#exult@irc.freenode.net logs for 5 Dec 2001 (GMT)

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[00:50:13] <-- dto has left IRC (herbert.openprojects.net irc.openprojects.net)
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[02:01:20] <Indiana_Threepwood> WTF is a "Microsoft Visual C++ assertion Failure" ?
[02:02:03] <Indiana_Threepwood> It keeps happening whenever i try to load a game in Serpent Isle
[02:02:39] <Indiana_Threepwood> with exult, that is
[02:03:58] <Indiana_Threepwood> uhhh..
[02:04:02] <Indiana_Threepwood> anybody?
[02:04:48] <Indiana_Threepwood> ARGH!
[02:04:49] <Indiana_Threepwood> lamers
[02:04:54] <-- Indiana_Threepwood has left IRC ()
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[02:17:48] <Indiana_Threepwood> can somebody help me?
[02:19:29] <Indiana_Threepwood> ANYBODY?
[02:23:13] <Indiana_Threepwood> *sigh*
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[02:35:57] <Indiana_Threepwood> I really, really need help with exult.
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[02:53:53] <Indiana_Threepwood> FUCK YES!!
[02:53:55] <Indiana_Threepwood> WOOHOO!!
[02:53:59] <Indiana_Threepwood> FUCK YOU ALL!!
[02:54:02] <Indiana_Threepwood> I GOT IT RUNNING!!
[02:54:03] <Indiana_Threepwood> YAY!!!
[02:54:08] <Indiana_Threepwood> W000000000000000000000T!!!!
[02:54:25] <Indiana_Threepwood> EXULT KICKS ASS
[02:54:32] <Indiana_Threepwood> MY COMPUTER KICKS ASS!
[02:54:36] <Indiana_Threepwood> MY ASS KICKS ASS!
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[03:27:45] <matto> indiana_threepwood is a rube
[03:27:53] <matto> exultbot: and you can quote me on that :)
[03:45:15] <dto> heheh
[03:51:49] --> sbx has joined #exult
[03:52:00] <sbx> NOOOOOooooooooooooo!!!
[03:52:08] <sbx>
[03:52:09] <sbx> hi
[03:53:25] <dto> hi
[03:53:28] <dto> whats up
[03:54:28] <sbx> i missed freedman
[03:56:21] <sbx> by 6 hours it looks
[03:58:11] <-- matto has left IRC (herbert.openprojects.net irc.openprojects.net)
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[04:02:39] * Darke bowfluffs.
[04:06:10] * sbx Hi's Darke in a quite unfluffy manner.
[04:07:53] <Darke> <grin> Seen the latest bug-fix and bug-add to ucxt?
[04:09:07] <sbx> what is it dated?
[04:10:36] <Darke> It's the latest cvs commit, 5th IIRC.
[04:11:48] <Darke> (That is 3 or 4am this morning my time.)
[04:12:42] <Darke> I cut&pasted the output into the logs last night to show wjp.
[04:12:54] <Darke> (of function 0x96 that is)
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[04:15:23] <sbx> i will update it now
[04:15:46] * Darke slaps matto repeatedly with a trout. Bad human!
[04:17:01] * sbx grrs
[04:17:08] <sbx> i keep forgetting the proper syntax for cvs
[04:17:24] <Darke> cvs -z4 update -d -P is what I use.
[04:17:41] <sbx> i was trying
[04:17:45] <sbx> cvs -d:pserver:anonymous@exult.sourceforge.net/cvsroot/exult login
[04:18:02] <sbx> BAD CVSROOT
[04:18:23] <Darke> Once you've logged in, and downloaded it once, you don't need to do that again. Just goto your exult directory and type the above, and it should work, IIRC.
[04:18:49] <sbx> hmm... previously i had to be in directory above exult.. ok
[04:19:00] <sbx> cvs -z4 update -d -P
[04:19:07] <sbx> cvs update: No CVSROOT specified! Please use the `-d' option
[04:19:33] <Darke> Umm... weird. Just a sec.
[04:20:35] * sbx realizes he could just go to the CVS info page at sf net but he is lazy.
[04:20:46] * Darke is just grabbing an anon copy of the cvs.
[04:21:36] <Darke> Ok, you sure you're in exult/ when you type the above? It works for me.
[04:22:04] <sbx> no i was not :-)
[04:22:06] <Darke> If you're in the directory above exult this works: cvs -z3 -d:pserver:anonymous@cvs.exult.sourceforge.net:/cvsroot/exult update exult
[04:22:19] <sbx> no.. it is working with the previous command now
[04:22:37] <sbx> thanks
[04:22:49] <Darke> There's a directory under exult/ that contains CVS/Root which is what it's searching for. <grin>
[04:22:51] <matto> darke!
[04:22:54] <sbx> (cvs -z4 update -d -P)
[04:23:40] * Darke slaps matto around a bit more with the trout.
[04:25:42] <-- matto has left IRC ("Play Dragon's Lair in linux - http://www.daphne-emu.com - Developers welcome :)")
[04:59:49] <sbx> Darke?
[05:00:41] <Darke> Da.
[05:00:46] <-- Darke has left IRC (herbert.openprojects.net irc.openprojects.net)
[05:00:53] <sbx> hehe
[05:09:47] <-- sbx has left IRC ("Push push push, add jmp mul pop, push call sub mod, in smth say...")
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[05:10:26] <sbx> eh
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[05:10:49] <sbx> eh
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[05:38:20] <sbx> hi
[05:38:47] <Kirben> Hi
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[05:45:15] * Darke ReHi's. Connecting from a different server, is 'usual' server seems to be down.
[05:48:09] * sbx wonders why Darke waited so long.
[05:50:15] <sbx> Darke: did you make a post to 'that' thread which mysteriously disappeared?
[05:50:18] <Darke> I got distracted and was just waiting for my auto-reconnect to auto-reconnect. <grin>
[05:51:21] <Darke> sbx: Which thread that mysteriously disappeared?
[05:51:28] <sbx> i wondered cause I was about to ask you that question and you left IRC.
[05:51:44] <sbx> Darke: 'that' thread... it didnt disappear, but did you make a post which did?
[05:52:15] * Darke hasn't made any posts to any threads on the forum in... ages.
[05:52:30] <sbx> hrmm :-)
[05:52:31] <dto> anyone here played the game Abuse?
[05:53:06] <sbx> dto: making someone play U7BG on SNES is abuse
[05:53:12] <dto> heheh
[05:53:39] <Darke> dto: Yep, I've played the shareware/demo part at least.
[05:54:58] * Darke still has no idea what 'that' thread is, much less what it's got to do with him. <grin>
[05:55:39] <sbx> an op is present so I don't believe I should mention the name
[05:56:43] <sbx> at least, wjp would certainly throttle me for doing so
[05:57:02] <Darke> The thread with currently 114 posts?
[05:57:23] <sbx> erm, 114 replies :-)
[05:57:43] <Darke> s/currently/currently about /
[05:58:38] <sbx> well it WAS about asses in Exult which were not implemented properly
[05:58:41] * Darke hadn't hit refresh in a while.
[05:59:07] <sbx> now it could be about anything
[06:13:17] * Darke rereads through the thread. "Umm... yeah."
[06:31:13] <sbx> Umm... yeah.
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[08:40:29] * Darke decides to be nice and not slap matto with a trout, this time he pokes his head up.
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[08:44:55] <matto> Wumpus_Fooding!
[08:52:23] <sbx> Wumpus_Fooding!
[08:52:55] * sbx goes to Food.
[08:52:55] <sbx> brb
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[08:57:50] <matto> hey SoulHarvester
[08:57:52] <Wumpus> `re all
[08:57:54] <matto> I was just reading a post by you
[08:58:17] <SoulHarvester> hi
[08:58:36] <SoulHarvester> i install u7 again today for the first time in a while
[08:58:49] <SoulHarvester> haven't been doing any gaming again
[08:58:53] <SoulHarvester> but someone mentioned exult again!
[08:59:13] <Wumpus> hmm, I've found a (repeatable, woohoo) glitch which causes exult to segfault, but I tried it on the Real Thing (TM) and and it causes it to die too (in a different way, but all the same...)
[08:59:28] <matto> Wumpus: very interesting!
[08:59:44] <SoulHarvester> i found bug today which forces BG to crash everytime
[08:59:48] <SoulHarvester> and will cause SI to crash occasionally
[08:59:50] <Wumpus> point is, is it worth reporting? Paticulary given you have to teleport there? :P
[08:59:52] <SoulHarvester> at least on my systems
[09:00:10] <SoulHarvester> you have to be cheating tho
[09:00:41] * Wumpus goes on a chocolate hunt while computer DLs stuff
[09:00:46] --- Wumpus is now known as Wumpus_Shop
[09:00:53] <Wumpus_Shop> bbl
[09:01:21] <SoulHarvester> raaa
[09:01:56] <Wumpus_Shop> soul- tell how to do it :) crashing things is fun ;-)
[09:02:03] * Wumpus_Shop will read later :)
[09:02:58] <SoulHarvester> oh
[09:02:59] <SoulHarvester> yeah
[09:03:07] <SoulHarvester> i did it on my 98 box and my XP box
[09:03:14] <SoulHarvester> in windowed mode, if you enable the hackmove
[09:03:17] <SoulHarvester> hackmover *
[09:03:29] <SoulHarvester> and move an npc, it will crash with an assertion
[09:03:41] <SoulHarvester> in SI, it will do the same, but not always
[09:04:01] <SoulHarvester> also in full screen mode, you will crash, but clicking ignore sometimes works
[09:04:04] <SoulHarvester> and will run for a while longer
[09:04:09] <SoulHarvester> but in BG it always dies right away
[09:04:28] <Wumpus_Shop> oh that's been fixed (or at least so wjp thinks)
[09:04:32] <Wumpus_Shop> actually hmm
[09:04:49] <Wumpus_Shop> is this with the beta? I thought it had been looked at before the beta was released, but i might be wrong
[09:04:53] --- Wumpus_Shop is now known as Wumpus
[09:04:58] <Wumpus> not quite gone yet ;-p evidently
[09:05:28] <SoulHarvester> this is with a snapshot i downloaded today
[09:05:38] <SoulHarvester> and a fresh install of both exult and u7
[09:05:39] <SoulHarvester> new game
[09:06:15] <Wumpus> (the crash i get is with BG; if you teleport to the copy of alagner's house which has Hook etc in it, and kill hook, then you get the "You killed Hook, you bastards!" spiel from batlin, and then exult segfaults, and "real" BG stalls for a minute, and then leaves you stuck, only able to move the mouse and do nothing else
[09:06:19] <Wumpus> mmm snapshot....
[09:07:05] <SoulHarvester> you know
[09:07:11] <SoulHarvester> there was a bug i found in the original u7
[09:07:16] <SoulHarvester> but it was soooo hard to reproduce, but funny
[09:07:26] <SoulHarvester> in which you could kill batlin without removing his Tourna flag
[09:07:30] <SoulHarvester> and have a batlin corpse
[09:07:40] <Wumpus> `tourna' ?
[09:07:47] <SoulHarvester> the "tourna" NPC flag
[09:07:54] <SoulHarvester> only a few npcs in black gate have it set
[09:07:59] <SoulHarvester> it prevents them from dying normally
[09:08:06] <SoulHarvester> like batlin, lord british, the liche in skara brae
[09:08:16] <SoulHarvester> you can't kill em with magic or melee or whatnot
[09:08:21] <SoulHarvester> in SI there are TONS of npcs that have this
[09:08:25] <Wumpus> hehe the liche? hmm, never even realised he had it
[09:08:32] <SoulHarvester> which is why in SI you couldn't just waste entire towns because like 1/2 of them wouldn't die
[09:08:45] <SoulHarvester> but if you removed tourna flag they would die
[09:08:45] * Wumpus knew about LB and Batlin being indestructible by normal means...
[09:08:49] <Wumpus> killing LB is fun :)
[09:08:50] <SoulHarvester> same deal
[09:08:51] <SoulHarvester> yeah
[09:08:54] <SoulHarvester> anyways, with batlin...
[09:09:01] <SoulHarvester> the first way was I set his target npc to lord british
[09:09:04] <SoulHarvester> and trapped them on a dock
[09:09:08] <SoulHarvester> they were fighting for like an hour
[09:09:16] <SoulHarvester> so I equipped a cannon and went into attack
[09:09:23] <SoulHarvester> which of course throws cannonballs and explosions
[09:09:33] <SoulHarvester> eventually, I hit batlin while LB threw a death bolt and batlin died
[09:09:36] <SoulHarvester> i was like "wth"
[09:09:43] <Wumpus> hehe its just funny looking at the avatar with a cannon in each hand :-)
[09:10:05] <SoulHarvester> then later, during a fellowship meeting, I equipped a death bolt spell thingy and was attacking him, and he died after 1 hit
[09:10:07] <Wumpus> aanyway, really am going to shops now, be back kind of soonish :)
[09:10:08] <SoulHarvester> batlin corpse!
[09:10:11] <SoulHarvester> have fun
[09:10:22] --- Wumpus is now known as Wumpus_Shop
[09:11:43] <matto> haha that is funny
[09:12:12] <matto> how the heck do you set batlin's "target npc" ?
[09:12:27] <SoulHarvester> it was one of the things you could do in the original cheat menu for SI and BG
[09:12:33] <SoulHarvester> each NPC had 3 targets
[09:12:35] <SoulHarvester> 1 primary target
[09:12:37] <matto> I didn't know there was a cheat menu!
[09:12:38] <SoulHarvester> 1 secondary target
[09:12:40] <SoulHarvester> and 1 oppresor
[09:12:44] <SoulHarvester> yeah there was
[09:13:15] <Darke> matto: The ABCD<alt-255> then F2 in game cheat menu.
[09:13:18] <matto> so if you set batlin to attack LB ...
[09:13:33] <matto> does he leave his fellowship hall and head for the castle?
[09:13:42] <SoulHarvester> yeah he will run towards that npc
[09:13:51] <matto> or do you have to teleport him somehow
[09:13:54] <SoulHarvester> nope
[09:13:59] <SoulHarvester> as long as he can find a path he will run towards that npc
[09:14:04] <SoulHarvester> unless something else happens
[09:14:06] <matto> wow
[09:14:14] <SoulHarvester> like another schedule event, another attacker, a spell, whatever
[09:14:33] <matto> Darke: never heard of it
[09:15:03] <matto> do you know anything about Ultima 5? I was wondering if it's possible to kill blackthorn
[09:15:25] <matto> I surrounded with my companions and started hitting him with glass swords.. he got weakened
[09:15:34] <matto> but then he managed to escape
[09:16:44] <SoulHarvester> haven't played u5 in a long time
[09:19:48] * matto is going to sleep
[09:31:40] * sbx is back.
[09:36:11] <Wumpus_Shop> soulharvester- what version numebr do you get on the "exult" menu screen? (just wondering if maybe the package is mis-dated)
[09:36:14] --- Wumpus_Shop is now known as Wumpus
[09:36:16] <Wumpus> yum :)
[09:36:43] <Wumpus> s/package/snapshot/ whatever
[09:36:49] <sbx> welcome back Wumpus
[09:40:59] <sbx> Wumpus: have you finished your BG game yet?
[09:41:19] <Wumpus> soulharvester- 'cos I know I *used* to get that moving-NPCs-crash too, but I don't anymore since the patch
[09:41:25] <Wumpus> sbx- not yet :) was doing other things today
[09:42:16] <sbx> how far are you?
