#exult@irc.freenode.net logs for 4 Jan 2011 (GMT)

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[10:41:59] <Dominus> Malignant_Manor: your new android thread wish just got fullfilled
[10:42:20] <Malignant_Manor> What's that?
[10:42:33] <Malignant_Manor> NVM
[10:43:40] <Malignant_Manor> I think I fixed unnecessary schedule changes.
[10:44:28] * Dominus likes schedule fixes
[11:01:19] <Dominus> updated new thread with more information :)
[11:02:04] <Dominus> Malignant_Manor: the license cost of SDL only apply if you are a commercial project
[11:02:38] <Malignant_Manor> They don't make it very apparent on the comparison screen.
[11:03:33] <Dominus> haven't looked at that but that is from what I've read a couple of times
[11:04:53] <Dominus> http://www.libsdl.org/license.php 1.3 either GPL or commercial license
[11:07:00] <Dominus> pretty much explains everything
[11:07:40] <Malignant_Manor> Lesser GPL license doesn't allow iPhone and iPod Development or Embedded System Development
[11:08:06] <Malignant_Manor> http://www.galaxygameworks.com/index.html
[11:09:33] <Dominus> hmm intewresting comparision chart in the FAQ that sounds different http://www.galaxygameworks.com/license-FAQ.html
[11:09:51] <Dominus> http://www.galaxygameworks.com/license-FAQ.html#5
[11:11:52] <Malignant_Manor> People need to compile their own which sucks unless that only applies to commercial games.
[11:12:07] <Malignant_Manor> It really isn't very clear.
[11:12:43] <Dominus> yep, not really clear
[11:14:12] <Malignant_Manor> It's moot at the moment anyway.
[11:17:08] <Dominus> more information on this http://forums.libsdl.org/viewtopic.php?t=5994&postdays=0&postorder=asc&start=0
[11:19:20] <Dominus> Malignant_Manor: what do you think of this little patch http://sourceforge.net/tracker/?func=detail&aid=3149441&group_id=2335&atid=302335 ?
[11:20:13] <Malignant_Manor> I'll have to look later. I'm having issues with the z coordinate in schedules being written or read.
[11:20:23] <Dominus> sure, no hurry :)
[11:20:48] <Malignant_Manor> I also might have made bugs. The waiter was waiting tables at the baker.
[11:21:05] <Dominus> my knowledge of z-coordinates and schedules was that we just don't support that...
[11:22:08] <Malignant_Manor> It saves in ES.
[11:23:37] <Dominus> not saying it doesn't just that I remember that it wasn't supported
[11:38:04] <Malignant_Manor> The reason it wasn't saving properly was a dumb copy paste mistake.
[11:42:21] <Malignant_Manor> part of the reason anyway
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[11:56:42] <Dominus> wjp: through xu4's new forum I noticed that SF offers phpBB as an optin app. Could this be of interest to us? https://sourceforge.net/apps/trac/sourceforge/wiki/Hosted%20Apps - a replacement for our forum to have seperate forums for Studio game development and Exult...
[11:57:14] <Dominus> that means if it can be dumbed down a lot (featuritis like friends/foe/karma etc. turned off)
[11:57:48] <wjp> maybe
[11:58:17] <wjp> hosted apps are often limited in configuration options though
[11:59:03] <Dominus> yes, from the hosted apps page I feared it would be.
[11:59:51] <Dominus> maybe when you have time we can optin, evaluate it together (play around with it) and decide if we want it
[12:00:26] <Dominus> otoh xu4's phpBB is already getting spammed :(
[12:05:48] <Dominus> hmm, if that is not configurable I'd be very disappointed... starts with the stupid "save|sumbit|cancel" button when you post something. A save button in a forum is kind of redundant anyway but placing it as the first button angers me a lot when I am using a phpBB forum, since I tend to blindly click on the save button
[12:09:26] <Dominus> https://sourceforge.net/tracker/?func=detail&aid=2726907&group_id=1&atid=350001 <- limited control, not even possible
[12:10:17] <Dominus> looking further no registration other than SF site registrations and logins, guests/anonymous possible
[12:10:35] <Dominus> so, wjp, please forget this idea
[12:10:38] <Dominus> :)
[12:12:06] <Dominus> another on of the strange SF features that are not *really* working or are too limited...
[12:13:40] <Malignant_Manor> WJP or Colourless, could you take a sec and look at the changes I made to startup SDL_VideoModeOK check?
[12:13:42] <Malignant_Manor> http://exult.svn.sourceforge.net/viewvc/exult/exult/trunk/imagewin/imagewin.cc?r1=6679&r2=6678&pathrev=6679
[12:14:36] <Malignant_Manor> I changed the 8 bit mode check because it had 16 bit for window and 32 bit for fullscreen but there may be a good reason for it.
[12:15:01] <wjp> hm, that seems weird. Did you check when those lines were added?
[12:15:19] <Malignant_Manor> No
[12:18:03] <Malignant_Manor> It was added the same revision as the other checks like I thought.
[12:18:21] <Malignant_Manor> 6331
[12:19:37] <Malignant_Manor> I'm guessing just copy paste error or typo.
[12:20:43] <Malignant_Manor> Colourless is the one that added it.
[12:23:36] <Colourless> copy paste error probably
[12:27:08] <Malignant_Manor> Okay, I just wanted to make sure.
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[13:57:25] <Malignant_Manor> Marzo, is the old SI Flags section in NPC read a good area to write1 or would you like me to use another spot to save z schedule coord?
[13:59:14] <Marzo> Can you elaborate a bit on what you mean? That was too terse for me...
[14:01:49] <Malignant_Manor> In actorio.cc, I need to save one bit (or whatever unit) to save the z coordinate of the current npc schedule.
[14:02:29] <Malignant_Manor> There's a section
[14:02:36] <Malignant_Manor> // SIFlags -- no longer used.
[14:03:07] <Malignant_Manor> that should be a safe spot to add.
[14:04:11] <Marzo> I guess so
[14:05:00] <Malignant_Manor> I just don't know if you want me to use another area.
[14:05:25] <Malignant_Manor> I fixed npc schedule write but it is missing the z coord.
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[14:58:32] <Malignant_Manor> Dominus, you could add this to the first post.
[14:58:44] <Malignant_Manor> If it crashes right away, try removing the contents of the 'gamedat' directory and try again.
[14:58:46] <Malignant_Manor> The opening scene is turned off in this version.
[14:58:47] <Malignant_Manor> It doesn't restore games from the main Exult yet, but I hope it eventually will.
[14:59:33] <Malignant_Manor> Press 's' to bring up the save/restore screen.
[15:00:50] <Malignant_Manor> Directions on how to handle movement, interacting with things, and inventory system would also be good.
[15:01:12] <Malignant_Manor> I'm off to bed in a bit.
[15:02:00] <Malignant_Manor> someone already mentioned the gamedat
[15:02:24] <Malignant_Manor> quote of : only thing else I could think to mention is that you also need the exult_bg.flx file in /sdcard/Games/exult as well
[15:04:07] <Malignant_Manor> Mention that it can be gotten from v1.4.9 rc1.
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[16:19:59] * Dominus thinks Malignant could have edited my post as well :)
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