#exult@irc.freenode.net logs for 29 Mar 2001 (GMT)

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[10:40:10] <wjp> hi
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[15:16:36] <wjp> hi
[15:16:56] <Colourless> hi
[15:17:12] <Colourless> where is the need art list for paperdolls?
[15:17:28] <wjp> there isn't one
[15:17:33] <Colourless> ah ok
[15:17:41] <wjp> well, there's the email I sent Adam
[15:19:08] <Colourless> it appears that we need to add art for the sextant.
[15:19:20] <wjp> hanging on belt?
[15:19:38] <Colourless> yeah
[15:20:47] <Colourless> i never added it to the list, and i should have
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[16:04:07] <TonyHoyt> Hello people. What's new?
[16:05:08] <wjp> hi Tony
[16:05:11] <Colourless> hi
[16:06:11] <TonyHoyt> Anything new going on? Or just same old, same old?
[16:06:33] <wjp> well, that depends on what you call 'new' :-)
[16:07:01] <TonyHoyt> Go by your definition then.
[16:07:05] <wjp> we've got support for .wav sfx, fixed tons of bugs, enormously improved SI support, ...
[16:07:40] <TonyHoyt> Sounds like your pulling your hair though with SI support somewhat. Specialy now that you guys are trying to support two games with one little engine.
[16:08:11] <wjp> the games are much to similar to warrant two engines
[16:08:42] <wjp> and exult is not that "little" anymore ;-)
[16:08:53] <TonyHoyt> But they seem so diffrent at times as well. Specialy when it comes to usecode intrinsics, flags for npc's. Things that really make the world of a diffrence.
[16:09:26] <wjp> (83K lines of code :-) )
[16:09:31] <TonyHoyt> Exult isn't that little. So I guess head banging comes natural at this stage in the game.
[16:09:50] * TonyHoyt forgot who to get a line count from all our source files via unix.
[16:10:04] <TonyHoyt> What's the command to get a line count of a file?
[16:10:09] <wjp> cat `find -name "*.cc" -or -name "*.h" ` | wc -l
[16:10:42] <Colourless> it's a lot ot little things that are different. In many places there are if (Game::get_game_type()==SERPENT_ISLE) statements
[16:11:17] <Colourless> there are also a few if (Game::get_game_type()==BLACK_GATE) and others which have != instead of ==
[16:11:46] <TonyHoyt> wjp: Doesn't seem to work for Solaris. Oh well. I was going to do it with my own code to see how many lines I had hacked up personaly.
[16:12:02] <wjp> try adding a . right after the find
[16:12:03] <TonyHoyt> *Scraches his head* Seems a little kludgy to me.
[16:12:26] <TonyHoyt> wjp: find: bad option -or
[16:12:39] <wjp> hmm... try this then:
[16:12:59] <wjp> cat `find . -name "*.cc"` `find . -name "*.h"` | wc -l
[16:13:59] <TonyHoyt> That worked. Thanks 45K of code or lines is that?
[16:14:05] <Colourless> it is a bit, but sometimes the difference are so small that it's annoying. For instance, in black gate str values can go upto 60, however the savegame format isn't quite the same in SI because of the extra flags. Allowing for all the si flags, the str value is capped at 31. We then need an if to detect which sort of game to read.
[16:14:05] <wjp> lines
[16:14:10] <TonyHoyt> Jeeze....
[16:14:54] <wjp> hmm... maybe we should just use a home-made savegame format?
[16:14:56] <TonyHoyt> It sounds annoying in general. What do you guys think about when you move away from game support to game development though?
[16:15:48] <TonyHoyt> I'm supprised you guys don't use a custome save format but then again, the option to import old saves must be attractive. Or at least the ability to go between the orgininal and Exult with the same save must be nice for testing specialy.
[16:16:21] <wjp> you can import U7's savegames?
[16:16:26] <Colourless> Old games don't work
[16:17:18] <TonyHoyt> Oh that sucks. I would think there would be some kind of support for that. Great for testing to see how a situation works on both sides of the field. original and exult.
[16:17:24] <Colourless> our format is the same as the format used for initgame
[16:17:28] <TonyHoyt> But ya can't have everything.
[16:17:47] <Colourless> which is a tiny bit different to the format for the savegames.
[16:17:49] <TonyHoyt> Are there things you guys would like to change though?
