#exult@irc.freenode.net logs for 2 Feb 2016 (GMT)

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[00:00:43] <Marzo> Really? I may be misremembering then
[00:10:13] <Malignant_Manor> Does Sourceforge allow you to blame a file in the web interface?
[00:12:10] <dominus> I'd be surprised if they did
[00:12:48] <Marzo> Yep, just checked: definitely music tracks (at least in ogg/MT32)
[00:13:12] <Marzo> I wonder if there are tracks for SB or they are randomly generated like Exult does
[00:19:17] <Darrenor64> Do you mean the sequence of ambient sound effects (ie, in dungeons), or sound effects during activities (ie, slashing swords, opening gumps)?
[00:19:48] <Marzo> Ambient sound effects
[00:22:34] * Darrenor64 votes for a FLAC option.
[00:23:29] <Marzo> And now that I think of it, it is AdLib, not SB, which U7 used for music
[00:23:34] <Malignant_Manor> What is FLAC decompression compared to WSV?
[00:23:50] <Marzo> So if there are any ambient music tracks for non-MT32, they would be AdLib
[00:24:22] <Marzo> WSV? You mean WAV?
[00:24:30] <Malignant_Manor> yeah
[00:27:37] <Marzo> FLAC is the Free Lossless Audio Codec, and it compressed to about half the size of a WAV
[00:27:49] <Marzo> I don't have any real data on decompression speed
[00:28:04] <Malignant_Manor> Yeah, I wonder about decomp for sfx
[00:28:05] <Marzo> But it is bound to be slower than wav
[00:28:21] <Marzo> But it has to read half as much data, so it may balance out
[00:28:45] <Malignant_Manor> I can only see data that is for music
[00:30:13] <Lightkey> FLAC's main goal is speed though (there are more efficient lossless codecs)
[00:30:33] <Darrenor64> FLACs will be pretty small when the waveform has a lot of silent periods.
[00:31:34] <Darrenor64> Also: Adlib and Soundblaster has a very similar FM synth chip, so they would likely use the same.
[00:38:39] <Marzo> It seems like ambient BG tracks can also be enabled with FMOpl driver, as it uses the adlib timbre libraries
[00:39:06] <Marzo> The bird chirps sound awful, though
[00:40:03] <Marzo> Wind sounds OK enough
[00:46:02] <Marzo> dominus, Malignant_Manor (and anyone else willing to test): try this patch (http://pastebin.com/rMr0UwJh) with FMOpl in options and play songs 4, 5, 6, 7 and 52 and let me know if you prefer the adlib tracks over the random SFX or not
[00:47:03] <Marzo> (this may be a bit unfair because the 'random SFX' version will be using wav SFX...)
[00:47:17] <Marzo> Song 4 takes a while for anything to be heard
[00:47:53] <Malignant_Manor> Did we ever add an option to disable playing the background tracks/sfx?
[00:48:55] <Marzo> The only one I can see is the COLOURLESS_REALLY_HATES_THE_BG_SFX compilation constant
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[00:58:32] <Malignant_Manor> The sfx being used is from 2001 by jsf
[00:59:22] <dominus> Marzo: I'll test in a few hours. Time for bed
[01:01:54] <Malignant_Manor> ah darn git diff
[01:15:20] <Malignant_Manor> Marzo: the first track I hear during startup is pretty bad with opl emulation
[01:16:12] <Malignant_Manor> too bad I don't have a nice way to get them to play in the original
[01:17:05] <Marzo> You can try the sound test
[01:17:21] <Marzo> Anyways, off to bed; you can leave stuff on the channel and I will read later
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[01:21:46] <Malignant_Manor_> How do you sound test in the original?
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[01:39:00] <Malignant_Manor> Guess the crappy background track I tested in Exult was the same as 07bg.ogg which is not good in MT-32 either
[02:42:42] <Malignant_Manor> The dungeon music track (52) should definitely be played.
[02:52:24] <Malignant_Manor> Track 8 doesn't play in Exult. It seems to be seagull and wave sounds.
[03:31:58] <Malignant_Manor> I don't care for any other background tracks besides 52 when played by opl.
[03:50:38] <Malignant_Manor> I don't like the random sfx. Sound blaster sfx are terrible for it. The MT-32 ones are better. Like said before, there should probably be an option to disable the random ones and maybe bg tracks too.
