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[05:07:32] <DraKonX> hey I was trying to compile exult and I got this problem while compiling it, dont' know if you all knew about it, or if its my fault but here: fmopldrv.cc: In constructor `OplDriver::OplDriver()':
[05:07:32] <DraKonX> fmopldrv.cc:275: `sqrt' undeclared in namespace `std'
[05:08:18] <DraKonX> from there the compile just fell apart, I am not a very smart person when it comes to actual programming so I didn't know exactly what I could do about it
[05:37:06] <DraKonX> well, I guess I will go now, ty anyway, hope this helps you that I let you know about this
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[06:05:34] <DragonSpirit> hello #include <cmath> needs to be added to exult/audio/midi_drivers/fmopldrv.cc, otherwise you get this: fmopldrv.cc: In constructor `OplDriver::OplDriver()':
[06:05:34] <DragonSpirit> fmopldrv.cc:275: `sqrt' undeclared in namespace `std'
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[07:56:13] <DragonSpirit> I don't know what to make of this, I mean I understand soemthing needed could conflict with soemthing, but I don't understand it fully, I get to the point were its doing this: g++ -O2 -Wno-long-long -g -O2 -o exult (more stuff after this but I shortened it)
[07:56:33] <DragonSpirit> and right after I get that this happenes: /usr/bin/ld: warning: libasound.so.1, needed by /usr/lib/libsmpeg.so, may conflict with libasound.so.2
[07:56:39] <DragonSpirit> then the compile stops
[07:59:31] <DragonSpirit> well I did a make -k and it seems to have built it fine now
[07:59:48] <DragonSpirit> runs fine too
[08:27:58] <daniel`> hrrm
[08:27:59] <daniel`> odd
[08:29:54] <DragonSpirit> yea, only real problem I had was the #include <cmath> missing from one file
[08:30:36] <DragonSpirit> other then that all the rest fo the problems were my fault, or in the case of the last one didnt' make sense but I was able to bypass
[08:30:40] <daniel`> what version of exult is it?
[08:30:42] <DragonSpirit> fo=of
[08:30:53] <DragonSpirit> cvs, which probably would explain alot
[08:31:00] <daniel`> yeh
[08:31:12] <DragonSpirit> its running beautifully now though
[08:31:15] <daniel`> well I've noticed that sometimes when I compiled CVS it didnt work for reasons I have no idea
[08:31:18] <daniel`> good :)
[08:31:37] <daniel`> you did "sh autogen.sh" before configure ?
[08:31:42] <DragonSpirit> yes
[08:32:36] <DragonSpirit> the file fmopldrv.cc was missing the #include <cmath>
[08:32:58] <DragonSpirit> giving me this error: fmopldrv.cc:275: `sqrt' undeclared in namespace `std'
[08:34:52] <DragonSpirit> if its added to it it compiles fine all but that last odd warning that stops the compile, never seen a warnign stop it but it did, unless I used make -k
[08:36:31] <daniel`> well
[08:36:37] <daniel`> report it in bugtrac
[08:36:46] <daniel`> it will prolly be fixed fairly soon I'd say
[08:36:59] <DragonSpirit> ok, link is on the exult page?
