#exult@irc.freenode.net logs for 30 Apr 2004 (GMT)

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[01:30:53] <Kabalx> hey what happens in Ultima 7 when you try to lock a door which is opened ?
[01:31:19] <Kabalx> (can you even lock doors ?)
[01:40:23] <Kabalx> ??????
[01:40:48] <Kabalx> wjp ?
[01:40:54] <Kabalx> Darke ?
[01:40:59] <Kabalx> Kirben ?
[01:44:35] <Kabalx> !ring bell
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[02:42:02] <Sheng_Gradilla> good evening :)
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[05:34:10] <Kabalx> Sheng_Gradilla
[05:34:31] <Kabalx> do you know what happens in Ultima 7 when you try to lock a door which is opened ? is it even possible to lock unlocked doors ?
[05:34:54] <Sheng_Gradilla> they do lock
[05:35:33] <Sheng_Gradilla> by opened, you mean actually open, not just unlocked?
[05:36:06] <Sheng_Gradilla> unlocked doors and chests CAN be locked
[05:36:30] <Sheng_Gradilla> why do you ask?
[05:39:31] <Kabalx> ok good
[05:39:42] <Kabalx> now what happens when you try to lock an opened door
[05:39:50] <Kabalx> (opened, not just unlocked)
[05:39:57] <Sheng_Gradilla> and I thougt that was common knowledge
[05:40:08] <Sheng_Gradilla> the fact that you can relock doors and chests
[05:40:37] <Kabalx> not really
[05:40:48] <Kabalx> well what about the second question ?
[05:40:56] <Kabalx> what happens when you try to lock an opened door
[05:40:57] <Sheng_Gradilla> well, I always knew it
[05:41:03] <Sheng_Gradilla> it is possible in Ultima 6 too
[05:42:44] <Sheng_Gradilla> ok
[05:42:53] <Sheng_Gradilla> a companion says:
[05:43:17] <Sheng_Gradilla> "Excuse me, the door is already open. Is it not rather futile to lock it now?"
[05:43:34] <Kabalx> great, thanks
[05:43:54] <Sheng_Gradilla> what are you doing?
[05:44:13] <Kabalx> I'm programming a mmorpg
[05:44:46] <Kabalx> always good to see how other games deal with such details
[05:47:59] <Sheng_Gradilla> ok, in SI, they say something slightly different
[05:48:29] <Sheng_Gradilla> "Pardon, but the door is already open. Is it not rather futile to lock it now?"
[05:48:38] <Kabalx> thanks :)
[05:49:09] <Kabalx> I was thinking about that system, but there are other possibilities
[05:49:33] <Kabalx> like allowing the player to lock an opened door => making the door impossible to close (like IRL)
[05:49:45] <Kabalx> OR
[05:49:47] <Sheng_Gradilla> :)
[05:49:53] <Kabalx> automatically close the door
[05:49:58] <Kabalx> before locking
[05:51:32] <Kabalx> that's 3 possibilities: 1) error message 2) impossible closing 3) automatically closing
[05:52:37] <Sheng_Gradilla> time to sleep
[05:52:56] <Sheng_Gradilla> bye
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[13:10:18] <Colourless> there is actually a 4th outcome of the locking an opened door scenario. You could also allow the door to be closed and then make it unable to be opened again
[13:11:07] <Colourless> this is of course how in general modern deadlocks work
[13:17:24] <Darke> A fifth option is that it could set off an alarm. I had a security door at a previous workplace have this action. It was supposed to stop doors being locked by security that had not actually been closed properly being left undetected.
[13:17:49] <Darke> Granted this is an absolutely paranoid edge case that's unlikely to ever happen, but still... *grin*
[13:17:51] <Colourless> :-)
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[13:19:25] * Darke yelps! Oi!
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[13:55:48] <Darke> In relation to that, I've also found locks (though not on doors, it was a secure software cabinet) that simply would not lock while open, but only when fully closed would the lock be allowed to engage. Not quite an 'error message', just it wouldn't lock. So that's a sixth option of sorts.
[13:56:28] <Colourless> that a 'do nothing' option
[13:57:48] <Darke> Then there's locks who's default state is 'locked'. Like your standard padlock. Once opened, if you 'close' it, it can't be opened again unless you unlock it. So that'd be a temporarily-unlocked-auto-locking door?
[13:58:22] <Colourless> that's auto locked if closed
[13:58:30] <Colourless> open if unlocked i guess
[13:59:03] <Colourless> lots of locks light that though, doesn't just have to be a pad lock
[13:59:07] <Colourless> what about a 1 way lock?
[13:59:27] <Darke> 1 way lock? It only locks/unlocks from one side?
[13:59:53] <Colourless> always locked in one direction (outside), but can be opened using a key. From the inside though it can be either locked or unlocked
[14:00:22] <Darke> Hrm... again like most deadlocks. THat looks sufficiently different to be classified as a different type.
[14:00:35] <Colourless> yeah it's what i was thinking of :-)
[14:01:25] <Darke> So that's, what, 8 possibilities of how to react to locking/unlocking of doors? *grin*
[14:01:38] <Colourless> of course deadlocks often have lots of features. They can be unlocked/locked closed/locked open/open/closed
[14:01:42] * Darke thinks the world is just Plain Too Complicated(tm).
[14:01:47] <Darke> Yeah.
[14:01:51] <Darke> Depends upon the model.
[14:01:57] <Colourless> yep
[14:07:03] * Darke wonders if mimicing the Real World(tm) and forcing your players to remember which way each particular door locks/unlocks is a good feature, or could become an endless frustration. *grin*
[14:08:26] <Colourless> it should be visually obvious to a door
[14:08:47] <Colourless> when you are at home you dont need to remember which way a door locks and unlocks...
[14:10:02] <Colourless> hmm. haven't considered doors that are locked by something else, such as a card reader or keypad. Normally these are part of the door jam, or next to the door, rather than as a part of the door
[14:10:38] <Darke> In game? It would be useful. Unfortunately the real world is not so forgiving. *grin* Of all the recently re-keyed doors in the faculty I work in, there's at least 5 different ways of unlocking the doors, and I just recently discovered a door that unlocks in a completely different way again. All these doors look completely identical. *grin*
[14:10:41] <Colourless> what about remotely operated doors, such as buzzers!
[14:10:47] <Darke> Oooh!
[14:11:17] <Darke> Most of them are auto-lock anyway. I know the swipe/key-code/buzzing doors at work are all like that. *Grin*
[14:12:10] <Colourless> :-)
[14:12:23] * Darke likes the buzzing door he has at work. For quite a few days after it was installed. It was getting people to make a 'bzzzz' sound, like a demented bee, to be let into the area. *noddle*
[14:14:10] <Colourless> :-)
[14:15:46] * Darke catagoricly denies that he enjoys making people look as nutty as him. *innocentlook*
[14:17:11] <Colourless> well, i honestly believe that you can't 'make' someone look as nutty as you
[14:21:06] <ElleVeeDee> Extreme makeovers, Nutty Edition?
[14:21:49] <Darke> Colourless: *beam!* Thanks!
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