[16:18:05] <TonyHoyt> Like big drastic changes in the way the two games work in general?
[16:18:20] <wjp> hmm.. so you could theoretically start an U7 game starting from an Exult savegame?
[16:19:29] <Colourless> wjp: maybe, it might not work though. From what I know, exult adds two 'files' to the savegame, one for usecode and another for schedules.
[16:19:48] <wjp> I see
[16:20:32] <Colourless> TonyHoyt: Yeah, there are things I would change, but the task would just be far too hard. Line of sight is one of them, and also a shrouded map
[16:21:02] <TonyHoyt> Line of Sight being, the graying out of anyplace that's not line of sight?
[16:21:09] <Colourless> yes
[16:21:32] <TonyHoyt> The Infinity Engine does that now and is 2d like U7. Why can't you guys?
[16:22:02] <Colourless> Infinity engine is actually a fair amount simpler than U7.
[16:22:05] <TonyHoyt> Or perhaps you guys need to possably support Graphics Accelerators to help with that? Even if you don't need the 3d, you might need some of there power.
[16:22:37] <Colourless> Inifinty engine is completely 2d, while U7 has some 3d components
[16:22:39] <TonyHoyt> A lot of it is pre-rendered (okay all of it) But it still shows it can be done with todays technology. u7 is a ver old game.
[16:22:54] <TonyHoyt> u7 well say is 2.25D
[16:24:00] <Colourless> I actually made a few comments not too long ago about a hardward renderer for Exult.
[16:24:29] <TonyHoyt> Would be neat... Although most likely OpenGL support? Does SDL have OpenGL Support in it?
[16:25:32] <wjp> yeah
[16:25:34] <Colourless> Yeah, it would be OpenGL, but i'm not going to it, it was just a if I had the time. About SDL: not as far as I know. Each system would need specific startup code
[16:26:13] <TonyHoyt> brb... work...
[16:26:15] <wjp> SDL does support OpenGL, though I'm not sure to what extent
[16:26:16] <Colourless> ok
[16:26:19] <wjp> ok, bye
[16:26:32] <Colourless> I should look at the page
[16:27:03] <wjp> or visit #sdl
[16:27:18] <Colourless> heh, goto homepage and I see this:
[16:27:19] <Colourless> Here are some of the highlights in SDL 1.2 since 1.0:
[16:27:19] <Colourless> Added OpenGL support as a native 3D API
[16:27:28] <wjp> :-)
[16:30:00] <Colourless> Whoa! That's the simplest OpenGL initialization code I've ever seen. It took 1 line :)
[16:31:03] <wjp> SDL_Init(OPENGL) ?
[16:31:56] <Colourless> No, you just add SDL_OPENGL to the call to SDL_SetVideoMode
[16:32:24] <wjp> yup, that's pretty short :-)
[16:36:30] <TonyHoyt> back... sorry about that.
[16:37:37] <TonyHoyt> Okay so there is some simple openGL support for SDL. Neat. There ya go enable openGL and render away.
[16:38:12] <wjp> how would you use opengl exactly? to help scaling?
[16:39:24] <Colourless> Scalling? It would probably look worse than we've got now. It would probably just be faster, plus the drawing order would be better
[16:39:35] <TonyHoyt> Well if you wanted to do fog of war ie Infinity Engine style or perhaps Light sources? Scaleing and maybe even effects such as spells, redo lighting, etc.
[16:40:00] <Colourless> However, it's the extra feature that could be atted! Some of which TH suggests
[16:40:36] <TonyHoyt> You guys already do some nice work on the font to make that look 100x better then it was even designed to look like.
[16:41:04] <Colourless> One trick would be to prescale all the shapes before using them.
[16:41:40] <Colourless> One thing that TH didn't mention that would be possible woudl be for 3D Models to replace shapes.
[16:41:45] <TonyHoyt> If you guys wanted to be really sick, you could rotate the world? But that would look odd. Perhaps redo water? That would be insane.
[16:43:02] <TonyHoyt> I though of 3d models but then your just going to do what they did for UO:3D and not to say that's what would happen for Exult but UO:3D looks uggggly. Although the new areas to explore may be cool. THe modles for people look almost as bad if not worse then Asherons Call.
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[16:44:15] <TonyHoyt> If you guys wanted to do 3d, you best just do a whole new game. Like the 'remake' of u1.