[09:43:07] <Wumpus> i'm about to visit the cube generator to discover that its noisy ;-p
[09:43:47] <sbx> "Go away Avatar! You are not welcome here!"
[09:43:54] <Wumpus> hehe
[09:44:14] <Wumpus> interestingly, I was running around earlier, and made it in without a cadelite (sp?) helmet
[09:44:42] <Wumpus> although i was on about 10 (out of 60, yay FoV) hit points, and all but one of my companions were decidedly dead
[09:45:13] <sbx> hmm.. that should tell you something :-)
[09:45:52] <Wumpus> that they didn't take FoV into account when setting the cube's damage? :P or that maybe I shouldn't be getting that close? :P
[09:46:47] <sbx> that your companions do not have heads as thick as yours
[09:47:12] <sbx> take any meaning you wish from that hehe
[09:53:03] * Wumpus considers a dose of BG
[09:54:26] * sbx has felt Ultima withdrawal symptoms for hours.
[10:00:25] <Wumpus> ah, perfect... irc and ultima together... what more could one want
[10:00:29] <Wumpus> oh yes, my notes
[10:00:47] * Darke has felt coding withdrawal symptoms for hours. Unfortunatly he's got too many creatures talking to him on irc. <grin>
[10:03:09] <sbx> <fluff>
[10:03:17] <sbx> Wumpus: ?
[10:03:34] <Wumpus> sbx?
[10:04:16] <sbx> Wumpus??
[10:08:06] <Wumpus> I like how Ian (Fellowship Retreat director guy) tries to send you back to Batlin to becoem a member, so you can get a key, so you can get into the retreat..... when you're chatting to him in his bedroom, *inside* the wall ;-p
[10:08:15] * Darke sweeps up all the extraneous puncuation littering the floor, you people are so messy.
[10:08:29] <sbx> Wumpus: I tried that earlier hehe
[10:08:42] * sbx takes his question marks back from Darke thank you.
[10:09:01] <Wumpus> sbx- heaps of space, isn't there? :-)
[10:09:01] <sbx> Wumpus: what does "irc ultima together + your notes =" ?
[10:09:04] <sbx> heh
[10:09:14] <Wumpus> irc, ultima, and my ultima notes = happiness :-)
[10:09:33] <sbx> what kind of chemical reaction does irc + ultima cause?
[10:09:46] <Wumpus> lesser happiness ;-p
[10:09:54] <sbx> i am already aware of how ultima reacts to notes
[10:09:54] <sbx> oh
[10:09:56] <Wumpus> or probably a wild teleporting mayhem binge ;-p
[10:09:59] <sbx> then why are you on irc?
[10:10:18] <Wumpus> *shrug* each of the components contributes to the sum total happiness
[10:11:04] * sbx finds it odd that irc and ultima and ultima notes are more than anyone could want, but simply mixing irc and ultima cause teleportation mayhem.
[10:11:40] <Wumpus> sbx- well, if i don't have my notes, I probably won't play seriously :) whereas if i do, I will ;-p
[10:12:33] <sbx> but removing irc would not cause greater happiness?
[10:12:52] <Wumpus> removing it would reduce the happiness a little ;-p
[10:13:14] <Wumpus> atlhough, right now, given that there's one El Bimbo on one of my other channels, and noone really interesting there, the effect would be less than usual ;-p
[10:14:00] <Darke> Nah, it just tends to make the walking between points a and b, less interesting without a distraction. <grin>
[10:15:13] <SoulHarvester> heil
[10:15:17] <SoulHarvester> i am teh retrun
[10:15:59] <SoulHarvester> hot damn my arms hurt
[10:16:09] <SoulHarvester> ahhh, ultima and simpsons by my side however
[10:16:19] <SoulHarvester> perfect way to end a totally alone night :/
[10:16:24] <sbx> Darke: the birds with Dominus' soundpack are pretty interesting between points a and b
[10:16:30] <sbx> SoulHarvester: i replied to you on the forum
[10:17:02] <SoulHarvester> reading now
[10:19:25] * Darke has been playing without sound and music recently, so birds? What birds? <grin>
[10:20:35] <sbx> I don't think the rabbits make any sounds yet. :-(
[10:21:37] <SoulHarvester> do rabbits make sound at all?
[10:21:51] <SoulHarvester> i had a neighbor who had several rabbits in cages in her backyard
[10:21:54] <SoulHarvester> I never heard them
[10:21:57] <sbx> Darke would know
[10:22:02] <SoulHarvester> of course they were all dead
[10:22:03] <Wumpus> we had rabbits once upon a time...
[10:22:04] <SoulHarvester> but still
[10:22:06] <sbx> ...
[10:22:10] <sbx> hehe
[10:22:46] <sbx> Wumpus: they are dead too?
[10:22:59] <Wumpus> i dunno
[10:23:17] <Wumpus> they were in germany; i'd assume tehy'd have died by now, i don't think rabbits are very long-lived ;-p
[10:23:41] <sbx> hmm... depends on what you mean by long-lived
[10:24:09] <Darke> Rabbits make sounds.
[10:24:21] <SoulHarvester> hmm
[10:24:30] <SoulHarvester> is there an option in WMP to make it always on top?
[10:24:43] <Wumpus> WMP?
[10:24:46] <sbx> WuMPus?
[10:24:47] <SoulHarvester> windows media player
[10:24:51] <SoulHarvester> ha
[10:25:15] <Wumpus> oh, that... I'm fairly sure you can make the mini mode thingie be always on top
[10:25:17] <Wumpus> dunno about the big thing
[10:25:17] <Darke> SoulHarvester: In the 'compact' (or whatever it's called) form there is. It's in the properties. I presume it's WMP 7 or so.
[10:25:48] * sbx doesn't use it.
[10:25:57] <Wumpus> nor do i :)
[10:25:58] <SoulHarvester> i use it for the simpsons
[10:26:04] <SoulHarvester> my other players dun work with it
[10:26:13] <sbx> what format SoulHarvester? mov?
[10:26:18] <SoulHarvester> .avi
[10:26:18] <sbx> wmv
[10:26:20] <SoulHarvester> not divx
[10:26:25] <sbx> avi.. why doesnt it work?
[10:26:40] <SoulHarvester> ? it does work
[10:26:42] <sbx> in those.. what are the other players?
[10:26:46] <Wumpus> avi disguises a whole range of sins
[10:26:54] <SoulHarvester> i only use the playa, shrink, and wmp
[10:26:56] <SoulHarvester> yeah
[10:26:57] <Wumpus> its just a wrapper for a bazillion and one different codecs
[10:27:02] <SoulHarvester> i know
[10:27:08] <sbx> nah.. its not supposed to be people are just lazy :P
[10:27:26] <sbx> as far as not naming things properly
[10:27:34] <Wumpus> no
[10:28:00] <SoulHarvester> can't find always on top :/
[10:28:09] <Wumpus> (well, okay, maybe sometimes thats the case, but AVI certainly has that capacity for lotsacodecs)
[10:28:19] <Wumpus> which is evil :|
[10:28:30] <sbx> Wumpus: but that is the catch, they are AVI codecs... so they deserve to be called avi
[10:28:46] <sbx> but in that case any player which calls itself an avi player should play them
[10:28:52] <SoulHarvester> well
[10:29:07] <sbx> or at least attempt to use the codec
[10:29:13] <Wumpus> play them *all*, i can't imagine that happening too often ;-p there are lots :P and its plug-inable as far as i know
[10:29:14] <SoulHarvester> yeah
[10:29:30] <Darke> sbx: Not really. .avi is a wrapper format. Just like we use flex.
[10:29:39] <SoulHarvester> i have about 40 episodes of the simpsons on my machine, just helps to use 1 player for them all
[10:29:53] <sbx> Darke: you call things flx which really arent?
[10:30:48] <Darke> sbx: No, it encapulates other formats. Just a sec, I think I have what passes for the spec, somewhere hereabouts.
[10:30:53] <Wumpus> well it's like WAV to some extent; its perfectly legitimate to have mp3 coded data inside a WAV file, the headers provide for that
[10:30:58] <Wumpus> hehe
[10:31:15] <Wumpus> www.wotsit.org should have it (not sure about the 'org' bit)
[10:31:23] <sbx> Darke: dont bother i know... that is what i am saying, a flex program should be able to extract those other formats out
[10:32:56] <Wumpus> *Shrug* ideally, perhaps, but raelity rarely works that way. There are a lot of parameters in jpeg, f'rinstance, while most decoders won't be able to handle any but the most common. For encoders its a much bigger nightmare in this paticular case.
[10:33:19] <SoulHarvester> ahhh haha
[10:33:24] <SoulHarvester> this episode is from the first season
[10:33:37] <SoulHarvester> when homers voice was really deep and the animation looked like silly putty
[10:33:57] <Darke> IMHO, the 'player' shouldn't have a clue at all about the format types, it should have a list of dll's (or shared libraries or something) that are registered with it, it calls each shared library in turn to see if it understands it, and if it does, hook the libraries function and play it. If it doesn't have a player dll, then it just doesn't work. It'd be insane to code a player otherwise, ...
[10:34:07] <Darke> ... since most of these codecs are proprietary.
[10:34:13] <Wumpus> oh wow, ran out of food
[10:34:14] <SoulHarvester> you mean the same way a lot of things are handled
[10:34:17] <SoulHarvester> like your file system
[10:34:20] <Wumpus> *goes to his food crate*
[10:34:35] <SoulHarvester> when a proggie has a request to write to a drive, your OS gets a list of all the file systems it supports
[10:34:44] <Darke> SoulHarvester: Yep. In a almost completely transparent fashion.
[10:34:53] <SoulHarvester> then it checks each one in order to see which file system the drive responds to
[10:34:53] <SoulHarvester> yeah
[10:35:01] <Wumpus> hehe
[10:35:09] <Wumpus> not exactly "responds to" :P
[10:35:12] <SoulHarvester> well
[10:35:13] <SoulHarvester> functions with
[10:35:16] <Wumpus> (the format is ... in the partition table, if memory serves me :P)
[10:35:21] <SoulHarvester> yeah
[10:35:24] <Wumpus> there's a big long list of magic numbers :P
[10:35:33] <Wumpus> (surprisingly many, when i saw it!)
[10:35:37] <sbx> Darke: IYHO but like Wumpus said reality is not always the same...
[10:35:38] <SoulHarvester> but when an API is requesting drive access
[10:36:02] <Wumpus> well in that case, the OS already knows what format its dealing with
[10:36:32] <SoulHarvester> at least it should
[10:36:41] <Wumpus> well you can't do anything otherwise
[10:36:49] <Wumpus> you can't just poke the format in various ways and see what works
[10:37:08] <SoulHarvester> when writing to though, program based, not OS based
[10:37:25] <sbx> Wumpus: you can.. maybe you shouldnt hehe
[10:37:27] <Wumpus> even windows does "mounting", albeit transparently (kind of)
[10:37:40] <Darke> sbx: Agreed, we're talking about a MS file format aren't we? <grin> But that is how it 'works' in the real world afaik, although I'm quite happy to be proced wrong.
[10:37:44] <Wumpus> sbx- hehe well :) yeah, I suppose you *could*, if you wanted to, yes :P
[10:38:01] <SoulHarvester> 2:38 am
[10:38:03] <sbx> look the point is just that I use mplayer not windows media player and maybe it can run those simpsons files
[10:38:07] <SoulHarvester> and ticking
[10:38:21] <Wumpus> i thought they were the same thing? hmm
[10:38:24] <sbx> is mplayer compilable in win32? :-)
[10:38:26] <SoulHarvester> ...
[10:38:32] <Darke> sbx: mplayer can't play intel encoded avi files IIRC.
[10:38:37] * Wumpus has been away from winblows for too long ;-p (well, except playing thief and/or D2)
[10:38:49] <SoulHarvester> i was away, until I got my hands on xp pro
[10:38:51] * Darke has some anime music videos encoded that way, it's annoying.
[10:38:53] <sbx> i have never heard that but is that what those simpsons files are?
[10:38:59] <SoulHarvester> humm
[10:39:03] <SoulHarvester> no they aren't intel encoded
[10:39:08] <SoulHarvester> they're mpeg-2 I think
[10:39:11] <SoulHarvester> i know they aren't divx
[10:39:21] <sbx> mpeg-2?
[10:39:23] <Wumpus> intel Indeo is what thief uses, hehe :)
[10:39:23] <SoulHarvester> i'm not big on encoding
[10:39:33] <SoulHarvester> ah no, it's not that
[10:39:48] <Darke> Wumpus: That's the one IIRC.
[10:39:50] <sbx> heh you dont have to find out what it is
[10:40:11] * Wumpus only knows that because it insists on installin the codec when i install thief ;-p
[10:40:12] <sbx> i wouldnt know if mplayer plays it anyway as i dont have a list of its formats
[10:40:46] <sbx> isnt mpeg2 what DVDs are in?
[10:41:06] <Darke> sbx: Yep.
[10:41:09] <SoulHarvester> yeah
[10:41:13] <Wumpus> that sounds correct :)
[10:41:14] <SoulHarvester> but it covers more then just that
[10:41:18] <Wumpus> indeed
[10:41:40] <Wumpus> MPEG4 is even worse.... covers an unbelievable amount of stuff :)
[10:41:54] <SoulHarvester> in fact, i got a DVD decoder card for free today, mpeg2/mpeg4, but I dun know what to do with it
[10:42:25] <Wumpus> hehe :) probably only basic mpeg4... my lecturer on that stuff had a bit of a rant about that
[10:42:40] <Wumpus> (about things calling themselves "mpeg4 decoders" that is)
[10:42:54] <SoulHarvester> pry, it's a few months old
[10:44:58] <sbx> SoulHarvester: i like editing maps too but if you edit a map and decide to play exult with someone... you could expect some problems ;-)
[10:45:07] <SoulHarvester> yeah i know
[10:45:15] <SoulHarvester> just something i remember dealing with when doing uo servers
[10:45:35] <sbx> is there a UO client for linux?
[10:45:40] <SoulHarvester> there was
[10:45:44] <SoulHarvester> not a current one though
[10:46:01] <SoulHarvester> it was a 3rd party thing, and it only worked on sphere servers
[10:46:16] <SoulHarvester> but i hear that the grey/sphereclient will also be built for linux as well once they start up again
[10:46:33] <sbx> i will like Blu3AciDs idea if it is for exult and he keeps it simple
[10:46:58] <SoulHarvester> yeah
[10:47:59] <Wumpus> hmm
[10:48:24] <Wumpus> thje "when shall we wake you up" thing works erratically at best :+|
[10:48:36] <sbx> ?
[10:48:48] <SoulHarvester> it should imo :P
[10:48:54] <SoulHarvester> your companions need to sleep too
[10:48:57] <Wumpus> nono
[10:48:58] <Wumpus> i mean
[10:49:04] <sbx> hehe there is something they would have to change in a networked game tho
[10:49:10] <Wumpus> quite often they don't even ask
[10:49:11] <Wumpus> :|
[10:49:11] <SoulHarvester> yeah
[10:49:32] <SoulHarvester> pry maybe just a box that pops up, asking the other person if they wanna let the other sleep
[10:49:40] <SoulHarvester> and if so, does the 8 hrs sleep, just freezes the other chars a sec
[10:50:02] <sbx> then the time wouldnt change
[10:50:13] <SoulHarvester> it could set gametime ahead by whatever amount of hours
[10:51:10] <sbx> so you would say "Good night!" and then the time would go by really fast and a few seconds they would wake up refreshed?
