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[10:11:04] <Lightkey> heya
[10:11:43] <Lightkey> do the $otherlanguage versions of U7 still have problems with the dialogs?
[10:14:53] <wjp> hi
[10:15:03] <wjp> hm, any specific problems?
[10:15:13] <wjp> I think most non-english versions have been working for quite some time
[10:15:26] <Lightkey> the FAQ still says so
[10:16:45] <Lightkey> it mentions the spanish and french versions got more or less fixed, but nothing about the others, I'm interested in the german version
[10:17:23] <Lightkey> I don't own U7 though :)
[10:17:40] <wjp> I don't have the german version, I'm afraid
[10:17:53] <Lightkey> just wanted to write a news about the 1.2 release, anything new since 1.0? ;))
[10:19:21] <wjp> oooh, just a bit ;-)
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[10:20:08] * Lightkey takes notes "just.. a bit.."
[10:20:57] <wjp> ... :-)
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[10:21:16] <Baastuul> Hrm.
[10:21:26] <wjp> Lightkey: http://exult.sourceforge.net/forum/read.php?f=1&i=19730&t=19730
[10:23:09] <Lightkey> waah, thanks
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[10:42:37] <Darklock> damn freenode, waiting so long for ping timeout
[10:43:21] <Baastuul> Just use the ghost command.
[10:43:36] <Baastuul> But yes, Freenode takes approximately 40 minutes for a ping timeout.
[10:44:20] <Darklock> more like 20min, but long enough
[10:45:20] <sbx> all I know is that it takes about the same amount of time for my IRC program to try to reconnect, so my nick is usually free by then
[10:48:02] <Darklock> yeah, the same amount of time for xchat too, but exactly some seconds longer, which's annoying
[11:21:17] <Darklock> what is "paperdoll art"?
[11:33:41] <Darklock> wjp?
[11:51:20] <Darke> 'Paperdolls' are the equippable character portraits, the art relates to them, and the art for the items you can equip.
[11:54:25] <Darklock> kthx ;)
[12:14:46] <wjp> yes?
[12:19:51] <Darklock> wjp: you're too slow
[12:26:04] <wjp> ah well :-)
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[12:29:43] <wjp> hi Ryan
[12:29:55] <Darklock> Ryan C. Gordon???
[12:30:03] <Darklock> anyway, ciao
[12:30:10] <Darklock> ah
[12:30:18] <Darklock> http://holarse.de/?news=171
[12:30:20] <Colourless> me? Um no... I'm Ryan A. Nunn
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[12:30:54] <Colourless> hi Willem
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[16:54:49] <Wudan07> so ... is Colourless in?
[16:55:10] <Colourless> Ya, what can i do for you
[16:56:04] <Wudan07> i was reading on the forums: http://exult.sourceforge.net/forum/read.php?f=1&i=19819&t=19819
[16:56:21] <Wudan07> and i saw that you were planning on re-writing the gfx and midi systems of the engine
[16:56:30] <Colourless> indeed i am
[16:56:42] <Wudan07> are these rewrites to make the code nicer/neater, or were you also going to get feature crazy?
[16:56:54] <Wudan07> (which is a good thing :)
[16:57:17] <Colourless> mostly just nicer code. Maybe a few odd new features though
[16:58:24] <Wudan07> cool
[16:58:49] <Wudan07> how much do you know about the multiple map support?
[16:59:16] <Colourless> pretty much nothing
[17:00:02] <Wudan07> hehe cool
[17:03:37] <Wudan07> thx for the info though
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[17:27:43] <Wudan07> i gotta say, though, Exult is fricking amazing.
[17:36:58] <Wudan07> Colourless: also I was wondering how hard it would be to interpolate the avatar's position, instead of block-stepping it
[17:37:08] <Colourless> very hard
[17:37:20] <Wudan07> references indicate this might not be possible due to the frames handling
[17:37:20] <Wudan07> ah
[17:37:33] <Wudan07> i'd have to be insane to try it then, hehe
[17:37:39] <Colourless> exult is constructed very wrongly to do it
[17:38:16] <Wudan07> so it would be a pretty massive undertaking then?
