#exult@irc.freenode.net logs for 31 Dec 2002 (GMT)

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[00:18:44] <Coren_> Willem, you alive?
[00:24:14] <wjp> yeah, I'm here
[00:24:32] * wjp does a pre-emptive cvs update
[00:28:10] <Coren_> Heh.
[00:28:52] <Coren_> Schools begins anew friday, and I got me a contract for some dough; means I'll be out of free time almost completely until the end of Jan, so I want to tag up a release tonight
[00:29:16] <Coren_> I was wondering if you could spend some time helping me find major showstoppers. :-)
[00:29:43] <wjp> give me a few minutes to finish up pentagram's config stuff, and I'll go play-test a bit :-)
[00:30:08] <Coren_> Coolness. Thanks.
[00:30:35] <Coren_> When do I get to play in Pentagram? ;-)
[00:31:17] * wjp hides behind the nearest tree
[00:31:24] <wjp> ;-)
[00:32:52] <Coren_> Yeah, well, I haven't figured out how to decide which texture to show yet. I expect you mean the pillars? :-)
[00:34:05] <Coren_> Hmmm. Think I should make resolution configurable? I keep meaning to.
[00:34:29] <wjp> might be nice sometime, yes
[00:34:41] <wjp> not exactly high priority, though, I guess
[00:35:09] <Coren_> Might as well do it now; it should be somewhere halfway between trivial and insignificant now that I have a general config file.
[00:35:58] <wjp> hm, a backtrace of over 2000 levels deep doesn't sound too good
[00:36:16] <Coren_> It sounds very bad indeed.
[00:36:22] <Coren_> How/when?
[00:37:01] <wjp> 5000... (and still pressing enter in gdb :-) )
[00:37:12] * Coren_ chuckles.
[00:37:19] <Coren_> 'q' might be indicated
[00:37:28] <Coren_> what function recurses infinitely?
[00:37:31] <wjp> pentagram config stuff... I messed up some tree-recursion somewhere, I would say :-)
[00:37:39] <Coren_> Aaaah!
[00:37:53] <Coren_> I'd say that's a fair bet. :-)
[00:38:38] <wjp> hm.. interesting..
[00:38:39] <Coren_> God, I was smart. startup_video() happens /after/ the config file is parsed.
[00:38:59] <wjp> I have set(string key, string value) and a set(string key, bool value) functions
[00:39:09] <wjp> the bool variety calls set(key, "yes")
[00:39:19] <wjp> which apparently picks the set(string, bool) one again :-)
[00:39:45] * wjp adds a set(key, const char*) function... *sigh*
[00:42:26] <wjp> I guess it tries native type conversion before trying constructed objects
[00:42:42] <wjp> (when resolving overloaded functions, I mean)
[00:42:55] <Coren_> That's the rule, yes, though it's called "simple type conversion" :-)
[00:43:45] <wjp> :-)
[00:44:29] <wjp> ok, config stuff seems to work reasonably well
[00:44:59] <Coren_> Oooo. Works fine with non-4:3 aspect ratios too
[00:45:07] * Coren_ wishes he had a 16:9 monitor, now
[00:49:25] <Coren_> Commited.
[00:51:24] <Coren_> Neat, the nVidia driver actually allows me to set non 4:3 ratios and will letterbox it in fullscreen. Allows a wider fov for those, like me, who like to play close to the monitor. :-)
[00:54:22] <Coren_> video: initialised 1024x600 fullscreen video mode
[00:54:43] <Coren_> Actually, I now decree this my personal favorite mode. :-)
[00:56:06] <wjp> hm, where does stuff that you drop go?
[00:56:25] * wjp has just made a pair of boots and a quiver disappear
[00:56:58] <Coren_> Augh! That bug is back??
[00:57:02] * Coren_ grumbles.
[00:57:20] <Coren_> They're *in* the wall. It's a bug about deciding wether to allow the drop/throw or not.
[00:59:48] <Coren_> That should fix it.
[01:00:07] <Coren_> I had undone a fix, thinking no longer necessary
[01:01:42] <Coren_> Why is it *I* can never see any of those glaring bugs myself?