[10:51:19] <SoulHarvester> pretty much
[10:51:22] <Wumpus> does the orrery (sp?) viewer actualy serve any useful purpose?
[10:51:23] <SoulHarvester> simple, works
[10:51:30] * sbx can see the clouds go by and the sun pop up into the sky.
[10:51:34] <SoulHarvester> it was for the story
[10:52:29] <sbx> it tells you how close you are to the end
[10:52:35] <sbx> that is usefull
[10:52:36] <SoulHarvester> yeah
[10:52:43] <Wumpus> it does? hmm okay
[10:52:43] <SoulHarvester> as you complete more stuff, the planets get closer together
[10:53:01] <Wumpus> they still seem fairly distant ... but i'm fairly close... oh well *shrug*
[10:53:06] * Wumpus continues flying towards Ambrosia
[10:53:08] <sbx> or.. more thematically.. as the planets get closer together, the guardian gets closer to being able to enter the gate :-)
[10:53:17] <SoulHarvester> bah
[10:53:23] <Wumpus> (damn stupid name for an island :|)
[10:53:24] <Wumpus> hehe
[10:53:28] <sbx> KissMe!
[10:53:46] <Darke> No thanks.
[10:54:13] <sbx> it is strange that they just dropped the planetary alignment idea in later games
[10:54:27] <SoulHarvester> well
[10:54:39] <SoulHarvester> considering the next 2 games weren't on britannia or even in the same dimension
[10:54:41] * Darke thinks Ambrosia isn't too bad a name for an island, 'tis a bit odd though.
[10:54:43] <SoulHarvester> and u9 was not even really an ultima
[10:55:04] <Wumpus> ambrosia is a food, no?
[10:55:05] <sbx> SoulHarvester: heh true i suppose
[10:55:13] <sbx> the food of the gods
[10:55:49] <sbx> SoulHarvester: i didnt really play u9 though
[10:56:00] <SoulHarvester> i didn't until this year
[10:56:08] <SoulHarvester> but a female friend of mine told me to, I decided to give it a try
[10:56:08] <sbx> SoulHarvester: but from what some people say your comment could be correct
[10:56:14] <SoulHarvester> i was impressed and let down at the same time
[10:56:46] <sbx> i played the demo and cant think of anything bad in it
[10:56:49] <SoulHarvester> as a stand alone game, it was beautiful... it had good gameplay, a decent rpg-style story, BEAUTIFUL graphics and landscape, actual feel
[10:56:52] <SoulHarvester> but
[10:57:14] <SoulHarvester> as an ultima, it failed horribly.. it made zero sense, it forced you to stray from the "path of the avatar", it went against the entire ultima story
[10:57:27] <Darke> Wumpus: Depends upon the definition, the 'food' apparently confired immortality upon those who ate it.
[10:57:35] <SoulHarvester> you were alone the whole game, all your companions were the guardian's lackies, etc
[10:57:47] * Darke nods.
[10:58:03] <SoulHarvester> i liked playing it.. it was fun.. it just doesn't fit in with the ultima series
[10:58:19] <SoulHarvester> they would have been better off either delaying it for another year to finish it as an ultima, or releasing it as another title altogether
[10:58:25] <SoulHarvester> just ea trying to cut more fat out of the ultima name
[10:58:32] <sbx> there is an article where one of the developers said it "definately IS an ultima"... i guess he was trying to feel that his and his colleagues did an excellent job?
[10:58:32] <Wumpus> hehe
[10:58:41] <Wumpus> "ambrosia ... (3) a mild, originally swedish, cheese"
[10:58:55] <SoulHarvester> cheese is ok!
[10:59:04] <SoulHarvester> i dunno about heavenly tho...
[10:59:10] <Wumpus> cheese is good :)
[10:59:11] * Wumpus just finished big chunk of cheese ;-p
[11:00:09] <SoulHarvester> any coincidence that green cheese is the most filling food in u7?
[11:00:28] <sbx> websters new american dictionary only has one definition for ambrosia
[11:00:31] <Wumpus> is it? hehe
[11:00:34] <SoulHarvester> yeah heh
[11:00:39] <SoulHarvester> it fills you all the way from 0 to full
[11:00:40] <sbx> "the food of the Greek and Roman gods"
[11:00:43] <sbx> Wumpus: yes
[11:00:52] <SoulHarvester> +30 food
[11:00:56] <Wumpus> sbx- *shrug* I was using The Pocket Macquarie Dictionary ;-p
[11:00:59] <sbx> can you eat Green Cheese if you are not 0?
[11:01:03] <SoulHarvester> yeah
[11:01:40] <Wumpus> ambroisa ... n (1) the food of the gods of classical mythology (2) something especially declicious to taste or smell (3) ...
[11:02:07] <sbx> they should have made silverleaf fill you up, so you would be more likely to eat it and feel guilty about those trees
[11:02:18] <Wumpus> hehe
[11:02:19] <SoulHarvester> haha yes
[11:02:36] <SoulHarvester> i remember when I was like "what the hell... it's four times the price of other food"
[11:02:48] <sbx> "I don't care! More! I must have more!"
[11:02:48] <SoulHarvester> since i'd first started i thought it must be more filling
[11:02:53] <SoulHarvester> so i bought a bunch of it
[11:03:00] <Wumpus> :)
[11:03:15] <Wumpus> there's books about it ;-p
[11:03:26] <sbx> it is completely worthless
[11:03:29] <sbx> as a food
[11:03:39] <Wumpus> doesn't it give 1 point?
[11:03:50] <SoulHarvester> yeah
[11:03:51] <sbx> something gives 0 points
[11:03:57] <sbx> maybe that is something else
[11:03:58] <SoulHarvester> ale i think
[11:04:30] <Wumpus> hehe @ kissme
[11:04:35] <sbx> Wumpus: people also call a block of gelatin with marshmallows and coconut on top Ambrosia for some strange reason
[11:05:08] <Wumpus> sounds disgusting
[11:05:08] <Wumpus> ;-p
[11:05:20] <SoulHarvester> hmm
[11:05:21] <SoulHarvester> i'd eat that
[11:05:26] <Darke> 3: fruit dessert made of oranges and bananas with shredded
[11:05:27] <Darke> coconut
[11:05:40] <Darke> Sounds nicer in this dictionary. <grin>
[11:05:54] <sbx> hehe i like it but wouldnt call it heavenly either
[11:06:22] <Wumpus> isn't gelatin just a form of fat?
[11:06:31] <SoulHarvester> don't think so
[11:06:48] <sbx> i thought it was cartiladge
[11:06:53] <SoulHarvester> yeah
[11:06:55] <SoulHarvester> and bone
[11:07:02] <SoulHarvester> ah yes that's it
[11:07:04] <Wumpus> *checks* oh i see... maybe not so disgusting sounding anyway
[11:07:08] <Wumpus> s/anyway/after all/
[11:07:08] <SoulHarvester> it's one thing we get from horses & pigs
[11:07:13] <sbx> and cows
[11:07:18] <SoulHarvester> the hooves of cows, horses, pigs, sheeps, goats
[11:07:24] <SoulHarvester> one source of it
[11:07:39] * Wumpus wants his companions to dine on troll meat ;-p
[11:07:42] <sbx> this is why in BG cows should not have just had some finely cut meat inside
[11:07:58] <sbx> Wumpus: what about gremlin?
[11:08:03] <sbx> a la Oblivious
[11:08:08] <SoulHarvester> i always wondered why the animals had ready-to-eat-meat as soon as I sliced em' open
[11:08:16] <Wumpus> gremlin's don't seem to function in exult
[11:08:19] <Wumpus> when they die, i mean
[11:08:27] <Wumpus> hehe soulharvester
[11:08:30] <SoulHarvester> they turn into food right
[11:08:31] <sbx> Wumpus: what happens?
[11:08:35] <SoulHarvester> at least they are supposed to
[11:08:37] <Wumpus> sbx- they just vanish
[11:08:42] <sbx> they are supposed to do that
[11:08:51] <sbx> i think
[11:08:54] <sbx> and drop what they took
[11:08:56] <Wumpus> yeah but they are supposed to leave food behind, right?
[11:08:59] <Wumpus> or is that just SI?
[11:08:59] <sbx> es
[11:09:00] <sbx> yes
[11:09:03] <sbx> hmm
[11:09:04] <sbx> dunno
[11:09:17] <Wumpus> `cos they are *just* fanishing, without anything left behind, for me in BG
[11:10:01] <sbx> some gremlins ambush near the observatory near moonglow dont they?
[11:10:07] <SoulHarvester> yeah
[11:10:18] <SoulHarvester> i'd always get attacked running to talk to the dude
[11:10:22] <Wumpus> again, i thought that was supposed to happend too, have never met them in this game though
[11:10:46] <Wumpus> hehe cool, all but one of my characters has magic armour now
[11:11:17] <sbx> did you get the chest near Trinsic(one of the few secrets i know of)
[11:11:19] <SoulHarvester> lmfao i love the simpsons
[11:11:29] <SoulHarvester> i don't get that chest unless i'm powergaming
[11:11:32] <Wumpus> sbx- nah, i looked briefly and didn't find it
[11:11:36] <sbx> Powergaming?
[11:11:47] <SoulHarvester> powergaming - playing, within the rules, to the most powerful possible extend
[11:12:02] <SoulHarvester> exploting every trick, every loop, every possbile way to be a god, without cheating
[11:12:04] <SoulHarvester> as quick as possible
[11:12:12] <sbx> how is that not cheating?
[11:12:18] <Wumpus> do the cheat rooms count as cheating? :P
[11:12:23] <SoulHarvester> cheating involves going beyond what the game allows normally
[11:12:28] <SoulHarvester> yeah, because it's clear it is
[11:12:32] <Wumpus> (IE the climb-on-top-of-the-blacksmith room etc :P)
[11:12:40] <SoulHarvester> that IS cheating :P
[11:12:41] <Wumpus> hehe :)
[11:13:10] <sbx> i get the chest unless i place a rule down that i wont do anything i shouldnt know about at this stage
[11:13:34] <SoulHarvester> sometimes i'll play a bit differently though
[11:13:43] <SoulHarvester> currently i'm doing the whole game with no armor, and next to no combat/magery
[11:13:45] <Wumpus> the only major side trip i took was to the pirates on avatar isle
[11:13:46] <Wumpus> otherwise, all my equipment comes from pretty much the main adventure
[11:13:48] <SoulHarvester> trying to, at least
[11:13:49] <SoulHarvester> and no magic
[11:14:22] <Wumpus> hehe 'sif you need magic :P i only use it when i have to (eg magically locked doors), and to wake up sleeping people wehn i can't be bothered waiting for dawn or walking around until they try and chase me out :P
[11:14:37] <Wumpus> hmm Shanda/u/o :)
[11:14:43] <SoulHarvester> i know you need magic, but there's only really 2 instances, when you need magic unlock
[11:14:49] <SoulHarvester> and seance
[11:14:53] <SoulHarvester> but i can get by with just 2-3 spells
[11:15:22] <sbx> what is the main adventure you mean you only get equipment that comes from the E&A quest Wumpus?
[11:15:36] <Wumpus> well
[11:15:55] <Wumpus> things i ran into *shrug* like behind the magically locked doors in the sphere room
[11:16:05] <Wumpus> but generally not going out of my way to explore places i don't need to
[11:16:11] <Wumpus> \emph{generally} ;-p
[11:16:12] <SoulHarvester> and when you're in a dungeon, like your batlin quest
[11:16:15] <sbx> Britannia is my adventure, for I am The Avatar
[11:16:17] * Wumpus hasn't been pedantic about it :)
[11:16:18] <Wumpus> hehe
[11:16:19] <SoulHarvester> there just happens to be chests full of useful goodies
[11:16:21] <Wumpus> haven't done the batlin quest ;-p
[11:16:29] * Darke unidles, yes you should get food from gremlins and the body should disappear, this is how it worked in BG.
[11:17:04] <SoulHarvester> in SI they left a body with black pearls or food
[11:17:13] <Wumpus> darke- d'oh :|
[11:17:14] <Wumpus> cos it doesn't :|
[11:17:25] <Wumpus> (well they disappear alright, no food though :()
[11:17:33] <sbx> Behold, everything is Powergaming, for I am the Avatar, the Ultima Powergamer
[11:17:38] <SoulHarvester> haha
[11:17:51] <SoulHarvester> powergaming 4 lyfe
[11:17:57] <Darke> IIRC it was usually a stack of food that about half the time included a green cheese, from my experiences.
[11:18:01] <sbx> oops that was supposed to be Ultimate but what i put was good enough
[11:18:06] <Wumpus> urrr hmm
[11:18:08] <SoulHarvester> i remember spending 2 hours just kicking in place to get 25 str 25 dex in u8
[11:18:13] <SoulHarvester> before i even went to the docks
[11:18:33] <sbx> did the gremlins ever drop what they stole from you? did the gremlins even steal in BG?
[11:18:43] <SoulHarvester> i don't think they stole
[11:18:51] <SoulHarvester> they were just really annoying
[11:18:53] * Darke doesn't remember them stealing.
[11:18:58] <Wumpus> Shand* had inside her/him: a headless corpse, containing a troll corpse... so far so good... but the troll corpse contains a fireball !
[11:19:00] <Wumpus> nah, they didn't steal
[11:19:06] <Wumpus> fire bolt even
[11:19:18] <sbx> did the gremlins steal in U6?
[11:19:28] <sbx> is Shand a troll?
[11:19:30] <SoulHarvester> you guys know about using the rabbit meat to get the infinity bow in the start of SI right?
[11:19:37] <Wumpus> Shand* is the three headed dragon
[11:19:41] <Wumpus> Shanda, Shandu and Shando
[11:19:52] <Wumpus> souldharvester- ?
[11:19:58] <SoulHarvester> hmm
[11:19:58] <Wumpus> no, i don't think i know...
[11:20:03] <SoulHarvester> i noticed a lot of people never discovered that
[11:20:06] <sbx> SoulHarvester: i have not played through SI
[11:20:08] * Darke looks quizzically at SoulHarvester.
[11:20:13] <SoulHarvester> i discovered it entirely on accident trying to mountain climb
[11:20:20] <sbx> but i found the infinity bolt by teleporting around on accident
[11:20:21] * Darke hasn't played SI either.
[11:20:36] <sbx> the one your not supposed to get hehe
[11:20:37] <SoulHarvester> anyways, at the very start of SI, before you get hit by lightning, you have to kill enough rabbits to build a stack of 4, 3, 2, and 1 up to the mountains
[11:20:52] <sbx> rabbits can stack?
[11:20:55] <SoulHarvester> if your'e careful you can walk far enough to make the rabbits respawn without being hit by lightning
[11:20:57] * sbx covers Darke's eyes.
[11:20:58] <SoulHarvester> no, the meat they carry
[11:21:09] <SoulHarvester> then you walk up the mountain, hug the east wall, and then just go south
[11:21:14] * Darke ROFLs.
[11:21:14] <SoulHarvester> you find a STAIRCASE on the mountains
[11:21:17] <SoulHarvester> with an infinity bow
[11:21:21] <Wumpus> hehe
[11:21:23] <Wumpus> weird :)
[11:21:28] <SoulHarvester> but you have to head back not on the mountain
[11:21:30] <SoulHarvester> or you get stuck
[11:21:47] <sbx> SoulHarvester: yes i found that bow just by teleporting back to the original island when Exult teleports you to the one on the right
[11:21:57] <SoulHarvester> ah yeah
[11:22:09] <SoulHarvester> i was like "WOAH" when I found it
[11:22:14] * sbx uncovers Darke's eyes.