[16:44:15] <Cless> damn, got disconnected.
[16:44:27] <TonyHoyt> Hi Colur
[16:44:35] <Cless> didn't miss anything though :)
[16:44:49] <TonyHoyt> Got my three posts on 3d after your last one?
[16:44:55] <Cless> yeah
[16:45:15] <TonyHoyt> Okay okay.
[16:45:33] * TonyHoyt really just wants to go home and Play Black & White.
[16:45:50] <wjp> hmm... what kind of game is B&W?
[16:45:57] <Cless> if done right it wouldn't look to bad. They have probably got fairly low polygon counts in UO3D
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[16:48:22] <TonyHoyt> B&W Is a god game. from the maker of Populus your a god who has come to answer hte calls of a small island village. You can be good, you can be bad, It's all up to you. Early in the game you get an Animal Totem. He can be good or bad. He can be very diffrent from you. It's all up to you to some day become the most powerfull god in the world. www.ign.com did a 10 day review of the game and gave it a 9.7 on there 10 point scale rateing.
[16:49:04] <wjp> a bit like populous?
[16:50:04] <TonyHoyt> Some of the models look like there from U9 but for the most part, the 3rd person look doesn't help and the skin's look fairly bad. I hope they do something better soon. It just completely bewilders me why they droped UO2. EA is filled with a bunch of Idiots!!!!!
[16:50:34] <wjp> yeah, that seems to sum up EA nicely
[16:50:41] <TonyHoyt> B&W is like Populus to some extent. But 3d, runs well on my system PIII/800 with a tnt2 ultra. And is so easy to use it's funny.
[16:50:50] <wjp> did you read Desslock's article about EA and Origin?
[16:51:03] <TonyHoyt> When was that Article?
[16:51:14] <wjp> last friday I think
[16:51:28] <TonyHoyt> EA killed Origin, there's no doubt. But no I didn't read it, Got a url.
[16:51:37] <wjp> desslock.gamespot.com
[16:52:12] <TonyHoyt> The funny thing would be to see Garrett pick up the fired employees from Ex-Origin and start a new company and a new game. VERY funny if it turns out to replace UO2 and kill old UO in shear coolness.
[16:52:29] <wjp> yeah, that would be pretty cool :-)
[16:53:15] <TonyHoyt> It sounded like to the end of the U9 cycle, he just wanted a new online game. So let's see what he can do. Gods it would be soo freaking cool to see him start over and do something he wants to do again.
[16:53:54] <wjp> I wouldn't particularly mind a single-player game, though
[16:55:00] <TonyHoyt> They are a shit load more fun that's true. Although something perhaps with some teaming options or game mastering options like NeverWinter Nights would be awsome too.
[16:55:31] <Colourless> my impression was that RG wanted to try to make a very story based online game
[16:56:16] <wjp> yeah... I wonder how he plans to pull that off, though
[16:58:00] <wjp> dinner's ready; bbl
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[16:58:22] <TonyHoyt> Can you do a Story based game though? UO was supposed to be about a living world. That world died within the first week when players killed EVERYTHING in sight. And after a while there wasn't anything to reproduce anymore. So they went back to the basics of spawn points.
[16:59:20] <TonyHoyt> So then think about a story based game? Would it be more of the world interating with the all the stories or a party..... oh wait I remember something about this now. I twas like only a party could interact with that one story arc and they alone could work on it. And everyone had a chance to get there own little story plotline going.
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[17:19:03] <wjp> hmm.. that would be a real challenge to design properly
[17:19:24] <TonyHoyt> It wouldn't be asy that's for sure.
[17:19:29] <TonyHoyt> Well guys i'm headin gout. I'll see you later
[17:19:40] <wjp> see you later
[17:19:58] <TonyHoyt> Nice to see you two again. Have fun.
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[17:20:57] <Colourless> damn, he left
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[17:50:01] <freedman> Hey, Colourless, still there?
[17:50:08] <Colourless> yeah I am
[17:51:07] <freedman> All this talk about 3D and creating new games makes me want to get SI done.
[17:51:50] <Colourless> heh
[17:52:09] <wjp> hi Jeff
[17:52:19] <freedman> It's starting to seem possible now... I even managed to battle on the List Field last night.
