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[00:06:27] <wjp> hi
[00:07:20] <Kirben> Hi
[00:07:32] <Kirben> I got libxml and libglade compiled and installed yesterday
[00:07:51] <Kirben> but binary didn't do anything at all when launched
[00:08:01] <wjp> :-) & :-/
[00:08:28] <Kirben> I think I need to compile under cygwin and not mingw since others (glib, gtk+, libxml and libglade) were all cygwin versions
[00:09:20] <Kirben> But I run into errors Cygwin way:
[00:09:22] <wjp> I see
[00:09:29] <Kirben> unknown@CO3007967-A /home/kirben/exult
[00:09:29] <Kirben> $ make -f makefile.studio.cygwin
[00:09:29] <Kirben> g++ -O2 -DSIZEOF_SHORT=2 -DSIZEOF_INT=4 -DCYGWIN -I. -I./shapes -I./mapedit -I./
[00:09:29] <Kirben> imagewin -I./files `gtk-config --cflags` `libglade-config --cflags` -c -o shape
[00:09:29] <Kirben> lst.o ./mapedit/shapelst.cc
[00:09:30] <Kirben> In file included from /usr/local/include/gdk/gdkx.h:30,
[00:09:32] <Kirben> from ./mapedit/shapelst.cc:30:
[00:09:34] <Kirben> /usr/local/include/gdk/gdkprivate.h:141: syntax error before `;'
[00:09:36] <Kirben> make: *** [shapelst.o] Error 1
[00:10:43] <wjp> hmm, can you look up that line? (gdkprivate.h:141)
[00:11:09] <Kirben> time_t last_sync_time;
[00:11:57] <wjp> hmm, maybe it doesn't know time_t?
[00:13:09] <Kirben> or maybe it is next line after 141:
[00:13:10] <Kirben> guint ref_count;
[00:13:41] <Kirben> How can I check ? search for time_t in cygwin includes ?
[00:13:47] <wjp> yeah
[00:14:36] <wjp> time.h?
[00:15:21] <Kirben> I have time.h checking contents
[00:15:42] <Kirben> no time_t in that file
[00:16:20] <Kirben> its in timeb.h
[00:16:29] <Kirben> #ifndef __time_t_definedtypedef _TIME_T_ time_t;#define __time_t_defined#endif
[00:17:12] <wjp> is there an #include <time.h> in either gdkx.h or gdkprivate.h?
[00:19:50] <Kirben> no
[00:20:27] <wjp> anywhere in the gdk header files?
[00:20:33] <chimera|wookin> Kirben: you're a diablo 2 player aren't you?
[00:20:55] <Kirben> nowhere in gkd includes
[00:21:10] <Kirben> No but I used to play Diablo 1 for awhile when it was released
[00:21:29] * wjp used to play diablo2
[00:21:53] <chimera|wookin> oh
[00:21:59] <Kirben> Have you sene Kirben player in multi-player Diablo 2?
[00:22:03] <chimera|wookin> in Diablo 2 they have a weapon called the Bec De Kirben
[00:23:26] <Kirben> Interesting
[00:25:44] <Kirben> Maybe I should attempt my owm compile of gdk and glib ?
[00:26:09] <Kirben> I"m currently using binaries at http://my.dreamwiz.com/jbdoll/
[00:26:41] <wjp> well, adding a #include <timeb.h> at the top of shapelst.cc will get rid of this error at least
[00:26:59] <wjp> but that may just be hiding the real problem...
[00:29:34] <Kirben> hmm next file needs it too, will add ot kludges
[00:29:57] <wjp> it's only for the files that include gdk files
[00:30:05] <Kirben> ok
[00:30:12] <Kirben> will see how many need it...
[00:30:19] <wjp> only those in mapedit probably
[00:31:10] <Kirben> ok was just paledit and spahelst that needed it
[00:31:19] <Kirben> spahelst=shapelst
[00:32:41] <Kirben> compiled,now the big test...
[00:33:31] <Kirben> hmm looks like it might need x:
[00:33:31] <Kirben> C:\Studio>exult_studio
[00:33:31] <Kirben> Gtk-WARNING **: cannot open display:
[00:35:07] <Kirben> runs under xfree86 but just prodruces errors:
[00:36:48] <Kirben> http://members.optushome.com.au/veemon/error.jpg
[00:37:09] <Kirben> I can't seem to copy and paste from x server
[00:38:38] <Kirben> Bad gtk includes and libs most likely cause do you think ?
[00:38:51] <wjp> hmm, did you copy exult_studio.glade to that dir?
[00:40:20] <Kirben> That file is still only in mapedit and I compiled for main directory (exult)
[00:40:46] <Kirben> oops now I see what you mean
[00:40:48] <Kirben> trying...