[01:02:17] <wjp> more eyes => more bugs :-)
[01:03:03] <-- Dark-Star has left #exult ()
[01:03:46] <Coren_> I think it's also a case of my presuming lots of things because I'm in the middle of the source and not always remembering to test those presumptions.
[01:04:34] <wjp> funny, I remember these headlesses to be much harder to defeat ;-)
[01:04:43] * Coren_ giggles.
[01:05:05] <Coren_> You didn't have the "Kal Vas Keyboard" spell back then. :-)
[01:06:21] <wjp> in some of the lower passages it seems as if I'm constantly hitting my head against the ceiling
[01:06:32] <Coren_> Oh? Can you point me where?
[01:06:53] <wjp> behind the first puzzle in the sewers
[01:07:44] <Coren_> You mean the one with the floor that (in the original) randomly turns on and off?
[01:07:48] <wjp> yes
[01:07:52] <wjp> past there, and then right
[01:08:08] <Coren_> Are you sure you're not tripping all over a rotworm? ;-)
[01:08:19] * wjp looks at ground
[01:08:29] <wjp> um :-)
[01:08:42] <wjp> that might've been it, yes :-)
[01:08:45] <Coren_> "Kal Vas Keyboard!"
[01:09:46] * wjp grins at "bat"
[01:10:00] <Coren_> Well, I don't got no bad model. :-(
[01:10:09] <Coren_> bat model. I have *plenty* of bad models.
[01:10:37] <Coren_> Indeed, lurkers are oddly-colored rats and slugs are squished bullfrogs.
[01:20:06] <Coren_> No big bugs or did LoW make you box crash so hard you're locked up? :-)
[01:27:03] <wjp> was just getting something to eat :-)
[01:28:43] <Coren_> Food is good.
[01:29:21] <wjp> hm, any interesting maps to try?
[01:29:27] * Coren_ thinks.
[01:29:34] <Coren_> 25 is cool. :-)
[01:29:57] <wjp> ice caverns :-)
[01:30:11] <Coren_> I told you it was cool. :-)
[01:30:15] <wjp> :-)
[01:30:27] <wjp> are the low-friction floors in already?
[01:30:34] <Coren_> Nope.
[01:30:45] <wjp> good ;-)
[01:31:14] <wjp> ooooh... a slightly worn wand of (null) (424) :-)
[01:31:17] * wjp wonders what that does :-)
[01:31:20] * Coren_ chuckles.
[01:31:39] <Coren_> Some spells don't get decoded quite right still. :-)
[01:31:45] <wjp> the magic property on this axe does work
[01:31:50] <wjp> (Major Damage)
[01:32:06] <Coren_> Yeah; about 80% of magical items get decoded properly.
[01:32:30] <Coren_> Erp. Bouncy plates stopped working.
[01:32:42] <Coren_> That makes talorus impossible to navigate.
[01:32:46] * Coren_ hunts that bug down.
[01:33:01] * wjp could really use an automap here in these caverns :-)
[01:33:04] * wjp is kind of lost :-)
[01:33:10] * Coren_ giggles.
[01:33:42] <wjp> 'colorless potion of Mana Boost' appears as a big black square here
[01:34:43] <Coren_> Yes, colorless and purple.
[01:34:47] <Coren_> No idea why yet.
[01:35:31] <wjp> hehe, this trap at the entrance apparently belongs to a rat :-)
[01:35:50] <wjp> "you see special imap obj belonging to a rat"
[01:36:04] <Coren_> You turned on debug.martians?
[01:36:14] <wjp> no, why?
[01:36:38] <Coren_> Hmmm. You shouldn't see traps or triggers then... Oh, wait, an imap obj isn't a trap.
[01:36:45] <Coren_> But you shouldn't see those either.
[01:36:57] <Coren_> Hit 'i' while its under the cursor?
[01:36:58] <wjp> it says "traps", I think
[01:37:06] <Coren_> 'tmap'
[01:37:09] <wjp> entity 3580, type 367
[01:37:13] <Coren_> Thanks.
[01:37:26] * wjp stares
[01:37:26] <wjp> tmap?
