#exult@irc.freenode.net logs for 3 Jul 2002 (GMT)

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[01:07:02] --- Darke is now known as Darke|afk
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[04:34:54] <-- matto has left IRC ("This feeling.. inside me. Finally found my life, I'm finally free. No longer torn in two. Living my own life by learning fr")
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[05:29:53] * wjp wonders what he's doing up at this hour... *yawn*
[05:29:57] <wjp> hi :-)
[05:30:10] <Darke> Hi. *grin*
[05:30:30] <Darke> Umm... you woke up early and decided to do something more productive then fall back asleep? *grin*
[05:31:04] <wjp> nope, guess again :-)
[05:34:52] <Darke> You decided to do something completely _un_productive, like code exult/pentagram, rather then falling back asleep? *innocentblink*
[05:35:02] <matto> *fluffDark*
[05:35:03] <wjp> lol
[05:35:32] <wjp> not the original reason, but it is my current reason for staying up :-)
[05:36:11] * Darke zenfluffs. Ahh.
[05:39:37] <wjp> time for some 'mundane' stuff like showering and breakfast, methinks :-)
[05:39:40] <wjp> bbl :-)
[05:41:11] * Darke snickers.
[05:41:20] --- Darke has changed the topic to: Exult: an open-source engine for Ultima 7: http://exult.sf.net/. *fluff*
[05:41:30] <matto> what about release candidate 2?
[05:43:37] <Darke> I suspect most people know it's out by now. *grin*
[05:44:17] <matto> oh yeah.. :)
[06:20:57] <wjp> hmm... not good... the Thoxa egg isn't triggered at the start of SI
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[07:35:36] * wjp closes 'item names' bug. Finally :-)
[07:36:59] * Darke yays!
[07:55:39] * wjp doesn't know where to start looking for the egg activation problem
[08:13:36] <wjp> ah... it seems the avatar somehow has his in_party flag cleared
[08:46:06] * wjp spots and fixes off-by-one in text rendering code
[08:46:52] <wjp> although...
[08:48:00] <wjp> ack... no.. that would've been too easy
[09:06:00] <wjp> ah... this is interesting...
[09:06:18] <wjp> we apply horizontal lead _after_ a character
[09:06:51] <wjp> not too much of a problem usually, but it does make it think words are smaller than they really are if the hlead is negative
[09:07:03] <wjp> ...which causes a wrapping problem
[09:08:03] * Darke earperks. Curious.
[09:14:17] <wjp> I'm amazed that someone actually spotted this bug...
[09:14:33] <wjp> it just caused the shadow of some letters to disappear
[09:37:33] <wjp> lol...
[09:37:44] <wjp> I tried to get myself killed by attacking a guard right after starting a new game
[09:37:54] <wjp> and I _killed_ the guard
[09:38:27] * Darke giggles. Sounds like the combat difficulty might need a 'little' adjustment. *grin*
[09:39:12] <wjp> whee.. another bug.. in 1.1.0cvs the palette doesn't fade back in after dying
[09:42:01] <wjp> I think I should finally submit the broken combat animations too
[09:42:12] <wjp> swinging a crossbow isn't the most effective way of using it :-)
[09:43:45] * Darke cackles.
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[09:52:38] * wjp goes on a killing spree without the guards noticing
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[09:52:54] <wjp> I can confirm that using magic doesn't call the guards :-)
[09:53:43] <wjp> umm... isn't flame strike supposed to put fire fields on your enemies?
[09:53:49] * wjp gets hit by his own flame strike
[09:54:07] <wjp> ...and magic storm
[09:54:28] <wjp> also delayed blast doesn't delay...
[09:54:43] * Darke giggles.
[09:54:52] <wjp> death bolt works nicely, though ;-)
[09:54:52] <Darke> Sounds like there's some magic problems. *grin*
[09:55:14] * Darke snickers.
[09:57:04] <wjp> hm, funny... fire blast is more effective than explosion, because explosion has a chance to miss
[09:58:01] <wjp> Tag! Thou art it!
[09:58:10] <wjp> Vas Flam Hur! Thou art toast!
[09:58:11] <wjp> ;-)
[09:58:39] * Darke giggles. You're having far, _far_ too much fun to be fixing bugs. *grin*
[09:58:49] <wjp> s/x/nd/ ;-)
[09:59:10] <Darke> Same thing. *grin*
[10:04:53] <wjp> oh... wait... I would guess that fire blast is really effective because I'm in god mode :-)
[10:05:10] <wjp> fire blast is an attack coming from me, while explosion is a 'trap' attack
[10:05:16] <wjp> so the latter isn't enhanced by god mode
[10:06:33] <wjp> ooooh... I can cast ranged spells through walls :-)
[10:06:54] <Darke> Ahh. Umm... why do I get the feeling that should not be the case? *grin*
[10:07:45] <wjp> uhh... I can walk through doors?
