#exult@irc.freenode.net logs for 28 Mar 2004 (GMT)

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[00:09:05] --> Jett has joined #exult
[00:11:33] <sbx> hey Jetto
[00:11:51] <sbx> are you still idle?
[00:13:57] <-- DarkeZzz has left IRC (Read error: 60 (Operation timed out))
[00:15:34] <sbx> I take that as a yes.
[00:19:05] <Baastuul> I take your yes and raise it to a mayhaps.
[00:19:59] * wjp takes Baastuul's mayhaps and raises it to mayhap
[00:20:16] * Baastuul gasps!
[00:20:18] <Baastuul> You are hardcore.
[00:20:24] <wjp> (although I don't quite see how mayhap is higher than yes :-) )
[00:20:26] <Baastuul> :O
[00:20:36] <sbx> I threw 2 de-idle bombs at him too
[00:20:56] * wjp hasn't heard from the bunny in a while
[00:21:18] * wjp pokes Jett a couple of times
[00:22:58] <wjp> anyway, I should be going; 'night
[00:26:30] <Baastuul> See ya later.
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[00:34:27] <Baastuul> Hi, Kirben.
[00:34:37] <Kirben> Hi
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[00:52:32] <sbx> hi matto
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[00:58:26] <shazza> (09:35:00a) <sbx> you didn't play Exult yet?
[00:58:28] <shazza> yes.
[00:58:30] <shazza> i have.
[00:58:33] <shazza> just i screw around with cheats
[00:58:34] <shazza> etc
[00:59:27] <sbx> heh
[00:59:28] <sbx> oic
[00:59:36] <sbx> you didn't believe Exult was ready to play through ?
[00:59:47] <sbx> i played through BG long ago
[01:00:06] <shazza> umm yes i did
[01:00:18] <shazza> it has been ready for along time
[01:00:41] <sbx> why didnt you then
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[01:02:20] <sbx> wb
[01:02:29] <shazza> ty
[01:03:02] <shazza> i like the new exult how it is more original
[01:03:09] <shazza> with the guards arresting you again
[01:03:14] <shazza> and eating the food pisses them off
[01:03:24] <sbx> oh
[01:03:30] <sbx> yes when I played it was pretty easy
[01:03:54] <shazza> yeah just like old u7
[01:03:59] <shazza> you eat something, they call for guards
[01:04:07] <shazza> guards arrest you or try to kill you
[01:05:49] <shazza> is there a link where it shows all the updates for the new version
[01:06:32] * sbx shrugs.
[01:06:46] <sbx> yes I think the ChangeLog is linked on the website somewhere
[01:07:16] <shazza> hmm
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[11:46:44] <wjp> hi Fingolfin
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[12:58:25] <WishStone> *waves*
[12:58:43] <wjp> hi :-)
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[13:20:45] <Colourless> hi
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[13:23:04] <Ranger> hmpf
[13:27:23] <wjp> hi
[13:27:43] <Ranger> huhu :P
[13:27:50] <Colourless> hi
[13:28:11] <Ranger> die, WishStone
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[13:28:30] <Colourless> you hate yourself that much? :-)
[13:28:34] <Ranger> yes :P
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[13:29:53] <WishStone> ahhhhhhh
[13:29:55] <WishStone> Finally :P
[13:30:09] <WishStone> http://wishstone.blogspot.com/ <-- scroll down to picture ;D
[13:30:44] <WishStone> I LOVE spontanous pictures, even better if they come out nice or funny ;D
[13:35:43] <wjp> umm...
[13:35:48] <wjp> nice nostrils :-)
[13:35:57] <Colourless> uh
[13:36:20] <Colourless> an awful picture
[13:37:04] <WishStone> Yeah, I had a cold and my nose is a little wound in some places, you're roght Colourless.... :\
[13:37:05] <WishStone> ;]
[13:39:26] <Colourless> well, this is just annoying. EMVC doesn't like these expressions from pentagram:
[13:39:26] <Colourless> gump = GetRootGump()->FindGump<GameMapGump>();
[13:40:08] <Colourless> it doesn't like template member functions
[13:40:43] <wjp> hm
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[15:42:31] <Colourless> hmm... interesting... static object initializtion order is causing havok with my pentagram build for PPC
[15:43:42] <Colourless> pout and perr are getting initialized before all the stlport statics, and hence it crashes on startup since those depend on stlport
[15:43:53] <wjp> hm, I see
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[15:47:18] <artaxerxes> hi all
[15:47:21] <wjp> hi
[15:47:27] <Colourless> hi
[15:47:45] <artaxerxes> long time not seen
[15:48:04] <artaxerxes> work's been really crazy lately
[15:51:53] <wjp> so you can't construct basic_ostream objects before some stlport statics are constructed?
[16:02:38] <artaxerxes> just spend a few minutes in #gentoo... boy it's crowded in there!
