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[02:38:36] <Sheng_Gradilla> :)
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[10:22:54] <morth_> hi guys?
[10:22:59] <morth_> :>
[10:24:14] <morth_> 1.2?!?!
[10:24:15] <morth_> cool
[10:24:57] <morth_> damm, not in debian unstable yet
[10:25:39] <morth_> the exult team has anyone making deb packages?
[10:25:56] <morth_> with an appriate sources.list?
[10:25:57] <morth_> :D
[10:26:09] <morth_> *apropriate
[10:28:35] <wjp> hi
[10:30:44] <wjp> no, we don't make debian packages ourselves
[10:32:46] <morth_> wjp: you are part of the exult team??
[10:33:39] <wjp> yes
[10:34:13] <morth_> hey great job! for a wonderfull game
[10:34:41] <wjp> thanks :-)
[10:35:40] <morth_> wjp: you said "ourselves" : do you know someone else who does that?
[10:37:34] <wjp> I meant that exult is in fact in debian (exult 1.0)
[10:38:19] <morth_> wjp: that stands for the offcial mirror.. but there are always some unofficial ones :)
[11:13:22] <wjp> hm, I'm not aware of any unofficial 1.2 debian packages, but I can't say I looked very hard
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[11:29:47] <Baastuul> hullo
[11:29:59] <Colourless> hi
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[12:30:30] * Jammet leaps in.
[12:30:35] <Jammet> Mew =^_^=.
[12:30:41] <Colourless> *eh*
[12:30:59] <wjp> hi Jammet
[12:31:08] * Jammet waves a paw. =) Hello Colourless and wjp ...
[12:31:23] * Jammet sits, curls the tail around himself and looks curiously up at ye.
[12:31:37] <Jammet> I've got a question, teacher. =)
[12:32:25] <Jammet> Back in, like, way in the past, when I was playing The Black Gate, on DOS, I noticed that when it became dark in the game, people would wander the streets, to light the lamp posts.
[12:32:32] <Jammet> Apparently they're not doing that in Exult?
[12:32:44] <Jammet> (It's always me who lights all the lamp posts)
[12:33:32] <morth_> lol
[12:33:33] <wjp> hm, the Street_maintenance schedule should make NPCs turn on lights
[12:34:02] <Jammet> I never (ever) noticed people actually doing that.
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[12:34:07] <Jammet> They sometimes open or close windows.
[12:36:09] * Jammet starts a fresh BG game and waits for the Montor people to light the lights.
[12:36:13] <Jammet> (Street lights)
[12:36:33] <wjp> Montor?
[12:37:05] <Jammet> Trinsic, sorry
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[12:37:42] * Jammet launches a DosBox window with U7 and waits there as well.
[12:38:25] <wjp> looking at the code, they only do this if there's a light nearby and the npc is within (or just outside) the screen
[12:39:39] <wjp> ah, a guard just turned on a light in exult
[12:40:25] <Jammet> I'm standing in both Windows (exult and dos/u7) next to the barn with Petre standing next to me, there are some lamp posts... I'll wait.
[12:40:44] <Jammet> Okay, maybe they light the lamps while I wasn't watching, but - usually, where I wander, the lamps would be dark.
[12:40:44] <wjp> I cheated a bit by setting the resolution to 800x600, btw :-)
[12:40:53] <wjp> (so more NPCs are on screen)
[12:40:54] <Jammet> =^_^=
[12:41:13] <Jammet> Gee, It's 320x240 ... that's 40 pixels too much but it looks better fullscreen.
[12:44:35] <Jammet> I know it's not a big deal, but, maybe the triggers to turn on the lights can be improved somewhat, so all lamp posts within range of another will be turned on as well.. so if somebody is to light one, the neighbour lamp posts will come next...
[12:44:39] <sbx> hi Jammet
[12:44:42] <sbx> everyone
[12:44:43] <Jammet> Mew sbx =)
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[12:45:03] * sbx tosses Jammet some sardines he was saving.
[12:45:16] <sbx> ...but you probably dont like old canned salty fish
[12:45:28] * Jammet purrs cheerfully. It's hard for a leopard to get those, so he quickly and gratefully picks them up, carefully, and eats...
[12:45:34] <sbx> heh ok
[12:45:43] <Jammet> Let's say it's a rarity =).
[12:46:51] <sbx> where did you get in SI?
[12:47:04] <Jammet> <disablepause> will keep the game running with it loses focus, right?
[12:47:23] <Jammet> sbx: I got Shamino back... that witch there was quite something .. whoa.
[12:47:30] <sbx> i thought thats just for music
[12:47:37] <Jammet> Mh.
