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[12:38:46] <Colourless> hi
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[14:17:45] <wjp> hi
[14:17:57] <Colourless> bout time :)
[14:18:58] <wjp> I'm at work... :-)
[14:19:40] <Colourless> excuses, excuses :)
[14:20:13] <wjp> yeah, basically ;-)
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[15:20:25] <wjp> going home... bbl
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[18:11:02] <freedman> Hello.
[18:11:12] <Colourless> hi
[18:11:28] <freedman> Hey, thanks for the schedule fixes.
[18:11:56] <Colourless> no problem :)
[18:12:37] <freedman> I've finally made it to Hawk's ship. Doesn't work too well yet, as you noticed before.
[18:13:44] <Colourless> yeah. any idea what's going on there?
[18:14:16] <freedman> Several things. So far, I've fixed one...
[18:14:54] <freedman> First was that the patrol schedule needed to use pathfinding. That's done. So now, everyone but Hawk gets on the ship.
[18:15:56] <freedman> Then, in SI, Usecode for 'nearby' NPC's has to get called a lot more. Adding it to the Patrol schedule helped get them on the ship.
[18:16:04] <Colourless> ah ok. What's the problem with hawk
[18:17:23] <freedman> I've been banging my head on this, and think it's this: He get placed in the Wait schedule on the dock. The 'nearby' Usecode needs to be called for him every few seconds before anything will happen.
[18:17:49] <freedman> His ident field gets incremented each time, and it has to get to 8.
[18:18:19] <freedman> I'll try this tonight.
[18:19:12] <freedman> If you use your cheat menu & reset his schedule to patrol, that will also get the ship going (but without Hawk).
[18:19:51] <freedman> Then you get to the next set of bugs: The ship moves really badly. It's actually kind of funny.
[18:22:23] <Colourless> hmm, got to see that
[18:22:42] <Colourless> that should be "i've got to see that"
[18:23:03] <freedman> Any other SI problems? Or are we almost done?:-)
[18:23:26] <Colourless> haven't played it in a while to see what's up
[18:24:05] <freedman> I preferred BG. But it seems like SI is a bit more sophisticated.
[18:24:47] <Colourless> I preferred SI :)
[18:25:32] <freedman> I've heard rumors that there was supposed to be more to SI, like bringing everyone back to life.
[18:27:41] <Colourless> yeah, from what I know, parts of it were unfinished. Sometimes you can tell, such as the Cantra bug.
[18:27:58] <freedman> What's that?
[18:30:19] <Colourless> after you find Cantra dead, the monks come and get her and ressurect her in the temple. Like Gwenno, she is out of balance, however the waters don't work on her like they do on gwenno
[18:30:55] <freedman> Right.
[18:31:45] <freedman> I wonder why they didn't finish it, or make more games with the engine.
[18:32:58] <Colourless> EA and Ultima 8 i'd guess.
[18:34:04] <freedman> U8 wasn't terrible, but the plot depth wasn't there.
[18:35:09] <freedman> I wonder if we could finish SI...
[18:35:32] <Colourless> :) probably not.
[18:36:18] <Colourless> h
[18:37:29] <Colourless> I wonder if the reason SI wasn't finished was because of the size of the USECODE. It had 2 MB of usecode which may have been fairly difficult to handle for a game that required 2 mb of ram
[18:38:47] <freedman> Could be. Is there unused code in the 'usecode' that comes with the game?
[18:40:24] <Colourless> no idea, could be. Might be able to tell by looking at the conversation dialogs
[18:42:30] <freedman> When I get the ship working, I'm going to take a break from SI. Maybe try to add something to BG, perhaps Usecode functions for the shrines.
[18:43:14] <freedman> It always annoyed me that they don't do anything in BG.
[18:44:32] <Colourless> Provided there are no problem in Moonshade, i'd think that you might be able to get up the Giant turtle, if that works, you'd get no further than the jaw bone. :)
[18:45:25] <Colourless> what did you want to do to them?
[18:46:43] <freedman> Not sure. At the least, let you meditate if you know the mantra. Maybe up your stats a bit. Or send you on a subquest (but that's getting kind of ambitious).
[18:47:37] <Colourless> a subquest probably would be
[18:49:01] <Colourless> i'd guess that you would what a text input
[18:49:38] <freedman> Or just give the Avatar choices for the Mantras.
[18:50:11] <freedman> We'd need the ability to add new NPC's too.
[18:50:52] <Colourless> i wouldn't imagine that it would be too hard.
[18:51:58] <freedman> It's almost done with the NPC cheat you've already done:-)
[18:52:31] <freedman> Might be nice to have it in Tristan's 'Exult Studio' too.
[18:52:43] <Colourless> almost
[18:54:08] <Colourless> yeah, it might be an idea to have something like it, but possibly done using GTK
[18:55:23] <freedman> Yes, and then you could drag the NPC into the game window.
[18:59:04] <freedman> We could build whole new games, if only we had permission:-)
[19:00:00] <freedman> ...I mean to the Ultima plot, and the artwork.
[19:00:23] <Colourless> well, you could attempt to make an addon
[19:01:25] <freedman> Maybe a plot in Brittania with a different character (LB?) trying to restore things.
[19:02:06] <Colourless> yeah, post UW2 might be interesting
[19:02:55] <freedman> Was UW2 after SI? I've never been sure exactly when it was supposed to be.
[19:03:26] <Colourless> UW2 was beteen BG and SI.
[19:04:42] <Colourless> saying UW2 was actually meant to mean at the same time that SI occured, so the Avatar wouldn't be there
[19:05:11] <freedman> Okay... but don't you play the Avatar in UW2?
[19:05:21] <Colourless> you do. :)
[19:06:13] <Colourless> that's where you get the black rock serpent that you start with in SI
[19:06:26] <freedman> So yes, post-UW2 would be fun. I wonder if EA would object.
[19:07:00] <Colourless> i would imagine they might object a little
[19:07:30] <freedman> :-) Oh, well, back to reverse-engineering SI. And time for lunch.
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[23:52:25] <Dominus> hello
[23:52:38] <Dominus> hey Exultbot
[23:52:51] <Dominus> where are your logfiles on the net?
[23:53:03] <Dominus> University offline?
[23:53:36] <Dominus> cu
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