#exult@irc.freenode.net logs for 31 Aug 2003 (GMT)

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[09:13:18] <Colourless> hi
[09:14:42] <Colourless> want to know something? Yes i'm sure you do. I finally managed to find what is causing the problems with mouse movement causing small errors in the advanced scalers
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[10:37:22] <Fl00der> hi
[10:37:57] <Fl00der> anyone alive ?
[10:38:01] <Fl00der> I NEED HELP ! ! !
[10:38:02] <Fl00der> :P
[10:39:55] <Dark-Star> with what?
[10:40:19] <Fl00der> How can I make or Can I make Flying Carpet to Serpent Isle ?
[10:40:27] <Fl00der> U7
[10:41:02] <Dark-Star> I don't think that's possible
[10:41:23] <Fl00der> hmm...ok
[10:41:49] <Fl00der> hmm
[10:41:50] <Dark-Star> you're not supposed to fly over the landscape anyway, because they built all dungeons and hidden stuff into the seas
[10:42:01] <Fl00der> yes
[10:42:13] <Fl00der> i know
[10:42:20] <Fl00der> hmm
[10:42:48] <Dark-Star> maybe it will be possible with ExultStudio, but you'd need to spend a lot of work
[10:43:00] <Fl00der> yes
[10:43:17] <Fl00der> I just hoped that I can click once and then flying carpet is there :)
[10:43:31] <Fl00der> but impossible I think
[10:43:36] <Fl00der> hmm
[10:43:43] <Fl00der> What is newest CRPG ? does anyone follow the news ?
[10:44:02] <Dark-Star> dunno, I'm currently playing FF VII *g*
[10:44:15] <Fl00der> bleh :P
[10:44:25] <Fl00der> I don't like FF
[10:44:55] <Fl00der> I like this kinds of games: Divine Divinity (too much slash and hack tho) Ultima7, Arcanum, Gothic....
[10:44:56] <Fl00der> :P
[10:44:59] <Dark-Star> Well, I wouldn't really call it a RPG because it's too linear, but I do like it
[10:45:08] <Dark-Star> Baldur's Gate was pretty good too
[10:45:10] <Fl00der> yeah
[10:45:20] <Fl00der> was or is ? :D
[10:45:33] <Dark-Star> it still is of course :)
[10:45:39] <Fl00der> well..im waiting for greyhawk: temple of the elemental evil :P
[10:46:10] <Dark-Star> I'm waiting for a new computer first to play the new CRPGs (my GeForce 1 is not state-of-the-art anymore ...)
[10:46:12] <Fl00der> BG 1 or 2 :P
[10:46:21] <Fl00der> hehe
[10:46:29] <Fl00der> I have Ati Radeon 9500
[10:46:45] <Fl00der> and athlon XP 2700+ (2100 mhz)
[10:46:52] <Fl00der> 512 DDR memory :P
[10:46:59] <Dark-Star> I spent all my money on a trip to Australia so I can't afford a new PC right now
[10:47:05] <Fl00der> oh . I see
[10:47:18] <Fl00der> I wanna go to australia too :P
[10:47:20] <Fl00der> take me with you. lol
[10:47:31] <Fl00der> how much trip will cost ?
[10:47:36] <Dark-Star> you're about 4 weeks too late :)
[10:47:44] <Fl00der> oh
[10:47:46] <Fl00der> you spent
[10:47:47] <Fl00der> :P
[10:47:49] <Fl00der> lol
[10:47:53] <Fl00der> I misunderstood first
[10:48:12] <Fl00der> hmm
[10:48:23] <Fl00der> I want to play some CRPG but I can't decide what is good enough :P
[10:48:32] <Fl00der> only Ultima 7 is now playable :P
[10:48:51] <Dark-Star> played Icewind Dale?
[10:49:13] <Dark-Star> quite nice too
[10:49:18] <Fl00der> not 2nd
[10:49:29] <Fl00der> is there already Icewind Dale 2 ?
[10:49:29] <Fl00der> :P
[10:49:41] <Dark-Star> yes I think so... don't have it myself though
[10:49:45] <Fl00der> hmm
[10:49:51] <Fl00der> must check features and think about that
[10:49:54] <Fl00der> thanks :D
[10:50:00] <Fl00der> i forgot whole dale
[10:50:13] <Dark-Star> or Planescape Torment, although this is a bit 'different' from classical RPG's
[10:50:27] <Fl00der> never tried that
[10:50:36] <Fl00der> I like if RPG is not Too linear
[10:51:01] <Fl00der> for example: Arcanum, gothic, ultima, divine divinity aren't too linear rpgs
[10:51:11] <Dark-Star> in Planescape you change your player class frequently, whenever you meet some 'trainer' for a different class
[10:51:21] <Fl00der> nice
[10:51:22] <Dark-Star> magic also works different
[10:51:54] <Dark-Star> and you do things like pop your eyeball out and replace it with a different one *g*
[10:54:15] <Dark-Star> anyway, gotta watch some TV now. bye.
[10:58:59] <Fl00der> bye
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[11:31:39] <Fl00der> hi wjp
[11:33:08] <wjp> hi
[11:33:50] <Fl00der> what CRPG you can recommend to me what is not so linear....and do you know what is newest CRPG and what news to Exult / Ultima ?:)
[11:34:25] <wjp> I haven't really played any CRPG's recently
[11:34:34] <Fl00der> ok
[11:34:38] <Fl00der> what have you played then :P?
[11:34:40] <wjp> but from the somewhat older ones... Fallout 1 & 2?