[10:08:01] <wjp> hm, after opening/closing it I can't
[10:08:11] <wjp> maybe I teleported through it
[10:08:20] <wjp> that always breaks walk-through-ability
[10:10:10] <Darke> You can shoot through walls, but can't walk through doors? Fun. *grin*
[10:11:51] <wjp> ooh... fun spam...:
[10:12:09] <wjp> "On January 1st 2002, the European countries began using the new Euro. Never before have so many countries with such powerful economies united...
[10:12:29] <wjp> ...to use a single currency. Get your piece of history now! We would like to send you a FREE Euro..."
[10:12:42] <wjp> no... I don't have a single one of those...
[10:12:49] * Darke cackles.
[10:41:15] * Darke afks for sleep and such. If you're particularly unlucky, you'll see him again in a few hours. *grin* Night!
[10:41:22] --- Darke is now known as Darke|afk
[10:41:48] <wjp> g'night :-)
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[11:43:03] <wjp> I have to go too; might be back later tonight
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[13:40:56] <Colourless> hi
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[15:36:27] <wjp> hi
[15:36:40] <Colourless> hi
[15:37:06] * wjp has submitted a couple of bugs this morning; feel free to check if there's any you want :-)
[15:37:34] <Colourless> maybe later
[15:37:54] <wjp> :-)
[15:38:12] <wjp> also a slight problem if autogen.sh, it seems
[15:38:46] <wjp> if automake is installed with /usr/local/share/aclocal as its datadir, the -I /usr/local/share/aclocal option we pass causes tons of 'duplicate macro' errors
[15:39:03] <wjp> the silly thing apparently happily reads every file in that dir twice, then
[15:40:52] * Colourless thinks that someone should write a better build system
[15:41:17] * wjp wholeheartedly agrees
[15:42:22] <wjp> umm.. I meant 'aclocal' earlier, not automake
[15:42:47] <wjp> automake has another interesting bug on solaris, but that's another story :-)
[15:43:43] <Colourless> isn't automake just an interesting bug itself in a way? :-)
[15:43:59] <wjp> true :-)
[15:46:31] * wjp adds some extra checks to autogen.sh
[15:46:43] <wjp> it's amazing how much code you need to run this auto* stuff
[16:53:23] <wjp> gtg; bye
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[16:53:50] <Colourless> cya
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[18:26:32] * Colourless is concerned. He found a rather strange and potentially damaging hardware fault in his video card
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[19:46:39] <Fingolfin> yo
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[19:46:46] <Colourless> hi
[20:40:16] <Colourless> going into win98. be back in about 15 minutes
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[21:19:46] <Ron> hi
[21:26:20] <Ron> Is there a seperate changelog for exult studio?
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[21:31:27] --- Darke|afk is now known as Darke
[21:31:39] <Darke> Hello.
[21:31:46] <Darke> Ron: No, not that I know of.
[21:33:27] <Ron> It's hard to find times to relax and work on my island. I've been working non-stop on other things.
[21:35:04] <Ron> Another question, when I want to make a release, how do I set the time back? And will that move the NPC's to where I originally set them?
[21:37:57] <Ron> Shouldn't these things be documented?
[21:40:17] <Darke> "No idea." and "In a perfect world, yes." *grin*
[21:42:47] <Ron> alright, I have to go.
[21:42:49] <Ron> bye
[21:43:14] <Darke> Bye,
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[21:46:57] <Colourless> hi Darke
[21:48:22] <Darke> "Intrinsic", "InJhelom". Arugh! That's _horrible_!
[21:49:14] <Colourless> indeed
[21:49:54] * Darke is never going to be able to think 'intrinsic' again without thinking of that pun. *grin* That could be... painful.
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[22:13:54] <Darke> Hi.
[22:17:19] <Colourless> hi
[22:17:26] <Colourless> sigh, got to go back into win98 again
[22:17:31] <Colourless> probably wont be back this time
[22:17:33] <Colourless> cya
[22:17:36] <-- Colourless has left IRC ("no comment")
[22:17:36] <Darke> Bye.
[22:17:36] <Kirben> Hi
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