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[20:28:01] <Marzo> Hm. How do I close a bug in the new tracker?
[20:31:06] <Marzo> Dominus: I think you need to give me permissions to edit the ticket status
[20:32:08] <Marzo> (either you or wjp)
[20:32:33] <Dominus> hi Marzo
[20:32:38] <Marzo> Hi
[20:32:49] <Dominus> will take a look. I'd have thought you'd still have those rights
[20:33:20] <Marzo> It seems that SF decided to revoke them by default for the new tracker
[20:33:39] <Marzo> (for whatever dumb reason it was)
[20:35:56] <Dominus> hmm, I wonder if it prevents non-admins to post bugs as well
[20:36:36] <Dominus> can you try now, I added back all permissions save admin rights to developers
[20:37:37] <Dominus> actually I cannot figure out myself how to close a ticket
[20:39:02] <Dominus> only in bulk edit of the whole tracker can I close bugs
[20:39:29] <Dominus> ah, now the edit button did something
[20:39:57] <Marzo> Yeah, it doesn't make a difference in the actual ticket
[20:40:01] <Marzo> What edit button?
[20:41:52] <Dominus> hmm, there should be one
[20:42:41] <Marzo> I even logged out and back in
[20:44:39] <Dominus> I think I found now where to alow these permissions... one moment
[20:46:10] <Marzo> Ah, it shows now
[20:46:17] <Dominus> great
[20:46:24] <Dominus> let me do the same for the other trackers :)
[20:50:17] <Marzo> Two down, 3 to go
[20:52:06] <Dominus> what the...
[20:52:21] <Dominus> no more report emails from SF :(
[20:52:37] <Marzo> I noticed that
[20:54:07] <Dominus> and I subscribed to the whole tracker...
[20:55:19] <Dominus> not to mention that the whole layout sucks and that it has multiple pages... etc... :)
[20:59:34] <Dominus> ah. now I got them
[21:16:04] <Marzo> Another one bites the dust
[21:20:09] <Dominus> "remember you asked for this" <- now I tremble with fear!!!!
[21:20:16] <Dominus> what was the culprit there?
[21:21:15] <Marzo> The button egg was searching only for eggs with shape 275
[21:21:21] <Marzo> The traps are shape 200
[21:21:43] <Marzo> I changed it to look for them both
[21:22:09] <Marzo> The only usecode involved creates the force fields
[21:22:20] <Dominus> but do the traps get triggered at all?
[21:22:31] <Marzo> With this change? Yes
[21:22:47] <Marzo> Killed the entire party in 3 seconds on the save
[21:23:23] <Dominus> I was just thrown off with your mention of button egg, since the button only turns it off but the second egg on the floor triggers the traps (I thought)
[21:23:37] <Dominus> and yes, that room is evil in the original
[21:24:06] <Marzo> There is a class of eggs called "button eggs"; when activated, they trigger nearby eggs set to "external" activation mode
[21:24:38] <Dominus> ok, understood
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[21:40:25] <Malignant_Manor> Has anyone been able to find a whole project feed page like they used to have?
[21:46:41] <Dominus> Malignant_Manor: no, unfortunately...
[21:47:55] <Malignant_Manor> It's so annoying.
[21:49:22] <Dominus> yes, it is. but I dislike the ticket system the most...
[21:52:15] <Malignant_Manor> Yeah, that was one of the first things I noticed from the new, "improved" system.
[21:53:35] <Malignant_Manor> They did make the tracker numbers better.
[21:54:53] <Dominus> yes, the direct url is also much better...
[22:13:16] <Dominus> marzo, are you saving for a big commit?
[22:13:26] <Marzo> Not so big, but yes
[22:13:51] <Marzo> Some uncommitted changes I had (which are rather small) are much bigger than all 3 bugfixes
[22:14:15] <Marzo> Heck, the changelog entry is bigger than the 3 bug fixes
[22:15:45] <Dominus> he he
[22:30:41] <Marzo> Hm. I have been going over #1855 SI: Discipline Shrine Quartz Y-shape trap cancel broken
[22:30:52] <Marzo> I have gone through the usecode and the map data
[22:31:00] <Marzo> And I am unsure how it should work
[22:31:03] <Dominus> what's your verdict?
[22:31:11] <Dominus> hmm
[22:31:39] <Dominus> apparently through playing the original, the east y-shape deletes the trap egg
[22:31:41] <Marzo> There is a usecode egg that hatches the trap
[22:31:59] <Marzo> It actually does not -- it deletes the usecode egg that controls it
[22:32:01] <Dominus> or rather the usecode egg you just mentioned
[22:32:12] <Dominus> yes, sorry
[22:32:34] <Marzo> The usecode egg is set to auto-reset, while the trap is not
[22:32:55] <Marzo> It *seems* that a trap not in auto-reset should fire once and then stop
[22:33:10] <Marzo> And it *seems* that a usecode egg in auto-reset should keep firing
[22:33:21] <Dominus> yes, that sounds logical
[22:33:28] <Marzo> I have no idea what would break by doing this
[22:33:46] <Marzo> So I am going to commit what I have fixed and work on it for a separate commit
[22:34:04] <Dominus> usecode egg: there is the avatr, fire, reset, oh there is the avatar, fire....
[22:34:16] <Dominus> that sounds good
[22:34:51] <Dominus> and as wjp agreed, maybe a hackish sort order override is needed for the y-depressions
[22:35:48] <Dominus> maybe fixing the usecode/trap egg auto reset will actually fix things instead of breaking them :)
[22:35:49] <Malignant_Manor> Exult has problems with some teleport eggs in SI not resetting. (I had hacked a manual override)
[22:35:55] <Marzo> I would put it in Game_object::lt
[22:36:27] <Marzo> (the y-depressions versus y shapes hack)
[22:36:53] <Malignant_Manor> https://sourceforge.net/p/exult/bugs/1696/
[22:37:12] <Marzo> Anyway, committed
[22:38:36] <Dominus> thanks marzo
[22:38:53] <Dominus> and thanks for finding the time
[22:39:06] <Dominus> will you release a new si fixes snapshot?
[22:39:20] <Marzo> I will handle #1847 now as it seems to be less potentially dangerous
[22:39:26] <Marzo> Yes, but not today
[22:39:45] <Marzo> (expecting people over)
[22:41:40] <Dominus> about #1847, it seems to me as if you can just forbid ghosts to talk :)
[22:42:09] <Dominus> but got to go to sleep now.. another 40°C tomorrow...
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