[12:47:38] <sbx> there is a music setting to
[12:47:40] <sbx> too*
[12:47:45] <sbx> if its in the music section
[12:47:49] <Jammet> It's a bit hard chatting while trying to watch two instances of U7 in sync.
[12:48:47] <sbx> you didnt see Erstam yet?
[12:49:01] <Jammet> Not yet. I got to bed after I got Shamino.
[12:49:39] <Jammet> I dumped the robot in my party and had a hard time getting the most important stuff somewhere safe.
[12:49:57] <Jammet> And the sack of keys has no more room for keys. =) I need a second sack just for keys now.
[12:51:12] <sbx> did you take Rotoluncias robots?
[12:51:21] <sbx> oh im not sure you can yet, but they will attack you and you can kill them
[12:51:31] <Jammet> No .. one attacked me, I destroyed it. The other one still wants to protect her property.
[12:51:39] <sbx> oh yeah just one
[12:52:02] <sbx> the keyring is convenient
[12:52:06] <Jammet> The one who wanted to join me is walking around in the banquet hall.
[12:52:11] <sbx> but I didnt get it until right before the endgame!
[12:52:23] <Jammet> Damn right, a keyring ...
[12:52:34] <Jammet> Thank God for the k key function =^_^=.
[12:52:46] <Jammet> None of them are uniqely described.
[12:52:48] <sbx> yeah, I played only in the original
[12:52:51] <Jammet> You must never get rid of old keys.
[12:53:14] <sbx> actually I find it easier to let them go
[12:53:24] <sbx> once you have too many its really hard to find the correct one under the pile
[12:53:27] <Jammet> Oh my god, how did you manage with all those keys... like three sacks ... one for each city?
[12:53:28] <sbx> even if you know what it looks like
[12:53:52] <sbx> At first I just used one bag, and the backpack.
[12:54:02] <sbx> But later I decided to just drop them at the door they unlock.
[12:54:31] <sbx> it's way easier to find the key I need if I only keep the important ones
[12:54:43] <Jammet> When you press H in exult there is a 'list keys' ... guess what. I had hoped it would show my keys and if they were already used or not or something. But the 'list keys' thing is just the keyboard help I was look at right then and there. =D
[12:54:47] <sbx> and if I do need a key I dropped I can remember where I dropped it (by the door it opened)
[12:55:06] <sbx> Haha
[12:55:25] <Jammet> Guess the idea to drop them there is the best, year. But on what side of the door ...
[12:56:00] <sbx> I didnt remember what the keyboard help looked like :) ...played the original
[12:56:08] <sbx> probably the side you are on
[12:56:26] <sbx> whenever I went through it i move the key to the other side
[12:56:32] <sbx> in case a door shut itself
[12:56:34] <sbx> somehow
[12:56:42] <sbx> not that that happens but I didnt want to take a chance
[12:56:59] <Jammet> Right now I'm waiting for the time in U7 to schedule that people go and turn on the lamp posts. Something that I found a bit odd in Exult was that people would not really go and turn on all the lights as they did in U7. In U7 it was like somebody had the job to walk all streets and turn on the lights...
[12:58:00] <sbx> I think it would look odd if nearby lamp posts lit up when one was activated
[12:58:16] <Jammet> Yes... somebody would have to walk there.
[12:58:17] <sbx> It might be better if Exult silenty turned on all off-screen lamps at a certain time
[12:58:29] <Jammet> That's why I have dosbox running U7 right now, and exult beneath it, to compare the behaviour.
[12:58:38] <sbx> Oh you mean check the nearby ones and make the NPC go turn them on
[12:58:39] <Jammet> Maybe, yes.
[12:58:46] <Jammet> Yes, that I mean.
[12:59:17] <Jammet> In Exult people never seem to bother turning on the lights, and when you enter a city at night where you haven't been before, at least from my experience, very few if any lights are on.
[12:59:34] <Jammet> Turns out it's my job to turn all the lights on.
[12:59:52] <sbx> turning them on automatically at dark would fix that
[13:00:04] <sbx> if the NPC turned on nearby lights you would still have to be near them first
[13:00:18] <sbx> as long as your testing you could set someone to the schedule manually, instead of waiting
[13:00:46] <Jammet> It was a lovely little detail, true to realism, that somebody on stilts would wander around and turned them on =).
[13:01:00] <Jammet> You can't see the stilts but, this is why I'm trying to check it out now.
[13:01:02] <Jammet> See what happens.
[13:01:39] <Jammet> Mh... how do I set the time in U7 and Exult?
[13:02:07] <sbx> in the cheat menu there is an item to set it
[13:02:16] <Jammet> I have those disabled.
