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[00:45:25] <matt0> hey Kirben
[00:53:00] <Kirben> Hi
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[02:35:29] <breakspeed> i'm trying to run exult, but it can't find npc.dat, and i don't see it in my u7 directory. anyone help?
[02:38:31] <matt0> sorry, I can't =(
[02:39:19] <breakspeed> oh, thanks.
[02:39:26] <breakspeed> meant ok
[02:43:26] <Kirben> should be in gamedat I think
[02:43:53] <Kirben> Yep its in gamedat directory after game is started
[02:50:08] <breakspeed> it's not in my copy from ultima collection
[02:50:15] <breakspeed> so i need another verison or something?
[02:51:37] <breakspeed> or do you mean it will be creadted by exult?
[02:55:22] <breakspeed> thanks kirben, i copied my ultima7 directory so it could have write access and it works now!
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[10:56:01] <Kirben> hmm that guy was right, no digital sfx on MX300
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[11:23:28] <Kirben> yes almost there! glib, gtik+ and glade
[11:23:36] <Kirben> only need gimp now
[11:55:26] <matt0> Kirben: you're doing win32 builds of all of those?
[12:03:45] <Kirben> I found binaries of first 2
[12:03:54] <Kirben> I compiled glade myself
[12:04:15] <Kirben> There is gimp binary available too but links broken at moment
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[12:27:53] <wjp> hi
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[12:29:57] <wjp> hi
[12:30:35] <Fingolfin> hiya
[12:32:10] <Kirben> Hi, anyone feel liking creating makefile ?
[12:32:20] <wjp> depends :-)
[12:32:36] <Kirben> Just a static makefile for exult studio if possible
[12:32:52] <wjp> hmm
[12:33:03] <Kirben> I have 3 out of 4 utils required for it to compile
[12:33:27] <wjp> which are those?
[12:35:44] <Kirben> glib, gtk+ and glade
[12:35:52] <wjp> and the 4th?
[12:35:55] <Kirben> gimp
[12:36:10] <wjp> hmm, I don't think you need gimp for exultstudio
[12:36:14] <Kirben> I know site with gimp but links broken at moment
[12:36:45] <wjp> which Makefile should I 'copy'? .win32 or .cygwin?
[12:37:05] <Kirben> cygwin
[12:53:52] <wjp> do you have libglade?
[12:55:32] <Kirben> not yet...
[12:55:42] <wjp> you need that :-)
[12:55:46] <Kirben> I will find copy though
[12:56:23] <wjp> do you have gtk-config?
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[12:56:49] <Kirben> yes
[12:57:05] <wjp> what does gtk-config --cflags produce?
[12:57:06] <Kirben> in /user/local/bin/
[12:57:23] <Kirben> unknown@CO3007967-A /home/kirben/eggdrop1.6
[12:57:23] <Kirben> $ gtk-config --cflags
[12:57:23] <Kirben> -I/usr/local/lib/glib/include -I/usr/local/include -I/usr/X11R6/include
[12:57:54] <wjp> and --libs?
