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[10:20:36] <wjp> Kirben2?
[10:20:50] --- Kirben2 is now known as Kirben
[10:20:56] <wjp> ah, you're here :-)
[10:21:05] <wjp> I just tried the latest snapshot on my parent's win98 machine
[10:21:16] <wjp> parents', even
[10:21:39] <wjp> I like the installer
[10:22:03] <wjp> should reduce the nr. of wrong exult.cfg's :-)
[10:22:11] <Kirben> Yes Colourless's installer makes it much easier.
[10:23:06] <wjp> it crashed on journey onward, though. Could that be because the original's gamedat was still in place?
[10:24:46] <Kirben> Yes most likely.
[10:25:19] <wjp> we should really stop using the original's 'gamedat' dir
[10:25:48] <wjp> a new dir. for that would improve support on multiuser systems too
[10:27:35] <wjp> just checked: "start new game" does work
[10:28:27] <Kirben> oh on
[10:28:44] <Kirben> I noticed combat still seems a bit unstable in BG too.
[10:29:06] <Kirben> Attack LB and Exult quickly freezes.
[10:30:31] <wjp> yeah
[10:30:45] <wjp> this looks the same bug as the one mentioned on the forum with the hydra
[10:30:57] <wjp> stdout is flooded with "Gargoyle noble is pursuing wjp"
[10:32:05] * wjp takes a quick peek to see if he can fix it
[10:33:36] <Kirben> Yes same
[10:35:07] <Kirben> Does LB use spells in defense yet ? have not tried attacking him in Exult since NPC defense was added
[10:35:17] <wjp> don't know
[10:37:12] <Kirben> ?seen colourless
[10:37:12] <exultbot> colourless left IRC around Thu Sep 27 20:42:52 2001 (GMT) (Ping timeout for Colourless[ppp953.adelaide.on.net.au])
[10:40:46] <wjp> this is pretty weird
[11:07:00] <wjp> funny... it looks like the gargoyle is blocking himself
[11:07:22] <wjp> because he's larger than 1 tile, he can't move onto the next tile, because that tile is blocked :-)
[11:13:34] <wjp> or maybe not... hmm
[11:13:55] <wjp> I have to go
[11:13:56] <wjp> bye
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[11:35:13] <SharpTooth> Hi. <bow>
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[12:28:10] <wjp> hi
[12:28:34] <SharpTooth> Hi. <bow>
[12:30:19] <SharpTooth> I don't suppose anyone would know whether the "Sonic Impact Awe 3d" card from Diamond Multimedia would be using a vortex chipset? I've dug around the diamondmm website and I can't find anything that specificially mentions it. <sigh>
[12:30:34] <Kirben> Sonic Impact S90 ?
[12:30:50] <Kirben> That is the Vortex 1 model
[12:30:58] <SharpTooth> Not sure. I saw they had a S100.
[12:31:33] <Kirben> What is the sound card listed as in device manager ?
[12:31:59] <SharpTooth> Ok, so Dantec should be having the same problem as the others who are having the problem with that chipset.
[12:32:39] <Kirben> oh yes, saw that message earlier
[12:32:39] <SharpTooth> Not sure. He only mentioned it was a "Sonic Impact". All I really needed to know was what the chipset was. Thanks.
[12:33:35] <SharpTooth> Any idea if others with vortex chipsets are having problems? Or is it just a couple of people?
[12:33:54] <SharpTooth> blah s/others/everyone/
[12:34:01] <Kirben> I expect they all would have same problem
[12:34:07] <Kirben> Very similar chipsets
[12:34:15] <Kirben> Vortex 1, Vortex 2 and Vortex Advantage
[12:34:42] <SharpTooth> <nod> It just seems that after I poke them about upgrading their drivers they go slient. <grin> I don't think that's the sole problem though.
[12:34:47] <Kirben> Vortex Advantage was just Vortex 1 + 10 band equalizer, Vortex 2 was more advanced.
[12:35:18] <Kirben> I still run site about those sound cards
[12:35:53] <Kirben> 2048 were final Win9x drivers, plus 2050 but they were even more buggy.
[12:36:10] <Kirben> Problem only occurs in Windows 9x drivers
[12:36:34] <Kirben> Windows 2000 drivers are fine, never tried the Windows NT4 drivers myself.
[12:36:45] <SharpTooth> Cool. It seems the same thing is happening with the cmedia cards. Only in '9x does it have the problems.
[12:37:36] <wjp> is that also what's causing those crashes on exit?