[08:38:18] <daniel`> I'll check
[08:38:18] <DragonSpirit> ah found it, ok I will send it to there
[08:38:22] <daniel`> k
[08:38:32] <daniel`> exult is getting fairly nice these days
[08:38:40] <daniel`> I far cry from the old days of alpha 3
[08:40:51] <DragonSpirit> yea, I had been using it a while, then I moved a few times and had less assess to my machine, overhauled the thing, and wanted to try out exult again
[08:41:14] <DragonSpirit> I loved U7 and was quiet happy such a project existed
[08:41:33] <daniel`> yeh
[08:41:44] <daniel`> I'm waiting until they incorperate proper stealing :)
[08:41:58] <daniel`> I want a good challenge when im nicking stuff
[08:42:11] <daniel`> for me, stealing was half the fun in ultima 7
[08:42:33] <daniel`> You'd get into all saughts of trouble just trying to get away
[08:42:34] <daniel`> hehe
[08:43:01] <DragonSpirit> yea I used to do that a long time ago, i still was sneaking it in exult I didnt' know you could get away with it and be were you could be seen
[08:43:40] <DragonSpirit> one reason I liked that flying carpet, back when I used to steal, quick easy getaways
[08:44:23] <DragonSpirit> only problem I had with the carpet back on the origional was I somehow got stuck on roofs sometimes
[08:46:15] <DragonSpirit> one thing I did liek though was cuz I had moved after I got the origional and never beat it was that exult gave me the opertunity to do that
[08:46:47] <DragonSpirit> ack, sorry about the typos, have bad eyes and its hard to check my own spelling and be sure
[08:49:05] <daniel`> ahh yes
[08:49:29] <daniel`> nah I don't even care about typos
[08:49:46] <DragonSpirit> thank goodness some people attack me for it
[08:49:48] <DragonSpirit> :)
[08:50:04] <daniel`> I think lowley of people who point out mine :P
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[08:50:18] <daniel`> It's IRC
[08:50:30] <daniel`> nothing mission critical here :P
[08:50:45] <daniel`> so mistakes should be excepted to a fair degree
[08:51:21] <DragonSpirit> I like that U1 project too, thats done pretty beautifully, hope you don't mind me mentioning it, I noticed it was on the links page for exult though
[08:51:31] <DragonSpirit> the 3d one
[08:52:43] <DragonSpirit> u7 was always my fav though
[08:53:08] <daniel`> all ultimas are enjoyed by exultians :P
[08:56:01] <DragonSpirit> yea, I do liek them all, have my favorites though
[08:58:22] <DragonSpirit> that new way of renduring is nice, runs faster then most of them other then just straight with nothing done to it
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[09:01:09] <DragonSpirit> well I thank you very much for responding daniel`, and ty for your pointers to file a bug report, have a good day
[09:01:36] <DragonSpirit> I am out for now, let you all know if anything happens with the version I compiled
[09:01:54] <daniel`> Okay, cya :)
[09:02:04] * daniel` continues work on samba
[09:02:14] <DragonSpirit> you need samba help?
[09:03:56] <DragonSpirit> well if you need help with samba at all I will be in #mandrake shoudl you get stuck, worked on many a box running samba here and help poeple with it alot
[09:04:03] <DragonSpirit> later :)
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[10:01:39] <animeloe> hello?
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[10:02:34] * Darke bows. Hello.
[10:07:27] <SB-X> hi
[10:07:50] <animeloe> what's doing?
[10:08:02] <animeloe> I've got a quick question about the exult engine
[10:08:19] <animeloe> I've got a REAL MT-32 that I'm using, but the sfx stuff is not doing what it's suppost to do :(
[10:08:24] <animeloe> ie no sfx
[10:08:34] <animeloe> I'm using v1 in win98se
[10:08:57] <animeloe> is this because of the use of "wav" for the sfx? or just a bug?
[10:11:41] <animeloe> ahh... I see the problem
[10:12:00] <animeloe> the digital sfx file isn't around :(
[10:12:26] <SB-X> what is the sfx stuff supposed to do?
[10:12:54] <Darke> A real MT-32? Umm... I'm pretty sure that the sound effects won't work. IIRC, we don't support the sound effects as the original, since they were manually twiddling the sound card.
[10:13:00] <animeloe> supposibly it's the sfx
[10:13:06] <animeloe> :(
[10:13:11] <animeloe> yeah
[10:13:24] <animeloe> also the other hack froze at the earthquake in the beginning
[10:13:25] <SB-X> the sfx packs just have audio samples
[10:13:32] <animeloe> maybe I could help?
[10:13:44] <animeloe> I'm not a programmer, but I'll try the best I can
[10:13:52] <animeloe> I'm a REALLY BIG FAN!!! of ultima ^_^
[10:15:14] <Darke> Unfortunately I think it'd take a programmer to do it. It's possible there's a compile option to turn it on, since I remember there has been quite a bit of talk about this in the past, but it's possible I'm misremembering.
[10:15:32] <SB-X> you would need to implement a player of the original sfx data
[10:15:32] <animeloe> well.. is there a way to use the original mt32 dumps?
