#exult@irc.freenode.net logs for 31 Jul 2006 (GMT)

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[02:27:52] <ed1son> hey, i'm looking for a "matt_" who makes the dapnhe emulator.. i was him on this channel in a log on the web :)
[02:28:02] <ed1son> was=saw
[04:49:05] <Matt_O> ed1son, hahaha... that's me
[04:49:13] <Matt_O> curse that log!!
[04:50:30] <Matt_O> ed1son, I would've never seen this message except I glanced over at this channel for some reason
[04:59:25] <Matt_O> ed1son, I'm logging off now.. if you want to talk to me, come to http://daphne-emu.com/chatroom.php
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[07:00:23] <Quester> hi
[07:12:15] <ed1son> oh, did matt leave? :((
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[07:50:15] <servus> ed1son: If you leave him a message, he might read the #exult log.
[07:50:19] <servus> ?log
[07:50:19] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/exultlog.php
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[08:28:01] <ed1son> well it seems he uses yuv overlays in his program, and i've been trying to get hw accelerated yuv overlays on sdl-win32 going for some time now
[08:28:38] <ed1son> basically what's in sdl 1.2 svn does not work hw-accelerated without mods, and when i make the mods
[08:29:14] <ed1son> i get proper overlays. but then i cannot move or resize the windows and i was wondering if he knew of someone who had already done the rest of the sdl implementation outside of svn
[08:29:18] <ed1son> so, thats it!
[08:29:55] <ed1son> what is this channel btw?
[08:31:06] <SB-X> it's for Exult: http://exult.sf.net
[08:34:15] <ed1son> ah.. ultima 7 clone? never tried the original :)
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[08:45:47] <Dominus> hey ho
[08:45:59] <wjp> hi there :-)
[08:46:01] <SB-X> hi
[08:46:39] <wjp> ed1son: the SDL mailing list or IRC channel are probably better places to ask
[08:48:08] <ed1son> well, nobody on the irc channel knew much about it
[08:48:45] <ed1son> and people on the mailing list seem to point people to incomplete answers (ive searched the archives thoroughly)
[08:49:25] <ed1son> the key seems to be matt for now :) i'll probably get hold of him and see if he has any enlightning opinions on the whole thing
[08:50:41] <wjp> are you handling the proper events for window resizing?
[08:50:58] <ed1son> you know about sdl?
[08:51:02] <ed1son> well, here's what i've done
[08:51:05] <wjp> (SDL_VIDEORESIZE)
[08:51:09] <wjp> no time at the moment
[08:51:22] <ed1son> i found vague references to yuv and sdl fixes in the changelog for matt's program
[08:51:29] <ed1son> so i downloaded it and found a patch from ~2002 in the sources
[08:51:35] <ed1son> for sdl-1.2.something
[08:52:31] <ed1son> anyways, yes, the problem is when i call setvideomode again
[08:52:43] <ed1son> SetDDError: DirectDraw2::CreateSurface(PRIMARY): Primary surface already exists^M
[08:52:44] <ed1son> SetDDError: DirectDraw2::CreateSurface(PRIMARY): Primary surface already exists^M
[08:52:49] <ed1son> whoops, sorry
[08:53:57] <ed1son> so in case SDL_VIDEORESIZE, i call SDL_SetVideoMode to change the size of everything underlying (especially the hardware overlay)
[08:54:31] <ed1son> i'll probably just have to add a surface release somewhere, and i'm quite deep in the code now, but it really seems strange that nobody has an updated patch for this..
[08:58:44] <wjp> do you free the overlay before resetting the video mode?
[09:01:14] <ed1son> i've never had to do that with sw surfaces, but good idea, no
[09:06:28] <ed1son> wjp: hmm! i think that did the trick, thanks for thinking out of my box
[09:06:29] <ed1son> :)
[09:06:59] <ed1son> now to fix clipping and backbuffer..
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[17:27:35] <SB-X> there's another crash when entering ships... will take a look at it later
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[17:58:01] <SB-X> er, sorry wrong channel :p
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