[00:42:10] <Kirben> it worked :) :) :)
[00:42:47] <wjp> whee!
[00:43:01] <Kirben> http://members.optushome.com.au/veemon/studio.jpg
[00:43:44] <Kirben> Should really get someone else who knows exult_studio to see if all if working first though before release...
[00:44:11] <wjp> hmm, have you been trying delete in that terminal to the left? :-)
[00:44:13] <Kirben> BTW will try agaim mingw compile again now too, since I miseed glade file last fime
[00:44:59] <Kirben> Thats just some werid output for keyboard, sometimes keyboard plays up
[00:45:02] <Kirben> for=from
[00:45:18] <wjp> can you open a directory in exult studio?
[00:46:33] <Kirben> no, window opens but seems to lock up :(
[00:47:28] <wjp> :-(
[00:47:41] <wjp> I have to go to bed
[00:47:46] <wjp> bye
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[00:48:28] <Kirben> ok cya
[00:48:47] <Kirben> worked second time
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[12:15:39] <Kirben> Hi
[12:58:41] <Kirben> Well exult_studio seems to work, just that xserver is quite slow
[12:58:58] <Kirben> Although not as well since last studio updates
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[13:12:29] <Colourless> hi
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[13:13:21] <Kirben> Hi
[13:15:38] <Kirben> Does exult_studio require certain versions of glib, gtk, libglade of libxml ?
[13:16:26] <Colourless> not sure. You'd probably have to ask Nadir.
[13:16:50] <Kirben> Almost have it working
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[13:20:49] <Kirben> http://members.optushome.com.au/veemon/odd.jpg
[13:24:30] <Colourless> that doesn't look so good
[13:25:17] <Kirben> Was working better this morning
[13:27:51] <Kirben> Mnu options were working then but not any more
[13:28:36] <wjp> are you sure you recompiled all files and are using the new exult_studio.glade?
[13:30:10] <Kirben> yes
[13:30:29] <Kirben> I even added make clean and make install to make that easier
[13:31:17] <Kirben> Want me to dcc updated makefile ?
[13:35:41] <wjp> sure
[13:36:56] <Colourless> wjp: i've been thinking about how to do updating the game directories in the Exult menu. It was said that Win32 would be a problem because of drive handling, Well, it should be possible to use the browse for folder function that is part of the win32 API. That way we wouldn't need to really do anything.
[13:38:56] <wjp> Kirben: make install doesn't copy the new .glade file, btw
[13:39:47] <Kirben> oops missed that, I do it manually anyway
[13:41:14] <wjp> committed.
[13:52:30] <wjp> Colourless: sounds like a good idea
[13:52:35] <Kirben> thanks
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[14:44:18] <wjp> I replaced the F3-map by miniatures of the real game worlds, btw. (not committed yet)
[14:44:44] <wjp> looks pretty good in BG and pretty weird in SI :-)
[14:44:45] <Colourless> how does that work?
[14:45:09] <wjp> I just scaled the maps down to ~190x190
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[14:45:25] <Dominus> hi
[14:45:27] <Colourless> i'll have to see it
[14:45:29] <wjp> and added them to exult.flx
[14:45:31] <wjp> hi
[14:45:35] <Colourless> ah.
[14:45:40] <Colourless> that makes sense now
[14:45:44] <Colourless> hi dom
[14:45:59] <Dominus> colourless: have you assigned game_menu to "g" yet?
[14:46:06] <wjp> Dominus: it's on escape
[14:46:12] <Dominus> ahh...
[14:46:19] <Dominus> needed this for the FAQ
[14:46:33] <Dominus> since when exactly?
[14:46:44] <Dominus> so I can say since snapshot of ...
[14:46:49] <wjp> I think I did that 3 days ago or something
[14:46:58] <Dominus> ok
[14:46:58] <wjp> 29 apr.
[14:47:02] <Dominus> good
[14:47:20] <Colourless> If there are no gumps open esc will open the menu, if there are gumps open, it will close them
[14:47:26] <Dominus> expect a FAQ update later today (if I get the cvs running)
[14:47:48] <Dominus> colourless: sorry to have pestered you :-)
[14:47:58] <wjp> maybe we should add a section: "How do I get rid of all the 'pretty things'?" (as someone in jackchaos called it)
[14:48:12] <Colourless> what are they talking about?
[14:48:22] <Dominus> I saw it
[14:48:24] <wjp> oh, "nice extras"
[14:48:33] <wjp> SI paperdolls, new save gump
[14:48:38] <Dominus> paperdoll, keyshortcuts, save gump
[14:49:13] <Colourless> should create some global flag "disable_all_extras" or something
[14:49:30] <Dominus> exult.cfg should have a option to allow disabling paperdoll
[14:49:51] <Dominus> the other sruff can be fixed with a custom key.txt
[14:49:59] <Dominus> sruff=stuff
[14:50:08] <wjp> btw, changing "S save_restore" to "S old_file_gump" will toggle back the savegump
[14:50:25] <Colourless> but what about the disk icon?
