind :-p
[08:13:34] * Darke waits for them to rap to YMCA then. He figures *someone* did a rap cover of it. *noddle*
[08:13:57] <sbx> but LB knows he's wearing nothing but a crown
[08:14:07] <servus> Oh dear Time Lord!
[08:14:16] <sbx> http://www.fortunecity.com/rivendell/xentar/1114/FAvatar.html
[08:16:52] <servus> "I was never fond of the ultra-buff Steak McRockflank male Avatar body"
[08:17:26] * sbx shakes his head.
[08:17:33] <sbx> so much for Fabivatar
[08:19:45] <servus> Who says he doesn't have a soft underbelly?
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[08:20:18] <servus> I like how my conversation GUI is looking
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[08:21:41] <sbx> does it utilize the blue and red spheres in any way?
[08:22:14] <servus> Yes.
[08:22:18] <sbx> what?
[08:22:27] <servus> Your paperdoll and inventory is open when you are in a conversation.. for bartering
[08:22:53] <sbx> Where does the sphere action come in?
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[08:24:15] <servus> Your mana and health globes are part of your character bar.
[08:24:27] <sbx> I see.
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[08:24:38] <sbx> and your paperdoll and inventory is too?
[08:25:46] <servus> That's all part of the character bar.
[08:26:09] <sbx> oh that sounds cool
[08:26:14] <sbx> did UW have free movement?
[08:26:44] <servus> Yes.
[08:26:56] <sbx> it was ahead of its time
[08:29:43] <servus> Certainly
[08:30:56] <sbx> i sleep now
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[11:24:43] <servus> I'm porting Bragit's conversation to Abyss... will hopefully have it all working soon.
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[12:05:00] <servus> Finished a conversation script! Lots of work! http://rafb.net/paste/results/nPbJba22.html
[12:53:36] <wjp> hm, you mixed up goblinsawful and goblinsescape
[12:53:51] <wjp> what engine that for, by the way?
[12:53:54] <wjp> s/that/is that/
[12:54:06] <servus> I noticed that and fixed it
[12:54:18] * wjp notices the Abyss in the description
[12:54:21] <servus> My own engine. I just needed a fairly complex conversation to put into it. The language is Lua
[12:54:49] <[KrusheR]> isn't lua an algorithm language?
[12:55:30] <servus> Here's a different version: http://rafb.net/paste/results/C7tg9L21.html -- Lua is what you see.
[12:56:10] <wjp> lua is embedded in lots of different types of programs
[12:56:16] <[KrusheR]> ah, i see
[12:56:22] <[KrusheR]> it rensambles me to ruby
[12:56:59] <servus> Kind of
[12:57:18] <[KrusheR]> s/rensambles/rensembles
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[20:14:36] <Zxcvb> is automatic item dropping just not implemented in exult yet or is that an u7 oversight?
[20:15:15] <wjp> ?
[20:16:09] <Zxcvb> when a party member takes too much damage and runs, they are supposed to drop things according to the manual
[20:16:41] <wjp> ah, yes, I'm fairly sure we 'skipped' that feature
[20:27:51] <sbx> this conversation seems familiar
[20:37:52] <wjp> it does :-)
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[20:48:41] <wjp> Curiousis-2: I finally managed to reproduce that double-monster-creation bug in pentagram 5 minutes ago :-)
[20:50:26] <Curiousis-2> wow, how'd you do it?
[20:50:36] <wjp> only had to summon about 100 monsters :-)
[20:50:47] <Curiousis-2> I guess I'm just lucky
[20:51:05] <Curiousis-2> Did you ever manage to summon brick flooring tiles?
[20:51:09] <wjp> I've seen it happen three times now
[20:51:19] <wjp> all three times I got a peasant
[20:51:31] <Curiousis-2> filthy peasantsses
[20:51:55] <Curiousis-2> What did they get summoned with?
[20:52:01] <wjp> the first time I didn't have any debugging/tracing enabled
[20:52:10] <wjp> the second I only had the 'ether spell' usecode traced
[20:52:18] <wjp> the third time I got a full usecode trace
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[20:52:57] <wjp> interestingly in the last two cases the created (real) monster had NPC ID 183
[20:53:30] <wjp> (there are about 200 to choose from)
[20:53:40] <Curiousis> That seems potentially significant
[20:53:51] <wjp> indeed
[20:54:22] <wjp> especially since the usecode function that ended up creating the monster is 1024+183
[20:54:32] <wjp> (creating the second monster)
[20:55:04] <wjp> i.e., we're acting as if the created monster is a real, permanent NPC
[20:55:20] <wjp> COULD IT BE THE CAPSLOCK KEY? :-)
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[20:58:46] <Curiousis-2> o>k> this is embarassing i have smart keys stuck on in windows (held shift down for eight seconds) and its difficult to get rid of this terrible option
[20:59:08] <wjp> control panel, accessability?
