[00:29:15] <sb-x> Logs for 28 May 2002 are now available.
[00:29:32] <sb-x> :)
[00:29:33] <Dominus> bah
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[00:40:44] <oube> hello all
[00:41:09] <oube> woohoo... finally got alsa working instead of OSS so now I have exult working perfectly in linux:)
[00:41:16] * Darke 'ellos, as he disappears out the door to deal with Reality. *grin*
[00:41:18] <Darke> Cool.
[00:41:21] --- Darke is now known as Darke|afk
[00:42:02] <oube> one question: does anyone know if you can make the midi run through the sb live hardware midi instead of timidity in linux?
[00:42:04] <Dominus> great
[00:42:33] <Dominus> i don't
[00:42:46] <Dominus> know, I mean :-)
[00:43:32] <oube> heh:) Timidity or at least the patch set i have really sucks to the music you get in windows... but least its clear now:)
[00:55:53] <Dominus> after the 1.0 release we will have support for ogg files.
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[00:56:42] <Dominus> Simon Quinn, our new coder in the team already recored them with his roland
[00:56:57] <oube> really... this is sound fx for the game??
[00:57:23] <Dominus> nope, music, sound fx is already there to download from our download page
[00:58:09] <oube> oh i see... the sound fx.. i downloaded those.. why do you have to download though.. exult needs different format then comes with the game?? are they the same sounds or new sounds??
[00:58:55] <Dominus> these are the same sounds you would have got in the game
[00:59:19] <Dominus> Josephs sounds are the FM ones (which you would have heard using a SB)
[00:59:33] <Dominus> Simon's are the one you heard with a roland
[01:00:10] <Dominus> and at http://www.unet.univie.ac.at/~a9848357/exult/drsfx.zip you can find a pack by me which many people like best :-)
[01:00:13] <oube> ahh... neato... was there ever made like a complete speech pack for ultima 7 or was that a different ultima? 8?
[01:00:23] <Dominus> U8
[01:00:37] <oube> whats special about your sound pack?:) maybe i will get it?
[01:00:48] <Dominus> it sounds better :-)
[01:00:55] <Dominus> most of the sounds are from UO
[01:01:01] <Dominus> and some from Josephs pack
[01:01:22] <Dominus> because of the UO sounds it is not advertised on the Exult page
[01:01:28] <oube> ahh... I noticed an experimental u8 thing talked about.. are you guys making a U8 exult longterm or something?
[01:01:38] <Dominus> nope
[01:01:43] <Dominus> Pentagram!
[01:01:50] <Dominus> which is not Exult
[01:01:52] <oube> Dominus: oh i see.. so joseph's sounds are better then the roland ones?
[01:01:53] <Dominus> :-)
[01:02:34] <Dominus> actually many people find Josephs sounds quite bad but these are the ones most people heard when they played the original
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[01:02:59] <oube> oh:) so you should make one with the rolands and yours?:)
[01:03:07] <Dominus> Pentagram has the same goal for U8 as Exult had for U7 :-)
[01:03:19] <oube> yeah coz i tried them and the birds and stuff sounded really bad i had to stop it:)
[01:03:46] <Dominus> try my pack, has some good bird songs
[01:04:21] <Dominus> I used those sounds I found the most fitting from Josephs pack (like opening the inventory)
[01:04:32] <oube> heh:) k.. grabbing it now... it has U7 and SI?
[01:04:38] <Dominus> yeah
[01:04:47] <oube> cool:)
[01:04:49] <Dominus> you have to compile expack though
[01:04:57] <Dominus> it is in our source in tools
[01:04:59] <oube> wow so whats the schedule for this pentagram?
[01:05:12] <Dominus> When it's ready! (TM)
[01:06:24] <Dominus> there is still a lot to figure out how the usecode works and other stuff like the intro/credits and not to mention ones the usecode has been figured out
[01:06:35] <Dominus> someone still has to write the engine for it
[01:07:03] <Dominus> but we have a map/shapes viewer in CVS already - source snapshot can be found at our download page
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[01:17:01] <oube> sorry.. phone call... cool well exult is really sweet... maybe by the time I finish Ultima 7 and serpent isle without cheating or looking at any walkthroughs pentagram will be workable.... I actually played Ultima 8 very far.. and got stuck... like not logically.. like physically. the game broke on me... and i couldn't go on any further.. it really sucked....
[01:18:33] <oube> that happened to me in relentless too... I beat the final boss in relentless... and then boom... i'm just stuck in this room.. and there is no way out... just stuck in this tiled pit..
[01:18:42] <Dominus> yeah, that sounds like the correct time frame :-)
[01:19:12] <oube> How long does U7 and SI take end to end?:)
[01:19:42] <Dominus> long enough, though by cheating you can beat them in less than a minute :-)
[01:20:48] <oube> heh:)
[01:21:30] <oube> hey do you know anything about scalers... I want someone to tell me which of these algorithms should look the best.. coz i like it better then the regular but i can't tell between them which is best?