[17:52:23] <freedman> Hi wjp
[17:52:32] <wjp> sheesh... I just got a warning that I haven't paid a bill from october '99
[17:52:50] <freedman> :-) Hope it wasn't a TAX bill.
[17:53:06] <wjp> nah, just some books
[17:53:21] <wjp> the weird thing is I paid by creditcard
[17:53:58] <freedman> Pretty screwy. How can you prove you paid?
[17:54:15] <wjp> turns out my card hadn't been credited
[17:54:31] <wjp> something must've gone wrong in their order-processing dept.
[17:54:58] <Colourless> TonyHoyt left before I could show him this: http://www.users.on.net/triforce/av/ I wanted to show it to him as he was saying that 3d models may not look good. The textured images are running in an engine that I wrote in OpenGL... ignore the crappy grass texture :)
[17:55:01] <freedman> Funny that they noticed it now.
[17:55:26] <freedman> ... looking there now.
[17:55:33] <wjp> ... looking too
[17:55:38] <Colourless> :)
[17:56:34] <wjp> hmm... lightwave has a very non-windows look
[17:57:16] <freedman> Nice-looking models. How much does lighwave cost?
[17:57:54] <freedman> Ever try Blender?
[17:58:42] <Colourless> yeah. It originally came from the Amiga, and is designed to be non patform specific. Current version is 2495. My version is VERY old.
[17:58:51] <Colourless> I havn't used blender
[17:59:19] <freedman> It's free and multiplatform; but I've never been successful at doing anything with it.
[18:01:06] <freedman> Colourless: Want to replace Exult's rendering and object system with 3D OpenGL code?
[18:02:15] <wjp> brb; rebooting to windows for a sec.
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[18:02:47] <Colourless> jeff: no not really. ;-) For me it's kind of a "it would be cool if" thing
[18:03:59] <freedman> Yes. Kind of a major bit of work. It would probably be good job experience though.
[18:04:48] <freedman> BTW: In SI, what's the point of battling on the List Field? Do you get experience for winning?
[18:05:48] <Colourless> no idea. You need to fight and beat Luther there to get Dupre's shield back though
[18:06:36] <freedman> Okay. I'll check in the original. This SI usecode is getting to be a real struggle.
[18:08:26] <Colourless> I must check out the changes you've made
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[18:09:33] <freedman> Mostly, I went through all the UNKNOWN's and tried to figure them out.
[18:10:26] <freedman> What's confusing is the 'eventid==7' code. I defined 7 as 'died', but that doesn't seem to be right. It's more like 'lost battle'.
[18:10:42] <Colourless> Well, there a more unknowns then it would appear because of spell casting.
[18:11:19] <freedman> Yes. Some of these will become apparent when we play and find things that don't work.
[18:11:42] <freedman> ... like the 'stealing' problem I found last night.
[18:11:57] <Colourless> what was going on there?
[18:12:50] <freedman> I stole a shield, and the Avatar had his 'target' set to himself. So he stood there making attack motions until he fainted:-)
[18:13:11] <freedman> It's not fixed yet, if you want to try it (in the armourer's shop).
[18:13:45] <Colourless> any idea why that happened?
[18:14:38] <freedman> No. It was getting late. I probably goofed up implementing the various 'get_target()'/'set_target()' intrinsics. Should be fairly straightforward to figure out.
[18:15:02] <freedman> Besides, it's funny enough to leave in for others to see:-)
[18:16:11] <freedman> Or maybe it was another 'find_nearby()' bug, where it was supposed to find non-party NPC's. It might work differently in SI.
[18:18:45] <Colourless> perhaps it doesn't. you don't really seem to know how find_nearby works as is
[18:19:46] <freedman> It's hacks upon hacks. Small changes there have huge effects.
[18:20:11] <freedman> If I fiddle with it, it will probably be within Game::get_type()==SERPENT_ISLE
[18:25:55] <Colourless> small question: how exactly does Exult handle screen drawing updates. From what I've seen it looks like it directly draws to the Window? Is that right?
[18:27:00] <freedman> Yes, it gets a frame buffer from SDL. gwin->paint() draws on it, and then gwin->show() tells SDL to send the frame to the hardware.
[18:28:36] <Colourless> ah ok
[18:28:55] <freedman> The low-level code is in imagewin.
[18:31:05] <Colourless> I was thinking about the problem with things being polymorphed but still showing. I was thinking that maybe exult was always telling SDL to update the windows whenever something was draw.
