#exult@irc.freenode.net logs for 30 Jan 2018 (GMT)

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[16:03:38] <Dominus> Malignant, I don't have it but I asked WTF Dragon to see if he has it on a backup of Aiera or so...
[16:10:35] <Dominus> wjp: for my problem the other day, I coded this https://pastebin.com/CXwHPLVJ - can you please check that I'm using float and static float etc. correctly?
[16:10:37] <Dominus> What it does:
[16:10:37] <Dominus> in imagewin adds a float that is SDL_GL_GetDrawableSize(screen_window, &dw, 0) / SDL_GetWindowSize(screen_window, &sw, 0); <- with highdpi it gives a number that is needed as a factor of the Cheat::cursor_teleport screen_to_game.
[16:10:37] <Dominus> I needed an extra screen_to_game_hdpi() function because it only gives "wrong" coordinates in the cursor_teleport. If I'd just add the nativescale factor for all highdpi screen_to_game() it is giving the wrong coordinates in the other cases.
[16:11:33] <Dominus> this was the only way for my knowledge to carry the "nativescale" factor from imagewin to cursor_teleport
[16:13:28] <Dominus> I'm working on a bigger patch that adds a video option to toggle highdpi that will make it possible to add another check for highdpi to the cursor_teleport function
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[18:02:14] <Dominus> Malignant: http://exult.sourceforge.net/snapshots/dev_game-0.12.zip
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