[12:58:25] <Kirben> unknown@CO3007967-A ~
[12:58:25] <Kirben> $ gtk-config --libs
[12:58:25] <Kirben> -L/usr/local/lib -L/usr/X11R6/lib -lgtk -lgdk -lgmodule -lglib -lintl -lXext -lX
[12:58:25] <Kirben> 11 -lm
[12:58:41] <wjp> -lX? that's weird
[12:59:06] <wjp> (-lX11 I mean)
[12:59:35] <Kirben> I just installed X server today
[12:59:53] <wjp> a windows X server? cool
[13:00:12] <Kirben> best to leave it out as we don't want exult stuio to require that
[13:00:31] <Kirben> Yep, http://sources.redhat.com/cygwin/xfree/
[13:00:41] <wjp> I just hope gtk doesn't require it
[13:00:44] <Kirben> thats cygwin version
[13:01:11] <Kirben> Also another one at http://sources.redhat.com/win32-x11 I have not tried which uses mingw
[13:02:12] <wjp> ok, try this one: http://www.math.leidenuniv.nl/~wpalenst/Makefile.studio
[13:09:31] <Kirben> thanks
[13:09:55] <Kirben> won't be able to try until I find libglade but will let you know how it goes
[13:10:55] <wjp> I didn't remove the Xlib things from it yet, btw. (I'm using the gtk-config output directly)
[13:11:46] <wjp> (same with the libglade-config output)
[13:13:16] <Kirben> ok
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[13:36:33] <Colourless> hi
[13:36:33] <wjp> hi Ryan
[13:39:23] * wjp is doing the art for the audio options gump
[13:42:49] <Kirben> digital sfx problems
[13:43:01] <Kirben> fails on aureal sound cards
[13:44:50] <Colourless> unlikely to actually be 'our' problem. Most likelt is a SDL problem, or a driver problem
[13:45:38] <Kirben> ok will give older sdl versions a try
[13:46:10] <Kirben> no speech either though and I know it used to work
[13:46:35] <Kirben> Only noticed problem since user reported it here a day or 2 ago
[13:47:59] <Colourless> the audio code hasn't been touched in a long time
[13:48:17] <Colourless> 20th April
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[13:58:07] <Kirben> User who first reported that problem was using alpha 3 so most likely had not updated in long time
[14:01:30] <Kirben> Will test more tommorrow, cyas
[14:01:39] <Colourless> cya
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[15:46:34] <Fingolfin> hi
[15:46:39] <wjp> hi
[15:46:42] <Colourless> hi
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[18:09:56] <wjp> phew... Audio options almost done...
[18:10:03] <wjp> only need to do the save_settings function
[18:10:04] <Colourless> :)
[18:10:28] <wjp> and then it's time to finally throw out the old file gump :-)
[18:11:21] <wjp> talking of which, do you think the disk icon should open the game menu or go straight to the savegame menu?
[18:11:56] <Colourless> not sure. I would say open the game menu
[18:15:19] <wjp> hmm, this is weird
[18:16:02] <wjp> it crashes with a "scrnshot.shp not found" when I open the newfile gump in SI
[18:17:16] <Colourless> that shoudn't crash
[18:17:25] <wjp> yeah, I know
[18:18:26] <wjp> I wonder what triggered it. It was working fine a couple of days ago
[18:18:51] * wjp wonders if he changed something
[18:20:23] <wjp> now it does work
[18:20:37] <wjp> maybe dependencies got screwed up
[18:21:42] <wjp> a clean build seems to have done the trick
[18:29:34] <wjp> you wrote the xmidi class right?
[18:29:51] <Colourless> yes
[18:30:24] <wjp> is it a 'persistent' class, or does an instance get created for every song?
[18:30:51] <Colourless> an instance gets created for each song
[18:31:13] <wjp> ok, so I can just write new settings for chorus/reverb to the config file and they'll get used
[18:31:21] <Colourless> yep
[18:32:22] <wjp> ok, one thing left: fully disabling/enabling audio while running
[19:04:53] * wjp is confused
[19:05:01] <Colourless> why
[19:05:13] <wjp> the "scrnshot.shp not found" error pops up in the no-debug build, but not in the debug build
[19:11:35] <wjp> btw, why do you store the background in the Newfile_gump?
[19:12:10] <Colourless> what??
[19:12:23] <Colourless> AH That
[19:12:24] <Colourless> :)
[19:12:29] <wjp> heh :-)
[19:12:33] <Colourless> remove it and see what happens :)
[19:13:58] <wjp> um, nothing?
[19:14:05] <Colourless> there is a slight problem with the mini screenshot creating, storing the background is a work around
[19:15:08] <Colourless> the problem is that any gump behind the save gump wont be displayed after taking the mini screenshot
[19:15:39] <wjp> hmm, I see
[19:15:41] <Colourless> of course, under normal circumstances, no one will really see that problem
[19:17:43] <wjp> I thought I re-painted the gumps after the mini-screenshot
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[19:18:32] <jameson> Hi!
[19:18:33] <Colourless> not modal gumps :)
[19:18:38] <wjp> hi there
[19:19:19] <wjp> Colourless: I think it's a compiler error... when I insert a cerr in the get_saveinfo() function the problem disappears
[19:19:40] <Colourless> wjp: that's pretty strange
[19:19:59] <wjp> yup :/
[19:22:18] <wjp> in fact, just replacing the map = 0; by a map = 0; map = 0; works
[19:22:42] <Colourless> heh. Really strange
[19:24:34] <wjp> ok, now I can go back to debugging the audio options :-)
[19:26:08] <wjp> wheee... segfault
[19:26:13] <jameson> Has either of you tried compiling with one of the gcc-3.0 snapshots yet?