[13:02:25] <Jammet> Ah, I'll just wait. Won't be too long. =)
[13:02:29] <sbx> go to sleep for a certain number of hours :)
[13:02:35] <sbx> thats the "manual" method
[13:02:37] <Jammet> Ah, good idea.
[13:03:56] * Jammet goes to idle for now.
[13:10:11] <sbx> i think things in backpacks should stay sorted and things in bags should be unsorted
[13:12:03] <Jammet> ftp://jammet.dyndns.org/u7-light.png
[13:13:09] <Jammet> Okay in both games people wander around after a while "'tis is better" and turn on some lights, but it appears that this is done better in vanilla U7, or at least it happens quicker.
[13:13:24] <Jammet> And in the end all lights would be on.
[13:13:48] <Jammet> And something you can see...
[13:13:49] <sbx> So like you said they probably go straight to the next light?
[13:13:52] <Jammet> The colours are different.
[13:13:55] <Jammet> Yes.
[13:14:10] <Jammet> Notice the colours are different? The old dos game used pallette changes for a more gradual night/day shift.
[13:14:23] <Jammet> In exult I've not noticed something quite like that.
[13:14:29] <Jammet> It's either dark or it isn't.
[13:14:41] <sbx> is it the same time?
[13:14:53] <wjp> Jammet: http://sourceforge.net/tracker/index.php?func=detail&aid=882324&group_id=2335&atid=102335
[13:15:42] <Jammet> Ah =^_^=.
[13:15:51] * Jammet lamely types a 'yes please' for a comment.
[13:16:39] <sbx> whats it about?
[13:17:03] <Jammet> About smooth pallette changes for day/night light changes.
[13:17:36] <Jammet> Basically that lights darker when a cloud passes, for a short time, but less like a switch and more like a dimmer.
[13:18:23] <Jammet> In U7 when night approaches, hours before that, the light level is a bit darker and the colour appears to be more blueish or so.
[13:18:58] <Jammet> In any case, it's probably just very minor stuff.
[13:19:03] * Jammet sorries.
[13:20:12] * Jammet noticed something strange when rescueing Shamino from the witches dungeon. There is a body, barely a pixel of it visible, at the bottom border at the wall. It's out of range.
[13:20:45] <Jammet> But I believe in the scene somebody (probably the body) says "I'm very thirsty" or something like that.
[13:23:26] <sbx> whats your background image?
[13:23:39] <sbx> it looks like a lepord
[13:23:44] <sbx> lepoard
[13:24:01] <sbx> leopard
[13:24:23] <Jammet> =^_^= Mew. It's one of Sarafina's. Hold on, I'll show you.
[13:25:33] <Jammet> (Accept the DCC?)
[13:26:03] <sbx> hmm wait can you do it again?
[13:26:14] <Jammet> Sure.
[13:26:26] <sbx> thanks!
[13:26:51] <Jammet> It's not in Saffy's normal gallery anymore. And I can't always have piccies of mine on the desktop, so =^_^= ...
[13:27:18] <Jammet> If you would like more of those, Saffy is here http://fanart.lionking.org/Artists/Sarafina/?+hi++++
[13:29:36] <sbx> whats on your ftp?
[13:30:36] <Jammet> Various stuff for/of my friends, me.
[13:31:44] <sbx> it's private?
[13:31:50] <sbx> can I snoop?
[13:32:09] <Jammet> =^_^= It's fine to browse.
[13:32:23] * Jammet curls up and mews softly.
[13:32:30] <sbx> ok :)
[13:36:48] <sbx> chrono trigger had a trailer?
[13:37:45] <Jammet> It has a whole anime episode...
[13:38:17] <Jammet> =^_^= Lots of music and anime was in the psx version of the game I think.
[13:38:26] <sbx> o_o
[13:38:36] * Jammet grooms his paws and then decides to be very hungry. I must eat.
[13:38:36] <sbx> i only played the first one on SNES
[13:38:50] * sbx presses F and clicks Jammet.
[13:38:55] <Jammet> Same here. But I have the japanese original PSX game... the Dragonball guy made all the Animation. Looks cool.
[13:39:23] * Jammet giggles and beams. "I still wanna be on the island patch. There you can feed me fish and deer. ..."
[13:39:35] <Jammet> And don't you dare try and become one of the Wolfes by getting my fur. GRR.
[13:39:54] <sbx> I think you are there but you don't have much to say
[13:39:59] <Jammet> Snow Leopard fur.. first time I saw I got real mad.
[13:40:09] <sbx> weren't you planning on writing some dialogue?