[01:37:59] <Coren_> It's a thingy related to the automap; shouldn't be visible.
[01:41:57] <wjp> hm, that blackrock gem room is quite dark
[01:42:05] <wjp> even after 4*F12
[01:42:27] <Coren_> It was the same in the original; although I'm going to have the blackrock gem itself give off light.
[01:44:54] <-- Fingolfin has left IRC ("42")
[01:49:28] * wjp hmms... 2:45am
[01:49:37] <Coren_> Two fixes commited: the map thingy shouldn't show anymore, and bouncy plates work again making talorus (map 33) and some places in the ethereal realm (map 61) navigatable.
[01:50:25] <Coren_> I stalled during the commit due to a net burp; it's actually /just/ finished.
[01:50:32] <wjp> I noticed :-)
[01:51:00] <Coren_> Map 65, not map 61
[01:51:33] * wjp still sees that map object
[01:52:04] <Coren_> Huh?
[01:52:08] <wjp> it's right at the entrance of the ice caverns, btw
[01:52:10] <Coren_> type 367, yes?
[01:52:17] * wjp nods
[01:52:23] <wjp> 3580/367
[01:52:58] <Coren_> Hey, what happened to my fix?
[01:53:04] <Coren_> It vanished.
[01:53:33] <Coren_> Commited again.
[01:53:38] * Coren_ boggles.
[01:54:22] <wjp> k, gone now
[01:54:44] <Coren_> Ok, apparently do big showstoppers/frequent crashes.
[01:54:55] <Coren_> I go 'tin'. Tagging for 0.4 now.
[01:55:02] <Coren_> Unless you want to proofread README?
[01:55:50] <wjp> sure :-)
[01:56:01] <Coren_> The paragraph just above the *CHANGES* has been modified, and the changes themselves.
[01:57:47] <wjp> temporarly (near the 'k' key)
[01:58:30] <Coren_> Just fix and commit. I trust you. :-)
[01:58:38] <Coren_> You type better than I at any rate. :-)
[01:59:01] <wjp> hm, README has dos line endings according to emacs
[02:00:15] <Coren_> EMACS is right. I want it to be notepadable for the Win32 impaired. :-)
[02:01:18] <wjp> no 'make install' to test yet, right?
[02:01:38] <Coren_> Indeed.
[02:01:40] <wjp> oh, if the new depend rules work ok, maybe remove the old ones?
[02:02:08] <Coren_> They do on my gcc anyways. And the casual user will rarely need them.
[02:02:12] <Coren_> So blast away
[02:05:32] * Coren_ prepares the news blurbs in the meantime.
[02:06:25] <Coren_> All commited?
[02:06:40] <wjp> yup, all done
[02:07:19] <wjp> oh, wait
[02:07:29] <Coren_> Erp.
[02:07:31] <wjp> I forgot to commit .cvsignore if you haven't already tagged
[02:07:38] <Coren_> I hope I can move a tag. :-)
[02:07:39] <wjp> (if not, it hardly matters :-) )
[02:07:49] <Coren_> commit it anyways, I'll try.
[02:08:07] <wjp> yeah, you can move a tag
[02:08:10] <Coren_> Not a problem if that gets left out of the tag.
[02:08:17] <wjp> although it really isn't worth the effort here :-)
[02:08:39] * Coren_ notices the change to INSTALL too.
[02:08:53] <wjp> succesfuly and avaliable
[02:09:31] <Coren_> -F
[02:09:53] <Coren_> Also a bit about autoconf if CVS tree
[02:11:44] <wjp> I didn't add that
[02:11:52] <wjp> I think?
[02:12:07] * wjp yawns
[02:12:14] <wjp> I really should be going.. past 3am already
[02:12:16] <Coren_> You did. :-)
[02:12:18] <Coren_> Labyrinth of Worlds tech demo release 0.4
[02:12:20] <wjp> I did?
[02:12:22] <Coren_> Labyrinth of Worlds, a rewrite of 1992's PC game Ultima Underworld II, has been updated with many new features and improvements.