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[09:24:33] <dominus> Marzo, with that patch I get a lot of "noise" (like the waves) in 4,5,6,7
[09:26:30] <dominus> and I get it right away (odd since you mentioned "Song 4 takes a while for anything to be heard")
[10:45:50] <Marzo> dominus: it sometimes stays silent for a while for me
[10:46:52] <Marzo> By the way, can either of you compare these adlib tracks with the original? I am heading off to work, and won't be able to for a while
[10:47:07] <Marzo> (and it seems you have better ears than mine anyway)
[10:49:02] <dominus> I can try if the kids leave me alone to be able to listen to something
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[16:26:53] <Malignant_Manor> The background tracks didn't sound good in the original (besides 52). I made a recording of 52 and one of the other ones. I didn't even bother editing out the loop or converting it because of how bad it was.
[16:29:37] <dominus> thanks for checking. I have the kids around me and no chance to do anything...
[16:30:42] <dominus> Malignant_Manor: why don't you add an option to toggle ambient sfx? (with a cfg setting "colourless_really_hates_thebg_sfx:true/false)
[16:31:06] <dominus> maybe not yet as an in-game toggle
[16:31:22] <dominus> our audio gump is rather packed already :)
[16:31:56] <Malignant_Manor> If Marzo adds midi sfx, you would need a separate driver section for sfx
[16:32:45] <dominus> And eventually we'd need an audio mixer :)
[16:34:24] <Malignant_Manor> I would need to add several options for bg sfx. One play only track 52, play only if using digital music, and a fake it with MT-32 sfx. Maybe even add fake it with SB sfx.
[16:35:08] <Malignant_Manor> Using a different sfx package than they have would probably need code changes to how sfx work.
[16:35:35] <dominus> yeah, sounds messy...
[16:38:21] <Malignant_Manor> Well, my card is SB 16 not pro but I used pro setting. It is opl3. Sound Blaster pro could have meant the first one that might have had opl2
[16:40:35] <Malignant_Manor> So my sound card is probably not valid for recording music
[16:46:27] <Malignant_Manor> I cannot find any release dates.
[16:47:34] <dominus> huh?
[16:49:58] <Malignant_Manor> for the SB Pro 2
[16:50:30] <Malignant_Manor> Of course, that doesn't mean it wasn't tested on opl2.
[16:54:24] <Malignant_Manor> I guess if SB 16 was announced in June 1992, then the SB Pro 2 would have been available
[16:54:53] <dominus> yes
[17:24:31] <Malignant_Manor> I think my recording setup is crap. The right channel is lower than the left
[17:38:39] <dominus> Seems we all got a not so good setup ;)
[17:39:17] <dominus> I'd actually be willing to do proper recordings if I had the right equipment...
[17:39:40] <dominus> Proper re-recordings of the MT32 music tracks
[17:40:51] <dominus> Meaning a machine with proper MIDI (not some USB2MIDI) and a proper line-in, short cables and so on.
[17:41:38] <dominus> With my setup, it's good for playing but I'm sure I wouldn't do a better job than Simon...
[17:42:41] <Malignant_Manor> If my monitor is screwed for good, then I am good for playing but would probably use DOSBox or Exult instead.
[17:45:53] <Malignant_Manor> in *not* screwed
[17:47:14] <Malignant_Manor> It's possible the channels could have different volumes on purpose.
[17:48:25] <Malignant_Manor> One thing I noticed is the sfx pack being used as background sfx hack will also play when there is music
[17:52:34] <Malignant_Manor> My snow sounds more like track 7 which is labeled Nighttime
[18:04:50] <Malignant_Manor> dominus: we definitely have more important things to do for the release.
[18:06:13] <dominus> Definitely!!!
[18:07:41] <dominus> Malignant_Manor: if you want you can go through the tracker as well. The milestone "release block" is quite useful since SF killed the color tracker...
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[18:21:54] <Malignant_Manor> dominus: I've uploaded 4 of the SB tracks. (may contain extra loop because I have no way to stop looping or to check the recording for a loop).
[18:22:05] <Malignant_Manor> http://www.gamefront.com/files/25463008/background+tracks+SB16a.7z
[18:23:15] <Malignant_Manor> I think Marzo would need a different site if he wants it, because I remember him having trouble before.
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[23:46:37] <Marzo> <Malignant_Manor> If Marzo adds midi sfx, you would need a separate driver section for sfx < Not likely to happen, there is too much hard-coded stuff regarding SFX in the originals