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[10:16:13] <SB-X> do you have another soundcard? the mt32 sfx pack is supposed to sound like it would on an mt-32
[10:16:22] <animeloe> I could do the demented thing and use the sf2 but that's really mean and disrespectfull imho
[10:16:31] <animeloe> yeah sblive
[10:16:42] <animeloe> but the sblive sound sucks in comparison to a real mt32/scc
[10:17:30] <animeloe> ahh... found the sfx packs :(
[10:17:38] <animeloe> but I'd still love to use the real thing :)
[10:18:25] <SB-X> the ogg music is also supposed to sound like an mt-32
[10:18:38] <animeloe> also when I goto linux I'd understand that the sfx is useful for people without a REAL mpu401
[10:19:01] <animeloe> well I remember getting at one point the real midis (with sysex)
[10:25:58] <SB-X> what is usercloak.freenode?
[10:26:33] <animeloe> it's a usercloak
[10:26:43] <animeloe> means that I've been "protected" from DoS
[10:26:56] <animeloe> or should I say people who'd DoS me from this network
[10:27:17] <SB-X> does freenode provide them?
[10:27:32] <animeloe> yes
[10:28:14] <SB-X> ok
[10:31:36] <animeloe> well... got the sfx
[10:31:41] <animeloe> but I'd really love to use my mt-32
[10:31:49] <animeloe> :)
[10:31:58] <animeloe> the difference is night and day :)
[10:40:12] <SB-X> did you try the music? how does it sound?
[10:40:44] <animeloe> I don't have it yet
[10:40:49] <animeloe> just getting things setup :)
[10:42:15] <animeloe> it's the real mcoy :)
[10:42:23] <animeloe> just need to get the ogg stuff setup in the cvs beta :)
[10:45:43] <animeloe> NICE!!! :)
[10:45:45] <animeloe> I like ^_^
[10:50:07] <animeloe> now I can play u7 in linux ^_^
[10:50:15] <animeloe> now I just need u6 :)
[10:54:04] <animeloe> I am so glad that ultima has such dedicated fans ^_^
[11:05:06] <SB-X> me too
[11:05:09] <SB-X> have you seen nuvie?
[11:05:37] <animeloe> yeah
[11:05:42] <animeloe> haven't compiled yet
[11:05:54] <animeloe> I'm going to compile this in linux asap ^)_(^
[11:06:24] <SB-X> u6 can run with dosbox
[11:06:48] <animeloe> but again... I'm using a genuine MT-32 on a genuine SCC-1
[11:07:12] <animeloe> but if you want I could help by recording stuff :)
[11:07:29] <animeloe> MUHAHAHA.... ultima TAKES OVER THE WORLD!@!! :)
[11:07:44] <SB-X> what would you record?
[11:07:56] <animeloe> dunno yet
[11:08:14] <animeloe> I still want to get a rip directly from the u6 files
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[11:59:46] * Darke looks dubiously at the GOTT member and wonders where Luminare is.
[11:59:56] <Darke> Hi Dominus!
[12:00:33] <Dominus> to compile exult with midi-sfx use : EXTRA_OPTIONS=-DENABLE_MIDISFX -DCOLOURLESS_REALLY_HATES_THE_BG_SFX
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[12:01:02] <Colourless> hi
[12:01:03] <SB-X> speaking of who hates the bg sfx
[12:01:09] <Eclair> heh
[12:01:12] <Eclair> let's be nice :)P
[12:01:15] <Dominus> and have midisfx.flx in your data dir
[12:01:34] <Dominus> hi Darke
[12:01:37] <Dominus> hi Colourless
[12:01:59] <Dominus> Just saw it mentioned and thought it would be nice to drop in and have someone else memorize it
[12:02:22] <Eclair> is that a joke, or is that a real flag
[12:02:33] <Dominus> also the mt32-sfx and ogg music pack have been recorded using a real mt32
[12:02:37] <Dominus> real flag
[12:03:00] <Dominus> back to the sfx: so need to record them again
[12:03:03] <Colourless> p.s. can't get real sfx with a mt32 btw
[12:03:17] <SB-X> no need?
[12:03:18] <Dominus> I was about to mention that right now :-)
[12:03:26] * Darke just happens to be watching Kiddy Grade at the moment, so Eclair's appearance was certainly appropriate. *grin*
[12:03:46] <SB-X> i think he meant u6 sfx he would record
[12:03:56] <Dominus> ah, ok
[12:03:58] <Colourless> heh
[12:04:00] <Colourless> why bother?