[02:12:27] <Coren_> Version 0.4 provides a ream of new gameplay features, including werable items, improved user interface, performance improvements, mo
[02:12:27] <Coren_> re complete conversation support (including being given items), and working keys and locks.
[02:12:33] <wjp> wearable
[02:12:34] <Coren_> Affectionnados of the Ultima Underworld series as well as RPG enthusiasts are encouraged to try the tech demo, so that reliable data on compatibility and performance can be gathered. The release can be had at the project homepage: http://low.sourceforge.net/
[02:12:39] <Coren_> LoW currently runs under Windows platforms, and Linux. Ports to further operating systems is planned. A hardware assisted OpenGL implementation is required.
[02:13:10] <wjp> are planned
[02:13:15] * Coren_ nods.
[02:13:28] <Coren_> I *think* you did. I'm fairly certain I didn't. :-)
[02:13:40] <Coren_> Thanks for all the help. Nite nite!
[02:13:49] * wjp checks CVS history :-)
[02:14:16] <wjp> you added it 5 weeks ago
[02:14:28] <Coren_> Erp.
[02:14:44] <Coren_> gdb ./brain
[02:15:00] <wjp> (gdb) run
[02:15:11] <Coren_> No symbol information found.
[02:15:21] <wjp> right, time to go before I fall asleep right here :-)
[02:15:22] <wjp> g'night
[02:15:26] * Coren_ waves.
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[02:24:25] <ShadwChsr> Evenin! :)
[02:24:30] <Coren_> 'lo
[02:24:43] <ShadwChsr> or morning or afternoon or wherever timezone you live in :)
[02:24:47] <ShadwChsr> How are you?
[02:25:19] <Coren_> evening here. :-) Fine, thanks.
[02:25:40] <ShadwChsr> Are you an exult developer or a groupie like me? :)
[02:26:25] <Coren_> Halfway between the two; I'm the developer of LoW and I play groupie on #exult. :-)
[02:27:06] <ShadwChsr> LoW?
[02:27:18] <ShadwChsr> something of something.. hmmm
[02:27:29] <ShadwChsr> no idea ;)
[02:27:43] <Coren_> Labyrinth of Worlds. UW2 rewrite. :-)
[02:28:00] <ShadwChsr> Ahhhhhhh ;)
[02:28:01] <Coren_> http://low.sf.net
[02:28:04] <ShadwChsr> What engine are you using?
[02:28:18] <Coren_> I'm in the process of packaging up 0.4, though, so you might want to wait a bit.
[02:28:45] <Coren_> Bite your tongue. It's a rewrite, not a vaguely inspired mod of some other game. :-)
[02:29:01] <ShadwChsr> ahhh so your own engine ;)
[02:29:04] <Coren_> Check the screenshots if you want to see what it looks like. :-)
[02:29:09] <ShadwChsr> yeah i've seen it before :0
[02:29:10] <ShadwChsr> :)
[02:29:21] <ShadwChsr> I'm building an engine from the ground up
[02:29:31] <ShadwChsr> http://lupercalia.sourceforge.net/
[02:29:44] <ShadwChsr> though, thats old news, all the cool stuff and actual screenshots are on my HDD :)
[02:30:13] <ShadwChsr> I should have a FAQ at the top of my page
[02:30:47] <ShadwChsr> Q) Is this one of those "I'm a cool VB programmer and I'm going to make a game" projects?
[02:30:49] <ShadwChsr> A) NO
[02:31:00] * Coren_ chuckles.
[02:31:10] <ShadwChsr> Q) Do you actually have code written
[02:31:13] <ShadwChsr> A) YES (a miracle!)
[02:31:14] <ShadwChsr> ;)
[02:31:26] <ShadwChsr> hehehe.. its hard to get credit these days because everyone is "making a game" :)
[02:31:41] <Coren_> Heh.
[02:31:50] <Coren_> For different values of "making" and "game".
[02:32:40] <ShadwChsr> :)
[02:33:01] <ShadwChsr> I'm doing the baby steps approach, think big, program small
[02:33:24] <ShadwChsr> Don't try to do everything at once or the engine is a mess, but design the engine so that it can be expanded to do cool stuff later ;)
[02:34:40] <ShadwChsr> are you using the original world files (like exult) or redesigning the game too?
