[00:02:46] <matto> hi
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[00:20:40] <wjp> time for me to go; g'night
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[00:22:59] <twisty> Hi. Any of the uwadv crowd around?
[00:24:00] <Dominus> nope
[00:24:11] <Dominus> have you tried #uwadv?
[00:24:17] <twisty> np. Bye
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[09:15:44] <Yuv422> The newlook Nuvie website is up at http://nuvie.sourceforge.net/
[09:23:51] <SB-X> wow
[09:23:56] <SB-X> i was just about to say "Nuvie has a fantastic new website."
[09:24:13] <SB-X> but you mentioned it before i looked at the irc window again :)
[09:24:38] <SB-X> because i was looking at the web browser window
[09:26:23] <Yuv422> :)
[09:26:43] <Yuv422> Jeremy Newman offered to fix my original website. :)
[09:26:54] <Yuv422> that is what he came up with.
[09:28:00] <Yuv422> bbl
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[11:34:36] <wjp> hi
[11:34:43] <Yuv422> hey
[11:37:46] <DarkeZzz> Hiya.
[11:38:50] <Yuv422> hehe I've got the passthroughs opening in the opposite direction.
[11:39:27] <Yuv422> better fix that.
[11:57:00] <Yuv422> Crunch! the avatar just closed the passthrough on his head!
[11:57:07] <wjp> ouch :-)
[11:58:02] <Yuv422> hmm maybe I should leave that in as a feature!?
[12:19:33] <wjp> hm, still a bug in the wall-reshaping, it seems. (A tile in the NE of the throne room is floor instead of wall)
[12:20:02] <Yuv422> yeah it is ment to be a mouse hole.
[12:20:27] <Yuv422> I've got to fix a few issues with the reshaping.
[12:20:39] <Yuv422> like corner tiles.
[12:21:32] <Yuv422> I've got the map border going though. :)
[12:22:02] <Yuv422> someone put a bug notice about it on SF. :)
[12:23:15] <Yuv422> I think I better get levers working so people with new savegames can leave the castle.
[12:26:25] <Yuv422> in U7, if you were to follow an NPC when they are changing locations would they path find continuously even if they got stuck until the avatar left the area?
[12:26:42] <wjp> I think so, yes
[12:26:56] <Yuv422> ah k.
[12:27:15] <Yuv422> I'm just thinking about how I'm going to do my NPC location changes.
[12:28:02] <Yuv422> got any good links to pathfinding algorithms?
[12:28:31] <wjp> try looking for A* (A-star)
[12:28:51] <Yuv422> is that a huristics search?
[12:29:06] * Yuv422 tries to remember back to his uni days. ;)
[12:29:10] <wjp> yes
[12:36:37] <wjp> hm, I get a segfault on quit that disappears when I initialize data=0 in Surface::Surface
[12:38:14] <wjp> (segfault happens when it's destructing a Screen, btw)
[12:51:20] <Yuv422> hmm
[12:52:07] <Yuv422> when calling ~Screen() does it first call ~Surface()?
[12:52:21] <wjp> no, afterwards
[12:52:24] <Yuv422> I'm not too familiar with subclassing.
[12:52:49] <Yuv422> so it will always call the parent classes method?
[12:52:54] <wjp> yes
[12:52:59] <wjp> some for constructors, btw
[12:53:08] <wjp> (only the parent constructor is called before the child constructor)
[12:53:46] <Yuv422> what about normal subclasses methods?
[12:54:01] <Yuv422> are the parent methods called too?
[12:54:06] <wjp> no, luckily not :-)
[12:54:17] <wjp> (unless you call them explicitly, of course)
[12:54:28] <Yuv422> :) I thought that was the case with destructors too. :)
[12:55:01] <wjp> the Screen constructor can be empty, for instance, since its work is already done by the Surface constructor
[12:55:17] <Yuv422> ah k.
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[12:55:33] <wjp> hi Max
[12:55:51] <Fingolfin> yo
[12:56:12] <Yuv422> do I still need a stub constructor for Screen?
[12:56:59] <wjp> probably not, but I usually make them anyway
[12:57:54] <DarkeZzz> Hiya.
[12:59:59] <Yuv422> How does Exult handle game time?
[13:00:16] <Yuv422> do you have a class or is it a extern counter or some such?
[13:00:24] <wjp> we have a clock class
[13:00:29] <Yuv422> nice
[13:01:13] <Yuv422> In U6 I think time only moves when the avatar does! ;)
[13:01:38] <wjp> that's quite common in turn-based games
[13:02:23] <Yuv422> I can remeber wether that was the case in MD though.
[13:06:43] <Yuv422> anyone know what the numbers under the mapwindow in the original U6 ment?
[13:07:42] <wjp> date, I would guess
[13:08:11] <Yuv422> ah k, hmm I wonder when it starts.
[13:08:43] <wjp> 7-04-0161
[13:09:44] <Yuv422> I'm on 7-07-0161 :) I wonder if anyone has clocked up a year in game time?
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[13:11:05] <wjp> probably :-)
[13:12:48] <Yuv422> that would be 2,102,400 player moves!
[13:13:02] <Yuv422> or alot of resting. :)
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[13:30:11] <Colourless> hi
[13:30:19] <Yuv422> hi
[13:31:43] <DarkeZzz> Hi.
[13:32:15] * DarkeZzz paints Colourless an attractive shade of mauve.
[13:32:26] <Colourless> eh
[13:32:33] <Colourless> mauve is not my colour
[13:32:39] * DarkeZzz , of course, paints Colourless in his sleep. The bunny's sleep, not the dragon's.
[13:32:41] <Colourless> something like hot pink is better :-)
[13:33:18] * DarkeZzz puts hot pink highlights along the veins of Colourless' wings and clawtips.
[13:33:41] <Colourless> nice :-)
[13:35:02] * DarkeZzz takes photos and puts them on a website captioned with "Fearsome, man^Wpaint eating dragon!"
[13:35:32] <Colourless> ew
[13:35:51] <Colourless> i don't eat 'men' i eat rabbits
[13:35:53] <wjp> lol
[13:35:54] <wjp> hi Ryan
[13:36:59] * DarkeZzz scribbles 'hare' over the man/paint.
[13:37:18] <Colourless> much better
[13:43:57] <Yuv422> ah, just found that mouse hole bug. :)
[14:02:26] <Yuv422> mouse hole bug fixed.
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[14:08:02] <Yuv422> any suggestions on how I should do the darkness shading?
[14:15:58] <Yuv422> Time for bed.
[14:16:00] <Yuv422> cya
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[14:38:24] * DarkeZzz wonders if he should fall alseep in the corner of the channel if there's a rabbit eating dragon lurking.
[14:38:46] <Colourless> :_)
[14:38:48] <Colourless> :-)
[14:43:21] * DarkeZzz resists, in his half asleep surreality, making non-innocent and pervy references to 'eating rabbits'. He's much to much of an innocent bunny for that. *noddle*
[14:45:00] <DarkeZzz> Hmm... is the forum broken? I haven't seen any new posts in... gee... a couple of hours? *grin*
[14:45:19] <wjp> :-)
[14:45:33] <wjp> it's usually quite slow in weekends
[14:46:32] * DarkeZzz ahhs.
[14:50:05] <Colourless> later citizens of #exult
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[22:14:34] --- Topic for #exult is: Exult: An open-source engine for Ultima 7: The Black Gate and The Serpent Isle; http://exult.sf.net/
[22:14:34] --- Topic for #exult set by wjp at Mon Jan 27 20:56:39 2003
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