[18:32:31] <freedman> Not sure about the problem. Shouldn't polymorphed things be shown with the new shape?
[18:33:25] <wjp> another related thing: when opening doors, you occasionally see the door change shape first, and change location later
[18:34:30] <freedman> Problem with gwin->show() being called inside usecode intrinsics. I've been trying to remove those recently.
[18:35:13] <Colourless> Odd though, it appears to act like than when running usecode though (something is create and instantly shown). For instance, when the flames get created by Thoxa in Exult they appear to get created 1 by 1, while in the original, they all get created at the same time... I'd guess the gwin->shows is the problem
[18:36:09] <wjp> brb
[18:36:20] <Colourless> k
[18:36:31] <freedman> Yes. This is tricky. If gwin->show() isn't called, the screen doesn't get updated.
[18:37:02] <freedman> This is all kind of painful. Sometimes you just have to trace through the usecode function in gdb to see what's going on.
[18:37:24] <Colourless> perhaps gwin->show should never be called by usecode. Instead be called after?
[18:37:51] <Colourless> Of course, thing like conversations need gwin->show
[18:38:50] <freedman> Yes. There's another bug there. Conversations aren't redrawn during paint(). In BG, it didn't seem to matter.
[18:40:09] <wjp> b
[18:40:39] <freedman> Discussing SI...
[18:41:01] <freedman> At the same time, I'm ssh'd into sourceforge, staring at disassembled usecode.
[18:41:39] <freedman> ... annotating it, like I did for BG.
[18:42:52] <Colourless> it would be really nice if disassembeld usecode could be converted into some other format other than USECODE ASM :)
[18:43:22] <wjp> what's the status on that decompiler, btw?
[18:43:25] <freedman> Not so bad:-) Didn't you ever write assembly?
[18:43:40] <Colourless> i've written a little bit
[18:44:10] <freedman> I'm just going through and adding comments.
[18:44:21] <freedman> At least, there are no registers to keep track of:-)
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[18:55:43] <Colourless> uh oh. Some character named Blackthon has appeared. :-)
[18:56:10] <Blackthorn> Hi!
[18:56:16] <freedman> Hello
[18:56:18] <wjp> hi
[18:56:41] <Blackthorn> I just wanted to make a suggestion...
[18:56:42] <Colourless> humph, i can
[18:56:48] <Colourless> 't type
[18:57:20] <freedman> Okay... as long as you're willing to implement it:-)
[18:57:36] <Blackthorn> I definitely am. It's not programming-related :)
[18:58:08] <Blackthorn> I think we should ask EA to give their official permission to the Exult project.
[18:58:31] <Colourless> you've tried haven't you jeff?
[18:58:40] <freedman> I tried, with 'Lady MOI'. She was friendly, but I never got anywhere.
[18:59:04] <freedman> She hasn't answered the last couple emails. Maybe she's no longer there.
[18:59:05] <Blackthorn> We might try again. After all, EA has laid off lots of Origin programmers, and cancelled UO2.
[18:59:19] <freedman> Any idea who to contact?
[18:59:35] <wjp> hmmm.... does Amy Sage ("Cynthe") still work there?
[18:59:43] <Blackthorn> And if we had official permission, the ex-U7 programmers might be more cooperative.
[18:59:52] <Colourless> i might have her webpage... if it still exists
[18:59:55] <freedman> Yes, that's true.
[18:59:57] <Blackthorn> I'd simply write a letter to Electronic Arts.
[19:00:01] <wjp> www.elderberries.com
[19:00:24] <Colourless> yeah
[19:01:17] <Blackthorn> Also, since Exult is pretty "mature", there's a good chance they'll take the project seriously (not in the negative sense, I hope)
[19:01:20] <Colourless> uh oh, she was working on UO2
[19:02:02] <freedman> LadyMOI said the lawyers were working on something... but never said what.
[19:02:41] <freedman> (Damn webpage keeps crashing Konqueror.)
[19:03:12] <Colourless> Cease and Desist :)
[19:03:15] <Blackthorn> freedman, if the lawyers had indeed worked on something, that something would have been finished by now...
[19:03:37] <wjp> unless said lawyers were fired :-)
[19:03:44] * Blackthorn lols
[19:03:45] <freedman> :-)
[19:04:23] <freedman> We're probably not a high priority for them.