[11:35:01] <Fl00der> hmm.....nah..I don't like Post nuclear theme :P
[11:35:05] <Fl00der> but it's ok
[11:35:07] <Fl00der> just asking
[11:35:12] <Fl00der> gotta go to eat. --> cya
[11:35:15] <wjp> bye
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[16:55:39] <Colourless> hmm.
[16:55:45] <Colourless> something for people to try
[16:55:53] <Colourless> search for "GNU Library General Public License" in the exult source :-)
[16:56:02] <Colourless> the results... most surprising :-)
[16:57:03] <wjp> hm, that phrase is obsolete
[16:57:08] * wjp greps
[16:57:32] <wjp> that's rather a lot
[16:58:01] <Colourless> aye
[16:58:15] <wjp> makes me wonder where Jeff got that header :-)
[16:58:34] <wjp> (and as an aside, it's been "Lesser General..." for ages now, hasn't it?)
[16:58:55] <Colourless> and all this time i thought i was writing GPL code for exult, but it looks like i've been writing LGPL code for i don't know how much of it :-)
[16:59:12] <wjp> no, it says it's under the GPL
[16:59:29] <wjp> but it also says to look at the LGPL for more details
[17:01:17] <wjp> very strange
[17:01:22] <Colourless> iwin8.cc
[17:01:39] <wjp> hm, I see
[17:02:28] <Colourless> i think the headers might need 'fixing' :-)
[17:02:33] <wjp> and several other files too
[17:02:51] <wjp> (all in imagewin/)
[17:02:55] <Colourless> `yeah
[17:03:07] <wjp> I'll go do some creative perl
[17:04:20] <Colourless> of course i don't think that code claiming to be LGPL makes any difference. It's not like anyone would actually want to use that code for anything else
[17:06:20] <wjp> I wonder if Jeff was intending imagewin/ to be LGPL
[17:07:05] <Colourless> could be
[17:07:55] <wjp> this is going to be an interesting commit :-)
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[17:10:15] <wjp> dinner first, though; bbl
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[17:27:07] <wjp> back
[17:29:23] <Colourless> wb
[17:30:26] <wjp> thanks
[17:31:10] <wjp> I'll leave imagewin as it is for now
[17:31:30] <wjp> ok, this is one insane commit :-)
[17:31:44] <wjp> prepare to be spammed
[17:31:46] <Colourless> did you update all the copyright dates though?
[17:31:55] <wjp> no
[17:32:02] <Colourless> :-)
[17:32:07] <Lord_Nightmare> Matt_O: you mentioned on http://www.math.leidenuniv.nl/~wpalenst/exultlog.php?log=16Aug2003 that you can include .asm files in a vc++ project. how exactly?
[17:32:24] <wjp> that would involve a slightly more complex regular expression to do automatically
[17:32:32] <Colourless> :-)
[17:32:46] <Colourless> especially since there are multiple lines in the one file that have copyright dates on the m
[17:33:04] <wjp> you'd have to detect files without 2003 in a copyright header first
[17:33:17] <wjp> then add a -2003 to the last copyright line in the header
[17:33:34] <wjp> although that'll produce results that are a bit ugly
[17:35:13] <Colourless> hmm 17 emails
[17:35:29] <Matt_O> Lord_Nightmare: haha
[17:35:58] <Matt_O> I keep forgetting that anything I say in this channel will be recorded for the rest of time :(
[17:36:11] <Lord_Nightmare> canadacow is online btw, just not in this channel.
[17:36:19] <wjp> one email awaiting approval :-)
[17:37:27] <Matt_O> Lord_Nightmare: what you do is add a "custom build step" entry that assembles your .asm file with masm which is included with an updated visual studio 6 (service pack 5 + processor pack, I believe)
[17:37:56] <Lord_Nightmare> oddly enough i think i have that pack, and i don't even have vc++
[17:37:57] <Matt_O> for an example of this, download the source code to my daphne project (http://www.daphne-emu.com) and you'll see my custom build step entry that assembles a file...
[17:38:06] <Matt_O> I am in linux right now so I can't refer to the project...
[17:38:29] <Colourless> it's pretty simple :-)
[17:39:08] <Colourless> ml.exe -I$(WkspDir) -nologo -c -coff -Cx -Fo$(IntDir)\$(InputName).obj $(InputPath)
[17:39:24] <Colourless> should be the correct custom build command
[17:39:36] <Colourless> with the custom build output being:
[17:39:40] <Colourless> $(IntDir)\$(InputName).obj
[17:39:51] <Colourless> msvc will automatically link with the obj file
[17:40:46] <Colourless> now, if you want to be using nasm, rather than masm that comes with the msvc processor pack, you'll need to do something different
[17:41:35] <Colourless> but i have no idea what command you'll need for nasm. and of course asm files for nasm are not compatible with masm and vice-versa
[17:41:40] <Matt_O> is there a reference somewhere that explains what all of those $string's are? some of the ones you've mentioned would've come in handy.. :)
[17:42:05] <Matt_O> $InputPath was the only one I knew about I think.. hehe
[17:42:12] <Matt_O> at least from memory
[17:42:18] <Colourless> i'm sure there is somewhere. but don't look at me :-)
[17:43:46] <Matt_O> :)
[17:53:44] * wjp sighs and starts recompiling exult :-)
[17:53:55] <wjp> for some reason all my files have been updated :-)
[17:55:14] <wjp> hm, it seems like canadacow wants to make his mt-32 emulator a windows driver
[17:55:29] <wjp> (he's in #scummvm atm)
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