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[08:21:05] <wjp> morning
[08:34:22] <Kirben2> Hi wjp
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[08:36:17] <Kirben> wjp: Any more ideas on what could be causing that Simon 1 dos demons freeze problem ?
[08:37:28] <Kirben> I can compare to disasm but not sure where to look.
[08:37:42] <Darke> Greetings.
[08:40:50] <Kirben> wjp: btw should be possible to make subroutines dump to file by altering dumpSubroutine/Line in simon/debug.cpp if you want to.
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[12:05:11] <Darke> Hi.
[12:06:52] <Fingolfin> hi
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[12:50:52] * Darke pawwaves and must sleep. Night!
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[13:19:03] <Colourless> hi
[14:40:13] <Fingolfin> hi
[14:40:51] <Colourless> whoa, you almost scared me there for a second... your response to me, it was like it was out of nowhere :-)
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[16:00:53] <Colourless> hmm, there is something just a little 'funny' about the Ultima7 screenshots in this article: http://gamespot.com/gamespot/stories/features/0,12059,2779142-9,00.html
[16:01:28] <Colourless> 2 things: they are filtered and the party formation is a tad 'loose'
[16:01:38] <Colourless> 1 obvious conclusion: i'll leave it up to you :-)
[16:17:51] <matto|wookin> Colourless : they used Exult to make those screenshots!
[16:18:07] <Colourless> matto|wookin: they did... no... :-)
[16:19:00] <matto|wookin> all images appearing on that web page are copyright Gamespot 2002? hehe
[16:20:30] <Colourless> i'm not copyright lawyer, so i can't tell you who would own the copyright on the screenshots
[16:28:29] <matto|wookin> Gamespy once took some images of one of my friend's basement and used them in one of their stories, then put a big notice that said all images on the page were copyrighted by gamespy
[16:29:07] <matto|wookin> ever since then, they've steadily gone down in my book
[16:30:01] <Colourless> copyright of a picture is a funny thing. if gamespy actually took the picture then they would have copyright on the picture AFAIK, but they wouldn't have copyright over the contents of the picture
[16:30:20] <Colourless> when exactly was this? IMO gamespy hit rock bottom a long time ago
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[18:21:47] <wjp> hi
[18:23:39] <matto|wookin> hi
[18:24:05] <matto|wookin> Sinterklaas!
[18:24:25] <matto|wookin> watch out for Zwarte Piet
[18:25:39] <wjp> lol
[18:49:21] <matto|wookin> wallops.. bah
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[19:17:58] <wjp> hi Jeff
[19:18:08] <DrCode> Hi!
[19:18:31] <DrCode> Kind of nice using Ksirc.
[19:18:32] <wjp> how have you been? (and how's the job hunt going?)
[19:18:59] <DrCode> Slooowwwww..... Finally getting an interview on Friday.
[19:19:10] <DrCode> How is employment in Europe?
[19:19:19] <wjp> I have no idea, actually
[19:19:27] * wjp is still safely a student :-)
[19:19:40] <DrCode> Stay as long as you can:-)
[19:19:55] <wjp> I should be covered for at least another 4-5 years :-)
[19:20:15] <DrCode> Going for a math PhD?
[19:20:21] * wjp nods; most likely, yes
[19:20:45] <DrCode> What area?
[19:20:54] <wjp> algebraic number theory or something related
[19:21:25] <DrCode> Sounds good. I was in Lie Algebras (but I've completely forgotten it all).
[19:22:24] <wjp> ah well, not really important if you're not doing math anymore :-)
[19:22:25] <DrCode> Might be good to learn enough 3D math to work on games:-)
[19:22:35] <wjp> the mindset you get from doing math should be more important
[19:23:10] <DrCode> True. But the only job I've gotten so far is teaching a math course in January. But it's really basic stuff, like beginning statistics.