[20:59:33] <wjp> s/sab/sib/
[21:00:10] <Curiousis-2> thats what i thought but i don"t see the option>>>
[21:06:21] <Curiousis-2> Hmm... fine it just went away after several minutes of being unable to type properly or being able to double click anything. How evil...
[21:06:53] <sbx> My Accessiblity Options only has StickyKeys, FilterKeys, and ToggleKeys.
[21:08:01] <Curiousis-2> Anyway.. lets just forget this mentally retarded little episode of mine...
[21:09:06] <wjp> hm, I'm kind of confused by this behaviour
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[21:09:25] <wjp> (pentagram's, I mean)
[21:09:53] <wjp> or actually U8's usecode...
[21:11:04] <sbx> usecode is fun
[21:11:48] <Curiousis-2> Usecode is frightening... and sticky...
[21:11:59] <Curiousis-2> I'm not sure why sticky...
[21:12:07] <Curiousis-2> but that might me why it scares me so...
[21:12:22] <Curiousis-2> or was that my supper I ate last night?
[21:17:13] <wjp> hm, I need a way to look at item flags in the original u8
[21:18:04] <wjp> savegames, I guess :/
[21:20:30] <Curiousis-2> you need u8 savegames?
[21:23:57] <sbx> Usecode should be frightening. If the Guardian, that demon from the demon sword, that forest wizard you meet in SI who mentions Pagan, and the bitch that runs Tenebrae all put their powers together, they couldn't defeat a usecode master.
[21:24:49] <sbx> But in the hands of even a skilled usecoder, this power can backfire and require a stack trace of the world.
[21:24:54] <Curiousis-2> yeah, but what if they had Spark on their side?
[21:25:03] <sbx> then they are already dead
[21:25:37] <sbx> or they've already lost... anyway who would let Spark on their team? :p
[21:26:04] <sbx> he's comedy relief
[21:26:20] <Curiousis-2> Hey, Spark takes an axe to the head just as well as any other party memeber does. Except for maybe Iolo, he takes axes to the head all the time
[21:26:31] <Curiousis-2> its like he enjoys dying
[21:27:53] <sbx> Just set him to Flee and don't worry about it.
[21:28:27] <wjp> Curiousis-2: I need an u8 savegame with a summoned monster with a known NPC ID :-)
[21:33:21] <sbx> anyone playing SWAT4 demo?
[21:34:26] <Curiousis-2> ahh...
[21:42:36] <Curiousis-2> dirty bugger... I know nothing about image editing software, like trying to flatten an image and retain the transparancy...
[21:48:24] <wjp> great
[21:48:27] <wjp> it's a bug in the original U8
[21:48:54] <wjp> clicking on summoned monsters in U8 doesn't run the right usecode either
[21:49:30] <Curiousis-2> ohh... thus ensuring for the next 5 years every 2 weeks someone will post in the Pentagram forums that 2 monsters spawned simultaneously...
[21:49:33] <wjp> and manually setting FAST_ONLY flag in the savegame makes it work properly
[21:50:04] <wjp> one way to see it is normally clicking on a summoned monster to look at it
[21:50:10] <wjp> it won't show the name of the monster
[21:50:27] <wjp> setting that FAST_ONLY flag on the monster fixes that
[21:50:41] <wjp> usecode bug number 2...
[21:51:17] <wjp> not counting typos in usecode :-)
[21:51:57] <wjp> (already found 8 typos in the "its/it's" and "loose/lose" categories...)
[21:53:35] <Curiousis-2> ech... especially loose/lose. No excuse for that.
[21:56:17] <wjp> its/it's is pretty awful too...
[21:56:38] <wjp> That's like saying "I's" instead of "my" or "you's" instead of "your"
[22:14:27] <sbx> do what?
[22:15:08] <sbx> oh
[22:16:02] <sbx> it helps to look at more than the last sentence of channel text
[22:16:42] <sbx> Mistaking its & it's is a pretty common mistake.
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