[19:04:25] <Blackthorn> Anyway, I've contaced a lot of former U7 programmers recently, asking them if they still has their U7 source code CD's.
[19:04:36] <freedman> ...and...
[19:05:06] <Blackthorn> No luck, though. Actually, I suspect that some of them may still have their CD's, but are unwilling to admit it, because Exult is not officially sanctioned by EA.
[19:05:36] <Colourless> i wouldn't blame them, i wouldn't want to get on the wrong side of EA :)
[19:05:38] <freedman> That is quite possible.
[19:05:46] <Blackthorn> For example, Herman Miller said he wouldn't (be able to) help us in any way, unless we had permission from EA.
[19:05:52] <freedman> Do you happen to know RG's email?
[19:06:03] <Blackthorn> Richard Garriott?
[19:06:08] <freedman> Yes!
[19:06:43] <Blackthorn> No, I do not :( But what would you need it for? He doesn't own the rights to Ultima anymore, does he?
[19:06:54] <Colourless> he might know someone who could help
[19:06:59] <wjp> (btw, Amy Sage was still working at EA the 22nd)
[19:07:03] <freedman> He might, as the original author.
[19:07:34] <Blackthorn> Hmm, I guess it would be possible to find out his snail mail address. He lives in some big mansion in Austin, TX.
[19:07:59] <Blackthorn> And emails are easier to ingore than real letters :)
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[19:09:38] <wjp|away> bbl
[19:09:39] <Colourless> hmmm, some people might know it though...
[19:12:59] <Colourless> for instance: http://www.crossbows.net/ is the homepage of the real life 'Iolo'
[19:15:14] <Blackthorn> Shall I write him an email?
[19:15:55] <freedman> Couldn't hurt. Could it?
[19:16:18] <Blackthorn> Well, maybe one of the Exult *developers* should write it?
[19:16:33] <Blackthorn> (if that's not necessary, I can of course do it)
[19:17:47] <freedman> Just got into his page.
[19:18:09] <Blackthorn> cool
[19:18:16] <Blackthorn> Where is it?
[19:18:28] <Blackthorn> Oh, you mean Iolo's, not RG's...
[19:18:43] <freedman> Yes:-(
[19:18:58] <freedman> Is this guy still at Origin?
[19:19:16] <Colourless> no, don't think he's ever been at origin
[19:19:39] <Blackthorn> BTW, I just found an interview with the U1 3D team. They said they searched the web for RG's email, and eventually found it...
[19:20:01] <Colourless> yeah, but they spoke to RG when he was still at origin
[19:27:20] <freedman> No luck with google.
[19:28:44] <Blackthorn> I found this: mailto:rgarriott@britanniamanor.com. It's from 4-Nov-2000
[19:30:10] <freedman> Thanks. I'll try it. But I imagine he gets 1000's of emails.
[19:30:38] <Blackthorn> Maybe he has someone to sort out the good :)
[19:30:54] <Colourless> sounds good
[19:31:18] <Colourless> try going to www.britanniamanor.com
[19:31:30] <Blackthorn> Doesn't work...
[19:31:41] <Blackthorn> You need a password :(
[19:31:45] <Colourless> yeah
[19:32:15] <freedman> Damn. 'Avatar' didn't work.
[19:32:21] <Blackthorn> I thought that he'd have a publically accessible homepage...
[19:32:38] <Colourless> i hadn't heard of him having one
[19:34:31] <Colourless> you know how I said that crossbows.net was the homepage of the real Iolo, well I just checked the Ultima VII credits and indeed he even wrote stones
[19:36:07] <Blackthorn> Text *and* meldody?
[19:36:21] <freedman> Didn't know it had lyrics.
[19:36:44] <freedman> Looks like Amy still works there. Maybe I'll try her.
[19:36:53] <Colourless> of course not, gwenno helped
[19:37:32] <Blackthorn> I'm writing an email to the Austin Chronicle. They did an interview with RG, maybe they can tell me his snail address.
[19:38:04] <freedman> Thanks.
[19:39:11] <Colourless> another person who may be able to help is Denis Loubet. He's the only other person to be involved with ultima as long a Garriot (with the exception of Akalabeth). Home page is http://www.io.com/~dloubet/ He's got some cool stuff there such as the uncut SI Intro
[19:40:08] <freedman> Maybe he'd like to do some artwork:-?