[12:37:41] <SharpTooth> I've got a spare CMedia soundcard I'm going to get around to dropping into a friends celery to test out exult on to see if I can find the problem.
[12:37:44] <Kirben> bad point though is speech used to work on them
[12:37:51] <Kirben> yes they are crash cause too.
[12:58:04] <wjp> bbl
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[13:05:33] <Dominus> hi guys
[13:05:54] <Dominus> phew, just tried to finish the game
[13:06:02] <Dominus> serpent isle
[13:06:07] <Dominus> no way there
[13:07:13] <Kirben> Hi Dominus, how far left to go ?
[13:07:40] <Fingolfin|work> hi dom, just read your email :)
[13:07:43] <Fingolfin|work> hi Kirben, too
[13:07:45] <Fingolfin|work> etc.
[13:08:20] <Dominus> Kirben: just at the end, a nasty assertion failed bug (I mailed this tho the list a couple of minutes ago)
[13:08:25] <Dominus> hi Fingolfin|work
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[13:48:06] <Colourless> hi
[13:49:28] <Dominus> hi
[13:52:45] <Kirben> Hi Colourless
[13:53:34] <Kirben> Is there any way to make the installer remember the setup options the second time around ? specifically the install location and install method (ie custom install)
[13:54:39] <Colourless> yeah probably. I think I could make it store the value in the registry
[13:59:42] <Kirben> That would be really good
[14:00:01] <Kirben> Also did you see the installer complaint in forum ? someone mentioned reboots were required
[14:00:55] <Kirben> http://exult.sourceforge.net/forum/read.php?f=1&i=1916&t=1916
[14:06:10] <Colourless> no i haven't checked out the forum yet. reboots shouldn't be required. I can stop it from asking though
[14:06:41] <Colourless> ok, i just checked the documentation
[14:07:29] <Colourless> reboots occur when the BATCH_INSTALL system variable in the script is set to true. By default it's set to false
[14:08:06] <Colourless> quoting the docs "This system variable is set to TRUE if InstallShield encounters a locked file"
[14:09:18] <Dominus> must be one of those msvc files, right?
[14:09:29] <Colourless> no, it's not installed
[14:09:37] <Dominus> ah, good
[14:09:56] <Dominus> then maybe that person had Exult running when he installed
[14:10:04] <Colourless> yeah maybe
[14:11:52] <Colourless> hmm, no, that wouldn't have been it.
[14:12:04] <Colourless> the setup just fails if you are running exult and that happens
[14:12:20] <Colourless> remove the 'and that happens'
[14:12:51] <Dominus> or Exult crashed befoe and sdl.dll was still in use?
[14:15:17] <Colourless> i don't know why it would have wanted to restart, it shouldn't
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[17:18:35] <wjp> hi
[17:18:38] <Dominus> hi
[17:19:21] <Dominus> wjp: I received the savegames for those combat bugs that make Exult freeze in BG and submitted those (on the way actually)
[17:19:37] <wjp> no need, really. They're easy to reproduce
[17:19:59] <Dominus> too late, I´ve done one allready
[17:20:02] <Dominus> :-)
[17:20:05] <wjp> seems to be a problem with NPCs/monsters larger than 1x1 tile
[17:22:43] <Colourless> hi
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[18:05:58] <fingolfin> hi
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[18:09:34] <fingolfin> hi ryan
[18:09:35] <fingolfin> hmm
[18:09:39] <fingolfin> I can't link exult, wierid
[18:09:42] <fingolfin> weird even
[18:09:43] <Colourless> hi
[18:09:47] <fingolfin> /usr/bin/ld: Undefined symbols:
[18:09:47] <fingolfin> ___11Scroll_gump
[18:09:56] * fingolfin scratches his heads
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[18:13:17] <fingolfin> gm, Scrool_gump.cc was last changed by colourless..
[18:13:41] <Colourless> don't look at me. i didn't break it :-)
[18:14:07] <fingolfin> but I need a scapegoat! =)
[18:14:23] <Colourless> blame.... your compiler :)
[18:14:28] <fingolfin> nah I have no clue what is going on, but I am just looking at what was changed recently, in hopes I get an idea
[18:14:32] <fingolfin> gcc?
[18:14:41] <fingolfin> wjp: does it work for you? :)
[18:14:45] <Colourless> yes worst compiler i've ever seen :)
[18:14:54] <fingolfin> maybe I should do a make clean
[18:15:07] <fingolfin> Colourless: not the worst I have ever seen, but worse than what I would use otherwise, yeah
[18:15:23] * fingolfin rebuilds gumps/ in the hope that will be sufficient...