[17:38:31] <Colourless> extremely
[17:39:06] <Wudan07> oh well
[17:39:30] <Wudan07> would have been cool
[17:39:34] <Wudan07> i'll take your word on it
[17:41:18] <Wudan07> i might dl the source later to see if there's anything i can tinker with
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[18:11:59] <artaxerxes> hi all
[18:12:02] <wjp> hm, I guess now would be a good time to destroy the fonts.vga code
[18:12:11] <wjp> hi
[18:12:24] <artaxerxes> seems I'm coming at the right time!
[18:12:31] <wjp> yes, quite a coincidence :-)
[18:12:38] <wjp> I started typing that line before you walked in :-)
[18:12:56] <artaxerxes> I ~ felt ~ it
[18:13:02] <artaxerxes> ;-)
[18:13:47] <artaxerxes> you guys want to change it so that it uses the same patch trick as the other files?
[18:14:04] <artaxerxes> I'm all for it (as long as it doesn't kill stuff down here)
[18:14:52] <artaxerxes> btw, Jeff had a point wrt version numbering
[18:15:00] <artaxerxes> (as seen on ML)
[18:15:33] <wjp> I really don't care about the numbers, but I don't think it's a good idea to decrease the version now
[18:16:50] <artaxerxes> 2.0alpha?
[18:17:24] <wjp> I meant I don't care if it's 1.3 or 1.4; 2.0 is a bit too high IMHO :-)
[18:18:11] <artaxerxes> maybe it should get a brand new rewrite a la Pentagram to call it Exult 2.0
[18:18:28] <wjp> Colourless has some ambituous plans in that direction :-)
[18:18:38] <artaxerxes> ohhhh
[18:18:42] <artaxerxes> sweet
[18:18:47] <wjp> s/itu/iti/
[18:19:50] <artaxerxes> hey, if it runs faster and is easier to extend, there sure won't be complaints from my side.
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[18:20:14] <artaxerxes> btw, doesn't Pentagram support maps of different sizes?
[18:20:40] <wjp> well, no
[18:20:58] <artaxerxes> oh. Weird. I thought there were different sizes.
[18:21:28] <wjp> lots of maps are mostly black
[18:21:44] <Cless|Away> the game has a maximum map size of 32768x32768 units IIRC
[18:22:01] <Cless|Away> the maps are of a much higher detail than U7's though
[18:22:30] <artaxerxes> Cless|Away: would you know what I could use to create a self-installing .exe for my Si-french patches?
[18:22:59] <artaxerxes> I've searched around but couldn't find anything really.
[18:23:07] <Cless|Away> to what degree (note don't expect prompt replys from me)
[18:23:20] <Cless|Away> (my status is away after all)
[18:23:58] <Cless|Away> if you don't want to do anything fancy a self extracting zip file is the normal way people do things
[18:24:08] <artaxerxes> I've searched using Google and also my memory for the name of the Self-installing tool made by some company
[18:25:00] <artaxerxes> I would like the installer to use the default exult.cfg location to extract where SI is installed (even using cmanip, if needs be) and applying the patch automatically.
[18:25:17] <artaxerxes> (using a .exe I've got here)
[18:26:37] <Cless|Away> wthat is not quite so easy
[18:27:00] <artaxerxes> what is the one used by Exult?
[18:27:34] <Cless|Away> install shield for MSVC
[18:27:47] <wjp> right, that's commit number one. Fonts with 256 frames should work now
[18:28:30] <artaxerxes> wjp: they already work! it's the "only 1 shape in the fonts.vga in the patch dir" that crashed.
[18:28:51] <wjp> no, you had to remove frame number 255
[18:28:56] <artaxerxes> oh
[18:28:59] <artaxerxes> right!
[18:29:05] <artaxerxes> my bad. sorry
[18:29:28] <artaxerxes> 233
[18:30:13] <wjp> hm?
[18:30:17] <artaxerxes> typo
[18:31:21] <artaxerxes> cool, now I can use ÿ all over the place! ;-)
[18:31:53] <artaxerxes> (which doesn't show at all in the log file, using firefox and linux)
[18:32:29] <wjp> character encoding issues
[18:32:56] <wjp> logs page claims it's utf8
[18:33:05] <artaxerxes> ahh
[18:38:51] <artaxerxes> what would be the workaround for the pb I reported a little while ago, in that Dupre's name come from a file in <gamedat> instead of usecode?
