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[11:02:15] <wjp> hi
[11:02:29] <Kirben> Hi wjp
[11:03:41] <Kirben> Could you add new makefile.cygwin to cvs if I DCC ?
[11:03:51] <wjp> sure
[11:05:22] <Kirben> Only differences are splitshp is included in tools compile and midisfx.flx removed from exult install since it is no longer used
[11:08:37] <wjp> ok, committed, thanks
[11:09:51] <Kirben> hmm I should update makefile.win32 too, will dcc it in a minute
[11:15:20] <wjp> committed
[11:16:12] <Kirben> Thanks
[11:18:13] <wjp> quick poll: would you prefer to have the original maps for the map-teleport cheat or the real world-map? (and with or without roofs popped?)
[11:21:03] <Kirben> Original maps, a real world map would have to be really small wouldn't it ?
[11:21:32] <wjp> well, the same size as the original map, yes
[11:22:12] <Kirben> Did you have picture of what real world version would look like ?
[11:22:17] <Kirben> Did=Do
[11:23:04] <wjp> http://www.math.leidenuniv.nl/~wpalenst/BGmap_real00.pcx
[11:23:56] <wjp> or .png if you prefer that
[11:24:25] <Kirben> pcx is fine
[11:26:33] <wjp> same for SImap_real00.png
[11:27:05] <Kirben> Well looks the same, just not quite as high resolution.
[11:27:58] <wjp> they're more accurate than the original maps, and show the 'hidden' areas, like ambrosia and FoV
[11:30:23] <Kirben> Yes, didn't notice that. Might be worth changing them if they aren't as blurry as screenshots
[11:30:59] <Kirben> http://www.math.leidenuniv.nl/~wpalenst/SImap_real00.png fails to load image
[11:31:14] <wjp> hmm, it works for me
[11:31:54] <Kirben> nevermind, must be just IE
[11:32:06] <Kirben> download of that picture worked
[11:32:29] <wjp> I'm already using the real maps as teleport maps in my local copy, btw
[11:32:45] <wjp> they are somewhat blurry, but that's the 2x scaling filter
[11:34:52] <Kirben> Original SI map looks much better than real world one though, those blue/black patches look ugly
[11:35:05] <Kirben> I find SuperEagle gives best scaling
[11:35:23] <wjp> I don't know which scaler I'm using atm :-)
[11:35:30] <wjp> yeah, the SI map is a mess
[11:36:37] <wjp> it's always possible to remove those areas, though
[11:37:33] <wjp> eek, SI crashes on startup
[11:37:51] <Kirben> original SI map looks hand drawn so hard to beat that.
[11:38:11] <wjp> well, it's for the cheat map, not the real in-game map
[11:38:24] <wjp> the original one is _really_ inaccurate, btw
[11:38:37] <wjp> especially in the northern areas
[11:38:49] <Kirben> I have not played SI much myself, mainly BG
[11:40:57] <wjp> bbl, going to get something to eat
[12:00:53] <wjp> b
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[13:11:38] <wjp> hi
[13:11:41] <Colourless> hi
[13:18:55] <wjp> hmm, since when doesn't the map in SI work anymore?
[13:19:11] <Colourless> since you just told me ?
[13:19:22] <wjp> :-)
[13:20:38] <wjp> ah... I see... it was disabled because only the main map was displayed
[13:20:48] <wjp> there's 3 or 4 more maps in SI
[13:21:01] <Colourless> ???
[13:21:22] <wjp> the map of shamino's castle, of the serpent gates, the pirate's treasure map
[13:21:27] <Colourless> ah
[13:24:26] * wjp implements that
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[15:32:43] <Fingolfin> hiya
[15:32:45] <wjp> hi
[15:33:33] <Fingolfin> hi willem!
[15:37:02] <Colourless> hi
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