[13:40:13] <sbx> I havn't played it in a while
[13:40:23] <sbx> heheh
[13:40:39] <Jammet> =^_^= I wish I could actually really edit that. But Gentoo doesn't seem to emerge the Studio, no do I have the slightest idea of how to actually use, apply, change, mod, try the patch, nor where to get it.
[13:40:41] <sbx> yeah Gwani Cloaks are much better
[13:40:49] <sbx> ;)
[13:40:50] <Jammet> Yes of course I wasnted to write the dialouge =^_^=.
[13:41:59] <Jammet> Tell me tell me tell me where can I .. how can I ... try that patch? =^_^= Wanna see. Wanna edit dialouge'n stuff.
[13:42:49] <sbx> hmm
[13:42:55] <sbx> its on the sf website downloads section
[13:43:03] <sbx> and then you just put the files in patch dir
[13:43:06] <sbx> there are instructions
[13:43:11] <sbx> I thought you played it :)
[13:43:15] <Jammet> Alright. <scribble>
[13:43:24] <Jammet> I always wanted, but I was missing that tidbit of information =).
[13:43:48] <Jammet> Now I'm gonna eat, and then I'll try this =).
[13:43:56] * Jammet pounces into a bush to snack.
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[13:51:45] <Wudan07> could somebody tell me how many pixels wide one 'unit' of space is in Ultima7?
[13:51:55] <Wudan07> Colourless?
[13:52:25] <sbx> 8?
[13:52:32] <sbx> a tile is 8x8
[13:53:24] <Jammet> Now run Exult/Black Gate, start a new game, and you should find
[13:53:24] <Jammet> yourself on a small island East of Trinsic with a 'mage' to talk to.
[13:53:28] <Jammet> =^_^= I did it.
[13:53:31] * Jammet hophops.
[13:53:42] <Jammet> Well, there is no mage, there's Iolo. Nobody else is on that island.
[13:53:45] <Jammet> (Patch 3)
[13:53:58] <Wudan07> so the default setting gives you a viewable area of 40 x 25 tiles?
[13:54:02] <Jammet> The Avatar says "Do I sense ... the smell of Usecode?" somewhere. =)
[13:54:42] <sbx> Jammet: DrCode should be near there
[13:55:27] <Wudan07> how many tiles high is the world? how many pixels up and left does being one unit higher shift an object?
[13:56:07] <Jammet> sbx: ... mh. Can't find him.
[13:56:38] <sbx> it must be broken then
[13:57:05] <sbx> are there any houses on the island?
[13:57:52] <wjp> did you start a new game?
[13:57:58] <Jammet> Yes. There are 2 houses.
[13:58:12] <Jammet> There is some stuff there, food for example.
[13:58:19] <Jammet> Iolo is with me.
[13:58:29] <Jammet> (Yes, did a new game start).
[13:58:37] <sbx> that's wjp and amy's food!
[13:58:45] <sbx> but it looks like they abandoned it
[13:59:04] <sbx> a plaque must have killed everyone there, what a pity
[13:59:05] <Jammet> Iolo calls for the guards if I steal it, and the guard brings me back to Trinsic prison.
[13:59:26] <Jammet> No kitties either =^_6=
[13:59:32] <sbx> s/plaque/plague (but since this is U7 a plaque would work too)
[14:00:08] <sbx> Darke would love that typo
[14:01:24] <Wudan07> being up one unit shifts an object 4 pixels, right?
[14:01:24] * Jammet curls up tiny behind sbx and hopes that you won't see leopard cubs as the bringers of bad news all the time.
[14:02:13] * sbx shrugs at Wudan07. Been a while since I played with it, but that makes sense.
[14:02:25] <sbx> i wonder why the island patch doesn't work
[14:02:53] <Jammet> I didn't do anything out of the ordinary...
[14:02:59] * Jammet mews helplessy.
[14:04:10] <sbx> did you unpack all files to the patch?
[14:04:35] <Jammet> Of course.
[14:04:46] <Jammet> Well not all three zip's.
[14:04:50] <Jammet> One zip. Zip 3.
[14:05:11] <sbx> for whatever reason it has the map chunks data but not npcs
[14:07:24] <Jammet> Oh well...
[14:07:31] <sbx> wjp would know
[14:07:32] * Jammet checks out the data files for dialouge.
[14:07:48] <Jammet> I'm not in there it seems. =) But I'd love to change this.
[14:09:37] <sbx> I think you are, just without diaogue :)
[14:09:40] <sbx> dialogue
[14:09:54] <sbx> oops
[14:09:57] <sbx> or that was Darke
[14:10:14] <Jammet> Must be Darke, grep says no Jammet's found =^_^=.