[02:34:50] <ShadwChsr> ie/ dialog
[02:35:20] <Coren_> original world files for the most part
[02:35:31] <Coren_> If it ain't broke, don't fix it. :-)
[02:35:40] <ShadwChsr> Cool :)
[02:39:25] <ShadwChsr> making much progress?
[02:39:46] <Coren_> Version 0.4 provides a ream of new gameplay features, including wearable items,
[02:39:46] <Coren_> improved user interface, performance improvements, more complete conversation
[02:39:47] <Coren_> support (including being given items), and working keys and locks.
[02:40:12] <Coren_> as well as a gaggle of bug fixes and minor improvements too numerous to list
[02:40:26] <ShadwChsr> :)
[02:41:50] <Coren_> It'll be on sf in all of 15 minutes or so I expect
[02:42:26] <ShadwChsr> cool
[02:42:38] <ShadwChsr> do you develop in linux or win32?
[02:42:53] <Coren_> linux. Even the win32 version I build under linux.
[02:43:07] <ShadwChsr> *nods
[03:08:29] <Coren_> Tadaa!
[03:19:05] <Coren_> 0.4 is now downloadable.
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[12:11:51] <wjp> hi
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[12:17:48] <Darke> Hi!
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[12:48:44] <Fingolfin> yo
[12:48:50] <wjp> hi
[12:50:47] <Darke> Hi!
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[13:47:47] <kuran> <clings on to fingolfin>
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[15:21:26] <Colourless> greetings from next year
[15:21:28] <Colourless> or this year for Darke :-)
[15:21:51] <Coren_> And me too. :-)
[15:22:12] <Coren_> Joy! Rapture! LoW 0.4 is out. :-)
[15:22:42] * Darke yays in as most an unenthusiastic manner as he can muster.
[15:23:31] * Colourless ignores all LoW related 'news' as he doesn't have UW2
[15:23:45] * Coren_ beats Darke into a pulp with a copy of "Hubert's Hair Raising Adventure".
[15:23:52] <wjp> hi
[15:23:55] <wjp> happy new year :-)
[15:24:02] <Coren_> Hey Willem.
[15:24:22] * Darke quickly dodges all attempts at bookslapping him. *giggle*
[15:24:38] * Colourless declares 2003 the year of the Pentagram
[15:25:03] <wjp> :-)
[15:25:58] <Coren_> Colourless: Well, you can find it in many collection CDs for <10$. Besides, I have *ahem* heard that it can be trivially *cough* found on, err, *sputter* abandonware sites.
[15:26:19] <Colourless> Coren_: that depends on exactly where you live
[15:26:41] <wjp> hm, we have to update all our copyright headers to 2002-2003 :-)
[15:26:49] <wjp> good way to increase our activity rating a bit :-)
[15:26:52] <Coren_> Ah, yes, that would. I'd expect most places that sell CDs on the net would sell it to you for $10 then charge you $50 S&H. :-)
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[15:47:55] <matto|wookin> Coren_ : abandonware? *feels his right eyebrow climbing so high on his head that it becomes part of his hairline*
[15:48:12] <matto|wookin> hehe j/k
[15:48:57] <Coren_> Very officiously, it *is* dubious that anyone can still make a penny out of sales of UW2. ANd I doubt you could ring EA up and ask to be sold a copy.
[15:50:14] <Coren_> And my 10-year-old floppies of UW2 have long had their bits gone to the great /dev/null in the sky. :-)
[15:50:48] * wjp has a UW1+2 CD
[15:50:59] <wjp> should still be in working order, I hope :-)
[15:51:04] * Coren_ chuckles.
[15:51:25] <Coren_> When I bought UW2, there were, like, maybe all of six games that were avaliable on CD. Probably not that many. :-)
[15:52:17] <matto|wookin> Day of the Tentacle was one of my first CD-ROM games
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[19:05:49] <jameson> Hi!
[19:05:59] <matto|wookin> JAMESON!!!!