[16:02:57] <artaxerxes> very helpful though
[16:11:10] <Colourless> wjp, no
[16:13:31] <artaxerxes> gotta go. See ya later
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[16:13:39] <Colourless> it shouldn't matter (works on every other platform), but the stlport code attempts to copy a static object, using a pointer to that object that is initialized on startup
[16:27:10] <Colourless> well, pentagram starts up now... but it couldn't find the config file :-)
[16:28:10] <wjp> do you actually have a config file? :-)
[16:29:46] <Colourless> yes, i do actually
[16:29:59] <Colourless> i can access my networked drives from in the emulator
[16:30:25] <Colourless> so i get pentagram (and exult) to load the data via network drives rather than copying the data all into the emulator
[16:31:15] <Colourless> starting up games in exult is really slow. And at the moment it (Exult) seems to freeze just as it is about to get into the game
[16:32:05] <Colourless> of course i don't know what the speed of the emulator is like compared to a real device
[17:05:07] <Colourless> question to stl gods: is astring.rfind(char, string::npos) actually correct, or should astring.rfind(char, astring.size()) be used instead
[17:10:07] <wjp> npos is the default value of the second parameter, according to Stroustrup
[17:10:08] <Colourless> it would appear npos is correct
[17:10:11] <Colourless> yeah
[17:10:35] <Colourless> there is a unsigned bug in string::rfind
[17:11:48] <wjp> in stlport?
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[17:11:57] <Colourless> yeah
[17:12:01] <wjp> hi Max
[17:12:09] <Colourless> template <class _CharT, class _Traits, class _Alloc> __size_type__
[17:12:09] <Colourless> basic_string<_CharT,_Traits,_Alloc> ::rfind(_CharT __c, size_type __pos) const {
[17:12:09] <Colourless> const size_type __len = size();
[17:12:09] <Colourless> if (__pos >= __len) /*__pos + 1 > __len*/
[17:12:09] <Colourless> return npos;
[17:12:09] <Colourless> else {
[17:12:11] <Colourless> const_iterator __last = begin() + (min) (__len - 1, __pos) + 1;
[17:12:13] <Colourless> const_reverse_iterator __rresult =
[17:12:15] <Colourless> _STLP_STD::find_if(const_reverse_iterator(__last), rend(),
[17:12:17] <Colourless> _Eq_char_bound<_Traits>(__c));
[17:12:19] <Colourless> return __rresult != rend() ? (__rresult.base() - 1) - begin() : npos;
[17:12:21] <Colourless> }
[17:12:23] <Colourless> }
[17:12:30] <Fingolfin> hi
[17:12:36] <Colourless> npos set to something like -1
[17:12:54] <Colourless> so it becomes a big unsigned number as a size_type
[17:13:03] <Colourless> so the range check fails
[17:13:46] <wjp> hm, so rfind doesn't work when passed npos
[17:13:57] <Colourless> yeah
[17:15:19] <wjp> works with 'my' stl implementation
[17:15:41] <Colourless> yeah well, it works here too normally :-)
[17:17:47] <Colourless> it would appear the code may have been rewritten between the previous release, and the current cvs (i'm using current cvs)
[17:18:05] <Colourless> in the previous release it had
[17:18:06] <Colourless> const size_type __len = size();
[17:18:06] <Colourless> if (__len < 1)
[17:18:06] <Colourless> return npos;
[17:19:53] * Colourless ctrl-c ctrl-v's the code
[17:29:18] <Colourless> ok, it finds the config file now :-)
[17:29:31] <Colourless> but fails when attempting to load confont
[17:36:01] <Colourless> wow pentagram seems to be running.... really really really slowly :-)
[17:36:09] <wjp> :-)
[17:42:39] <wjp> the current dosbox dynamic core can really run IDA quite smoothly
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[17:42:54] <wjp> it's about 3 times the speed of the 'normal' core
[17:44:40] <Colourless> the network speed of the PPC emulator really seems to be about that of a serial port
[17:45:22] <Colourless> which would be able the speed a real ppc has
[17:45:47] <wjp> hm?
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[17:47:02] <Colourless> Infrared Networking on a real PPC is going to be slow, and i'm guessing its about the same speed that i'm getting here.
[17:47:43] <wjp> isn't there an option in the emulator to increase the network speeds to 'as fast as possible'? :-)
[17:52:47] <wjp> bbl, dinner
[18:21:21] <Colourless> http://www.users.on.net/triforce/pentppc2k3.jpg
[18:21:35] <Colourless> it's much faster if i copy the files over to the device and then run pentagram :-)
[18:26:02] <Colourless> i should copy exult files over to the device to see if it actually gets into the game too
[18:26:07] <Colourless> but not tonight
[18:38:24] <wjp> back
[18:38:36] <Colourless> wb+
[18:39:06] <wjp> is a 'wb+' better than a normal 'wb'? :-)
[18:39:22] <Colourless> you'd hope so
[18:39:30] <wjp> thanks :-)
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[18:51:55] <wjp> hi
[18:52:06] <Colourless> hi
[18:56:34] <Dominus> hi :-)
[18:57:51] <Dominus> nice pic of Pentagram on the handheld :-)
[19:01:05] <Colourless> orientation is 'wrong' for someone actually holding one
[19:01:29] <Colourless> need to make it run in landscape
[19:01:39] <wjp> what kind of input methods does it have?
[19:01:59] <wjp> just those buttons?
[19:02:15] <Colourless> some have mini keyboards
[19:02:50] <Colourless> though for general playing, 4 buttons, the dpad, and the stylus really is enough
[19:03:13] <Colourless> for exult that is
[19:03:56] <Colourless> 1 button would be toggle combat, another would be target mode, another would be for the menu, another might be for inventory
[19:04:08] <Colourless> dpad would act as cursors
[19:21:15] <Colourless> so, who wants Exult or Pentagram on a Smart Phone?
[19:22:09] <Colourless> might be a bit hard to play though since Smart Phones have smaller screens then normal PocketPCs
[19:25:52] <Colourless> plus no stylus is going to make things extremely difficult :-)
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