[19:23:30] <wjp> 3D math for games is mostly just basic high-school math, so that should be easy to freshen up
[19:23:40] <wjp> ugh, statistics :-)
[19:23:54] <wjp> some people don't include that in mathematics ;-)
[19:24:46] <DrCode> That used to be my feeling, too... But I'm also studying for the first actuary exam next spring, which is probability/statistics using calculus. It's actually fairly interesting.
[19:25:26] <wjp> actuary is something related to insurance, right?
[19:26:37] <DrCode> Yes. Sounds like it could be boring. But if there are jobs... And there seems to be more math involved than I've ever used in programming.
[19:27:08] <DrCode> Any progress on Pentagram?
[19:27:24] <wjp> I haven't spent much time on it this semester
[19:27:40] <wjp> (in fact, I hardly spent any time on programming in general :-( )
[19:27:55] <wjp> I'm taking too many classes atm :-)
[19:28:25] <wjp> but Darke and Colourless are still working on it a bit
[19:28:59] <DrCode> Might be nice to do a new game with the engine. The graphics are really nice.
[19:29:10] <wjp> I'm currently spending a bit of time on Star Control 2
[19:29:15] <wjp> (sc2.sf.net)
[19:29:57] <DrCode> Is that an RPG or a sim? I'm thinking of trying it.
[19:30:25] <wjp> it's kind of a space adventure RPG I guess
[19:30:50] <wjp> really addictive... I played it for weeks and weeks in highschool
[19:30:55] <DrCode> Sounds like something I'd really like.
[19:31:04] <DrCode> Sounds dangerous:-)
[19:31:10] <wjp> very dangerous :-)
[19:31:27] <wjp> I'm doing some minor bugfixing atm
[19:32:15] <DrCode> Speaking of bugs: I'm afraid to look at Exult's list. There were >40 last time.
[19:32:31] <wjp> yes, I'm afraid to look too :-)
[19:34:38] <DrCode> Last time I looked, they were all little things found by one or two guys who probably have spent too much time playing U7.
[19:34:57] <wjp> :-)
[19:36:04] <DrCode> BTW, I tried applying for a job at Origin. Never heard anything back, though:-)
[19:36:15] <DrCode> I meant :-(
[19:37:43] <wjp> any idea how Origin is doing financially atm?
[19:39:05] <DrCode> I thought they were doing okay (with UO bringing in all the money). And they're owned by EA, which is a big company.
[19:40:17] <DrCode> The job is for someone with Linux/Solaris/C++ experience
[19:40:58] <matto|wookin> hey drcode... I just was looking through slashdot and I found an old post of mine, to which you indirectly replied to hehe
[19:41:15] <DrCode> Hi. What was it?
[19:41:33] <DrCode> (BTW, I've been a Slashdot junkie for several years:-))
[19:41:36] <matto|wookin> http://slashdot.org/comments.pl?sid=21628&cid=2303629
[19:41:39] <matto|wookin> there 'tis
[19:42:05] <DrCode> Cool... I can click on the link in ksirc, and konqueror comes up
[19:43:01] <DrCode> Yes, I remember that. I don't post very often.
[19:43:27] <matto|wookin> you learn all you need for 3D graphics in high school math courses? hmm.. not at my high school! lol
[19:44:24] <wjp> yeah, some basic linear algebra would help I guess
[19:44:30] <DrCode> Seems like there's a bit of linear algebra involved, although OpenGL takes care of most of that.
[19:45:08] <DrCode> I've tried applying to several game companies, but haven't even received a phone interview.
[19:45:20] <matto|wookin> there is an nvidia "white paper" that I've been trying to understand off and on... I still can't figure out exactly what he is talking about, and I think I would if I had a bit more math knowledge
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[19:45:31] <wjp> hi
[19:45:37] <DrCode> Hi Dominik.
[19:45:44] <matto|wookin> DrCode : ya, they strike me as being pretty ruthless
[19:45:56] <Dominus> hey ho
[19:46:01] <DrCode> matto|wookin: Are you in the US?