[12:04:10] <Colourless> u6's sfx were done by the pc speaker
[12:04:34] <SB-X> hmm your right
[12:04:45] <SB-X> that doesnt make much sense then
[12:04:50] <miden> is there any possible way to play ultima8 with dosemu in linux?
[12:04:51] <SB-X> unless he meant new sounds
[12:05:03] <Dominus> but anyway if he shows up again, Exult sfx and music pack (the mt32 ones) are recorded off the original
[12:05:21] <Dominus> miden: I highly doubt it
[12:05:30] <Colourless> miden: no dosemu doesn't support protected mode
[12:06:00] * Colourless thinks he has got that right
[12:06:28] <SB-X> at least dosbox doesn't
[12:06:44] <SB-X> the website says no Duke Nukem yet :)
[12:06:51] <Colourless> hah
[12:07:10] <Colourless> Duke Nukem 3D source was released yesterday, so you wont need dosemu for it, soon :-)
[12:07:15] <Dominus> On a PC and probably on a mac you can use VirtualPC (Connectix is now a MS-bought company :-()
[12:09:41] <Dominus> was it really released or was that an aprilfools joke?
[12:09:51] <Colourless> it was really released :-)
[12:09:59] <Colourless> and I'm guessing the joke was that it really wasn't a joke
[12:10:00] <Eclair> well... I'm building it in linux how ^_^
[12:10:13] <Dominus> he he
[12:10:49] <Colourless> of course the 'other' april fools that 3d realms did was say that Duke Nukem Forever was now going to be released for the Atari 2600
[12:11:49] <Darke> *gasp* Duke Nukem Forever is going to be released?!? *faint*
[12:12:13] <Colourless> well, they still didn't give a release date
[12:12:20] <Dominus> that was the joke :-)
[12:12:42] <Colourless> at least they did give some indication of how far into development is... they have only done the title screen :-)
[12:12:49] * Darke has actually been wondering if Duke Nukem Forever is just a long-running april fool's joke.
[12:13:08] <Dominus> I guess Duke Nukem 4ever is the game just about no one holds his breath for anymore
[12:13:31] <Dominus> I could be wrong though
[12:14:26] <Darke> I'm sure there's at least one fanboi out there waiting for it. Not sure if there's more, but definately one. *grin*
[12:14:51] <Colourless> oh i don't know, check out the 3d realms forums :-)
[12:15:10] <Colourless> could just be one person with multiple personality disorder though :-)
[12:16:13] <Darke> I've got it, it's mind control! 3dRealms aren't actually *developing* DNF, they're doing research and testing on mind control rays!
[12:16:22] <Dominus> nah, won't check that out, I'm really not interested in yet another ego shooter (I could be mistaken though and it won't be an ego shooter)
[12:17:39] <Dominus> Colourless: just a little rant: but when I last looked up the 3dhq website I was ROTFL when I saw they have now 3dhq merchandise
[12:18:15] <Colourless> i try so very hard not to think about such places, but you just have to bring it up
[12:18:23] <Dominus> he he
[12:19:31] <Darke> If they can't make their money to keep the site running by advertising, then the only other logical thing is to sell stuff. Thus the pointless merchandise. Of course that people actually *buy* such stuff is amazing in itself. *grin*
[12:19:36] <Dominus> now that I made up my mind and only wait for the perfect opportunity (=money) to buy myself a nice ATI card I really, really don'T care about them anymore
[12:20:06] <Colourless> I don't pity they poor fools that buy such crap, they are just idiots
[12:21:35] <Dominus> exactly
[12:22:35] <Colourless> 3dhq has no credibility at all, but still they continue to believe the lie
[12:22:35] <Colourless> s
[12:22:49] <Dominus> I could imagine myself buying a Sourceforge T-Shirt (but my imagination isn't enough to make me do it) but not from any other useless site
[12:23:57] <Dominus> I tried their drivers and the only difference was that DirectX programs/games blue screened my PC from time to time -> back to real 3dfx drivers
[12:24:27] <Colourless> kool afaik was the one who modified the d3d drivers anyway
[12:26:17] <Dominus> the real problem I have is that in half a year or a year I will be upgrading my PC anyway and I won't even try to find a decent motherboard that supports my V5. Most of them don'T these days
[12:27:56] <Dominus> well, enough ranting, got to go
[12:27:58] <Dominus> bye
[12:28:02] <-- Dominus has left IRC ("enough for now")
[12:28:07] * Eclair giggles
[12:28:11] <Colourless> cya
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[12:50:21] <Yuv422> hi
[12:50:35] <Colourless> hi
[12:50:37] <Eclair> hey
[12:51:15] <Eclair> btw is there an active cvs repository, or is it only via snapshot
[12:52:21] <Yuv422> It seems that nuvie has its own irc channel now too. :)
[12:52:26] <Yuv422> #nuvie
[12:52:28] <Eclair> ohh...