[18:39:18] <wjp> it's from initgame.dat
[18:39:33] <wjp> usecode has fairly little to do with it
[18:40:02] <artaxerxes> so I guess the patch would be to be applied _once_ the game had been started
[18:40:06] <wjp> easiest way may be to simply change the name with a hex editor
[18:40:23] <wjp> no, you'd need to start a new game after applying the patch
[18:40:38] <artaxerxes> oh, you mean editing initgame.dat?
[18:40:43] <artaxerxes> is this a flex?
[18:40:47] <wjp> yes and yes
[18:40:56] <artaxerxes> maybe not as bad then
[18:40:58] <wjp> or probably a savegame flex
[18:41:10] <artaxerxes> oh there is a difference?
[18:41:45] <wjp> the objects in savegames have filenames, the objects in flexes only have numbers
[18:42:01] <wjp> the name Dupre is at offset 0xD4D in initgame.dat
[18:42:26] <wjp> I'd just change it without unpacking it or anything
[18:43:05] * wjp hmms at the vgafile/fontsvga mess
[18:43:56] <artaxerxes> hmmmm.... my auto-install checks on gamedat/identity to verify it is indeed Silver Seed and not Serpent Isle... is this info in initgame.dat as well?
[18:44:24] <wjp> yes
[18:44:35] <wjp> I think
[18:45:13] <wjp> yes
[18:46:11] <artaxerxes> indeed... at the bottom
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[18:46:19] <artaxerxes> hi
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[18:46:42] <artaxerxes> what tool exists to extract the content of a savegame flex?
[18:46:47] <Dominus> hi
[18:47:16] <Dominus> zip and expack
[18:47:38] <Dominus> I think these two should work
[18:47:59] <artaxerxes> expack does not restore file names
[18:48:11] <Dominus> oh, true
[18:48:26] <artaxerxes> maybe another switch to expack?
[18:48:26] <wjp> we don't have such a tool
[18:48:36] <wjp> why? it's not like we support the original savegames
[18:48:43] <artaxerxes> doh! you _do_! it's called "Exult"! ;-)
[18:48:56] <artaxerxes> (wrt having such a tool)
[18:49:13] <wjp> exult is not in the tools directory and therefore not a tool. ;-)
[18:49:15] <Dominus> sorry, I should have read the log before responding
[18:49:23] <artaxerxes> because initgame.dat seems to be a savegame flex.
[18:49:43] <wjp> it is
[18:49:44] <artaxerxes> Dominus: it happens to me _all the time_... ;-)
[18:50:32] <wjp> *sigh*... I'm too tired to fix that fonts mess right now
[18:50:42] <wjp> it'll probably take some serious refactoring
[18:51:06] <artaxerxes> how bad is the mesS?
[18:51:44] <wjp> well, it would probably be fairly easy to make it simply support patched fonts, but, well, that would increase the mess :-)
[18:52:03] * wjp thinks he's using the word "well" too often :-)
[18:53:00] <Wudan07> well, that's ok.
[18:53:52] <Dominus> well, you could go through your logs and count how many times someone said well and how many times that was you....
[18:54:21] <Dominus> something to do instead of fixing the fonts issue
[18:56:04] <artaxerxes> hey Dominus, you wouldn't know of a tool to make a self-installable .exe, would you?
[18:56:22] <Dominus> nope, I hate installers :-)
[18:58:38] <wjp> let's see... "well" was used in 6899 lines
[18:58:54] <wjp> 1000 were mine
[19:00:10] <Wudan07> see you're doing fine
[19:00:13] <Dominus> I bet, I come in second or third (if the 1000 make you number 1)
[19:00:58] <artaxerxes> I can't believe to did it wjp! ;-)
[19:01:20] <wjp> it's only two simple commands... :-)
[19:02:10] <wjp> Colourless 1126, wjp 1000, Fingolfin 837, dominus 736 :-)
[19:02:34] <Dominus> well, that makes me fourth
[19:02:53] <Dominus> methinks, I should mention well a couple of more times
[19:03:04] <Dominus> or, well, what do you think?