[19:40:53] <Colourless> Ultima: Serpent Isle (Cover art, tile graphics, 3D cinematics)
[19:40:53] <Colourless> Ultima 7: The Black Gate (3D cinematics, 3D sprite animation, documentation illustrations)
[19:41:02] <Colourless> heh, who knows :)
[19:41:26] <freedman> He's an independent artist now, I think.
[19:41:31] <Colourless> yeah
[19:42:31] <Colourless> Odd, every ultima is on his resume, except for Ultima 2
[19:45:33] <Colourless> you know those 3d avatar shots that i put up a little while ago, they were base upon the avatar model made by Loubet for Ultima VIII (meshes page). I remade the model and used elements of the texture (Ankh)
[19:48:28] <freedman> It looks good. Now, if you could do the buildings an dungeons...
[19:49:19] <Colourless> i'm not texture artist :)
[19:49:19] <Blackthorn> colorless, where can I find your 3d avatar shots?
[19:49:32] <freedman> Anyway... I'll keep working on the SI usecode. Time for lunch.
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[19:50:15] <Colourless> i put some pictures here http://www.users.on.net/triforce/av/
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[20:00:46] <Blackthorn> Do any of you speak Italian?
[20:01:05] <Colourless> not me
[20:01:12] <wjp> no, sorry
[20:01:20] <wjp> Tristan is Italian, though
[20:01:31] <Colourless> Tristan is not here though
[20:01:32] <Blackthorn> http://www.eroticnewage.it/articoli/eventi/eroticspace.htm
[20:01:49] <Blackthorn> They mention Richard Garriott...
[20:02:46] <Blackthorn> (even though I don't speak Italian, I can guess what "orgasmi orbitali" means)
[20:06:26] <Colourless> all the site has i a quote from RG about his zero g flight
[20:08:05] <Colourless> btw i used babelfish
[20:15:45] <wjp> hmm... what do you think the fellowship staff looks like? It's kind of hard to tell from these low-res shapes
[20:16:49] <Colourless> like something :)
[20:17:03] <Blackthorn> Isn't there a picture in the Ultima 7 manual?
[20:17:11] <Colourless> could be
[20:17:16] <Colourless> just checking now
[20:19:00] <wjp> hmm... can't find one
[20:19:40] <Colourless> neither could i
[20:23:42] <Colourless> I swear, i just say an npc open a windows that was one the top floor of the Lycaeum from the ground
[20:24:49] <wjp> http://www.math.leidenuniv.nl/~wpalenst/fsstaff.png
[20:25:07] <wjp> hehe :-)
[20:25:19] <wjp> I had a rat try to open a magically locked door
[20:25:26] <wjp> it kept popping up "Magically Locked"
[20:25:34] <wjp> s/try/trying/
[20:25:50] <Colourless> heh
[20:26:09] <Blackthorn> wjp, about the url: netscape tells me I don't have permission to access it :(
[20:26:13] <Colourless> Forbidden
[20:26:13] <Colourless> You don't have permission to access /~wpalenst/fsstaff.png on this server.
[20:26:18] <wjp> hmm? oh, I forgot the -p
[20:26:27] <wjp> fixed
[20:26:29] <wjp> sorry :-)
[20:26:54] <Colourless> can't download it
[20:27:01] <Colourless> gets a little bit and dies
[20:27:29] <wjp> hmm... weird
[20:28:03] <wjp> this is weird
[20:28:17] <wjp> the file was only 18K, yet it turned out as 118K after the upload
[20:28:28] <Colourless> ascii transfer?
[20:28:38] <wjp> scp
[20:28:55] <wjp> try again?
[20:29:10] <Colourless> got it
[20:29:28] <Blackthorn> I just downloaded the screenshot, and it looks great.
[20:30:32] <wjp> thanks :-)
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[20:33:42] <Colourless> yeah, looks good
[20:35:02] <wjp> that's just the in-hand version :-(
[20:35:12] <wjp> still need to do the behind-back one
[20:35:31] <wjp> that one's still a shovel ;-)
[20:35:49] <Colourless> hehe. I wonder which is the better weapon anyway :)
[20:35:59] <wjp> heh :-)
[20:36:45] <wjp> fellowship staff does roughly 11 dmg against Julia
[20:37:00] <Colourless> :)
[20:38:14] <wjp> fsstaff did 11 and 12 damage, shovel did 8 and 11
[20:38:42] <Colourless> can you compare that to a 2h sword?