[14:10:24] <Jammet> (But no Darke either)
[14:10:27] <sbx> then you definately have to change that then
[14:10:52] <-- Kabalx has left IRC ()
[14:10:53] <sbx> subtract one then
[14:12:31] * Jammet goes to compile exult studio .. or at least does attempt that.
[14:13:06] <wjp> hm, I have no trouble with the patch
[14:13:25] <Jammet> sbx: Did you try it?
[14:13:33] <wjp> unzipped bgpatch3.zip in the u7 patch directory, started a new game in exult, teleported to the island, and everybody's there
[14:14:12] <sbx> I havn't tried estudio recently
[14:14:13] <sbx> hi wjp
[14:14:24] <Jammet> sbx: I mean the patch.
[14:14:32] <Jammet> I'm running exult 1.2 ...
[14:14:35] <wjp> why the 'hi' now? :-)
[14:15:14] <sbx> oops
[14:15:17] <sbx> you seemed not paying attention to this channel since I came in
[14:15:28] <sbx> but now I remember you said something earlier
[14:15:32] <sbx> sorry
[14:15:47] <wjp> :-)
[14:15:59] <wjp> Jammet: what exactly happened when you started a new game?
[14:16:14] <wjp> (where were you? did any scripted sequences start?)
[14:17:27] <sbx> Jammet: I used the patch a long time ago
[14:17:41] <Jammet> wjp: I was in the northern house on the island. Iolo (not in party) stood next to me). No scripted sequence started.
[14:18:04] <wjp> strange
[14:18:16] <wjp> as far as I know you should start at the usual place in Trinsic
[14:18:24] <Jammet> In the readme the patch like points to a file rather than a path. Mine points at the patch path because no static file is within that path. My mistake?
[14:19:04] <wjp> hm, the readme is weird
[14:19:14] <wjp> I unzipped the files to /data/u7/patch
[14:19:16] <Jammet> Argh, again. readme.txt contains a sample for exult.cfg. The line with the <patch> is a file rather than a path.
[14:19:30] <Jammet> /home/jammet/games/exult/bg/patch/
[14:19:31] <Jammet> /home/jammet/games/exult/bg/patch/
[14:19:31] <wjp> that dir (/data/u7/patch) is what I set as the patch dir
[14:19:47] <wjp> there shouldn't be a static dir in there or anything
[14:19:59] <Jammet> Okay so the readme.txt is confusing on that part.
[14:20:03] <wjp> so I have /data/u7/patch/usecode, /data/u7/patch/initgame.dat, etc...
[14:20:14] <Jammet> Same here, different path of course.
[14:20:33] <wjp> um
[14:20:34] <Jammet> initgame.dat readme.txt u7ifix65 u7map usecode usecode.uc
[14:20:37] <wjp> wait a sec
[14:21:06] <wjp> ok, you should indeed start in that house :-)
[14:21:28] <wjp> that zip seems to be a bit broken
[14:21:36] <Jammet> It's from sf ... can you give me yours?
[14:21:41] <wjp> and it's a bit outdated as well
[14:21:57] <wjp> do you have the exult sources around?
[14:22:07] * Jammet is re-emerging exult after enabling the studio in the ebuild.
[14:24:27] <wjp> try http://www.math.leidenuniv.nl/~wpalenst/cvspatch.zip
[14:25:58] <Jammet> Trying the patch ...
[14:26:19] <sbx> ok I finally tried the dl at sf, it is broken
[14:26:24] <sbx> like you said
[14:26:27] <sbx> someone should update that :)
[14:27:04] <Jammet> Now I start in Trinsic, no script launching.
[14:27:24] <Jammet> This can't be right... right?
[14:27:43] <sbx> teleport to the island
[14:28:06] <Jammet> Teleport?
[14:28:09] <Jammet> How? =)
[14:28:27] <sbx> with your magic powers
[14:28:48] <Jammet> I have never ever teleported in Ultima 7 ... no clue.
[14:29:17] <Jammet> The character got no spellbook.
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[14:29:40] <sbx> it says there is a teleporter
[14:29:44] <sbx> you've teleported with them
[14:29:53] <sbx> in the readme
[14:30:07] <sbx> ...i'm just trying it now btw
[14:30:39] * Jammet waits. =)
[14:31:13] <sbx> hmm go to christopher's house
[14:32:11] <sbx> there is a teleporter
[14:32:12] <sbx> between the two houses in the same street as Christopher's forge
[14:32:31] <sbx> my bad
[14:32:38] <sbx> I should have read it more carefully
[14:33:04] <sbx> Jammet: those two houses ne of the forge
[14:33:14] <sbx> walk through the small alley between them
[14:33:45] <Jammet> Okay..
