#exult@irc.freenode.net logs for 4 Oct 2008 (GMT)

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[02:22:56] <ShadwChsr> Evenin
[02:26:48] <ShadwChsr> Is Exult still active these days?
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[02:27:15] <Marzo> Yes
[02:27:43] <ShadwChsr> If I run into a crash, what's the proper method of submitting a bug report?
[02:27:53] <ShadwChsr> Should I just run via source in debug mode or is there a better way to send crash dumps?
[02:28:09] <Marzo> The bug tracker
[02:28:18] <Marzo> There is a link to it in the links section
[02:28:25] <Marzo> Or you can just go here: http://sourceforge.net/bugs/?group_id=2335
[02:28:31] <ShadwChsr> Sorry, I didn't literally mean how to post the report...
[02:28:53] <ShadwChsr> I just meant if a crash occurs, what should I submit? Does Exult have any sort of mechanism for generating crashdumps or should I do that manually?
[02:28:58] <Marzo> Yes, I noticed it just after I posted the above
[02:29:08] <ShadwChsr> Or is it more of a "run this save file and hope for the best" type of thing? :)
[02:29:22] <Marzo> Usually, a savegame just before the crash and instructinos on how to reproduce it
[02:29:38] <Marzo> s/instructinos/instructions
[02:29:58] * ShadwChsr nods
[02:30:01] <Marzo> In some cases, stdout/stderr may have something important
[02:30:06] <Marzo> (but it is rare)
[02:30:21] <ShadwChsr> In the original Ultima 7, was there a mechanism for determining which party members were hungry?
[02:30:36] <Marzo> There was a crash introduced recently which was fixed also recently, so make sure to have the latest version
[02:30:48] <ShadwChsr> I thought it had a "bird" status symbol or something, but It's been years :)
[02:30:55] <Marzo> Yes: they all have a food level that decreases over time
[02:30:56] <ShadwChsr> Right now I'm running 1.2, should I run nightlies instead?
[02:31:14] <Marzo> The snapshots fix a ton of bugs
[02:31:20] <ShadwChsr> Ahhhhhhh :)
[02:31:24] <Marzo> They may also have a number of bugs
[02:31:52] <Marzo> Usually, bugs reported from 1.2 have been long fixed in 1.4.x
[02:31:52] <ShadwChsr> Are you a dev or just a user?
[02:31:55] <Marzo> Dev
[02:32:04] <ShadwChsr> Ahhh. I had no idea it was up to 1.4 now
[02:32:32] <Marzo> The snapshots are version 1.4.5 IIRC
[02:32:34] <ShadwChsr> Are save files compatible?
[02:32:39] <Marzo> the release is still 1.2
[02:32:49] <Marzo> I am not entirely sure
[02:33:06] <Marzo> 1.4 saves do not work in 1.2, but the reverse *should* work
[02:33:14] <Marzo> (but I don't think it has been tested)
[02:33:15] * ShadwChsr nods
[02:33:32] <ShadwChsr> Where do the save files reside?
[02:34:04] <Marzo> Unless you set it differently, in the same directory as the games
[02:34:31] <Marzo> (i.e., in the same directory where the 'static' directory resides)
[02:35:34] <ShadwChsr> I really wish someone would take the Exult messages out of the intro ;)
[02:36:00] <Marzo> The 'powered by Exult' messages? Why?
[02:36:24] <ShadwChsr> Because it already says "Exult" when I start, and once I click the game I want it to run like the original game did
[02:36:34] <ShadwChsr> It kind of bugs me for some weird reason :)
[02:36:52] <ShadwChsr> Found some bugs in the latest snapshot
[02:37:04] <ShadwChsr> Pressing "i" worls forever and continues looping through and creating inventory dialogs
[02:37:21] <ShadwChsr> Wait, maybe that's a feature :D
[02:37:24] <Marzo> Post them to the tracker
[02:37:44] <ShadwChsr> Movement is completely haywire - is that some sort of setting?
[02:37:49] <Marzo> It should only create one per character
[02:38:07] <ShadwChsr> It does, I just didn't realize it was bringing the others to the front :)
[02:38:07] <Marzo> It is probably the smooth scrolling; it can be disabled if it bugs you
[02:38:21] <ShadwChsr> Its not that it bugs me, its just that it doesnt work
[02:39:05] <Marzo> It takes some time to get used to it
[02:39:47] <ShadwChsr> Maybe, it kind of does a "max payne" time warp on my machine ;)
[02:40:21] <Marzo> You can disable it in gameplay options
[02:40:36] <Marzo> You can also set different levels of smoothing to see if one works better
[02:41:14] * ShadwChsr nods
[02:41:20] <ShadwChsr> The x3 scaling is sweet, about time :D
[02:44:54] <ShadwChsr> brb
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[03:37:32] <ShadwChsr> Back
[03:37:56] <ShadwChsr> In the original Ultima 7, wasn't Elizabeth and Abraham mentioned in the Paws shelter?
[03:38:10] <Marzo> I think so
[03:38:14] <Marzo> Likely when you died
[03:38:20] <ShadwChsr> Ohhhhh right
[03:38:34] <ShadwChsr> I've been playing through the game again, and E&A aren't mentioned yet - I'm already in Minoc
[03:38:59] <Marzo> Klog, in Trinsc, mentions them (IIRC)
[03:39:12] <Marzo> So does Batlin, if you ask them
[03:39:27] <Marzo> Er... if you ask *Klog* about them
[03:39:39] * ShadwChsr nods
[03:40:08] <ShadwChsr> I guess it's been too long ;)
[03:40:51] <ShadwChsr> Do you work on Pentagram at all too? Or just Exult?
[03:40:58] <Marzo> Just Exult
[03:41:08] <Marzo> wjp and Colourless, here, work on both
[03:41:23] * ShadwChsr nods
[03:41:34] <ShadwChsr> I want to work on Pentagram a bit, but the project has been fairly idle unfortunately
[03:41:53] <ShadwChsr> AFAIK
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[04:36:45] <ShadwChsr> I just had it deadlock
[04:36:51] <ShadwChsr> Should I take a windows minidump?
[04:37:09] <Marzo> I don't know if it will help much
[04:37:29] <ShadwChsr> Really? No one keeps the PDBs or does post mortem debugging?
[04:37:40] <ShadwChsr> You just open it in visual studio and add the PDBs to the debugger
[04:38:07] <Marzo> I don't think anyone in the team uses visual studio for programming
[04:38:19] <Marzo> (or for debugging)
[04:38:26] <ShadwChsr> Ahhh
[04:38:30] <Marzo> I myself use gdb for debugging
[04:38:41] <ShadwChsr> Too bad, minidumps are great :)
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