[12:54:19] <SB-X> hi Yuv422
[12:54:48] * SB-X wanders over there.
[13:30:34] * Colourless is off
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[14:21:23] <Eclair> question
[14:21:42] <Eclair> I've gotten it to work, but I can't seem to figure out how to get music (ogg) to work
[14:23:15] <Eclair> any clues?
[14:24:15] <SB-X> a readme file comes with the music
[14:24:29] <Eclair> humm....
[14:24:46] <SB-X> starts with Exult Digital Music (OGG) pack for Ultima7 Black Gate and Serpent Isle.
[14:25:49] <Eclair> I'll redownload it and read
[14:26:41] <Eclair> also the music isn't looping when in midi format (could be restriction of playmidi)
[14:27:51] <Eclair> nevermind... it's just a bit... slow :)
[14:46:57] <Eclair> still can't seem to get the music working
[14:49:41] <Eclair> I've read the instructions, yet I can't seem to understand them
[14:49:42] <SB-X> its just not playing? but its in the right directory and the music setting is correct?
[14:49:58] <Eclair> it's in /usr/local/games/exult/share/exult/data/music
[14:50:07] <Eclair> prefix=/usr/local/games/exult
[14:50:25] <Eclair> also it's giving headers as windows
[14:50:54] <SB-X> your .exult.cfg should have config/audio/convert set to digital
[14:51:04] <SB-X> i mean config/audio/midi/convert
[14:51:50] <Eclair> it is
[14:52:41] <Eclair> what about audio/effects/convert?
[14:53:19] <Eclair> config/audio/midi/convert is digital
[14:53:30] <SB-X> effects is gs on mine
[14:53:39] <Eclair> same with me
[14:53:40] <SB-X> that one doesnt matter
[14:54:15] <SB-X> oh
[14:54:21] <SB-X> music should be in share/exult
[14:54:35] <SB-X> exult/data is for non-unix
[14:54:36] <Eclair> share/exult/music or just share/exult
[14:54:42] <SB-X> music
[14:54:46] <Eclair> ok
[14:55:17] <Eclair> nope
[14:55:20] <Eclair> still no music
[14:55:32] <Yuv422> time for bed
[14:55:33] <Yuv422> cya
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[14:55:58] <Eclair> perms are correct
[14:56:16] <SB-X> can you play the ogg files without exult?
[14:56:21] <Eclair> yes
[14:56:36] <SB-X> hmm
[14:56:40] <Eclair> ogg123
[14:56:47] <SB-X> do you have the development branch of exult or stable?
[14:56:52] <Eclair> dev
[14:56:59] <Eclair> wouldn't beable to use the oggs in stable
[14:58:16] <Eclair> the oggs are currently in /usr/local/games/exult/share/exult
[14:58:19] <Eclair> the oggs are currently in /usr/local/games/exult/share/exult/music
[14:58:20] <Eclair> oops
[14:58:56] <SB-X> and the other data is in /usr/local/games/exult/share/exult ?
[14:59:01] <Eclair> yup
[14:59:16] <SB-X> hmm i dont know
[14:59:22] <Eclair> do you get oggs?
[14:59:22] <SB-X> if you dont figure it out try this: strace exult 2>&1 | grep .ogg | grep open
[14:59:39] <SB-X> and exit on the main menu
[14:59:45] <Eclair> wait... do you need ogg headers for it to work?