[01:22:17] <Dominus> that's all personal taste
[01:22:26] <Dominus> I like SuperEagle best
[01:22:43] <Dominus> but they are also very demanding on cpu
[01:22:43] <oube> heh.. i don't like this personal taste stuff:) one of them must be best:) just like your sound is best? no?:)
[01:22:58] <Dominus> all personal taste
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[01:23:32] <Dominus> just try them out in game and you should be able to say which one you like best
[01:25:23] <oube> super eagle does look good.. you've sold me:)
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[01:47:14] <Dominus> hi Kirben
[01:47:26] <Kirben> Hi
[01:47:43] <Dominus> what's this about you supposedly having a virus?
[01:48:14] <Kirben> oh no, exult too ?
[01:48:42] <Dominus> some people have come here and said their scanner reported it
[01:48:48] <Dominus> lately on the ML as well
[01:49:00] <Kirben> some stupid virus scanner seems to be reporting a false virus in all projects I snapshot.
[01:49:33] <Dominus> best way to remedy this is to contact the Virus scanner developers so they fix this on their end
[01:49:35] <Kirben> I suspect it is detecting something false in the self extractor i use (sfx maker) for them all.
[01:50:14] <Kirben> I doubt they would listen or care
[01:50:53] <Dominus> AFAIK these scanners do try to detect based on some code but don't think of that others could look the same
[01:51:17] <Dominus> but try to contact them anyway, at least the big companies listen to such complains
[01:51:18] <Kirben> the worst part is the report is actually of a trojan and not a virus too.
[01:51:30] <matto> kirben virus spreader!
[01:51:39] <Kirben> the recent so called xbox emulator one I think.
[01:52:58] <Dominus> I would advce putting a notice on the ScummVM page that it is a false virus report due to some badly coded virus scanner
[01:53:36] <Dominus> and if the antivirus company doesn't respond also say that they refuse to discuss this issue
[01:54:45] <Kirben> I still have not confirmed exactly which virus scanner is the cause yet...
[01:55:42] <Dominus> AntiVir was reported on the ML
[01:56:23] <Dominus> and in the 'exult logs there were at least two reports but I don'T know which scanners were mentioned in these - try googling
[01:57:05] <Kirben> which ML ?
[01:57:31] <Dominus> exult one
[01:57:45] <Dominus> may 26
[01:58:00] <Dominus> Paolo Bellardone
[01:58:53] <oube> i have a virus now?
[01:58:54] <oube> heh:)
[01:58:56] <oube> j/k:)
[01:59:53] <Dominus> Norton Antivirus with the latest update for their database (or whatever) doesn't report for the scummvm and exult exe I downloaded
[02:00:38] <Kirben> ok
[02:00:49] <Kirben> I know vet is fine
[02:01:13] <Dominus> vet?
[02:01:19] <Kirben> thats leaves macfree and maybe a few other minor ones.
[02:02:28] <Kirben> an australian virus scanner, also used by e-trust virus scanners in USA.
[02:03:12] <Kirben> Was also used by the very popular and free inoculate personal edition
[02:16:18] <Kirben> argh!
[02:16:32] <Kirben> cvs is denying the web commit
[02:17:07] <Dominus> how are you doing it?
[02:17:39] <Dominus> first commit to cvs and then do cvs update from our shell
[02:17:58] <Kirben> I meant scummvm web
[02:18:06] <Dominus> oops, sorry
[02:18:18] <Kirben> I don't have write access to web directory now for osme reason...
[02:18:45] <Kirben> scummvm web site actually auto update itself via cvs every few minutes which is useful.
[02:18:45] <Dominus> are you still on the team? :-)
[02:19:05] <Kirben> oops
[02:19:11] <Dominus> maybe someone on the team didn't give the team write access
[02:19:13] <Kirben> using anyonymouse access
[02:19:18] <Kirben> using=sued
[02:19:19] <Dominus> he he
[02:19:21] * Kirben slaps Kirben around a bit with a large trout
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[03:34:13] <oube> goodnight all
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[03:34:29] <Dominus> I was about to say the same :-)
[03:34:31] <Dominus> bye
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[04:38:34] <EazyCheez> wow
[04:39:05] <EazyCheez> I think it would be very feasible to make a U7-type mod in TES Construction Set
[04:41:07] <EazyCheez> I'm gonna see what I can do about it... heh
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[07:01:42] <wjp> hi
[07:01:56] <Darke> Hi.
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[13:21:29] <Colourless> hi
[13:22:51] <wjp> hi
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[14:58:59] <wjp> time for me to go home; bye
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[15:52:48] <wjp> hi
[15:53:02] <Colourless> hi
[15:55:37] <wjp> "Hing Lung Motor Mfy"? gee, more spam :-)
[15:56:05] <Colourless> :-)
[15:57:59] <wjp> I'm still quite surprised at the low amount of spam we're getting
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[17:09:50] <wjp> hi
[17:10:08] <Colourless> hi Darke
[17:10:08] * Darke bows. Hello.
[17:16:08] <Colourless> is it just me, or are you getting up progressively earlier each day?
[17:16:57] <wjp> hm, 5am? 6am?
[17:17:36] <wjp> *sigh*.. another 'spaces in pathname' crash on the forum. (using RC1)
[17:17:50] <wjp> is this in the FAQ under known issues?