[14:50:25] <wjp> (in a key file)
[14:50:30] <wjp> good point
[14:50:33] <Dominus> but a global thing would be great
[14:50:42] <Dominus> not allowing higher res
[14:50:45] <Dominus> no scalers
[14:50:58] <Dominus> and so on... boring
[14:51:08] <Dominus> if people don´t like it don´t use it
[14:51:13] <Dominus> my opinion
[14:51:46] <Colourless> i like the idea, not that I'd use it
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[14:52:32] <Dominus> for the keys you would only need another keys.rxt to point to
[14:52:43] <Dominus> keys.txt even
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[14:53:01] <wjp> .rxt will work just fine ;-)
[14:53:07] <Colourless> hehe
[14:53:20] <Dominus> but would confuse people
[14:53:30] <wjp> is there anything about custom keybinding files in the FAQ btw?
[14:54:07] <Dominus> only that you can configure defaultkeys.txt and where it has to point to in exult.cfg
[14:54:38] <Dominus> should add an extra section to it, along with how to disable the nice stuff
[14:55:03] <wjp> oh, section 1.9 needs some expansion :-) (On what platforms does Exult run?)
[14:55:15] <Dominus> shoot
[14:55:34] <wjp> OpenBSD, FreeBSD, Solaris
[14:56:30] <Dominus> ok, added
[14:56:43] <wjp> brb
[14:56:56] <Dominus> "0. Changes to the FAQ" added on popular demand and began numbering of XSL style sheet at "0" with a lot of help from Fingolfin (I don't know much about XSL).
[14:56:56] <Dominus> "2.2 Does Exult work on all versions of the game?" added info that a Spanish version of BG exists and that SI was English-only.
[14:56:56] <Dominus> "2.3 How about Serpent Isle?" updated.
[14:56:56] <Dominus> "2.5 Can you play through U7 yet?" moved from Section 1 to 2.
[14:56:57] <Dominus> "2.6 Do savegames from the original work in Exult?" added for those that don't bother with the readme file.
[14:56:59] <Dominus> "3.1 What is it with the Exult.cfg file?" added gamma and volume_curve settings, also aplied changes made necessary by the new game menu in snapshots later than 01.05.2001.
[14:57:02] <Dominus> "3.6 How to turn of audio?" changed to point to new game menu.
[14:57:04] <Dominus> "3.7 What does the Scale option mean?" added some more info from the News file as people don't seem to read it.
[14:57:06] <Dominus> "4.1 What are the keys used in Exult?" added 'g' for game menu.
[14:57:08] <Dominus> "4.7 Any other improvements/features?" praise to the new game menu and savegame box
[14:57:10] <Dominus> sorry
[14:57:19] <Dominus> for flodding
[14:57:25] <Dominus> flooding
[14:57:44] <Dominus> that´s the other changes I added
[14:57:47] <Colourless> remember, g doesn't activate the game menu
[14:58:10] <Dominus> mhm, that was the version I wanted to commit earlier
[14:58:12] <Dominus> :-)
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[15:01:36] <johnw> hello
[15:01:42] <Colourless> hi
[15:01:47] <johnw> have a small bug report: when I pass objects between cahracters in my party, exult cores
[15:02:13] <johnw> this happened twice today; once for gold from Shamino to Avatar; once for bolts from Avatar to Iolo
[15:02:28] <Colourless> sounds like a quantity object problem
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[16:04:05] <Dominus> colourless : want to see the new FAQ before I put it online? dcc?
[16:04:22] <Colourless> if you want
[16:04:48] <Dominus> yep, some crtitc would be good
[16:04:50] <Dominus> :-)
[16:06:44] <Colourless> firstly, there is a linebreak missing in section 0 between 1.8 and 2.2
[16:07:00] <Dominus> thx, already saw that myself
[16:07:24] <Dominus> q: is changes to extensiv?
[16:07:36] <Colourless> not IMO
[16:07:57] <Dominus> good, I fear it will become very big in the future
[16:09:34] <Dominus> what do you think of 4.8 ?
[16:10:38] <Colourless> yeah, it's ok
[16:12:22] <Colourless> strictly speaking volume curve does not set volume.
[16:13:07] <Dominus> elaborate please, also I stayed away from reverb and chorus
[16:15:04] <Colourless> it's kind of hard to explain.