[14:34:13] <Jammet> Ah... Okay.
[14:34:19] <Jammet> Interesting =).
[14:34:24] * Jammet goes to explore.
[14:38:27] <wjp> it's in a very narrow not-quite-alley between the two houses directly NE of the forge
[14:40:24] <Jammet> Hilarious =^_^=
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[14:40:34] * Jammet nuzzles Darke and pretends to chew his bunny ears.
[14:40:40] <sbx> wjp sounds threatening
[14:40:44] <sbx> "You'll know soon enough"
[14:40:57] <Jammet> Oh no, I won't help find the FAQ. =^_^=
[14:41:13] <sbx> wjp: wasn't colourless translucent before?
[14:41:20] <wjp> hm, possibly
[14:41:35] <Jammet> I guess I'll have to learn how to use the exult_studio...
[14:42:20] <wjp> sbx: colourless is translucent here
[14:42:55] <wjp> hm, I can't talk to him
[14:43:10] <sbx> I can talk to him but he is not translucent
[14:43:14] <Jammet> Should I just 'create NPC' in an empty Studio? Or load the patch first?
[14:43:16] <sbx> his caption is "gypsy"
[14:43:28] * Colourless might still be listening even if he doesn't say anything
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[14:43:37] <Wudan07> !!!
[14:43:53] <wjp> now he's visible but still won't talk
[14:45:01] <wjp> hm, oh, but I've doing some strange things with this usecode
[14:45:17] <Colourless> you dare tinker with colourless
[14:45:26] <wjp> apparently, yes ;-)
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[14:45:52] <Jammet> Um ...
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[14:46:11] <Jammet> The studio .. it won't load BG. Complains about several files not being found, but the files are there. Does case matter?
[14:46:12] <Wudan07> Gentlemen, we can rebuild him.
[14:46:25] * Jammet mews softly at Colourless ... =)
[14:54:14] <Jammet> I've used the 'create NPC' thing to create ... something that would lack a small image, and dialouge, and specials.
[14:54:19] <Jammet> Error sending npc data to server
[14:54:24] <Jammet> (What server?)
[14:54:29] <Jammet> So, just saving that is not possible I guess.
[14:55:48] <Jammet> (Location would be good, too).
[14:57:45] <sbx> you could just send dialogue to someone else with the power to add an npc to the island
[14:57:49] <sbx> but that might not be as much fun
[14:58:29] <Jammet> The fun part is writing/making the dialouge and making a schedule for the character...
[14:58:49] <Jammet> It would be fine with me if somebody else were to put it in. I do have a small image for a face as well.
[15:00:13] <Jammet> So basically I know which shape, I know which activity, dialouge could follow at a later time, and have the small picture. I'd need the coordinates so I could set the schedules right.
[15:02:55] * Jammet curls up and will go back to this once he's back home... so far I believe I need to read all the info first. =) Later.
[15:02:59] <sbx> bye
[15:06:00] <wjp> exult/exult_studio are server/client
[15:15:33] <Wudan07> they are?
[15:15:47] <Wudan07> for super-rad!
[16:28:53] <Wudan07> I just realized I could build Lord British's castle out of Pixel Blocks
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[19:51:16] <Wudan07> another question
[19:51:28] <Wudan07> how many units wide is your average doorframe?
[19:51:34] <Wudan07> isn't it just 2?
[19:51:46] <Colourless> 3 iirc
[19:52:35] <Wudan07> ah that makes more sense
[19:52:43] <Wudan07> it's a good thing for the perspective distortion
[19:52:51] <Wudan07> 4x3 doorway would look kinda odd
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[19:55:06] <Wudan07> one unit is taken up by the 'hinge' space, isn't it?
[19:55:51] <Colourless> i would imagine so
[19:59:58] <wjp> wouldn't a door be about 4 wide?
[20:01:08] <wjp> measuring a screenshot it seems to be 32 pixels
[20:01:08] <Wudan07> if you break the door can you put a log in the doorway?
[20:01:21] <Wudan07> mayhaps you can put a log in the doorway
[20:01:40] <wjp> a log?
[20:01:47] <wjp> which shape/frame ?
[20:01:50] <Wudan07> peice of wood or somesuch
[20:02:01] <Wudan07> such as you can find outside iolo's house
[20:02:25] <Wudan07> sorry i'm not yet very familiar with the shapes at present
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[20:06:29] <Dominus> hey ho
[20:06:33] <Dominus> interesting logs today
[20:07:06] <Dominus> One thing that might explain Jammet's problems with the patch is that you need BG+FoV to have it work correctly
[20:07:51] <wjp> he didn't have any problems in the end, right?