[20:38:50] <wjp> sure
[20:39:36] <wjp> 16
[20:40:05] <Colourless> :) why bother with anything less :)
[20:40:19] <wjp> trying black sword...
[20:40:56] <wjp> 30
[20:41:12] <Colourless> that's.... alot
[20:41:47] <wjp> yeah :-)
[20:41:54] <wjp> instant death
[20:42:01] <wjp> and I didn't even have god-mode on
[20:42:47] <wjp> what a mess....
[20:42:52] <Colourless> can you go down to Serpents Hold and try out the sword of defense?
[20:42:52] <wjp> 7 dead in 9 blows
[20:43:04] <wjp> why do I need to go to Serpents Hold?
[20:43:12] <Colourless> :)
[20:43:37] <wjp> I prefer Ctrl-C ;-)
[20:43:46] <wjp> 10/11
[20:44:09] <wjp> 12
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[20:44:41] <Cless> that low. I would have thought it would be more
[20:44:57] <wjp> great dagger only 10 too
[20:45:14] <Cless> magic sword?
[20:45:43] <wjp> 11-13
[20:46:01] <wjp> not much variation
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[20:46:36] <wjp> dagger 6
[20:47:10] <Colourless> according to "Vetrons Guide to Weapons and Armour", 2h sword is the highest, doesn't have all magic weapons though. Tripple Xbow is higher though
[20:47:30] <wjp> custom sword 12
[20:47:32] <Colourless> so is cannon and glass sword :)
[20:48:01] <wjp> hoe of destruction: 25
[20:48:18] <Colourless> pretty good. fire sword
[20:48:48] <wjp> 12-14
[20:49:19] <wjp> halberd 16
[20:50:36] <Colourless> Death Scythe
[20:51:17] <wjp> I tried to do art for that one too
[20:51:27] <wjp> really hard to create a good dark/evil effect
[20:51:36] <wjp> 55
[20:51:51] <wjp> not to mention a 111% hit probability
[20:51:57] <Colourless> i think we've found our best weapon
[20:52:16] <wjp> not counting glass sword, that is :-)
[20:52:54] <wjp> glass sword looks wrong
[20:52:58] <wjp> not transparent
[20:53:04] <Colourless> just for laughs, give use the Knives (615)
[20:53:54] <Colourless> yes it does look wrong
[20:54:05] <wjp> hmm... 6-8 even
[20:54:10] <Colourless> on mine it's yellow
[20:54:16] <wjp> yeah, yellow here too
[20:54:27] <wjp> probably one of those 'transparent' colours
[20:54:56] <wjp> I wonder which those are in the palette
[20:55:13] <Colourless> i think that the weapon isn't being draw using transparant paint
[20:55:22] <wjp> could be it too
[20:56:50] <wjp> I'll add it to the bug tracker
[20:56:52] <Colourless> shouldn't be too hard to fix
[20:57:22] <Colourless> someone else can do it though :)
[20:57:45] <wjp> heh :-)
[20:58:10] <wjp> I already fixed one bug today, so I can't do it either ;-)
[20:58:27] <Colourless> hehe
[21:02:00] <wjp> my ISP is really outdoing itself tonight... I _still_ haven't reached the bug tracker
[21:02:10] <Colourless> whoa
[21:03:34] <wjp> finally...
[21:04:06] <wjp> time for bed I think
[21:04:08] <wjp> goodnight
[21:04:14] <Colourless> night
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[21:56:46] <odoylerul> anyone around?
[21:56:53] <Colourless> yeah, i'm here
[21:57:13] <odoylerul> i have a quick question, where should i put the U7 pt 2 directory for exult
[21:57:21] <odoylerul> should i put it in the bg directory
[21:57:34] <Colourless> do you have u7 part 2?
[21:57:39] <odoylerul> yup
[21:57:54] <Colourless> they must go in different directories.
[21:58:16] <odoylerul> so simply put the exult in the u7 pt 2 directory then
[21:59:04] <Colourless> exult can go anywhere but you will need to set the paths in exult.cfg
[21:59:19] <odoylerul> oh ok
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