[19:06:18] <jameson> Waaah! Don't panic! :-)
[19:06:32] <matto|wookin> I'm not panicking, I am just overjoyed to see you :)
[19:08:07] <jameson> Well, I'm glad my presence makes you happy ;-) Still, the reason why I'm here is...
[19:09:03] <jameson> ...I've just been asked whether it would be "possible with a reasonable amount of work" to disable the copy protection schemes in the Ultimas (with Origin's permission), when running in Exult.
[19:10:02] <jameson> I know this is a rather unusual question considering the circumstances (it being 31.12. and after 20:00 and all), but I couldn't help being asked, so... ;-)
[19:10:41] * jameson blinks
[19:10:52] <jameson> OK, I'm being dragged away to get some food
[19:11:10] <jameson> I guess this isn't really the best time to ask this kind of stuff but...
[19:11:15] <jameson> ...I'll be back!
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[19:25:55] <jeffsf> Hello!
[19:31:14] <wjp> hi
[19:37:18] <jeffsf> Nice to have a fast connection with no proxy. (Even nicer to be working:-)
[19:38:06] <wjp> hehe :-)
[19:38:21] <wjp> hm, you're working on dec.31?
[19:38:40] <jeffsf> Yes. Tomorrow is the holiday.
[19:38:47] <jeffsf> Celebrating New Year's?
[19:38:57] <wjp> just coding and reading a bit :-)
[19:39:13] <wjp> I'll probably go do some family-related-stuff(tm) in a few hours
[19:39:16] <wjp> (it's 20:30 now)
[19:39:34] <jeffsf> Heh. Probably about the same here, with maybe a little drinking:-) But I hate to be out on the roads.
[19:40:35] <jeffsf> I guess it's already come and gone for Colourless
[19:41:22] <wjp> yeah, hours ago :-)
[19:41:38] <matto> jeffsf!
[19:42:12] <jeffsf> Hi!
[19:42:51] <jeffsf> Any work on Pentagram lately?
[19:42:57] <matto> not by me, no
[19:43:17] <wjp> lots :-)
[19:43:33] <wjp> there's some actual code now :-)
[19:43:35] <jeffsf> Can I play yet:-)
[19:43:48] <jeffsf> Is it multipayer?:-)
[19:43:51] <wjp> um, well... you see... umm... :-)
[19:43:55] <wjp> gah! :-)
[19:44:19] <wjp> wait, we had a really good reason for not having multiplayer...
[19:44:31] <wjp> oh, right: it isn't secure enough to run over a network! :-)
[19:44:31] <matto> STL security holes
[19:45:04] <jeffsf> I wonder when you'll get to the point that users can complain about the combat...
[19:45:12] <wjp> lol
[19:47:10] <wjp> but you can actually run pentagram now. (i.e., there's a binary)
[19:47:20] <wjp> and it displays a console, and it runs some usecode
[19:47:36] <wjp> oh, and it opens non-existant config files :-)
[19:48:37] <Colourless> hi jeff, bye jeff
[19:48:38] <Colourless> cya all
[19:48:39] <-- Colourless has left IRC ("casts invisibility")
[19:48:39] <jeffsf> Okay... maybe we will be able to play it this coming year.
[19:48:48] <jeffsf> Hi/bye
[19:49:08] <wjp> hm, it's past 6am for Colourless
[19:49:13] <jeffsf> It's been so long since I've played a computer game... and my machine's too wimpy for anything recent.
[19:49:27] <wjp> ever played Avernum or Geneforge?
[19:50:02] <jeffsf> No. Are those shareware?
[19:50:04] <wjp> (www.spiderwebsoftware.com)
[19:50:08] <wjp> yeah
[19:51:29] <jeffsf> Looks very nice.
[19:51:41] <wjp> they are; very addictive too :-)
[19:55:55] <jeffsf> Maybe I'll give the 1st one a try. Though I'm also tempted to play BlackGate again.
[19:58:09] <jeffsf> Actually, I think I'll go outside. It's about the 2nd day of sunshine this month.
[19:58:17] <jeffsf> Have a Happy New Year!
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