[18:17:04] <matto> gumps!
[18:17:35] <Colourless> i didn't really change much about with the scrolls, i did change the constructor!
[18:18:24] <fingolfin> well, the constructor seems to be the problem for me :) but maybe make was too stupid to rebuild the right file(s)
[18:18:58] <Colourless> :-)
[18:19:41] <wjp> hi
[18:26:13] <Colourless> working now?
[18:30:44] <fingolfin> it is still compiling :(
[18:41:00] <fingolfin> same problem! argh
[18:41:03] * fingolfin does a full rebuild then
[18:41:48] <Colourless> did it tell you which file the problem was in?
[18:44:01] <fingolfin> it just fails on linking
[19:02:28] <Colourless> gcc is really slow :)
[19:06:36] <fingolfin> yeah
[19:06:48] <fingolfin> if I think that with Metrowerks I can do a full exult build in 90 secs...
[19:06:55] <fingolfin> with gcc it feels more like 90 minutes :)
[19:07:43] <fingolfin> ok it is about 30 mins or so I think, but comparing that value to Metrowerks Codewarrior is still a factor of 20
[19:07:46] <Colourless> it's like that with msvc and gcc here
[19:08:12] <fingolfin> :)
[19:08:25] <Colourless> i was amazed when i upgraded from celeron 450 to athlon 1ghz that there wasn't that big of a noticable speed improvement in compiling times
[19:08:47] <fingolfin> hm :/
[19:09:08] <Colourless> there was a big improvement with extra memory though
[19:09:22] <fingolfin> hmpf, my 448 MB should be sufficient for now
[19:09:34] <Colourless> gcc seems to be pretty inefficent
[19:09:36] <fingolfin> though my dad just told me if he buys 3x512MB he pays $50/each
[19:10:05] <fingolfin> (including taxes and all) ; I am really tempted, but then I have to throw out that old 64 MB DIM :)
[19:10:31] * fingolfin remembers so well when he was the only one in his class with *gasp* 16 mB ram, and now his (old) graphic card has as much :)
[19:10:39] <fingolfin> and yeah, I know, once computers only had 16KB :)
[19:10:49] <fingolfin> and then there was a time w/o computers, too
[19:10:52] <matto> my first computer had 48k :)
[19:10:55] <fingolfin> but still I find it amazing :)
[19:11:05] <Colourless> my first computer had 1mb.
[19:11:12] <Colourless> as you can tell i started late in the game :-)
[19:11:19] <matto> hehe
[19:11:32] <fingolfin> the first I was working on had 1 MB, too, an upgraded Ataris 512ST
[19:11:40] <Colourless> of course now, my video card has 128MB :-)
[19:11:46] <matto> 128!
[19:12:05] <fingolfin> exult is linking now...
[19:12:08] <fingolfin> hmmm
[19:12:15] * fingolfin waits...
[19:12:16] <matto> I think mine has 64 ...
[19:12:23] <fingolfin> it worked yeahhhh!!!!!
[19:12:29] <matto> yes!!!
[19:12:38] <Colourless> woohoo :-)
[19:12:46] <fingolfin> *cough* :)
[19:12:49] * Colourless cheers because he didn't break anything
[19:13:57] <matto> Fingolfin! In the unlikely event that the bug stops me from compiling through the source code, I command you to follow the unwitting human female Exultbot to the Serpent Isle ...
[19:14:15] <exultbot> hey!
[19:14:34] <Colourless> exultbot isn't human, and i don't think female either... i could be wrong though
[19:14:41] <Colourless> exulbot, are you female?
[19:14:41] <matto> hehe
[19:14:47] <exultbot> umm
[19:14:53] * exultbot checks
[19:14:59] <exultbot> no
[19:15:29] <exultbot> and it's exulTbot ;-)
[19:15:56] <Colourless> i'm sorry exulTbot
[19:18:15] <fingolfin> how do I actiavte the read flag cheat?
[19:18:53] <fingolfin> that'll teach you
[19:18:54] <fingolfin> !
[19:19:16] <wjp> (full compile takes 7m15 for me, btw)
[19:19:27] <fingolfin> wjp: what machine? :)
[19:19:31] <wjp> athlon 700
[19:19:41] <wjp> (with 512Mb)
[19:20:06] <fingolfin> sad, my G4/400 with 448 MB has a full compile time of about 25 mins (I did not measure it, and it runs in the back)
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[22:48:25] <wjp> time for me to go
[22:48:28] <wjp> goodnight
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