[11:22:17] <SoulHarvester> of course it does horrible damage
[11:22:20] <SoulHarvester> like 3 dmg
[11:22:25] <Wumpus> do yo uever get an infinity bow in the real game?
[11:22:33] <Wumpus> (without "fudging" that is)
[11:22:33] <SoulHarvester> no, only in the dream realm
[11:22:35] <SoulHarvester> without cheating
[11:22:50] <sbx> and fudging is a special kind of cheating?
[11:22:52] <sbx> hehe
[11:22:54] <SoulHarvester> lol
[11:23:11] <Wumpus> well
[11:23:14] --> Colourless has joined #Exult
[11:23:14] --- ChanServ gives channel operator status to Colourless
[11:23:24] <SoulHarvester> i guess it must be :P
[11:23:24] <Colourless> hi
[11:23:28] <Wumpus> none of this stuff is "cheating" since you *can* get there without doing anything untoward, but its close :P
[11:23:28] <sbx> hi
[11:23:30] <SoulHarvester> an accidentlal cheating
[11:23:39] <sbx> well
[11:23:40] <Colourless> kirben: i hope to get a new installer to you soon
[11:23:45] * Darke wouldn't consider that cheating, but certainly pushing the limits of it.
[11:23:45] <sbx> it could be called cheating
[11:24:01] * Darke bowfluffs, "Hi Colourless."
[11:24:08] <SoulHarvester> heil sir colourless
[11:24:14] <sbx> "oops? what is this? a room full of cheerleaders and naked ladies and tons of items? i just tripped into it!"
[11:24:26] <SoulHarvester> haha
[11:25:09] <sbx> and the nerve of LB to call you a cheater if you just HAPPEN to be in a teleporting mayhem and accidentally teleport into the little mountain spot of his
[11:25:36] <Colourless> :-)
[11:26:38] <SoulHarvester> 2os[Windows XP Professional (5.1 - 2600)] 2uptime[4w 1d 4h 11m 31s] 2cpu[1-Intel Pentium II, 505MHz, 512KB] 2mem[Usage: 218/768MB (28.44%) [|||-------]]
[11:26:46] <SoulHarvester> i got scared when i found that room
[11:26:50] <Wumpus> mm?
[11:26:58] <SoulHarvester> the room with LB and the mirrors
[11:27:05] <SoulHarvester> and then the whole game went beserk and everyone said oink
[11:27:07] <SoulHarvester> i thought i broke it
[11:27:10] <Wumpus> i was mm?ing about the system details above :)
[11:27:15] <Wumpus> hehe oink! :)
[11:27:15] <SoulHarvester> o
[11:27:15] <SoulHarvester> lol
[11:27:19] <SoulHarvester> just random /stat
[11:27:33] <sbx> mm?
[11:27:46] <SoulHarvester> i ordererd a newer processor last week, but it was out of shipment or smth
[11:27:57] <SoulHarvester> wth is with my spelling tonight
[11:27:59] <Wumpus> hmm interesting, a door where my unlock magic fizzles
[11:28:08] <SoulHarvester> that happens on ambrosia
[11:28:20] <Colourless> can't use magic on ambrosia
[11:28:21] <Wumpus> ah so its normal? okay
[11:28:22] <sbx> Strange that did not work.
[11:28:23] <Wumpus> uhh
[11:28:25] <Wumpus> yes you can
[11:28:26] <sbx> i mean
[11:28:31] <SoulHarvester> you can "powergame' to make it work
[11:28:32] * Wumpus magic unlocked two doors
[11:28:43] <Wumpus> not this one though
[11:28:47] <sbx> hehe
[11:28:51] <SoulHarvester> that one you can
[11:28:57] <Wumpus> how are you supposed to get past the doors that are on the way to the cadellite if you can't use magic?
[11:29:01] <sbx> Powergame through the door Wumpus!
[11:29:02] <SoulHarvester> you need 8 barrels and 4 stacks of logs to do it
[11:29:11] <Wumpus> hmm
[11:29:13] <SoulHarvester> put 4 barrels on one side of you, stacked as 2x2
[11:29:14] <sbx> haha
[11:29:15] * Wumpus has never had to do that
[11:29:15] <SoulHarvester> and the same on the other side
[11:29:18] <SoulHarvester> then make the logs into a roof
[11:29:24] <SoulHarvester> stand under it, and poof it works
[11:29:26] <SoulHarvester> at least it did for me
[11:29:28] <sbx> i suspected the explanation would be as much SoulHarvester :-)
[11:29:29] <Wumpus> even the first time thorough
[11:29:30] <SoulHarvester> when you need a roof, build one!
[11:29:33] <SoulHarvester> :P
[11:29:48] <Wumpus> ah, there, it worked
[11:29:53] <SoulHarvester> lol
[11:29:56] <sbx> powergaming?
[11:30:06] <SoulHarvester> how'd you make it work
[11:30:06] <Wumpus> i think the only reason it didn't work was because i did some poor timing with combat mode, will try to replicate later
[11:31:03] <sbx> who is this woman everyone in britannia seems to have a portrait of?
[11:31:18] <SoulHarvester> mona lisa or pamela anderson
[11:31:20] <sbx> lifesize portrait btw
[11:32:06] <SoulHarvester> ha, homer is my idol
[11:32:40] <Wumpus> hmm
[11:32:47] <Wumpus> iolo no longer seems capable of using his crossbow :|
[11:33:10] <SoulHarvester> he never was in the first place
[11:33:13] <SoulHarvester> he always shot me in the back
[11:33:14] <sbx> when was he able to?
[11:33:25] <SoulHarvester> lol
[11:33:40] <sbx> i may have just froze exult
[11:33:40] <Wumpus> i mean, i ran him out of ammo once, and now he doesn't even fire, even though he has 20 quarrels
[11:33:49] <SoulHarvester> lol
[11:33:57] <SoulHarvester> he's getting forgetful in his old age
[11:33:59] <SoulHarvester> what is he, 260?
[11:34:04] <Wumpus> hehe
[11:34:46] <sbx> over
[11:35:01] * Wumpus glares at sbx.... now my exult seems stuck as well *pokes*
[11:35:02] <SoulHarvester> how old was he in u6?
[11:35:14] <sbx> 260?
[11:35:17] <SoulHarvester> lol
[11:35:21] <SoulHarvester> so he's like 500
[11:35:24] <sbx> Wumpus: it unfroze for me.. try this...
[11:35:44] <sbx> go to the orrery with the drawbridge closed and try to flip the switch from the ground
[11:36:03] <Wumpus> hmm why? ;-p
[11:36:08] * Wumpus nukes exult and reloads
[11:36:12] <SoulHarvester> hahaha omg i love homer
[11:36:12] <Colourless> yeah, that's a bug in exult
[11:36:25] <sbx> is it trying to find a path?
[11:36:31] <sbx> eventually it unfreezes
[11:36:35] <Wumpus> colourless: *A* bug ? ;-p
[11:36:58] <Colourless> i'd fix it but i'm working on much more important things :-)
[11:37:28] <sbx> working mirrors?
[11:37:34] <SoulHarvester> eating ramen.
[11:37:40] <sbx> heh
[11:38:05] * sbx notices that The Planet Britannia is at the center of the system.
[11:38:14] <SoulHarvester> it sure is
[11:38:31] * Wumpus likes the way youcan kill things through the walls ;-p got to check if that was in the original, some time
[11:38:33] <sbx> were the other items just called "Planet" in the original?
[11:38:34] <Colourless> sbx: yeah.
[11:38:40] <SoulHarvester> the avatar knows that isn't true, but he's afraid of being put in jail for blasphemy, saying otherwise
[11:39:17] <sbx> of course not... the world is flat
[11:39:23] <sbx> stupid orrery
[11:39:25] <SoulHarvester> .. yes.
[11:39:29] <SoulHarvester> exactly
[11:39:32] <SoulHarvester> let's burn it down!
[11:39:41] <Wumpus> is not flat
[11:39:45] <Wumpus> its a torus
[11:39:52] <sbx> is that like a donut?
[11:39:58] <Wumpus> yeah :P
[11:39:59] <SoulHarvester> hmm
[11:40:00] <Colourless> yes it is a donut
[11:40:03] <SoulHarvester> where's the hole?
[11:40:04] <sbx> ive always liked that about the map :-)
[11:40:10] <sbx> the top and bottom
[11:40:19] <SoulHarvester> ...
[11:40:19] <Wumpus> except don't say donut, otherwise homer'll eat it
[11:40:28] <SoulHarvester> and so would i
[11:40:36] <sbx> ok torus
[11:40:46] <Colourless> you know there is a new game out there that is based on a donut world...
[11:41:11] <sbx> halo?
[11:41:14] <Colourless> yeah
[11:41:46] <SoulHarvester> and it only costs you $500 to be able to play it
[11:41:54] <sbx> is it only on XBox?
[11:41:55] <SoulHarvester> damn overpriced consoles
[11:42:13] * sbx will not be getting one.
[11:42:29] <SoulHarvester> and neither shall I
[11:42:30] <Colourless> at this stage it's only for xbox. it's expected to becomming out on pc's sometime (late) next year
[11:42:34] <Wumpus> ooh another magic helm
[11:42:37] <SoulHarvester> of course, that's assuming I could even afford the damn thing
[11:42:58] <sbx> i have a PS2 that i need to exchange due to scratched GT3 disc
[11:43:43] <sbx> Wumpus: is everyone magically equipped yet?
[11:44:34] <Wumpus> nope
[11:44:39] <sbx> has anyone else ever wanted to be able to use that mechanism and screw up this guy's orrery?
[11:44:50] <SoulHarvester> yes
[11:44:50] <SoulHarvester> me
[11:44:51] <SoulHarvester> many times
[11:45:01] <Wumpus> hehe sbx
[11:45:04] <SoulHarvester> i wanted to stick people on the guides of the planets
[11:45:08] <SoulHarvester> and just leave em tied up there
[11:45:12] <Wumpus> it doesn't screw up his orrery
[11:45:19] <Wumpus> it scrwe up the galaxy ;-p
[11:46:10] <sbx> hmm.. it would especially be bad if someone was on the track of the planet with the rings
[11:46:24] <SoulHarvester> yes.. good idea..
[11:46:25] <sbx> they spin, and look like they have a sharp edge
[11:47:34] <SoulHarvester> haha... the big chili cookoff!
[11:47:40] <SoulHarvester> and homer is tripping
[11:47:51] <sbx> well.. the start is funny
[11:48:04] <sbx> homer tells marge to have a cigarette :-)
[11:48:15] <SoulHarvester> no she does that on her own :P
[11:48:22] <sbx> he suggests it
[11:48:37] <SoulHarvester> ...
[11:48:41] <SoulHarvester> i just watched it
[11:48:42] <SoulHarvester> he didn't
[11:49:02] <SoulHarvester> maybe he does later
[11:49:11] <sbx> what do you mean later?
[11:49:16] <sbx> it is right before they leave
[11:49:19] <sbx> i think
[11:49:20] <SoulHarvester> she smoked so he couldn't smell the chili
[11:49:24] <SoulHarvester> he asked why she was smoking
[11:49:25] <sbx> no after that
[11:49:26] <SoulHarvester> "you never smoke!"
[11:49:31] <sbx> yeah that isnt funny
[11:49:31] <SoulHarvester> o
[11:49:36] <SoulHarvester> yeah
[11:49:46] <sbx> it is what makes the later part funny
[11:49:53] <sbx> where he tells her to smoke a cigarette
[11:51:49] <sbx> hehe:
[11:51:56] <sbx> Marge: Okay, we'll go to the chili cook-off, but I want you to promise
[11:51:57] <sbx> that you won't have any beer.
[11:52:05] <sbx> Homer: [trying to pull his boots on] Okay, quit nagging me, I won't
[11:52:06] <sbx> have any beer. Sheesh, why don't you have a cigarette or
[11:52:06] <sbx> something?
[11:52:15] <SoulHarvester> ohh yeah nm
[11:52:58] <sbx> i think that is one of the funnier parts, oh and when the dog in the real world talks
[11:53:21] <sbx> Wait a minute, dogs can't talk! "Woof" Damn straight!
[11:53:23] <sbx> :-)
[11:53:30] <SoulHarvester> ha
[11:55:58] * Wumpus wonders about the defensive value of cadellite helmets
[11:56:54] * sbx wonders why Brion at the observatory has a crystal ball in his room that peers into The Baths.
[11:57:08] <SoulHarvester> nerds like porn
[11:57:12] <SoulHarvester> ...
[11:57:19] <SoulHarvester> except for me of course
[11:57:42] <Wumpus> yaay torus world *finds fellowship retreat just north of minoc* ;-p
[11:57:43] <sbx> porn? The Baths are a respectable establishment where one can enjoy swimming, massage, and relaxation
[11:57:44] * Darke giggles, "Suuuuurree, SoulHarvester! Absolutely!"
[11:57:58] <SoulHarvester> uh huh sbx
[11:58:02] <SoulHarvester> keep telling yourself that :P
[11:58:34] <sbx> well they never let me in... but thats what they say
[11:58:40] <SoulHarvester> lol
[11:58:45] <SoulHarvester> adult relaxation
[11:58:58] --> Nadir has joined #exult
[11:58:58] --- ChanServ gives channel operator status to Nadir
[11:59:00] <Nadir> hi
[11:59:00] <SoulHarvester> haha
[11:59:02] <SoulHarvester> i love that
[11:59:03] <sbx> hi
[11:59:05] <Darke> Hi Nadir.
[11:59:07] <SoulHarvester> the kissing fish, and then one swallows the other
[11:59:26] <Colourless> hi
[11:59:27] <sbx> SoulHarvester: yes... that episode seems to be going by quickly
[11:59:33] <Nadir> Darke: are you going to add ucxt to the autoconf/automake system ?
[11:59:35] <SoulHarvester> no commercials
[12:00:14] <sbx> another funny part is when the sailor says something like "Hard the starboard!" and his mate says "You mean port?" and he goes ".. aye.. port"
[12:00:22] <Darke> Nadir: I'll have to read up on autoconf/automake first before doing that. But yes, it's something I want to do before the next beta/v1.0.
[12:00:25] <sbx> s/the starboard/to starboard
[12:01:30] <sbx> SoulHarvester: oh and the end, when the hotpants wash up on the beach :-)
[12:01:35] <SoulHarvester> lol yeah
[12:03:08] <Nadir> what the hell are these guys talking about.
[12:03:20] <SoulHarvester> the simpsons
[12:03:22] <Darke> Nadir: Simpsons I think.
[12:03:27] <SoulHarvester> homer is my idol
[12:04:47] <sbx> Nadir: SoulHarvester would like to eat the donut world of Britannia
[12:04:57] <SoulHarvester> mmmmm creamy
[12:07:05] <sbx> SoulHarvester: at the end yet?
[12:07:14] <SoulHarvester> yeah i'm already 5 mins into another episode
[12:07:30] <SoulHarvester> the one where there's a burglar in springfield
[12:07:32] <sbx> just with no commercials? wow each episode must be 10 minutes :P
[12:07:37] <Wumpus> yaaay got the cube
[12:07:50] <SoulHarvester> 22 mins actually
[12:08:01] <SoulHarvester> advantage of watching them on your computer :P
[12:08:15] <sbx> Wumpus: haha the people on Buccaneers Den are particularly amusing
[12:08:25] <Wumpus> *nod*
[12:08:40] <SoulHarvester> buccs den is a leet place
[12:08:58] <SoulHarvester> of course, there's the disadvantage of being surrounded by criminals, but...
