#exult@irc.freenode.net logs for 4 Oct 2004 (GMT)

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[01:43:25] <Sheng_Gradilla> :)
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[07:12:48] <sbx> hi Darke
[07:34:44] * Darke denies his existance!
[07:38:09] <servus> Ooh, that's deep!
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[09:11:16] * servus curls up and blows a wreath of green smoke?
[09:11:43] <WishStone> That's MINE!! *snich*
[09:11:54] <servus> I made it up!
[09:12:18] <WishStone> *mutter*
[09:13:50] <sbx> Hi WishStone
[09:14:01] <WishStone> Hello everyone :]
[09:15:01] <servus> Hi WishStone, here's your wreath back :)
[09:15:51] <servus> Almost got object selection working, sbx.
[09:16:16] <sbx> Oh wow
[09:16:27] <sbx> That means walking works too doesn't it?
[09:16:42] <servus> Walking? Walking always worked for me.
[09:16:50] <sbx> I mean naturally :)
[09:16:59] <sbx> Not at some weird angle
[09:17:16] <servus> Oh, not precisely working on that, but it should all come together at once.
[09:17:19] <sbx> Because you're getting the correct coordinates.
[09:17:57] <servus> Right, right now just for using/dragging objects.
[09:18:16] <servus> Cool, it works :)
[09:18:23] <servus> It's a fun thing to debug.
[09:18:44] <servus> Click on an object and the camera does an <wayne and garth>extreeeeeeeeeeeeeeme closeuuuuuuuuuuuuuuuuuup</wayne and garth> on it for 250ms.
[09:20:29] <sbx> hehe that sounds disorienting
[09:20:54] <sbx> can you make it so dragging objects shows the correct 3D representation being dragged, instead of the 2d shape?
[09:26:02] <servus> Yes, not sure how much work it'll be though.
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[09:35:32] <servus> OK! Object selection is perfect... One problem down, a zillion left...
[10:33:50] <servus> So many little things to change...
[10:34:21] <sbx> What color is the "void" now?
[10:35:34] <servus> Oh, black. I've still got to deal with the tiles that have garbage in them because they were always covered up in the original game.... under trees, etc.
[10:36:14] <servus> Right now I'm working on the code that gets 2D bounding boxes for items...
[10:36:23] <servus> Should have a big effect.
[10:36:28] <sbx> like what?
[10:40:12] <servus> Well as soon as I fixed the code that let you select items in their proper spots, it broke a lot of other things that still expected it to be in the 2D spots.
[10:40:19] <servus> Barks went all over the place.
[10:40:33] <WishStone> arf!
[10:40:39] <sbx> oh
[10:41:00] <servus> Meow meow WishStone
[10:41:02] <sbx> My favorite bark is "Bark!"
[10:41:13] <servus> At least I think they're called barks.
[10:41:41] <wjp> hi WishStone
[10:42:33] <servus> Oh, wow, I didn't know that Game_window::get_shape_rect was called so often
[10:42:39] <servus> Gonna have to optimize it now :P
[10:45:57] <WishStone> hiya :]
[10:58:21] <sbx> Is there a limit to structure height in Exult?
[10:59:14] <servus> 32 lifts.
[10:59:21] <servus> Well, that's an artificial limit.
[10:59:25] <servus> So, really, no.
[10:59:47] <sbx> Ah k
[11:00:01] <sbx> So I can build a giant mountain fortress.
[11:00:13] <servus> Sure.
[11:00:21] <servus> Ugh, this 3D to 2D projection is *slow*.
[11:00:31] <sbx> :S
[11:01:39] <servus> Can't use that. Gotta find a quick hack for it.
[11:06:36] <servus> Oh well, need sleep. Want a binary?
[11:06:40] <sbx> yes
[11:06:55] <sbx> Lightning looks good in SI.
[11:08:19] <servus> Hmm, does your binary change palettes? I disabled that because it's causing trouble and I think I'm going to give up on the exult and BG and SI menus and just make them render in 2D.
[11:08:24] <sbx> no
[11:11:14] <servus> http://4.60.183.93/files/exult/exult-gumps-alpha-r6
[11:11:37] <servus> http://4.60.183.93/images/screenshots/Exult3D-SI-07.jpg easier to click things now :>
[11:13:51] <servus> Night, sorry everyone for the spam, just grep -v me out of the logs:)
[11:14:19] <WishStone> nini :D
[11:14:21] <WishStone> No worries ;D
[11:15:23] <sbx> bye
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[15:33:04] <sbx> SpaceshipOne won the X-Prize
[15:36:17] <wjp> ah, right; their second flight was today; forgot about that :-)
[15:47:23] <Fingolfin> hi
[15:47:41] <sbx> hi
[15:48:38] <wjp> hi Fingolfin
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[18:14:47] <Dominus> hey ho
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[19:35:05] <Dominus> ok, time to taggle some Gameplay FAQs
[19:35:23] <wjp> tackle :-)
[19:35:33] <Dominus> yes, that too :-)
[19:35:38] <Dominus> damn
[19:36:21] <Dominus> tetrahedron and the ethereal ring need to be FAQed
[19:40:39] <Dominus> and pothos connection to the mad mage :-)
[19:41:09] <wjp> maybe we should just write proper walkthroughs :-)
[19:41:21] <Dominus> he he
[19:41:38] <wjp> and then get all the broken ones kicked off the internet somehow... :-)
[19:42:14] <Dominus> one problem will still persist: people need to read it thoroughly
[19:42:40] <Dominus> but that is a nice idea :-)
[19:50:56] <wjp> a walkthrough with all the necessary flags at each step ;-)
[19:52:11] <Dominus> yeah, "do this, it will set flags x and y"
[19:52:52] <wjp> might actually be a nice project
[19:53:24] <wjp> should fit in nicely with sbx' project to document all flags as well :-)
[19:53:58] <Dominus> To enter the tetrahedron generator you have to wear the ethereal ring (enchanted by Penumbra).
[19:53:58] <Dominus> It is important to <strong>wear</strong> the ring on a finger and not just hold it.
[20:21:00] <Dominus> done
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