#exult@irc.freenode.net logs for 3 Aug 2009 (GMT)

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[00:07:19] <Malignant_Manor> How hard would it be to be able to specify exult.flx by game? (disregarding use in the Exult Menu)
[00:34:15] <Colourless> probably reasonably easy to make a change
[00:34:57] <Malignant_Manor> Not for me :P, and I realized the music path would also need to be changeable if you do that.
[00:35:59] <Colourless> guessing what you'd be wanting is to be able to set the 'exult data' path on a per game basis
[00:36:30] <Malignant_Manor> For the most part except the game specific flxes
[00:37:24] <Colourless> or maybe an exult data patch path that can be set per game
[00:37:45] <Colourless> anything in the patch data path will override the default exult data
[00:37:52] <Colourless> similar to the way patch game data overrides game data
[00:38:22] <Malignant_Manor> Well, Dev games should probably ignore the default data/music folder
[00:38:29] <Malignant_Manor> but yeah
[00:38:50] <Malignant_Manor> Thinking mainly for Fedora which would need to include free content.
[00:39:28] <Malignant_Manor> It would be a pain forall users to need two separate config files.
[00:39:29] <Colourless> well if you consider the ability to add 'patch' exult data, then the default music dir doesn't need to be default anymore
[00:39:41] <Colourless> it would be game specific exult data
[00:40:04] <Malignant_Manor> BG and SI share some ogg files
[00:40:37] <Colourless> yes. so they would both use the same 'patch music dir'
[00:40:55] <Malignant_Manor> I wasn't thinking on that one.
[00:41:28] <Colourless> the one problem with the idea is exult doesn't let you 'chain' patches
[00:41:52] <Colourless> you can only apply one mod at a time
[00:42:48] <Malignant_Manor> The only thing I could do was change the exult_studio.glade path but it was forced for all files in the config (still requiring a separate config but not forcing two (1 MB) glade files.
[00:54:47] <Malignant_Manor> Is this something you would be interested in coding? (patch solution not my hack)
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