[12:09:10] <sbx> with the cube you have the advantage
[12:09:35] <sbx> SoulHarvester: Are you on the episode with the catburglar?
[12:09:36] <Wumpus> the crested helm paperdoll thingie is cool
[12:09:45] <sbx> SoulHarvester: and its an old guy?
[12:10:01] <SoulHarvester> yeah
[12:10:02] <SoulHarvester> catburglar
[12:10:16] <SoulHarvester> and homer leads the watch to find him
[12:10:42] <sbx> i am looking at the episode capsule now :-)
[12:11:46] <Wumpus> isn't Gorn supposed to attack you sooner or later?
[12:11:54] <SoulHarvester> gorn?
[12:12:04] <SoulHarvester> the dude in the caves?
[12:12:10] <Wumpus> your pirate acquaintance who is looking for Brom in the caves before the Cube
[12:12:25] <SoulHarvester> he doesn't have to but if you push him he will
[12:12:27] <sbx> when the Guardian feels you are asking too many questions
[12:12:34] <SoulHarvester> yeah
[12:12:46] <Wumpus> hmm he just told me to not talk to him agian
[12:12:48] <Wumpus> *shrug*
[12:12:49] <Wumpus> oh well
[12:12:54] <sbx> oh i think that is it
[12:13:06] <SoulHarvester> blah
[12:13:07] <SoulHarvester> smth like that
[12:13:12] <sbx> SoulHarvester: Bart: The burglar even took my stamp collection! Lisa: _You_ had a stamp collection? [Homer and Marge laugh their heads off. The phone rings; Bart answers it.] Nelson(over the phone): Stamp collection? Ha ha!
[12:13:21] <SoulHarvester> lol yes
[12:13:45] <Wumpus> lol cool
[12:13:52] <Wumpus> I'm flying over the mountains on fellowship isle
[12:14:01] <Wumpus> and i can see the fire bolts still flying from inside the cube ;-p
[12:14:02] <sbx> Darke: one of the songs on your soundtrack just played on the radio
[12:14:20] <sbx> i thought you destroyed the cube
[12:14:36] <Wumpus> well yeah
[12:14:44] <Darke> sbx: Which one? <curiousfluff>
[12:14:48] <Wumpus> the fire bolts that you keep avoiding when you're actually *in* the cube
[12:15:37] <sbx> Darke: something land down under?
[12:16:01] <sbx> Darke: and the guy said it was by men at work
[12:16:06] <Darke> sbx: "I come from the land downunder"?
[12:16:12] <sbx> yeah that is it
[12:16:21] <Wumpus> now there's a dreadful song ;-p
[12:16:21] <sbx> it reminded me of your song list
[12:16:51] <sbx> careful, Darke might sharpen his claws on you
[12:16:52] * Darke grins, he likes that song.
[12:18:47] * Nadir just closed two bugs
[12:19:33] <Nadir> "I come from a land downunder, where women glow and men plunder" ??
[12:19:47] <sbx> is that true?
[12:19:48] <Wumpus> women roar and men thunder, i believe
[12:19:54] * Nadir also assigned a bug to wjp :)
[12:20:03] <sbx> Wumpus: oh :\
[12:20:39] <Nadir> Wumpus: no, it's as I said
[12:21:00] <Wumpus> nadir- uhh, no, i know its not that :P
[12:21:15] <Nadir> I have the original booklet
[12:21:38] <sbx> So is it true?
[12:21:49] <sbx> that would be cool
[12:21:53] <sbx> :P
[12:22:18] <Nadir> These are correct http://members.aol.com/babsjdonne/menatwrk/discog/lyrics/downund.htm
[12:23:06] * Wumpus scratches head
[12:23:20] <Wumpus> that's not an orzie accent pronunciation of glow, in any case
[12:23:47] <Wumpus> and it makes less ense :P not that that is a qualifying point
[12:23:48] <Wumpus> oh well
[12:23:50] * Wumpus bgs
[12:24:03] * Darke didn't think it was supposed to make sense. <grin>
[12:26:29] <Wumpus> hmm
[12:26:41] <Wumpus> the island east of bucaneers den seems to serve no useful purpose
[12:26:47] <Nadir> I just told toad'smoke to read all of #exult's logs
[12:26:52] <sbx> SoulHarvester: % Homer walks up to Skinner. Skinner: Any sign of the burglar yet? Homer: He'll show. Skinner: How's that? Homer: It's his job. Skinner: How's that? Homer: He's a burglar.
[12:26:53] <SoulHarvester> sure it does
[12:27:01] <SoulHarvester> lol yeah
[12:27:44] <sbx> Wumpus: i usually tried to build cabins on the empty islands i found
[12:27:55] <SoulHarvester> same
[12:28:00] <SoulHarvester> well not really cabins, but things
[12:28:19] <sbx> Nadir: will that encourage him to come in or stay away?
[12:28:20] <sbx> hmm
[12:28:22] <SoulHarvester> exult allows me to take pieces from other buildings as well as trees, makes it funner & easier
[12:28:31] <sbx> well i said i "tried" to build cabins
[12:28:40] <SoulHarvester> the original u7 will bounce almost all static objects back to their original spots :(
[12:28:44] <SoulHarvester> once you go offscreen once
[12:28:50] <SoulHarvester> but exult keeps em where you put em!
[12:29:29] <Wumpus> woah
[12:29:35] <Wumpus> baths cost 300 gold, thatsn ot bad
[12:29:40] <Wumpus> of course there's a back door...
[12:29:52] <SoulHarvester> and you can always kill him for the key
[12:29:56] <SoulHarvester> ... can't you...
[12:30:02] <Wumpus> hmm
[12:30:12] <Wumpus> 9 pm and they aren't having a fellowship meeting ;-p
[12:30:16] <sbx> maybe he is tourna
[12:30:21] <SoulHarvester> nah
[12:30:25] <Wumpus> i doubt it ;-p
[12:30:25] <SoulHarvester> i've killed him before
[12:30:40] <SoulHarvester> there's only... 5 npcs in all of BG that are tourna, I think
[12:30:56] <SoulHarvester> i know of 4 only but i remember encountering another
[12:31:05] <sbx> is there a way to set npc target in exult like in the original? and make batlin go after lb
[12:31:11] <SoulHarvester> unlike SI where mysteriously 75% of the population is invulnerable
[12:31:17] <SoulHarvester> dunno
[12:31:20] <SoulHarvester> was looking at that earlier today
[12:31:35] <Wumpus> which four?
[12:32:07] <SoulHarvester> batlin, lord british, the skara brae liche, and that dragon in the FOV quest
[12:32:23] <SoulHarvester> the dragon gets her flag taken off after you near the end tho
[12:32:24] <Wumpus> ahh, him... hehe fair enough
[12:32:39] <sbx> <SoulHarvester> like batlin, lord british, the liche in skara brae
[12:32:45] <sbx> :-)
[12:32:50] <SoulHarvester> blah
[12:32:51] <Wumpus> *nod* yeah i remembered those 3 ;-p
[12:33:05] <sbx> i didnt
[12:33:15] <sbx> until i scrolled up...
[12:33:30] <sbx> its too bad ive forgotten most of Skara Brae.. and never completed the FOV quest
[12:34:19] <-- Kirben has left IRC ("System Meltdown")
[12:34:24] <sbx> ?date
[12:34:24] <exultbot> It is now Wed Dec 5 12:34:24 2001 (GMT).
[12:34:38] * Wumpus wonders if the liche has anything interesting to say about the casting of armaggedon?
[12:35:37] <sbx> ive only talked to batlin and lb after using it
[12:36:04] <SoulHarvester> same
[12:36:26] <SoulHarvester> i was kinda dissapointed when i learned that armageddon didn't actually kill anyone :(
[12:36:41] <SoulHarvester> well it did set their death flags
[12:36:42] <Wumpus> huh?
[12:36:54] <SoulHarvester> but i expected everyone to keel over, bloody, and go to the room of the dead
[12:36:57] <Wumpus> it kills everyone for me....
[12:37:05] <SoulHarvester> sorta, not really tho
[12:37:17] <SoulHarvester> it sets them at -10hp and sets their death flag
[12:37:21] <SoulHarvester> doesn't actually do any killing
[12:37:29] <SoulHarvester> if you use the flag editor
[12:37:29] <Wumpus> but they keel over and die messily
[12:37:29] <sbx> you mean in exult?
[12:37:34] <SoulHarvester> you can see that it sets their sleep flag too
[12:37:36] <SoulHarvester> no
[12:37:39] <SoulHarvester> in the original
[12:37:42] <SoulHarvester> haven't done it in exult yet
[12:38:06] <sbx> are you still watching that same episode?
[12:38:09] <SoulHarvester> no
[12:38:15] <SoulHarvester> done for now
[12:38:24] <sbx> bah.. im still pasting this
[12:38:27] <sbx> SoulHarvester: Kent: Hordes of panicky people seem to be evacuating the town for some unknown reason. Professor, without knowing precisely what the danger is, would you say it's time for our viewers to crack each other's heads open and feast on the goo inside? Professor: Mmm, yes I would, Kent.
[12:38:46] <SoulHarvester> lol yes
[12:38:53] <sbx> ... :-)
[12:38:59] <SoulHarvester> i like that professor
[12:39:03] <SoulHarvester> he has a very "up" attitude
[12:40:01] <SoulHarvester> i have 26 simpsons episodes done and watched, 7 more on the way
[12:40:19] <sbx> speaking of up...
[12:40:23] <sbx> % They do as Quimby suggests, until there are only a few of them at the bottom of a hole forty or fifty feet deep. Quimby: I guess we're not going to find anything. Otto: Um, how are we going to get out of here? Homer: We'll dig our way out! Wiggum: No, dig _up_, stupid.
[12:40:34] <SoulHarvester> yes
[12:40:35] <SoulHarvester> always dig up
[12:40:43] <sbx> heh i wont paste any more of them since thats the end :P
[12:42:12] <sbx> hmm i am looking at u7guide.txt and it says silverleaf gives no points
[12:42:25] <SoulHarvester> 4:42am here
[12:42:30] <SoulHarvester> hmmm
[12:42:32] <SoulHarvester> maybe it doesn't
[12:42:42] <sbx> 0 : Silverleaf, Bucket of Rum (or wine)
[12:42:48] <sbx> it could be wrong of course
[12:43:03] <SoulHarvester> yeah i knew rum or ale or smth didn't give any
[12:43:08] <SoulHarvester> and silverleaf gives 1 or 0
[12:43:32] <sbx> it says other drinks, grapes, and leeks give 1
[12:43:51] * sbx always liked the grapes.
[12:44:13] <SoulHarvester> i just eat whatever makes people shut up the fastest
[12:44:17] <SoulHarvester> lke mutton
[12:44:39] <sbx> well, that is fine for the companions, but the Avatar has a "sophisticated" palette
[12:44:41] <Wumpus> hmm
[12:44:45] <SoulHarvester> "i'm hungry! feed me feed me! i'm starving! oof!" shut up! stuff yer face with this
[12:44:47] <Wumpus> the guillotine works :)
[12:44:57] <sbx> hehe
[12:44:57] <SoulHarvester> not my avatar, my avatar will eat a 2 week old taco
[12:45:01] * Wumpus wants to guillotine someone now... iolo, could you give me a ahnd?
[12:45:02] <sbx> Wumpus: on Iolo?
[12:45:07] <SoulHarvester> LOL
[12:45:10] <Wumpus> lol sbx, gmta
[12:45:10] <sbx> SoulHarvester: that is why you are forced to powergame
[12:45:11] <SoulHarvester> poor old man
[12:45:20] <SoulHarvester> forced?!
[12:45:41] <SoulHarvester> i have an efficient avatar
[12:45:46] <sbx> because you have such poor dietary choices
[12:45:55] <SoulHarvester> he likes to sit at fellowship meetings and then cast mass death
[12:46:08] <SoulHarvester> one simple spell wiping out half the town, without the nasty side effects of armageddon
[12:46:17] <SoulHarvester> nice and clean, except for the blood
[12:46:19] <sbx> haha... drop a powder keg in the pews and run like hell
[12:46:30] <Wumpus> hehe
[12:46:35] <SoulHarvester> one time i built a little house out of powder kegs
[12:46:38] <Wumpus> i like spark's reponse to the fellowship torturer
[12:47:04] <sbx> SoulHarvester: that is not smart
[12:47:20] <SoulHarvester> sure it's smart!
[12:47:26] <SoulHarvester> i promptly sold it
[12:47:36] <SoulHarvester> i assured the new residents of it's safety and stability
[12:47:46] <Wumpus> * job `I torture prisoners,' he says, thumping his chest proudly. Spark's eyes light up. `Torture? Wow! he quickly looks at you and changes expressions. `I, er, mean, that is very awful.'
[12:47:50] <SoulHarvester> its * rather
[12:47:56] <SoulHarvester> lol
[12:48:02] <SoulHarvester> i like his response at the baths as well
[12:48:20] <SoulHarvester> can't remember exactly but it's like "how old are you, son?" "ahh.... eighteen... yeah..."
[12:48:27] <sbx> SoulHarvester: accidentally bump a candlestick and... something like a mushroom cloud will occur
[12:48:37] <SoulHarvester> yeah but who cares
[12:48:42] <SoulHarvester> it'd be a kodak moment
[12:49:05] <SoulHarvester> you might catch a limb being hurled into the distance if you're quick
[12:49:18] <sbx> Wumpus: i didnt know spark was so.. homocidal.. hehe... what does the cube make the torturer say?
[12:49:19] <Wumpus> heehee
[12:49:25] <sbx> hehe SoulHarvester
[12:49:26] <Wumpus> sbx- nothing interesting
[12:49:54] <Wumpus> one nice thing about exults party movement... it makes it easier to surround someone "innocent", go into combat mode, and butcher them mercilessly
[12:50:21] <SoulHarvester> i use to place caltrops on spots that people would walk frequently
[12:50:29] <SoulHarvester> and then sit down near, and watch them walk over it again and again
[12:50:34] <SoulHarvester> finally plop down
[12:50:38] <sbx> i wish instead of reimplementing the lockstep party movement, they would implement "modes" so you could make them follow differently
[12:51:03] <SoulHarvester> also, when i frst started playing, at night, i would kill the injured men in the trinsic healers for extra experience, since they didn't call guards, died easily, and would respawn
[12:51:29] <SoulHarvester> much easier then actually working for my experience
[12:51:32] <sbx> yeah that is strange, respawning
[12:51:46] <SoulHarvester> it takes a big man to slaughter cripples
[12:51:52] <Colourless> :-)
[12:51:56] <sbx> or a powergamer
[12:51:59] <SoulHarvester> yeah
[12:52:05] <SoulHarvester> damn those powergamers
[12:52:09] <SoulHarvester> they abuse the game
[12:52:34] <SoulHarvester> also, i would mountain climb then sleep, somtimes you would fall through the roof when you woke up
[12:52:44] <SoulHarvester> made it easy to get past locked doors and other obstructions, such as walls
[12:52:54] <sbx> how high can items stack in the original?
