#exult@irc.freenode.net logs for 28 Sep 2002 (GMT)

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[00:14:21] <-- Dark-Star has left IRC (Read error: 104 (Connection reset by peer))
[00:51:57] <-- wjp has left IRC ("Zzzz....")
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[10:22:13] <Suvroc> hello
[10:34:48] <Darke> Hi.
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[11:00:34] <wjp> hi
[11:00:59] <Suvroc> hi
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[11:55:58] <Fingolfin> yo
[11:56:09] <wjp> hi
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[12:01:46] <Darke> Hi.
[12:09:39] <Fingolfin> hm I have major problems with compiling Exult, all due to snprintf. my gcc 3.1 doesn't like "using std::snprintf", as snprintf is not in the std:: namespace here - I think it is in fact not part of the standard
[12:34:52] <Darke> Curious. gcc3.2 had no problem with snprintf in pentagram. Hmm...
[12:35:05] <Darke> s/snprintf/std::snprintf/
[12:36:08] <wjp> yay! Avernum 3 arrived today! :-)
[12:36:42] * wjp waves bye-bye to his homework ;-)
[12:36:50] * Darke laughs!
[12:40:45] <Fingolfin> Darke: no that won't help, to the contrary
[12:40:50] <Fingolfin> hehe wjp :-)
[12:41:00] <Fingolfin> Darke: the problem is that snprintf is *not* in namespace std
[12:41:04] <Fingolfin> which is actually correct
[12:41:06] <Darke> Fingolfin: I know.
[12:41:15] <Darke> Fingolfin: I was correcting my typing mistake. *grin*
[12:41:22] <Fingolfin> oh ok sorry :-)
[12:41:25] <Fingolfin> anyway
[12:41:46] <Fingolfin> does it work on gcc 2.95.2 / gcc 3.2 if one just removes the "using std::snprintf" ? or not?
[12:42:00] <Fingolfin> if not, then I will have to modify configure.in to check for whether snprintf is in namespace std or not I guess, sigh
[12:42:21] <Darke> There is (or at least was) one instance of std::snprinf in disasm.cpp in the pentagram source tree and it had no problems complining with gcc3.2. I'm trying to see why it's not working, but exult's configure isn't working for me atm.
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[13:48:17] * Darke decides that he should go to sleep, before sleep comes to him. *wizenoddle* Or... err... something. *shrug* Night! *grin*
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[13:51:50] <wjp> :-)
[13:51:52] <wjp> night
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[18:44:15] <wjp> (finally) finished the U8 shapes decompressor... :-)
[18:44:47] <wjp> the code is a mess, but it makes a pixel-perfect copy of the u8 shapes from the compressed shapes file on the cd
[18:44:52] <wjp> *phew* :-)
[18:47:26] <wjp> I think I'll go play a bit of avernum 3 now :-)
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[20:46:45] <Corvus> hi again
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[22:16:58] <Dark-Star> Hey wjp, congrats on the shape decompressor!
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[22:28:38] <Dark-Star> danm computer, thinks it's funny to reboot without MY permission ;-)
[22:32:49] <wjp> heh :-)
[22:36:04] <Dark-Star> anyway, good to see that there's still some progress on pentagram
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[23:55:48] * Darke bows. Hi all.
[23:56:28] <Dark-Star> Hi
[23:56:33] <Darke> There's been a bit of progress, it's just a little slow since we need to actually build all the basic stuff, before we get anywhere interesting. *grin*
[23:58:53] <Dark-Star> So when will I be able to play U8 on my Windows box??? ;-)
[23:58:58] * Dark-Star ducks and runs...