[17:17:51] <Colourless> my calcs are that darke just got up at 3:10 am
[17:18:05] <wjp> hm, only an 8 hour difference?
[17:18:17] <wjp> oh, right, daylight saving stuff
[17:18:26] <Colourless> yes, that should be in the faq
[17:19:00] <Colourless> it is recommended that spaces not be used because of possible problems
[17:19:14] <wjp> any idea if it works properly in recent snapshots?
[17:19:16] <Colourless> of course, get the person to try a snapshot before first removing the spaces
[17:19:31] <Colourless> i have made changes between RC1 and now
[17:20:31] <Colourless> if it still doesn't work with the snapshots, i'll make a special debug build for the person to try that will output everything it was trying to do with paths
[17:20:47] <Colourless> i really need to know where the problem is
[17:21:25] <wjp> I'm kind of curious too
[17:21:34] <wjp> I wonder if it's another one of those undefined behaviours :-)
[17:21:58] <Colourless> windows is kind of like that.
[17:22:20] <Colourless> if something isn't explicitly mentioned, it's strictly undefined :-)
[17:22:47] <Colourless> things don't always make sense, nor are the always consitent
[17:25:19] <Darke> (earliness) It's pretty random. *grin* I got up at 6am yesterday.
[17:25:55] <Colourless> people who set frame length in animated gifs to 0 ms are idiots. it just kind of tends to suck up all cpu cycles when the web browser obeys what is being requests
[17:26:41] <Darke> Agreed. I have that 'problem' almost continually with konqueror.
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[17:57:26] <Colourless> having problems?
[17:57:31] * wjp curses Linux' handling of faulty CDs
[17:57:53] <wjp> maybe I should try the latest kernel... the IDE layer is being largely rewritten
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[18:11:23] <Fingolfin> yo
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[18:11:49] <Colourless> hi
[18:13:14] <Darke> Hi.
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[19:04:28] <wjp> well, that was fun
[19:04:54] * wjp just changed his cd drive
[19:04:58] <wjp> (had an extra one lying around)
[19:05:00] <Darke> Welcome back.
[19:05:06] <wjp> things seem to be running much smoother now
[19:05:09] <Darke> Sounds like fun. *grin*
[19:05:16] <wjp> so either my other one had some 'issues', or it was overheating
[19:05:36] <Colourless> cd rom overheating?
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[19:06:29] <wjp> well, it's possible :-)
[19:07:22] <Colourless> yes, it's possible, but i would have though somewhat unusual
[19:08:17] <wjp> hm, it is in the slot directly above a HD
[19:08:42] <Colourless> what size hd?
[19:08:49] <wjp> not sure which one it is
[19:08:55] <wjp> either a 27Gb or a 40Gb
[19:09:08] <Colourless> well, either size is going to cause a bit of heat
[19:09:16] <wjp> yeah, I know :-)
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[19:09:29] <wjp> I should really remove my 8Gb disk
[19:09:36] <wjp> that way I can space the rest out a bit better
[20:01:30] <Colourless> i think i'll be leaving now
[20:01:41] <wjp> k, bye
[20:01:46] <Darke> Bye.
[20:01:54] <Colourless> cya
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[20:24:04] * wjp needs to swap his cd back again; bbl
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[22:46:52] * wjp is seeing ghosts
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[22:47:25] * Darke sees dead nicks.
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[22:48:47] <Darke> Aiee! It's alive! *whimper, hide*
[22:49:34] * wjp puts a big fluorescent "Darke" sign above Darke's head
[22:49:57] * wjp adds a nice downward-pointing arrow, just for clarity
[22:52:42] * Darke eeps!
[22:53:08] * Darke notes to Dominus that he does _not_ want a sign pointing to him on SF island with 'Darke' written on it.
[22:53:18] <wjp> lol
[22:53:30] * Darke could see that happening. *grin*
[22:53:41] * wjp notes to Dominus that he definitely _does_ want a sign pointing to Darke on SF island with 'Darke' written on it.
[22:54:10] <wjp> if possible with a couple of ghosts hovering around the sign :-)
[22:55:15] * Darke pouts. Not fair.
[22:56:28] * Darke suggests Dominus make him an invisible bunny, just so he can hide better from the 'signers'.
[22:56:53] <wjp> or maybe the ghosts could be confused because all they see is a rabbit :-)
[22:57:35] * Darke snickers.
[23:13:29] * Darke wonders if anyone will complain at his abuse of disasm.cc and the C preprocessor. *grin*
[23:14:05] * wjp doesn't know what Darke's done to it, but complains anyway, just for the fun of it
[23:14:50] * Darke snickers and points to old/tools/fold.cc, line 144.
[23:16:48] <wjp> brb
[23:23:29] <wjp> b
[23:28:27] <Darke> Welcome back.
[23:48:21] <wjp> aiee... 1:40 am
[23:48:27] <wjp> and I was going to go to bed early tonight
[23:48:34] <wjp> I seem to have trouble doing that... *sigh*
[23:48:41] <Darke> *grin* So much for early then. Night!
[23:48:55] <wjp> bye :-)
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