[12:52:58] <SoulHarvester> hmm
[12:53:04] <SoulHarvester> pretty high
[12:53:19] <SoulHarvester> i remember in SI I had a stack going all the way to the top of a 2 story building in fawn
[12:53:26] <SoulHarvester> cause i was trying to reach the chests on top
[12:53:43] <SoulHarvester> i never could get the chests because they were like on the very very top spot, and my makeshit ladder couldn't get me high enough
[12:53:58] <SoulHarvester> i could go find out right now
[12:54:03] <SoulHarvester> in fact i think i will
[12:54:06] <SoulHarvester> be back in a few mins
[13:01:24] <SoulHarvester> ok odd
[13:01:33] <SoulHarvester> u7run isn't werkin on this box anymore
[13:01:44] <SoulHarvester> ah, but i know where it will
[13:01:50] <SoulHarvester> must xfer to other box now
[13:02:35] <sbx> hmm
[13:02:44] <sbx> hehe just to play ultima, good idea
[13:02:52] <sbx> but i dont care to know how high you can stack things :P
[13:02:58] <SoulHarvester> ah but I do
[13:04:30] <Wumpus> hmm
[13:05:00] <Wumpus> bah, near enough ;-p
[13:05:07] <SoulHarvester> i must find out
[13:05:11] * Wumpus hmms
[13:05:18] * Wumpus hmms some more
[13:05:30] * SoulHarvester is almost done xferring to the 98 box
[13:05:36] <Wumpus> wit that movie at the start of SI... you'd really hate to be sailing along that icey river and have the portal not open ;-p
[13:05:46] <Wumpus> at the speed they were going, the ship would shatter on the ice ahead :)
[13:06:22] <SoulHarvester> it is a POWERHOUSE, with it's top-of-the-line 486 100mhz AMD processor, 64mb edo simm ram, and powerful 4mb vid card
[13:06:40] <Wumpus> nice machine to play u7 on ;-p
[13:06:48] <SoulHarvester> yes it is :)
[13:07:01] <SoulHarvester> i use it mainly for DNS redirection, it's my ultima archive FTP, and an irc bot
[13:07:10] <SoulHarvester> and for old games of course
[13:08:23] <SoulHarvester> 20 secs until it's done
[13:09:10] <SoulHarvester> i also run icq on that machine when i'm watching movies or whatever on this one
[13:09:34] <-- sbx has left IRC (Ping timeout: 184 seconds)
[13:09:55] <Wumpus> wow this is cool
[13:09:58] <SoulHarvester> ?
[13:10:05] <Wumpus> found a room in SI with lots of people stored in it
[13:10:06] <Wumpus> :)
[13:10:12] <SoulHarvester> oh room of the dead
[13:10:13] <SoulHarvester> ?
[13:10:17] <Wumpus> gwanni in neat little rows, and automatons
[13:10:19] <SoulHarvester> yeah
[13:10:22] <SoulHarvester> room of the dead
[13:10:23] <Wumpus> no, live people at the moment
[13:10:26] <SoulHarvester> yeah i know
[13:10:37] <SoulHarvester> it's where all dead, unused, or "in waiting" npcs go
[13:10:37] <Colourless> it's still the room of the dead
[13:10:49] <Wumpus> oh hehe
[13:10:56] <SoulHarvester> also plot npcs that go bye bye forever go there
[13:10:58] <Wumpus> like in the mountain west of paws in BG?
[13:11:00] <Wumpus> west of cove, even
[13:11:07] <SoulHarvester> yup
[13:11:10] <Wumpus> this room is much better :)
[13:11:15] <SoulHarvester> of course I liked the SI room of the dead much more
[13:11:19] <SoulHarvester> then a stupid little square blue carpet room
[13:11:26] <SoulHarvester> in fact, I used to turn that room into a factory
[13:11:31] <SoulHarvester> i put all the npcs into a chest and hid it
[13:11:43] <SoulHarvester> then i brought in desks, chairs, tables, beds, archery rangers, alchemist things, etc
[13:11:54] <SoulHarvester> and set all my companions schedules to work, eat, etc
[13:11:57] <SoulHarvester> i was addicted back then
[13:12:32] <Wumpus> hmm `ah a victim... back to the pit...'
[13:12:40] <SoulHarvester> that will freeze you in the original
[13:12:43] * Darke considers you had far, FAR too much time on your hands. <grin>
[13:12:46] <SoulHarvester> ...if you spoke to him
[13:12:48] <SoulHarvester> lol yes
[13:12:54] <Wumpus> yes, i just discovered that :|
[13:13:01] <SoulHarvester> i spent hours writing down coordinates so i could make them do the right thing
[13:13:13] <Colourless> Oi Darke!
[13:13:16] <SoulHarvester> later i brought in a goblin and turned him into a farmer, boydon was a waited, julia was a dancer, etc
[13:13:34] <Colourless> I need to speak to you
[13:14:24] <Wumpus> wtf
[13:14:32] * Wumpus finds weird half built rooms just south of the dead room
[13:14:38] <SoulHarvester> yeah :/
[13:14:40] <-- matto has left IRC (Ping timeout: 181 seconds)
[13:14:44] <SoulHarvester> tons of unfinished SI stuff :(
[13:14:51] <Wumpus> for crystal ball viewing, i guess
[13:15:01] <Colourless> there is lots of wierd stuff in SI that was used with crystal ball viewing and other stuff
[13:15:19] <Colourless> also there as some uncompleted unused sections of the map
[13:16:34] --> sbx has joined #exult
[13:16:34] <sbx> gyaa
[13:16:48] <SoulHarvester> huhu
[13:16:55] <Darke> Colourless: Yes.
[13:16:57] <SoulHarvester> ok finally done setting up, must now find out...
[13:17:19] <Darke> Colourless: I'm listening. <grin>
[13:17:39] <Colourless> Darke: The times in our changelog are GMT, so make sure you put in the correct date next time you update it.
[13:18:21] <Darke> Colourless: No problem.
[13:18:25] <Colourless> you put in a date of Dec 5th, when it should have been Dec 4th because of GMT
[13:18:46] * Darke nods.
[13:20:55] <sbx> ?date
[13:20:55] <exultbot> It is now Wed Dec 5 13:20:55 2001 (GMT).
[13:20:58] <SoulHarvester> ahh, the joy of playing u7 as it was all those years ago
[13:21:12] <SoulHarvester> laggy, flaky, shitty sound, tiny ass monitor
[13:21:35] <sbx> here here
[13:21:47] <Colourless> at least there was a party formation
[13:21:47] <sbx> hmm
[13:21:49] <SoulHarvester> lol
[13:21:56] <sbx> i still have a tiny ass monitir
[13:21:58] <SoulHarvester> ahhh
[13:22:01] <Wumpus> hehe
[13:22:02] <SoulHarvester> i have 3 tiny ass monitors
[13:22:09] <SoulHarvester> one is a vga monitor :(
[13:22:16] <SoulHarvester> a whole 256 colors of raw joy
[13:22:16] <sbx> SoulHarvester: I mean it is my only monitor :P
[13:22:17] <Wumpus> the phoenix bit in SI is cool :)
[13:22:19] <SoulHarvester> o lol
[13:22:59] <SoulHarvester> also, the sound card i'm using has HORRIBLE midi support so I don't get my leet drum sounds
[13:23:06] <SoulHarvester> on that machine at least
[13:23:12] <sbx> what card?
[13:23:23] <SoulHarvester> some generic card, with an opti chip
[13:23:34] <SoulHarvester> this machine has a semi decent one, but not that
[13:24:02] * sbx has SB16
[13:24:13] <SoulHarvester> it HAD a 1mb trident vid card, i gave it a 4mb savage/virge card
[13:24:31] <SoulHarvester> hahaha
[13:24:38] <sbx> is that a 3d accelerator?
[13:24:44] <SoulHarvester> it slows the machine wayy past a crawl when the earthquake happens
[13:24:45] <SoulHarvester> no
[13:24:55] <sbx> hehe...
[13:24:57] <SoulHarvester> was a fairly decent 2d card, at the time
[13:24:59] <Colourless> well, it's a good thing you don't have a nvidia card
[13:25:03] <SoulHarvester> i do
[13:25:06] * sbx can just haer your HDD thrashing.
[13:25:08] <SoulHarvester> in another mahcine
[13:25:11] <SoulHarvester> it freezes on the HDD
[13:25:13] <SoulHarvester> err
[13:25:14] <sbx> s/haer/hear
[13:25:17] <SoulHarvester> freezes on the earthquake
[13:25:20] <Colourless> i hear they can't do the earthquake
[13:25:24] <SoulHarvester> 8mb nvidia riva
[13:25:33] <SoulHarvester> yeah it has problems with vertical scrolls like that
[13:25:46] <SoulHarvester> there was a patch released that changes it to horizontal, that prevents the freeze
[13:26:25] <SoulHarvester> ok where to get tons of items that are stackable easily
[13:26:31] <SoulHarvester> i like bread :/
[13:26:34] <sbx> crates
[13:26:44] <SoulHarvester> the abbey has crates...
[13:26:51] <sbx> trinsic
[13:27:35] <sbx> minoc
[13:27:53] <SoulHarvester> well
[13:27:55] <SoulHarvester> wth
[13:27:55] <sbx> (in the mine)
[13:27:57] <Wumpus> hmm
[13:28:00] <SoulHarvester> it only let me stack 3 crates, that's not right
[13:28:04] <Wumpus> the hollow trees in SI are good
[13:28:10] <Wumpus> soul- maybe you can't reach higher?
[13:28:21] <SoulHarvester> nm
[13:28:26] <sbx> maybe thats it
[13:28:28] <SoulHarvester> damn trackball mouse
[13:28:33] <SoulHarvester> i wasn't clicking in the right spot
[13:28:44] <sbx> i hate that
[13:29:00] <sbx> i have a hard time with a non trackball mouse
[13:29:11] <Nadir> well, I'm off
[13:29:14] <Nadir> bye
[13:29:16] <-- Nadir has left IRC ("Client Exiting")
[13:29:16] <Colourless> cya
[13:29:16] <SoulHarvester> i have a real hard time *with* trackball mouses
[13:29:18] <sbx> nye
[13:29:25] <sbx> bye even..but he is gone
[13:30:10] <SoulHarvester> i'm gonna turn cheatmode on... i don't want to build a stairway just to keep going
[13:30:19] <SoulHarvester> it won't let you go past the limit anyways
[13:30:38] <sbx> so what is the limit?
[13:30:41] <Wumpus> oh dera
[13:30:44] <SoulHarvester> gonna find out!
[13:30:46] <Wumpus> i'm getting my ass kicked by a cow
[13:30:56] <sbx> Moo!
[13:31:31] <Wumpus> hehe
[13:31:34] <Wumpus> and here's monk isle
[13:31:36] <Wumpus> ... or not ...
[13:32:19] <Wumpus> hmm interesting
[13:32:22] <sbx> ?
[13:32:34] <Wumpus> I don't suppose there's anything before the thunderstorm that could kill yuo? ;-p
[13:32:56] <Colourless> don't think so
[13:34:06] <SoulHarvester> damn
[13:34:08] <SoulHarvester> it's going pretty high
[13:34:47] <SoulHarvester> i'm gonna need to get the carpet to be able to see the top
[13:38:17] * sbx wants that net exult now so he can see your stack.
[13:39:03] <SoulHarvester> lol i will take a screenshot
[13:39:08] <SoulHarvester> i'm not using exult tho
[13:39:11] <SoulHarvester> original u7
[13:39:32] <Wumpus> hmm they went a little silly with e special effects on first entering the keep of balance, didn't they? ;-p
[13:39:46] <sbx> SoulHarvester: no i meant so i could see you stacking it live
[13:39:51] <SoulHarvester> oh lol
[13:39:54] <SoulHarvester> haha
[13:39:59] <SoulHarvester> i just killed iolo
[13:39:59] <sbx> SoulHarvester: on the carpet
[13:40:16] <SoulHarvester> he was taking to long to sit down on the carpet
[13:40:18] <SoulHarvester> so i blew him up
[13:40:18] <sbx> Wumpus: what does it look like?
[13:40:32] <Wumpus> sbx- uhh, hard to describe... try it some time ;-p
[13:40:32] <sbx> oh.. i was wondering if the carpet fell on him
[13:40:59] <sbx> where is the keep of balance?
[13:41:15] <Wumpus> um, the Silver Seed bit
[13:41:23] <sbx> where is the silver seed bit?
[13:41:30] <Wumpus> you know, you get the amulet of balance from the monks when you first see them, and then you use it on one of the serpent portals
[13:41:39] <sbx> no i told you i havnt played through SI
[13:42:17] * sbx goes to ruin it for himself.
[13:42:34] <SoulHarvester> ok well
[13:42:41] <SoulHarvester> my stack is hgh enough to block the carpet and beyond
[13:42:54] <Colourless> hehe
[13:43:07] <SoulHarvester> welp
[13:43:08] <sbx> where did the crates come from?
[13:43:10] <SoulHarvester> gonna need to go higher
[13:43:13] <SoulHarvester> i teleported around
[13:43:19] <sbx> what different spots?
[13:43:31] <sbx> Wumpus: where is the isle with the monks?
[13:43:32] <SoulHarvester> took some from alagner, some from abbey, some from weapons dude in trinny, smith in trinny, the place in minoc
[13:43:56] <SoulHarvester> ok
[13:44:02] <SoulHarvester> i'm gonna go steal stairs from somewhere
[13:44:07] <SoulHarvester> and build stairs on the roof of the smithy
[13:44:08] <Colourless> you can use chests as well
[13:44:08] <SoulHarvester> so i can keep going
[13:44:18] <Colourless> and barrels
[13:44:18] <SoulHarvester> easier to count crates
[13:44:23] <sbx> cant you create crates? Ctrl-B or something? i forgot
[13:44:30] <sbx> (and other objects)
[13:44:30] <Colourless> you can in exult
[13:44:33] <SoulHarvester> don't need more creates
[13:44:37] <sbx> oh yeah he is in original
[13:44:39] <SoulHarvester> i have 900 stones more of them plus the stack
[13:44:46] <-- Wumpus has left IRC ("zzz")
[13:44:47] <sbx> haha
[13:44:50] <SoulHarvester> but i can't see the top of the stack now
[13:44:53] <SoulHarvester> need to get some stairs
[13:44:56] <Colourless> if you use f2 you can create items
[13:44:57] <sbx> you are poweravatar
[13:45:06] <sbx> hmm Wumpus left :-|
[13:45:33] <SoulHarvester> i am expert carpenter in u7, i make houses and stairs out of anything
[13:45:43] <Colourless> me too
[13:45:48] <SoulHarvester> :P
[13:46:13] <sbx> no Colourless, you can make houses and stairs out of nothing :P
[13:47:15] --> Nadir has joined #exult
[13:47:16] --- ChanServ gives channel operator status to Nadir
[13:47:34] <SoulHarvester> ok well poo on me
[13:47:42] <SoulHarvester> i can't see over it
[13:47:45] <Nadir> Darke: ok, I've automaked ucxt (some stuff was already there), but I have a few questions
[13:47:48] <SoulHarvester> there's like 10 crates up there that i can't see
[13:48:02] <Darke> Nadir: Thanks! Fire away. <grin>
[13:49:06] <Nadir> you are loading Docs/opcodes.txt, but I think such a file should go in data/opcodes.txt and installed in ${datadir}/exult. opcodes.cc should be changed to look for it in EXULT_DATADIR as well
[13:49:31] <Nadir> so that, when it is installed system-wide, opcodes.txt is in /usr/share/games/exult
[13:49:54] <Darke> I agree. It was only in Docs by accident.