[19:46:03] <matto|wookin> hey dom
[19:46:05] <matto|wookin> DrCode yes
[19:46:36] <DrCode> Seems like the whole hi-tech field is dead at the moment. Nobody responds to applications.
[19:46:49] <Dominus> wjp, DrCode: I've been wondering when to switch the FAQ/docs to 1.1.x
[19:47:26] <DrCode> My feeling is that 1.00 is finished, and all the development will be in 1.1x. So, anytime you'd like.
[19:47:34] <Dominus> k
[19:47:46] <Dominus> will leave it a bit more and then switch to 1.1.x
[19:48:15] <DrCode> Dominik: I've been wondering if high-tech employment is as bad in Europe as here.
[19:48:36] <Dominus> I read but I have no idea as well
[19:52:07] <matto|wookin> DrCode : the problem is (I believe) you need to know someone who already is in
[19:52:17] <matto|wookin> they won't look at applications from an unknown person
[19:53:15] <DrCode> True. That's how I'm getting an interview this Friday. What's tough is that most of my friends are either out-of-work themselves, or they work at places like Intel that have a hiring freeze.
[19:53:23] <matto|wookin> yep
[19:53:27] <matto|wookin> none of my friends were any help hehe
[19:53:46] <DrCode> Makes it hard to get into the game industry.
[19:53:55] <matto|wookin> I luckily know someone in the industry
[19:54:10] <DrCode> matto|wookin: Are you also looking?
[19:54:21] <matto|wookin> not right now, I am determined to finish school
[19:54:34] <matto|wookin> although I am going to be porting Dragon's Lair 3D to linux, it looks like
[19:54:40] <matto|wookin> so that might help me get my foot in the door also
[19:55:11] <DrCode> Sounds like fun. And a 3D project would be good experience.
[19:55:12] <matto|wookin> I just signed an NDA with them (the company who made the game) and I'm waiting to receive the source code as we speak
[19:55:46] <DrCode> Hey, and official port! That's cool. Is that company still making games?
[19:55:57] <matto|wookin> the game is already designed to run on several platforms (PC, Xbox, Gamecube, PS2) so porting it to linux should be pretty straight forward
[19:56:15] <matto|wookin> this one was just barely released
[19:56:27] <matto|wookin> as of November 18th or so
[19:56:46] <matto|wookin> I don't know if they will make any additional games after this one hehe
[19:57:00] <matto|wookin> I don't expect it to sell a ton of copies, but I personally enjoyed it quite a bit :)
[19:57:06] <matto|wookin> but I am biased since I am a dragon's lair fan
[19:57:20] <DrCode> How did you get this job?
[19:57:57] <matto|wookin> a friend of mine runs a Dragon's Lair fansite and is in contact with the creators
[19:58:05] <matto|wookin> so I had him send them a proposal
[19:58:25] <matto|wookin> the proposal being that I would port their game to linux for free.. I figured they wouldn't have anything to lose under those conditions :)
[19:58:42] <matto|wookin> so they responded and asked how long it would take.. and I told them 1-2 months hehe
[19:58:42] <DrCode> :-)
[19:59:07] <matto|wookin> they said they would pay me a "little royalty" but I don't expect to get much out of it except something to put on my resume
[19:59:14] <matto|wookin> plus it will be fun! :)
[19:59:31] <DrCode> It does sound like fun.
[20:00:01] <matto|wookin> their water shader looks pretty outdated.. I was thinking maybe I could improve it.. I've always wanted to do water :)
[20:00:22] <matto|wookin> I mean.. we're talking... their water is a solid texture that just moves around... hehe.. I know I could do better hehe
[20:00:38] <DrCode> I guess you can't tell us too much about it, having signed an NDA:-) But I'm wondering if they use OpenGL...
[20:00:58] <matto|wookin> well I haven't _received_ anything from them yet, so the NDA does not apply
[20:01:11] <matto|wookin> it specifically says it does not cover any knowledge I had prior to receiving material from them
[20:01:28] <matto|wookin> and I happen to know that it does use OpenGL
[20:01:48] <DrCode> Shouldn't be too terribly hard to port, then.