[19:03:24] * wjp thinks the kick button looks very inviting ;-)
[19:03:53] <artaxerxes> brb
[19:04:08] * Dominus shuts up
[19:04:19] * wjp heads off to play some more ToB
[19:05:32] <artaxerxes> ToB?
[19:05:46] <wjp> BG2: ToB
[19:07:02] <artaxerxes> Black Gate 2??????
[19:07:18] <wjp> Baldur's Gate 2: Throne of Bhaal :-)
[19:07:19] <artaxerxes> Trials of Batlin?
[19:07:22] <artaxerxes> ohh
[19:07:27] <wjp> hehe, I like that one :-)
[19:08:13] <artaxerxes> I've got an idea for a game! It's a game about Nothing!
[19:08:41] <Dominus> the hero is called nobody
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[19:08:57] <artaxerxes> nononononono.. there is no hero... nothing
[19:10:07] <Wudan07> ... wouldn't that be Sims?
[19:10:37] <Dominus> he he
[19:11:05] <artaxerxes> http://www.stanthecaddy.com/the-pitch-part-1-script.html
[19:11:25] <artaxerxes> it was a reference to Seinfeld
[19:17:40] <Wudan07> i caught on to that
[19:17:53] <Wudan07> i just thought ... the sims is probably the most like seinfeld of any game
[19:18:07] <artaxerxes> I got quite addicted to Seinfeld lately.
[19:18:08] <Wudan07> is there an ending to any sims game that isn't disastrous?
[19:18:20] * Wudan07 pats his TiVo.
[19:18:36] <artaxerxes> not being born in north america, it was a whole new world when I first tuned to it.
[19:18:59] <Dominus> I'm not into it, even though you can watch it here
[19:19:15] <Dominus> for the sims there was an ultima add-on, I think
[19:19:32] <artaxerxes> Dominus: is it in english or german?
[19:19:56] <Dominus> hm, something else, did my mail, answering jeff's question, arrive last night?
[19:20:14] <Dominus> German - I know one of the reasons you can't get into it
[19:20:26] <Dominus> jokes are horrible once translated
[19:21:19] <Dominus> I can't stand to watch "Farscape" or "Six Feet Under" in German, while they are of my favourite TV-Shows in the original
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[19:23:13] <artaxerxes> Dominus: just wondering: are you able to follow a show in English? cause I've got pb still, even after 5 years here
[19:23:28] <artaxerxes> the worst is music. I still can't make out the words
[19:24:37] <artaxerxes> or worst even. A british movie. Almost every phrase I've got to ask my wife what they said!
[19:24:43] <Wudan07> lol
[19:24:47] <Dominus> Most of the times I can folllow it. Occasionally I have problems, but I'm reading english books since about when I was 14 and my mom used to be together with a canadian for about 10 years
[19:24:51] <Wudan07> you understand american english though?
[19:25:07] <artaxerxes> yup. or acutally Canadian english! ;-)
[19:25:20] <Wudan07> that's funny :)
[19:25:24] <Baastuul> "American English" is kind of a broad term, actually... lots of different dialects and slang in different parts of the country.
[19:26:41] <artaxerxes> Dominus: I found reading english books helpful for reading/writing, but not always for speaking. Of course, nothing beats marrying a native
[19:26:54] <Baastuul> hehehe
[19:32:16] <Wudan07> lol
[19:32:25] * Wudan07 is married to an American.
[19:32:32] <Wudan07> Oh wait! I am an American!
[19:33:12] <Dominus> artaxerxes: right. I like to watch movies and shows in english, but with a kid around it's kind of hard to sell her the point of buying DVDs or Videos in eglish...
[19:34:07] <artaxerxes> maybe watch it in english with german subtitles. It teached the kid to read better german or to understand better english!
[19:35:51] <Wudan07> lol
[19:35:56] <Wudan07> nice one
[19:36:12] <Wudan07> how many of the exult devs are german?