[13:50:00] <Nadir> shall I do it ?
[13:50:09] <SoulHarvester> ok well
[13:50:15] <SoulHarvester> i can't see over this pile any higher
[13:50:23] <SoulHarvester> i know there's at least 6 up there
[13:50:39] <SoulHarvester> i'll show you a pic
[13:50:46] <Darke> Nadir: I can move it and alter the code if you wish. It might be quicker.
[13:51:04] <Nadir> Well, I'm already on it, so I can commit the whole lot
[13:51:17] <Darke> Fair enough. Go ahead then.
[13:51:37] <sbx> Nadir: heh you mean /usr/local/share/exult :-)
[13:52:16] <SoulHarvester> ok strange
[13:52:21] <sbx> ?
[13:52:29] <SoulHarvester> nm
[13:52:34] <SoulHarvester> stupid ancient keyboards
[13:52:50] <sbx> what is wrong with it?
[13:52:56] <SoulHarvester> the prtscrn button was stuck
[13:52:59] <Nadir> sbx: I mean /usr/share/games/exult
[13:53:03] <Darke> Nadir: I just checked, I haven't modified opcodes.txt so it should be ok.
[13:53:08] <Darke> (modified my local copy that is)
[13:54:08] <sbx> Nadir: don't mind me it was a reflex
[13:54:30] <Nadir> sbx: I am thinking about the packaged RPM, which uses standard RedHat paths: bindir=/usr/games, datadir=/usr/share/games/exult
[13:54:45] <sbx> i know
[13:54:55] <SoulHarvester> ok here's scrshot
[13:54:58] <Nadir> if you build from tgz it will of course go into /usr/local
[13:55:02] <SoulHarvester> later i'll go to a 2 story roof and try again
[13:55:12] <SoulHarvester> http://soulharvester.idleplay.net/crates.jpg
[13:55:17] <sbx> Nadir: yep it certainly could
[13:55:57] * sbx downloads.
[13:56:10] <SoulHarvester> ahh sry
[13:56:18] <SoulHarvester> i forget about diaup sometimes :/
[13:57:00] <SoulHarvester> every crate i added i wasn't able to see
[13:57:02] <Colourless> how many crates is that?
[13:57:06] <SoulHarvester> um
[13:57:17] <Colourless> you shouldn't be able to go higher than 15
[13:57:27] <SoulHarvester> 16 that you can see
[13:57:32] <SoulHarvester> and more above that that you can't see
[13:57:43] <SoulHarvester> i'll go to a 2 story roof
[13:57:45] <SoulHarvester> and turn hackmove off
[13:57:46] <sbx> if you had to enable cheats then how do you know the limit isnt lower?
[13:57:58] <SoulHarvester> because the hackmover shouldn't be able to go past the limit of the game
[13:58:02] <SoulHarvester> it would crash or get an X
[13:58:04] <SoulHarvester> it did in serpent isle
[13:58:14] <SoulHarvester> anyways i'll go to a 2 story and turn hackmove off
[13:58:22] <sbx> i mean the limit of normal movement
[13:58:33] <SoulHarvester> you could get to a 2 story without cheating
[13:58:36] <SoulHarvester> err top of
[13:59:00] <SoulHarvester> anyways i'll find out real quick
[13:59:06] * sbx thought you had to stack the crates up in a staircase like fashion if you weren't cheating.
[13:59:17] <Colourless> you did
[13:59:25] <SoulHarvester> i was cheating, but even hackmove shouldn't be able to get out of the boundaries
[13:59:30] <SoulHarvester> and that's why i'm going to a 2story now
[13:59:34] <SoulHarvester> to make sure that's true
[14:00:22] <SoulHarvester> ahh shit
[14:00:58] <Colourless> yes>
[14:01:08] <SoulHarvester> ok i'm on the tower of LB's castle, hack mover off
[14:01:55] <SoulHarvester> :P found the limit
[14:02:24] <SoulHarvester> yup found it
[14:02:43] <Colourless> if you make steps up, you should walk up it and see what happens
[14:02:47] <SoulHarvester> with hackmover on, the crate drops to the bottom of the stack, with hackmove off and a staircase made, it says blocked, and you can't walk up
[14:03:03] <SoulHarvester> i'll take another pic
[14:04:54] <SoulHarvester> damn it's laggy
[14:06:16] <SoulHarvester> almost done
[14:06:50] <sbx> are you using u7run or MS-DOS?
[14:07:11] <SoulHarvester> u7run
[14:07:18] <SoulHarvester> but there is no difference in the engine with that
[14:07:36] <SoulHarvester> horrendously laggy as well
[14:07:38] <SoulHarvester> ok here it is
[14:07:51] <SoulHarvester> http://soulharvester.idleplay.net/crates2.jpg
[14:07:56] <sbx> i dont remember much lag in the original
[14:08:06] <SoulHarvester> it's cause it's in windows, with other stuff running
[14:08:15] <SoulHarvester> an http server, an ftp server, a dns client, irc, etc
[14:08:15] <sbx> oh.. i have never used u7run
[14:08:24] <SoulHarvester> just a memory wrapper
[14:08:36] <SoulHarvester> slows the game down quite a bit on slower systems, good in most cases
[14:08:40] --> pretzel has joined #exult
[14:08:46] <sbx> is soulharvester.idleplay.net your server?
[14:08:47] <Nadir> you run those services in windows ??? you are brave :)
[14:08:47] <SoulHarvester> notice how i'm at the top there
[14:08:51] <SoulHarvester> yes
[14:08:54] <Nadir> hi pretzel
[14:08:58] <pretzel> hi everyone
[14:09:00] <SoulHarvester> soulharvester.idleplay.net and ultima-archive.idleplay.net
[14:09:00] <Colourless> hi
[14:09:08] <Darke> Hi pretzel.
[14:09:11] <SoulHarvester> anynways
[14:09:20] <sbx> hi pretzel
[14:09:22] <SoulHarvester> what is the heigh above ground level of a 2story roof?
[14:09:34] <Colourless> probably 8
[14:09:40] <sbx> looks like 8 crates
[14:09:46] <Colourless> could be more
[14:09:49] <SoulHarvester> no i meant what is the z height of the roof itself
[14:10:05] <Colourless> i think it's 8 or 9
[14:10:24] <Nadir> we need an --enable-all switch to configure....
[14:10:54] <SoulHarvester> blah i'm still in game
[14:10:56] <SoulHarvester> i can find out
[14:10:56] <SoulHarvester> sec
[14:11:04] <sbx> hmm.. soulnet
[14:11:06] <sbx> inc
[14:11:06] <Nadir> Darke: opcodes.cc takes VAST amounts of RAM to compile
[14:11:11] <Nadir> (with -O2 that is)
[14:11:40] <Colourless> to find out the height of the room, walk onto it and check the F2 menu display. it should tell you the height of the avatar
[14:11:49] <SoulHarvester> it does in hex
[14:12:22] <SoulHarvester> i want comparison tho
[14:12:46] <sbx> compares to 8 crates
[14:12:46] <Darke> Nadir: <grin> And I can probably guess why. Look at init_static_usecodetables. I'm guessing it's probably unrolling both static for loops there.
[14:13:18] <Colourless> crates are 1 unit high
[14:13:37] <SoulHarvester> next pic coming up
[14:14:37] <SoulHarvester> i removed a piece of wall so you could see where it lines up
[14:14:40] <SoulHarvester> the roof and the crates
[14:14:47] <Nadir> Darke: done
[14:14:49] <Darke> Nadir: That looks like the main possibility for the RAM consumption.
[14:14:57] <SoulHarvester> http://soulharvester.idleplay.net/crates3.jpg
[14:15:26] <Darke> Nadir: Cool. Thanks.
[14:15:56] <SoulHarvester> 16
[14:16:02] <SoulHarvester> does the roof itself count as 1?
[14:16:09] <SoulHarvester> if so, that's 17
[14:16:16] <SoulHarvester> making the avatar's max height 15
[14:16:25] <sbx> SoulHarvester: looks like 10 to me
[14:16:32] <Nadir> Darke: exult-tools*.rpm now contains: expack, ucc, ucxt
[14:16:33] <SoulHarvester> i'm including the ones on the roof
[14:16:37] <sbx> oh
[14:16:56] <SoulHarvester> 11 crates on the side
[14:16:57] <SoulHarvester> 5 on the roof
[14:17:18] <SoulHarvester> but 1 would be parallel to the roof
[14:17:35] <SoulHarvester> so i dunno if that makes it 16 or 17
[14:17:42] <Colourless> 16
[14:17:45] * Darke nods to Nadir.
[14:17:54] <SoulHarvester> 16, so avatars max height is 15
[14:18:04] <Colourless> yeah
[14:18:15] <SoulHarvester> can you go negative Z?
[14:18:19] <Colourless> no
[14:18:24] <SoulHarvester> pooey
[14:18:36] <sbx> multiple map support would be... neat
[14:18:38] <Colourless> there are only 4 bits used for Z
[14:19:25] * Darke considers he'd best scratch together some of the mystical stuff known as 'documentation' on the use of ucxt sometime soon in the future.
[14:20:26] <SoulHarvester> brb
[14:20:31] <Colourless> k
[14:30:02] * Nadir is testing a full build to see if subpackages work correctly
[14:32:25] <Nadir> Darke: you could get Dominus to do it for you as he's so good at it :)
[14:33:07] <sbx> "I've told you 37 times already... Read the FAQ!!!"
[14:34:06] <Darke> Nadir: Yes, but that would require me teaching Dominus to use ucxt. <grin> Any sane person of course would run screaming at the prospect.
[14:35:04] <sbx> :-| (?)
[14:35:16] <Darke> sbx: <grin>
[14:36:25] * Darke points out to sbx that I was poking fun at my 'user interface design' skills.
[14:36:26] <Nadir> does it even run under inferior OSs ?
[14:36:55] <sbx> Darke: yeah.. sure :-) (actually the user interface isnt so bad)
[14:37:23] <Darke> Nadir: It should work under 'doze, and theoretically it should also work on non-intel platforms as well.
[14:37:39] <Nadir> there was an ancient ucc in tools. removed it
[14:37:46] <Darke> s/non-intel/non-x86-based/
[14:37:59] <SoulHarvester> hmmm
[14:38:03] <sbx> Wumpus' exult-tools contains some more things
[14:40:00] <Nadir> rip, wuc, wud, ucdump ? Yes, but they are unmaintained and maybe obsolete, so they'll just stay "non-installed"
[14:40:51] <sbx> i think he said exult_studio too
[14:41:03] <Nadir> exult_studio is in a separate package
[14:41:20] <sbx> how big is it?
[14:41:28] <Nadir> studio ?
[14:41:32] <sbx> yes the rp,
[14:41:38] <sbx> s/rp,/rpm
[14:41:48] <Darke> wuc/wud, don't technically 'work' (that is decompile then recompile). ucdump's output can be mostly replicated under ucxt using the '-fa -ac -ro' parameters, although I haven't completed the comments for the assembler yet.
[14:42:04] <Nadir> -rw-r--r-- 1 root root 93607 Dec 5 12:32 /usr/src/redhat/RPMS/i386/exult-studio-0.97cvs-1.i386.rpm
[14:42:20] <sbx> ah.. ok
[14:42:25] --> Dominus has joined #exult
[14:42:25] --- ChanServ gives channel operator status to Dominus
[14:42:30] <Nadir> hi Dom
[14:42:32] <Colourless> hi
[14:42:36] * Darke hasn't actually used 'rip' so he doesn't know the status of that.
[14:42:38] <Darke> Hi Dominus.
[14:42:39] <sbx> Darke: (wuc/wud) as i painfully found out of course :-)
[14:42:40] <Dominus> hi
[14:42:42] <sbx> hi Dominus
[14:42:47] * Darke grins to sbx.
[14:42:52] * sbx reminds Dominus how great the soundpacks are.
[14:42:56] <Dominus> you were mentioning me, I read
[14:43:05] <Dominus> sbx: thanks
[14:43:26] <Nadir> -rw-r--r-- 1 root root 10749 Dec 5 12:32 /usr/src/redhat/RPMS/i386/exult-gimp-plugin-0.97cvs-1.i386.rpm
[14:44:03] * sbx has not updated gimp plugin for... ... ...a while
[14:44:25] <Dominus> sbx: something I noticed another time: sfx in SI is not correct yet, as there is something wrong with how we treat weapons.dat. Therefore there are some strange sounds that are pretty obvious with my soundpack
[14:45:22] <sbx> yes i read that... but i found 1 like that in BG too
[14:45:26] <Dominus> Darke: didn't you mention something about the song "with or without me"? Stating you don't know from which band it is? U2
[14:45:28] * Darke looks completely innocent, _he_ wasn't mentioning Dominus at all.
[14:45:37] <Dominus> sbx: which one in BG
[14:45:44] <Dominus> ?
[14:46:00] <sbx> Lightning Whip... but maybe that is how it is supposed to sound
[14:46:12] <Dominus> I think it is
[14:46:14] <Darke> Dominus: IIRC it was 'With or without you', and yes, thanks.
[14:46:30] <Dominus> oops, yes "you"
[14:47:11] <Nadir> no changes have been made to the gimp plugin since god knows when
[14:47:22] <Dominus> Darke: if you want me to convert some documentation to xml/xsl stuff just give me something to work on, I'll happily do that
[14:47:40] <Dominus> of course there must be first some docs....
[14:47:56] * Darke grins. That's his _current_ problem.
[14:48:16] * Dominus doesn't feel like he wants to look at the ting and figure it out on his own :-)
[14:48:28] <Darke> Currently the only docs are a notes file, and opcodes.txt, which has the 'unique' problem of being both docs and 'code'.
[14:48:37] <Nadir> Does Dominus stand for Document Object Model Instrctor for Naive UserS ?
[14:48:39] <Dominus> he he
[14:48:50] * Darke rofls.
[14:48:54] <Dominus> LOL
[14:48:55] <Colourless> you missed a 'u'
[14:49:00] <Nadir> yes I did
[14:49:08] <Colourless> :-)
[14:49:59] * Darke has just 'fixed' his second bug in this 50 lines of recursive code, and is working on his 3rd. <grin>
[14:51:18] * Dominus though he had found a new bug where Starting a new game of SI wouldn't work but after a full compile today it actually worked
[14:51:52] <sbx> i was not able to use the bgpatch3 in SI
[14:51:59] <sbx> how did you do it?
[14:52:03] <Dominus> why not
[14:52:17] <sbx> when i started the game, the Exult menu stayed in the background
[14:52:29] <sbx> and would get painted over the game scene
[14:52:42] <sbx> and the keys were screwed
[14:52:47] <Dominus> I put the patch in a directory, put some <patch>path</patch> under the SI section of exult.cfg and it worked
[14:53:07] <Colourless> yeah, it should
[14:53:20] <sbx> i will try it again without sound
[14:53:28] <Dominus> shouldn't matter
[14:53:33] <Dominus> didn't for me
[14:54:11] <Nadir> committing
[14:54:12] <Colourless> funny things to try are to copy various BG data files into the patch directory and attempt to play SI
[14:55:07] <SoulHarvester> one time, i don't remember when
[14:55:18] <SoulHarvester> i messed up the file for BG that contained all the text descriptions
[14:55:22] <SoulHarvester> like tree, rock, bread, batlin, etc
[14:55:24] <sbx> hehe its working now(with midi off), i think it has something to do with errors caused with the driver(s)
[14:55:25] <SoulHarvester> so i took the one from SI
[14:55:37] <SoulHarvester> and it called me "yourself", called a mirror piece of a fruit, etc
[14:55:51] <sbx> O_o
[14:56:15] <sbx> this is even stranger... but it doesnt seem to cause those errors
[14:56:23] <sbx> s/errors/weird effects
[14:56:34] <Nadir> Darke: cvs update and see if it works for you
[14:57:00] <sbx> Dominus: i double clicked on a bottle and exult crashed
[14:58:58] <dto> i wonder if Exult could be ported to Dreamcast.