[20:01:54] <matto|wookin> indeed
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[20:11:42] <Fingolfin> hi
[20:11:45] <DrCode> Hi Max.
[20:11:47] <matto|wookin> hi there
[20:11:49] <Fingolfin> jeff!
[20:11:58] <Fingolfin> and of course hello to all others, too :-)
[20:14:57] <Dominus> bbl
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[20:15:13] <wjp> hi Fingolfin
[20:15:23] <matto|wookin> so have you guys met yet? hehe
[20:15:39] <DrCode> Heh. Has anyone met in person?
[20:15:54] <wjp> Fingolfin and I are living awfully close these days :-)
[20:16:22] <Fingolfin> hehe
[20:16:26] <Fingolfin> it's not that bad
[20:16:30] <Fingolfin> but yeah
[20:16:34] <Fingolfin> in theory, we really should meet!
[20:17:03] <Fingolfin> of course, it might shatter all the wonderful illusions we have about each other, like with all distant romances... err... no wait, that was not with wjp <g>
[20:17:11] <wjp> lol
[20:17:13] <DrCode> There was a joke I heard: In America, 200 years is a long time; in Europe, 200 miles is a long distance.
[20:18:04] <wjp> well, 200 miles^W^W300 km _is_ a long distance :-)
[20:18:40] <DrCode> :-) I still can't get used to metric. We're pretty backwards. But I still like the fact that a 'foot' is a foot:-)
[20:19:43] <matto|wookin> I'd prefer to be on the metric system
[20:20:48] <Fingolfin> a foot is a foot? which shoe size, please?
[20:20:52] <DrCode> Wouldn't be bad if we switched to it altogether.
[20:21:02] <Fingolfin> the feet of my cousin are twice as big as the feet of my other cousin.. :-)
[20:21:28] <DrCode> :-) My foot is about a foot (with shoes on).
[20:21:42] <Fingolfin> and heck, can anybody explain the logic behind the fahrenheit system? Who on earth would make 96 steps on a scale???
[20:21:55] <Fingolfin> besides Mr Fahrenheit that is =)
[20:21:57] <DrCode> Switching would be like driving in England. One gets used to it pretty quickly.
[20:22:05] <matto|wookin> *stares at his shoes*
[20:22:08] <Fingolfin> but before that people scream and shout
[20:22:27] <matto|wookin> yes there would be a brief period of chaos but people would adjust quickly
[20:23:01] <Fingolfin> guess so, yeah
[20:23:09] <Fingolfin> like it has been done in other places in the past already :-)
[20:23:29] <DrCode> I'd probably forget things like quarts and pints and cups pretty quickly, since I already have trouble keeping them straight.
[20:24:36] <DrCode> Hmm.... a liter of beer would be nice:-)
[20:25:31] <Fingolfin> <g>
[20:30:48] <DrCode> I'm wondering what to work on next. Fixing bugs in Exult has become fairly boring.
[20:31:02] <matto|wookin> indeed
[20:31:21] <matto|wookin> you could leave that task to Dancer :)
[20:32:09] <DrCode> It's starting to feel too much like work (except with no pay).
[20:34:27] <DrCode> Might be fun to reverse-engineer Privateer if I could figure out the files.
[20:37:30] <Fingolfin> or you could dive into U8 work <g> privateer sounds good, too, though I never played it (but I heard so many good things about it)
[20:38:04] <Fingolfin> I really wish we'd finally find that stupid threading (?) buglet in ScummVm that holds back the 0.3.0 release
[20:38:27] <DrCode> :-) Not sure if I want to get involved in another Ultima... but maybe.
[20:38:40] <DrCode> Anyway, it's time for lunch here.
[20:38:44] <DrCode> See ya.
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[20:38:46] <wjp> bye
[22:59:27] <wjp> I guess I should go
[22:59:29] <wjp> g'night
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