[20:08:13] <wjp> for the record, I couldn't get bgpatch3.zip working either
[20:08:23] <Dominus> not sure as I only read lightly through the logs after som etime :-)
[20:08:32] <wjp> the patch in cvs works fine here
[20:08:55] <Dominus> Hmm, I think Jeff and me talked about that some time ago. Something broke the patch3 support
[20:09:08] <Colourless> things have changed since that was made IIRC
[20:09:11] <Colourless> so it wont work
[20:09:38] <wjp> maybe zipping up current CVS as patch 4 might be a good idea, then :-)
[20:09:58] <Dominus> yeah
[20:10:06] * Colourless has a blank expression on his face
[20:10:18] <Dominus> I was kind of hoping to find time and polish it up, but never got around to
[20:10:19] <wjp> oh, anybody want to write that 'current plans' news post?
[20:10:51] <wjp> (since I don't ;-) )
[20:11:26] <Wudan07> so ... what do the patches do?
[20:11:47] <wjp> it's basically a demo of what exult studio can do
[20:12:03] <Wudan07> cool
[20:12:11] <wjp> they add a new island, with some new NPCs, with a really important quest
[20:12:43] <Wudan07> i see
[20:12:45] * Dominus neither
[20:13:10] <Dominus> I should be busy preparing everything for our annual summer holiday
[20:13:20] <Colourless> does anyone ever want to update the news
[20:13:24] <Colourless> of course not
[20:13:25] * Dominus is glad that for once he didn'twrite holyday
[20:13:51] <Colourless> play it safe then, use the american 'vacation'
[20:14:03] <Dominus> the news are a bastard child no one wants to have it
[20:14:09] <Dominus> Colourless: good idea
[20:14:39] * Colourless is advocating american things... what is this world coming too
[20:15:14] * Dominus thinks we should start calling that guy without color "Colourless"
[20:15:18] <Dominus> damn
[20:15:23] <wjp> lol
[20:15:25] <Colourless> good work
[20:15:27] <Dominus> "Colorless"
[20:15:30] <wjp> typoed in a typo :-)
[20:15:41] <Dominus> grrrrrrrrrrr
[20:15:57] <Dominus> leave it to me to mess it up
[20:18:45] <Wudan07> colorless, lol
[20:19:01] <wjp> Wudan07: ooh, careful; you're on thin ice there ;-)
[20:19:09] <Wudan07> you ... typoed it correctly?
[20:19:28] <Wudan07> I mean ... uh ... Colourless!
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[20:33:05] <Dominus> I'm taking a shot at updating the news
[20:33:08] <Dominus> After the successful 1.2 release we are now going to make fundamental
[20:33:08] <Dominus> changes to Exult that will make snapshots a lot more unstable for the
[20:33:08] <Dominus> coming weeks/months. This time we really mean unstable, don't expect
[20:33:08] <Dominus> to be able to play through the games with coming snapshots. For playing
[20:33:08] <Dominus> please use the official release.
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[20:38:12] <morth_> why did you put spark all muscled??
[20:38:45] <wjp> not much choice... that's the only available image
[20:39:04] <Colourless> we didn't
[20:39:07] <wjp> it's very hard to draw a new one that looks right but on which all the armour/weapons still fit
[20:39:50] <morth_> and when they aren't whithout armor they seem a little *nude*
[20:39:51] <Dominus> while writing new news, should I mention the new pentagram page?
[20:40:09] <morth_> :D
[20:40:32] <wjp> Dominus: you could put in a small "PS" if you want :-)
[20:40:51] <Dominus> yeah, that's what I had in mind
[20:54:36] <Dominus> news online
[20:54:42] <Dominus> ok?
[20:55:19] <Dominus> have to go
[20:55:20] <Dominus> bye
[20:55:24] <-- Dominus has left IRC ("a pooka invited me for a drink")
[21:06:09] <morth_> how much long takes a day to be over?
[21:06:58] <wjp> hm, 24 hours? (ignoring leap years) :-)
[21:08:56] <morth_> wjp: in the game -.-
[21:09:53] <morth_> it is taking too much to get bedtime and i want to steal shops
[21:15:13] <wjp> just sleep a while
[21:20:30] <morth_> shit! :X finnigan asked me for geographic positions and i lost the ultima VII mannual where that was :((
[21:20:46] <Wudan07> google
[21:20:58] <Wudan07> the manual doesn't have it anyway
[21:21:01] <Wudan07> it's the cloth map
[21:21:46] <morth_> Wudan07: hmm.. the mannual had a lot of things i doubt it hadn't that.. can't remeber anyway i got it when i was a kid
[21:22:17] <Wudan07> if you have the ultima collection CD version, the manual is in text form in your Ultima7 directory
[21:24:21] <morth_> Wudan07: the original cd i lost along with ultima underworld, savage empire, and others that came in the same mannual
[21:24:26] <morth_> well google anyway
[21:26:36] <morth_> it's night at trinsic1
[21:26:37] <morth_> !