[19:26:26] <wjp> no
[19:26:31] <wjp> I think Dancer has, though
[19:26:45] <jameson> Successfully?
[19:27:11] <wjp> he committed a truckload of patches for it; we might have broken it afterwards again, though
[19:28:13] <Colourless> a truckload hey :)
[19:31:51] <wjp> well, ok, so it was a small truck :-)
[19:33:00] <wjp> jameson: he said in his cvs-log: "Can now compile (though not necessarily link) under g++ v3.0 with --enable-namespace-std"
[19:33:51] <jameson> That sounds almost good! I guess I should try looking into this, then- might allow me to get rid of those cxx kludges...
[19:34:23] <wjp> that was 2 weeks ago, btw
[19:34:28] <jameson> Then again, I guess gcc-3.0 will require its own set of kludges... ;-)
[19:34:47] <wjp> :-)
[19:35:16] <jameson> OK, thanks for the info!
[19:35:19] <wjp> should the checkmark button be 'ok' or 'cancel' for the sound settings?
[19:35:52] <wjp> jameson: let us know how it goes
[19:36:20] <jameson> Sure! Not tonight, but I'll try on tuesday.
[19:41:27] <wjp> ok, audio options seems done
[19:41:53] <wjp> time to remove the old file gump
[19:48:49] <Colourless> time for me to go to bed
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[19:56:41] <jameson> I guess I'd better get some sleep, too.
[19:56:43] <jameson> Good night!
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[23:30:14] <matt0> wjp!
[23:30:31] <wjp> Matt!
[23:31:22] <matt0> wjp: have you decided to try out the nvidia drivers yet? =]
[23:31:28] <wjp> no, not yet :-)
[23:31:56] <wjp> I'm probably installing Mandrake8 / RH7.1 (not sure which one yet) tomorrow, so maybe after that :-)
[23:32:22] <matt0> =]
[23:32:34] <matt0> my project is due tomorrow morning... must finish it today...
[23:32:47] <wjp> hmm... :/
[23:32:51] <wjp> what kind of project?
[23:33:37] <matt0> my starcon2 project
[23:34:05] <matt0> the one I've been sending to you periodically.. hehe.. it's actually a project for school! hehe
[23:34:51] <wjp> for school? cool
[23:34:53] <wjp> what class?
[23:36:21] <matt0> for "Computer Graphics II"
[23:36:28] <matt0> (opengl class)
[23:36:35] <matt0> (with a bit of raytracing)
[23:42:27] <wjp> what kind of functionality do you plan to have in tcr for your project?
[23:42:45] <wjp> and how many/which ships have you already got?
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[23:49:07] <matt0> wjp: I have the spathi and the thraddash ... and right now collisions work "perfectly" with both the planet and the ships.. and you can fly around "anywhere" although there is a small bug with that
[23:49:18] <matt0> as you know I have the starfield finished
[23:49:35] <matt0> I am going to add explosions so the ships can blow up, and also a spathi missile
[23:49:40] <matt0> with MAYBE a missile cam...
[23:50:02] <wjp> missile cam... hmm... nice :-)
[23:50:12] <matt0> and if I have time, I will make the thraddash move via dumb-AI
[23:50:18] <wjp> afterburner?
[23:50:26] <wjp> (that was the traddash, right?)
[23:50:46] <matt0> yes... the flames it shoots out the back =]
[23:51:57] <matt0> I have been thinking about adding network support
[23:52:09] <matt0> it wouldn't really be that hard (esp if I didn't optimize it for a modem hehe)
[23:52:14] <matt0> but my time is short
[23:55:30] <wjp> yeah, and network support wouldn't be all that relevant for a graphics class :-)
[23:55:56] <matt0> right
[23:56:02] <matt0> I hope they like what I did with collisions.. it was dang hard
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[23:59:32] <wjp> if it's hard (& relevant), they will like it :-)
[23:59:50] * matt0 wipes sweat off brow
[23:59:51] <matt0> I hope so!