#exult@irc.freenode.net logs for 2 Oct 2004 (GMT)

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[00:42:36] --- sbx|afk is now known as sbx|hangover
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[01:59:12] <Sheng_Gradilla> :)
[01:59:31] <Sheng_Gradilla> bwahahahaha, more replies to the multiplayer thread
[02:06:44] <sbx> (:
[02:08:39] <sbx> could someone use your network library to do it?
[02:14:58] <Sheng_Gradilla> yes
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[04:36:18] <servus> Exult3D is a fake. All the 'screenshots' were made in Photoshop. I don't even have KDE.
[04:36:46] <Baastuul> k
[04:42:11] <sbx> I would have said something earlier, but you seemed so enthusiastic.
[04:42:58] <servus> The enthusiasm was faked at the Ophidian temple.
[04:44:40] <sbx> At least you admit the Chaos Serpent is a crutch for the unenthused!
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[08:16:32] <Fl00der_> my ghost is here :O
[08:16:35] <Fl00der_> kick it away
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[08:53:36] <servus> There *is* no meow!
[09:01:11] <Darke> You want meow? You can't handle the meow!
[09:04:08] <servus> Objection, your honour!
[09:04:18] <servus> Sustained. Witness is badgering the prosecution.
[09:04:39] * servus . o O ( What sound do badgers make? >.< )
[09:10:08] <Darke> "Badger, badger, badger, badger, badger, badger, (mushroom! mushroom!)" ?
[09:13:42] <servus> Aiiiiiiiiiiie!
[09:13:49] <servus> Vultures shall pick thy bones!
[09:14:02] * servus drops his maine gauche and fire sword and runs away.
[09:14:38] <Darke> Vulture: "That bone over there, that's a femur, and that one over there is a pelvis..."
[09:15:27] <servus> Aiiiiiiiiiiie!
[09:15:39] <servus> Vultures shall just eat your bones and not hold palavar!
[09:17:43] <Darke> What happens if the vultures aren't, y'know, hungry?
[09:20:26] <servus> They will just pick /on/ you.
[09:22:46] <servus> I'm having trouble thinking of a clever way to fix depth masking trouble in Exult3D.
[09:23:25] <servus> Right now, depth information is written to the buffer for each drawn fragment of a quad, even if it has 0 alpha. It should only write to the depth buffer for 1.0 alpha...
[09:24:27] <servus> Everything I can think of requires drawing two quads per quad.
[09:25:01] <servus> Option one: Make a mask, draw it to the screen without depth masking, then draw the texture itself.
[09:26:20] <servus> Option two: Disable depth masking. Disable color masking. Enable stencil buffer to pass. Draw object. Enable stencil buffer to pass on equals. Enable depth masking. Enable colour masking. Draw texture. That's probably the best bet, but yeeeeeeeeech
[09:26:35] <servus> Spam spam spam humbug
[09:35:13] <servus> Ok, nighty night.
[09:35:27] <servus> I'll do that method for now, for objects.
[09:35:28] <sbx> bye
[09:35:37] <servus> 'Ta, watch the vultures
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[11:40:10] <Colourless> servus: why are you not using alpha test?
[11:40:23] <Colourless> it will do exactly what you want wont it... or is there something else preventing that....
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[13:35:50] <Sheng_Gradilla> :)
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[19:19:02] <Krexx> hi
[19:21:55] <Baastuul> Hi, Krexx. :)
[19:23:43] <sbx> hi
[19:23:51] <Baastuul> ess bee ecks~!
[19:24:07] <sbx> close enough
[19:30:30] <wjp> ess *bee* ecks! ess bee *ecks*!
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[19:52:42] <Baastuul> He was just too ess bee ecksd. :(
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