[19:36:12] <Dominus> hmm, yeah, but she kind of learnt reading only this year so subtitles would be a bit too hard yet
[19:36:20] <Dominus> 3
[19:36:34] <Wudan07> cool
[19:36:43] <artaxerxes> 3?
[19:36:47] <Dominus> Fingolfin, Jameson and me afaik
[19:37:09] <Wudan07> where's Colourless from?
[19:37:16] <artaxerxes> australia
[19:37:31] <Wudan07> cool
[19:37:41] <Wudan07> i'm so glad exult is as good as it is
[19:37:46] <artaxerxes> more on http://exult.sf.net/about.php
[19:38:15] <Dominus> oh and we have tomjoad the amiga-porter, also from Germany
[19:39:16] <Wudan07> cool
[19:39:26] <artaxerxes> I've read somewhere about how german are very involved in the Open Source world and stuff like that
[19:39:30] <Dominus> and Chrohm might be German as well (Christian Ohm) but I'm not sure
[19:39:52] <artaxerxes> like, there where the leader in Europe when it came to raw numbers of kernel developer from Europe
[19:40:13] <Wudan07> lol
[19:40:37] <Wudan07> if you asked most americans about kernel developers they'd ask you if you were talking about Kentucky Fried Chicken
[19:40:42] <artaxerxes> wjp: btw, to edit initgame.dat, I tried to "expack -x" it and to expack again the 0.shp file but it failed.
[19:40:52] <Wudan07> not that i'm anti-american
[19:41:14] <Wudan07> it just seems like you couldn't go 5 feet in europe without tripping over an open source dev
[19:41:23] <artaxerxes> that's ok... the french too are very centered on their food
[19:43:20] <Wudan07> lol
[19:43:24] <Wudan07> i wasn't aware
[19:43:31] <Wudan07> the only french friend i have is awesome
[19:43:36] <Wudan07> he's really in to q3 tho
[19:43:44] <Wudan07> and cheat programming
[19:44:05] <Baastuul> Dik-diks are so awesome.
[19:44:33] * Baastuul is making a photo gallery of dik-diks.
[19:45:03] <Wudan07> dare i ask what dik-diks are?
[19:45:21] <Baastuul> Dik-diks are any of several small African antelopes belonging to the genus Madoqua. Basically, they're really tiny deer almost.
[19:45:47] <Baastuul> Let me find you a picture.
[19:46:49] <Baastuul> www.panix.com/~teej/ fpzoo/pics/dik-dik.jpg
[19:46:52] <Baastuul> Er...
[19:46:58] <Baastuul> www.panix.com/~teej/fpzoo/pics/dik-dik.jpg
[19:46:58] <Baastuul> There we go.
[19:47:17] <Dominus> cute
[19:47:29] <Baastuul> I wrote a 2 1/2 page essay on them a few months ago. :)
[19:48:27] <Baastuul> http://www.wildlifeworld.com/images/new-arrivals-dik-dik-with-axis-deer.jpg
[19:48:39] <artaxerxes> yummy
[19:48:41] <artaxerxes> ;-)
[19:48:44] <Baastuul> Indeed!
[19:48:53] <Baastuul> People who live around dik-diks in Africa hunt them and make gloves out of them.
[19:49:18] <artaxerxes> I hope they also make stew!
[19:49:52] <artaxerxes> gosh, that sounds horrible
[19:49:58] <Baastuul> I bet they do.
[19:50:02] <artaxerxes> sorry to all sensible souls around
[19:50:10] <Baastuul> I bet nothing beats a hearty bowl o' dik-dik stew. :D
[19:50:16] <Baastuul> Well, maybe a stew made out of sloths...
[19:51:59] <Wudan07> mmmm sloth stew
[19:53:38] <Baastuul> http://www.alinereptiles.com/mammal_photos/tow%20toed%20sloth.jpg
[19:53:42] <Baastuul> I want to dance with that.
[19:56:23] <artaxerxes> absolutely hideou
[19:56:36] <Baastuul> Haha. I think it's kind of cute.
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[20:02:28] <Baastuul_> Bah.
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[20:13:34] <artaxerxes> gotta go
[20:13:40] <artaxerxes> bye
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[23:45:29] <Sheng_Gradilla> :)