[14:59:52] <Eclair> or does it spawn the local player
[15:00:15] <SB-X> you need sdl mixer headers to build it
[15:00:21] <Eclair> ok
[15:00:32] <SB-X> sdl mixer should have been compiled to support ogg
[15:00:35] <Eclair> I installed sdl_mixer, but it didn't seem to look for them
[15:00:41] <Eclair> let me check the bins
[15:01:03] <Eclair> okay let me check sdl_mixer
[15:02:02] <Dark-Star> was sdl_mixer enabled when you built exult? should have seen it in the configure-output...
[15:03:10] <Eclair> didn't have ogg in it :)
[15:03:11] <Eclair> lol
[15:03:16] <Eclair> I'm rebuilding sdl_mixer
[15:03:17] <SB-X> oops
[15:03:18] <SB-X> :)
[15:03:27] <Dark-Star> hehe :)
[15:04:32] <Eclair> yeah
[15:04:38] <Eclair> didn't realize it until I looked at the config.log
[15:06:32] * Eclair feels foolish
[15:06:37] <Eclair> *giggles*
[15:06:37] <-- Kirben has left IRC ("System Meltdown")
[15:07:38] * Dark-Star just found out that disassembling an EXE file can be quite fun :)
[15:08:38] <Eclair> YEAY!!!!
[15:08:40] <Eclair> it works :)
[15:09:22] <Eclair> ahh....
[15:09:28] <Eclair> the wonders of ULTIIMA!! :)
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[15:14:49] <Eclair> ahh... the wonders of NVIDIA suckage
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[16:35:04] * Darke thinks the less said about NIVIDA's binary driver packages the better. *grin*
[16:35:11] * Darke flops into bed. Night!
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[18:13:51] <SB-X> hmm
[18:14:07] <SB-X> Jett: do I know you?
[18:14:29] <SB-X> you seem familiar :)
[18:15:46] <Eclair> ~Darke@22.214.171.124 || ~Darke@m083-002.nv.iinet.net.au
[18:15:59] <Eclair> probibly work place ip
[18:16:10] <Eclair> the idents/realnames are the same
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[18:21:28] <SB-X> or connection was lost and client auto-reconnected :)
[18:22:11] <Eclair> possibly
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[18:31:40] <SB-X> hi wjp
[18:33:09] <wjp> hi
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[23:46:26] <SB-X> hi Yuv422
[23:46:32] <Yuv422> hey
[23:46:40] <Yuv422> How's things?
[23:47:01] <SB-X> i started to decode the conversation files
[23:47:07] <Yuv422> cool
[23:47:23] <Yuv422> what have you got so far?
[23:48:10] <SB-X> just some notes
[23:48:41] <SB-X> and an idea of how you could make a script for it
[23:49:11] <SB-X> it seems simple
[23:49:41] <Yuv422> are you taking into account the random text and the object exchange etc.
[23:50:13] <Yuv422> have a look at LBs conv file, there is quite a lot going on there.
[23:50:20] <SB-X> i am looking at object exchange stuff now
[23:50:21] <SB-X> not random text
[23:50:25] <SB-X> heh
[23:50:31] <SB-X> thats the first one i looked at
[23:50:36] <SB-X> and am still looking at
[23:50:41] <Yuv422> hehe
[23:50:50] <Yuv422> you see wher he said take this key
[23:51:04] <Yuv422> I think there is an object definition embedded in there.
[23:51:11] <SB-X> yes
[23:51:16] <SB-X> b9 d3 01 a7 d3 40 a7 d3 01 a7 d3 01 a7
[23:51:24] <Yuv422> I've just to to find that key object in my save game and compare.
[23:51:31] <SB-X> 40 is key, quality is 1, key A, count is 1
[23:53:59] <SB-X> for now im going to sleep, if you are going to decode some of it i can show you my odd notes
[23:54:12] <SB-X> but i plan to look at it again later also
[23:54:58] <Yuv422> can I look at your notes?
[23:55:31] <SB-X> ill send the text but you may not make much sense out of it :)
[23:55:38] <Yuv422> hehe
[23:56:35] <SB-X> gotta go
[23:56:37] <Yuv422> 0x01 is the NPC number
[23:56:37] <SB-X> cya
[23:56:47] <Yuv422> I'm pretty sure about that. :)
[23:56:49] <Yuv422> cya
[23:56:52] * SB-X nods.
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