[21:26:45] <morth_> time to steal :x
[21:27:15] <morth_> i still remenber that "I advise you not do that Avatar!"
[21:27:24] <Wudan07> yeah
[21:27:28] <Wudan07> hmmm...
[21:29:12] <Wudan07> i actually had dupre leave my team the other day
[21:29:25] <Wudan07> well, he was definitely not getting his share of the loot
[21:30:57] <morth_> dupre was the srongest of them all as i can remenber
[21:41:13] <Wudan07> yeah
[21:41:16] <Wudan07> 22 strength
[21:41:40] <Wudan07> a quick trip to train at serpents hold boosts every party members strength though
[21:42:31] <Wudan07> what boggles my mind about ultima7 isn't how long it actually takes to complete, but the ammount of detail packed in to the game
[21:42:55] <Wudan07> there are cities full of NPCs that you don't need to visit to finish the game
[21:50:24] <morth_> Wudan07: ur damm right ;)
[21:50:38] <morth_> i never finished the game
[21:50:55] <morth_> and i played for months
[21:51:00] <morth_> and lost it
[21:55:11] <Wudan07> i just finished my second time
[21:55:15] <Wudan07> the first time on Exult
[21:55:25] <Wudan07> last time was probably 10 years ago
[21:55:38] <Wudan07> now to finish that pesky serpent isle
[21:55:49] <Wudan07> exult crashes a lot more, so i've become a save whore
[21:56:03] <wjp> you get crashes?
[21:56:07] <Wudan07> *crashes more with SI
[21:56:21] <Wudan07> it always seems to happen when i'm in monitor
[21:56:31] <Wudan07> it's not a hard - shut down the system crash
[21:56:35] <Wudan07> the engine quits
[21:56:45] <wjp> "shut down the system crash" ??
[21:57:19] <Wudan07> i mean, my machine doesn't melt down or give me the windows XP "such and such app has done something naughty" message
[21:57:27] <Wudan07> it just quits
[21:57:33] <Wudan07> as if I told it to
[21:57:35] <wjp> oh, windows; does that still do that?
[21:57:36] <Wudan07> but I didn't
[21:57:49] <wjp> I thought things had gotten better after in98?
[21:57:51] <wjp> s/in/win/
[21:57:58] <Wudan07> hmmm
[21:58:10] <Wudan07> i guess for my own little programming projects i can make windows XP whine
[21:58:24] <Colourless> fullscreen directx programs do not bring up the app error dialog box
[21:58:32] <Colourless> (unless running in specific debugging modes)
[21:58:32] <wjp> anyway, any way to reproduce a crash?
[21:59:15] <wjp> any specific things you do? any specific places it always seems to happen?
[21:59:19] <Colourless> anyway, any way? :-)
[21:59:33] <wjp> :-)
[22:00:10] <Wudan07> seems to be in Monitor
[22:00:27] <Wudan07> on a certain street
[22:00:37] <Wudan07> if i start up again and go back through it works fine
[22:00:56] <Wudan07> i'll start a new game next week and see if i get any more trubble
[22:01:04] <wjp> which specific street?
[22:01:43] <Wudan07> street to the east of the north south one leading to cantra's house
[22:01:46] <Wudan07> so it seems
[22:01:58] <Wudan07> i promise i'll try to get it to crash again
[22:02:12] <Wudan07> if it doesn't crash, don't lose sleep, m'kay?
[22:02:14] <Wudan07> bbl
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[22:02:26] <wjp> I generally have no problem with things not crashing :-)
[22:04:32] <wjp> I should be going; g'night
[22:07:13] <morth_> farewell traveller wjp may thee be successull in thy quest :()
[22:09:34] <Colourless> hmm.... i must depart also
[22:09:35] <Colourless> cya
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[22:14:51] <morth_> now this is f*****g weird.. i was at console reading some txt when suddenly X restarted
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[23:56:18] <morth_> ppl there is a place next to trinsic
[23:56:31] <morth_> what is the village name?
[23:56:54] <morth_> well near that village i am stuck with the carriage
[23:57:16] <morth_> the carriage entered a place wich can not go out