[16:15:13] <Dominus> :-)
[16:15:25] <Dominus> i guessed that
[16:18:16] <Dominus> **set volume (kind of at least, best don´t change) ?
[16:23:23] <Colourless> the rest seems ok
[16:23:59] <Dominus> thx, I´ll commit in the next few hours :-) (hopefully less, my first CVS)
[16:24:10] <Colourless> :)
[16:24:15] <Colourless> have fun :)
[16:29:44] <wjp> isn't volume curve to sound what gamma is to video?
[16:30:01] <Colourless> yes, pretty much.
[16:30:10] <Dominus> now explain that to Joe Doe :-)
[16:30:17] <Colourless> yeah
[16:30:30] <Dominus> FAQ is online now, cvs following shortly
[16:30:31] <Colourless> it's easy to explain visually with a graph
[16:30:42] <wjp> gamma is a pretty common term nowadays I think...
[16:31:08] <Colourless> yeah, but i'm bettin 90% of people have no idea of actually how it works
[16:31:11] <wjp> yeah, that's the best way I think
[16:32:00] <wjp> you're probably right :-)
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[16:43:13] <Dominus> I just did it - my first CVS, I´m so excited
[16:43:16] <Dominus> :-)
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[16:43:26] <Colourless> good for you
[16:43:28] <Colourless> hi
[16:43:28] <Dominus> hi Fingolfin
[16:43:38] <Dominus> I just did it - my first CVS, I´m so excited
[16:43:44] <Dominus> for Fingolfin
[16:43:50] <Fingolfin> hiya
[16:43:55] <Fingolfin> hehe
[16:44:04] <Fingolfin> ?
[16:44:08] <wjp> hi
[16:44:20] <Dominus> that message about my first CVS I repeated
[16:44:37] <Fingolfin> ok ok ;)
[16:44:49] * Fingolfin is still a bit dizzy from 4 hours car-driving
[16:44:59] <Dominus> to where?
[16:47:11] <Fingolfin> I was going to Krefeld in the morning, stayed there for 4 hours, then drove back home. ;)
[16:47:41] <Fingolfin> Darmstadt<->Krefeld = 2.5 hours driving + 1.5 hours standing (in traffic jam arround Köln)
[16:47:53] <Fingolfin> two times, makes 8 hours driving
[16:47:55] <Fingolfin> now I am tired
[16:48:52] <Dominus> Nothing compared to the time I signed my renting contract here in Vienna 14 hours back and fourth with a three hour stay- I´m crazy, I know
[16:49:15] <Fingolfin> yes, we all know that
[16:49:18] <Dominus> 7 hours to Vienna and 7 back
[16:49:21] <Fingolfin> that you are crazy ;)
[16:49:29] <Dominus> :-)
[16:49:41] <Dominus> is it that obvious?
[16:49:44] <Fingolfin> everything fine with the FAQ now?
[16:49:56] <Dominus> take a look its online now
[16:50:24] <Dominus> I only had to change one more thing in the style sheet (wrong count for ref target=)
[16:54:17] <Fingolfin> hmm
[16:54:18] <Fingolfin> ok
[16:54:36] * Fingolfin just discovered that thereis YANU for MacOS X
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[17:01:26] <Dominus> bbl
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[17:29:56] <wjp> Colourless: do the interlaced and point scalers work in 8bit modes? (the FAQ says scalers only work in 16bit)
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[17:30:08] <Fingolfin> wb: had a nice meal? ;)
[17:30:10] <Fingolfin> http://www.bestcolor.com/
[17:30:12] <Colourless> they only work in 8 bit
[17:30:27] <Fingolfin> that's the company I am going to work for starting next week, if nothing goes awry ;)
[17:33:33] <wjp> what are you going to do there?
[17:35:14] <wjp> programming?
[17:35:19] <Fingolfin> yeah
[17:35:31] <Fingolfin> and also some "packaging", e.g. making an installer
[17:35:35] <Fingolfin> but mainly programing
[17:35:50] <Fingolfin> so far, they only have 1.5 mac programers ;)
[17:35:56] <wjp> heh :-)
[17:36:06] <Fingolfin> actually, there are plenty of things I could do ;)
[17:36:49] <Fingolfin> they have many projects running
[17:37:41] <wjp> sounds good :-)
[17:37:56] <Fingolfin> I am working there part time, in parallel to my studies
[17:41:26] <wjp> how many hours/week?
[17:44:36] <wjp> hmm, almost 8pm... have to go...
[17:44:37] <wjp> bbl
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[17:51:45] <Colourless> grrr. MSVC is being stupid :)
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[19:38:20] <wjp> I'm going to toy with Win2K a bit more... bye
[19:38:26] <Colourless> cya
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[20:21:07] <wjp> hi again
[20:21:12] <Colourless> hi
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