[14:59:04] <dto> how large are the save game files?
[14:59:12] <Dominus> wow, cool, I just followed Colourless' advice and now it really is messed up fine, Dupre just told me: "Damn, I just stepped on an egg. Egg 0 to be precise"
[14:59:14] <Nadir> dto: as long as there a SDL port for DreamCast
[14:59:28] <dto> Nadir: there is but it is currently slow and has no sound
[14:59:31] <Colourless> it's possible, but we'd need to watch the memory usage
[14:59:44] <Colourless> savegames are about 180 KB in general
[14:59:44] <Nadir> bbl
[14:59:45] <-- pretzel has left IRC ()
[15:00:07] <dto> that isn't that bad... like, a whole memory card?
[15:00:49] <dto> so basically it would be Exult --> SDL --> LinuxDC
[15:01:00] <dto> the dc has a mouse/keybd so it could work
[15:01:01] <sbx> there is LinuxDC?
[15:01:09] <dto> sbx: yes
[15:01:14] <Darke> PS1s memory cards are about 1Meg, I don't know about the Dreamcasts' though.
[15:01:15] <dto> several different incarnations actually
[15:01:28] <dto> Darke there were 2m and 8m versions iirc
[15:01:47] <dto> "officially". there are big ones that are from 3rd party but they don't work with some games i hear
[15:01:55] <sbx> how much system memory does a DC have?
[15:02:20] <Darke> dto: So we'd get about 10 saves per card. Minus one for an 'autosave' slot.
[15:02:23] <dto> I've been chatting with the folks who ported Abuse to SDL about doing a DC port... let's see how that goes as it's a smaller game.
[15:02:30] <dto> sbx: 24 MB iirc
[15:02:51] <dto> (more than the 50mhz pc I played it on originally, where it still could have used some slowdown.)
[15:03:19] * sbx wonders what EA would think if they found out. :P
[15:03:52] <Dominus> dto: Abuse was opensourced some while back, wasn't it?
[15:03:54] <Colourless> exult would require some changes if it were ported to DC. we really couldn't use the gamedat structure
[15:04:06] <Colourless> we'd have to just load all the stuff to ram
[15:04:08] * Darke 's not sure they'd actually care since IIRC the DC is a 'dead' system.
[15:04:19] <dto> Dominus: yes
[15:04:38] <Dominus> dto: nice game, I liked playing it back then
[15:04:44] <sbx> Darke: yeah hopefully
[15:04:44] <dto> Dominus: more recently the "registered" levels were released as well so you can do the full game
[15:05:12] <sbx> what is Abuse like? i can dl it somewhere?
[15:05:19] <dto> I recently played Bangai-O for Dreamcast and gave Abuse a second look... bangaio seems to borrow a bit from abuse gameplay (both are *great*.)
[15:05:20] <Dominus> hmpf, hey, I payed good money for the game - I don't like it to be released for free !!! :-)
[15:05:29] <Colourless> so dominus, you really do sleep on the floor under a blanket
[15:05:31] <dto> sbx: try www.abuse2.com there should be a windows version there
[15:05:38] <sbx> dto: i dont have windows
[15:05:48] <sbx> hmm well i do but i dont use it
[15:05:54] <Dominus> dto: do you know if the windows version got "enhanced"?
[15:05:59] <dto> Colourless: would the changes be huge?
[15:06:12] <sbx> i guess i could use it to play the game, see what its like
[15:06:31] <Dominus> Exult on Dreamcast, imagine
[15:06:36] <Darke> Colourless: We'd have to have the entire usecode in ram as well. As well as a larger number of map chunks then the original u7. And probably most of the graphics.
[15:06:51] <Dominus> a friend ofmine owns a dreamcast, I would like to see it there
[15:07:00] <dto> Dominus: i dunno, I know you can run in hi-res and see more of the map. The linux ver does that too but I can't get either the old port or SDL working correctly so I am stuck with a tiny, jerky X11 window and no sound. But already I'm impressed, the gameplay is cool and the visual style is very striking
[15:07:04] <sbx> i have a PS2, is there an SDL for that?
[15:07:08] <Colourless> the changes wouldn't have to be really huge I wouldn't think. we'd just have to rethink how things are done
[15:07:10] <dto> sbx: got a dc?
[15:07:18] <sbx> psha :-)
[15:07:26] <sbx> im guessing that means no
[15:07:31] <Darke> The datafiles in the static directory are 18Meg...
[15:07:46] <dto> Darke: you'd have 24mb to work with IIRC. check dcemulation.com which has a lot of development links
[15:08:01] <dto> sbx: the basic idea is this
[15:08:08] <Dominus> 24 MB is a bit on the short size, I'd guess
[15:08:44] <Colourless> 24 should be enough I would think.
[15:08:48] <Darke> 500kb (average) of uncompressed savegame, which would probably bloat out to a meg or so in a memory structure.
[15:08:51] <dto> sbx: running around, you can aim completely independently of running, so you can "strafe in 2d" and circle an enemy always aiming at him . (no lock on, this is done the "real" way.)
[15:08:55] <sbx> why would the items in static need to be in RAM?
[15:09:05] <Dominus> well, that would throw off our "roadmap", no exult for U8 till 2025 then
[15:09:15] <Darke> sbx: Seek time.
[15:09:26] <Colourless> we'd keep the savegames compressed
[15:09:33] <sbx> Darke: clever caching?
[15:09:59] <Darke> Colourless: Yes, but we need one 'copy' in ram, as data.
[15:10:19] <dto> it'd be a great edition of the game I think... the DC has already been kind of adopted by people into classic gaming because of all the emulators and growing number of ports. Plus the damn thing is $50
[15:10:21] <Colourless> yeah, but once the data has been loaded it's not needed any more.
[15:10:56] <sbx> dto: i can remember two SNES like that, where you ran around and aimed independantly
[15:11:16] <sbx> dto: snes games
[15:11:30] <dto> sbx: there was a version of bangaio for snes iirc
[15:11:36] <dto> hehe
[15:11:37] <Darke> sbx: We could chop up the shapes files into smaller 'chunks' that only contain the shapes for say 1/16th x 1/16th of the map, and only load 4 or so at a time.
[15:11:39] <dto> which ones?
[15:12:06] <Darke> Colourless: <nod>
[15:12:27] <Dominus> Darke: we have to look out for copyright issues, this would mean that has to be done by the users....
[15:13:05] <Colourless> the map is made from 12x12 superchunks
[15:13:15] <dto> Right.... there'd have to be a thing where the user downloads the port of exult, then puts their u7 install in some folder inside, then burns the resulting files (perhaps after an exult script massages the files.)
[15:13:28] <Colourless> that is there are 144 Superchunks total in a 12x12 grid
[15:13:31] <dto> i've stil got my cd and the little moonstone :-)
[15:13:32] <sbx> dto: ack.. i can think of the games but still trying to remember the titles
[15:13:41] <Darke> We can drop another 2.5Meg by only loading the intro at the start of the game as well. <grin>
[15:13:52] <Colourless> and 1.5 from the endgame
[15:14:11] <dto> sbx: i only had about 4 SNES games.... snes is when I got out of video games for several years, though now I'd like to go back and find an old copy of super metroid (my snes still works.)
[15:14:28] <Colourless> serpent Isle would be much harder!
[15:14:31] <dto> ack
[15:14:49] <Colourless> it's bigger
[15:15:41] <dto> Could the sound be rendered as cd-audio files via timidity? Although, the DC includes a wavetable synth, i have no idea whether any code is written to access it
[15:15:43] <Darke> Colourless: So if we, say split the shapes file up into 144 files, each file only containing the shapes used in that superchunk (we'd duplicate a lot of data but that's np, for a cd), and have to merge and cull the unused shapes as we for say a 3 superchunk square area around the avatar.
[15:15:51] <Darke> s/unused/duplicated/
[15:16:36] <Dominus> sound would be a totally different problem (big problem I guess), the music is in midi
[15:16:36] <Colourless> the problem is that you can drag things between superchunks
[15:16:41] <Darke> Dominus: (copyright) We'd have to make an 'installer' that would do most of this automatically.
[15:16:56] <dto> ok, the VMU has only 128 KB of storage, this means you'd need the 4x memory card just to save anything.
[15:16:57] <Colourless> the music should be written to CD Audio tracks IMHO
[15:17:31] <sbx> does DC use DVD?
[15:17:40] <Colourless> no
[15:17:46] <Colourless> CD-Rom or GD-Rom
[15:18:05] <sbx> not that all that space would be needed, just wondering :-)
[15:18:20] <Darke> Colourless: You'd probably load all the 'items' at once and not cache/un-cache them. As for the buildling bits, have it work like the original ultima7, you walk out of a superchunk and walk back in with everything like it was in the original.
[15:18:39] <sbx> dto: Smash TV, Soldiers of Fortune
[15:19:21] <dto> ah ok
[15:19:21] <Colourless> no caching. Only deleting of temporary items would have to be done
[15:19:40] * Darke nods.
[15:20:23] <Colourless> at the moment exult doesn't instantly delete 'deleted' objects, it puts them in a pool that get cleared later. this would have to change
[15:20:34] <dto> it'd be nice if the DC eventually became a cheap/powerful amiga-esque hobby box
[15:21:43] <sbx> i thought you said it was
[15:22:08] <Colourless> the thing that will probably take up a fair amount of space would be the sound effects
[15:24:01] <dto> they're pretty minimal in u7 though right?
[15:26:16] <Darke> It depends, if we're using wav sfxs, the jmsfx.flx is 6Meg.
[15:26:41] <Colourless> 6mb is 'really' huge for us
[15:27:04] <dto> hmm
[15:27:10] <sbx> drbgsfx is 6MB too
[15:27:11] <Darke> Colourless: Yep.
[15:27:21] <dto> how did the game run in such little memory before ?
[15:27:33] <Colourless> they had a hard drive
[15:27:43] <Darke> dto: midi sfx, and using the hd extensivly.
[15:27:44] <sbx> the sfx were midi
[15:27:55] <Dominus> sfx - can't they be put on the CD, uncompressed and accessed on playing (or do we run into a slow access problem then)?
[15:28:18] <Colourless> well, if we are using cd audio track for the music there will be access problems
[15:28:28] <Darke> Dominus: Seek time. I don't know how long though.
[15:28:35] <Colourless> plus seek times would be rather bad so there will be terrible latency
[15:28:44] <sbx> how do other DC games use sfx?
[15:29:07] <Dominus> sbx: the sfx wasn't midi mainly (and midi sfx sounded horribly most of the times)
[15:29:11] <Colourless> how much graphics ram does DC have?
[15:29:33] <Darke> sbx: Probably written specifically for the sound hardware.
[15:29:45] <Colourless> probably compressed sounds
[15:29:45] <Darke> sbx: Lots of 'midi' stuff I presume and a cdaudio track occasionally.
[15:30:21] <sbx> Dominus: what type of sfx did BG use?
[15:30:26] <Colourless> to be made into a reasonable size the sfx should be compressed
[15:31:08] <Dominus> Darke: adlib, programmed chip, or whatever (not something I know much about)
[15:31:13] <Darke> Colourless: mp3/ogg/whatever-like?
[15:31:15] <sbx> ...
[15:31:20] <Colourless> darke: yes
[15:31:34] * Darke nods to Dominus.
[15:31:40] <Colourless> that should reduce the size quite nicely
[15:31:52] <sbx> Dominus: when i said "midi" i was referring to programmed hardware in general
[15:32:48] <Dominus> If we could use the adlibsfx.dat we would be fine :-)
[15:33:18] <Colourless> that would be ok if we actually knew the formay
[15:33:24] <Colourless> format even
[15:33:41] <Dominus> :-)
[15:37:14] <Colourless> whoa things are really screwed up when using the Map patch in SI
[15:38:24] <sbx> "insane" is an appropriate word
[15:40:34] <Colourless> heh, talking to iolo give you dupre's conversations
[15:43:47] <dto> what about a software synth/sampler like MODs?
[15:44:13] <Colourless> samples for the synth will take up memory
[15:45:07] <Darke> dto: If you look at the DC sound hardware, you'll probably find that they have hardware that handles something like that. Just a guess though.
[15:46:21] <dto> Darke: perhaps people have gotten an FM emulator together (i know the SMS emu is working on something like that.) so the original data files (i.e. no samples) could be used.
[15:46:45] <Colourless> VDMS has a FM emulator
[15:47:29] * Darke shrugs, he doesn't really know.
[15:48:32] <Dominus> Colourless: didn't we talk about using his code to emulate the sfx? meaning that the adlibsfx.dat is just there to program the adlib chip (opl or whatver)?
[15:49:00] <Dominus> I mean we scratched pretty fast again but still, I think we talked about it
[15:49:34] <Colourless> yeah we talked about it. it would be too difficult to impliment
[15:49:42] <Dominus> true
[15:50:12] <Dominus> but that's probabyl the way to go on a DC, right?
[15:50:30] <Colourless> possibly
[15:51:39] <Colourless> DC has 2MB of Sound Ram
[15:52:41] <Colourless> and it's has 8 MB of Video memory and 16 MB of Main memory. That means that we would have to fit all the graphics (which are compressed) into the 8 MB really
[15:54:40] <Dominus> compressed they just about fit in :-)
[15:54:42] <dto> ouch. look at this www.paypalwarning.com
[15:56:01] <dto> i think the video memory is mostly for textures, i think you'd be blitting to a framebuffer from main memory like the pc version, unless the main memory / vram bus is really slow or something
[15:56:22] <Colourless> why blit when we can use the 3d hardware to do all the drawing
[15:57:47] <dto> i don't know if people have figured out much more than the framebuffer yet
[15:58:23] <dto> for the libs i mean. might be much, much simpler to do it in software, esp. since the game ran speedily on much less powerful hardware than the DC doing it that way
[16:00:15] <Dominus> ok, got to go. See you tomorrow!
[16:00:16] <Dominus> bye
[16:00:25] <-- Dominus has left IRC (Remote closed the connection)
[16:02:24] * sbx too.
[16:02:24] <sbx> ?date
[16:02:24] <exultbot> It is now Wed Dec 5 16:02:24 2001 (GMT).
[16:02:30] <sbx> good afternoon
[16:02:31] <-- sbx has left IRC ("Push push push, add jmp mul pop, push call sub mod, in smth say...")
[16:02:32] <Colourless> cya
[16:03:57] <dto> i wonder what it would be like developing a game for gameboy color
[16:05:44] <Colourless> probably exceedingly difficult if you haven't programmed for an 8 bit system before
[16:06:07] <Colourless> you'd be writing in 100% ASM most likely
[16:06:08] <dto> eeh, yeah
[16:06:37] <dto> well I am pretty comfy with asm actually. but it would be a rather different asm. what about licensing, i.e. i'd have to have a lot of money to start wouldn't i
[16:06:53] <Colourless> yeah you probably would
[16:07:11] <Colourless> that is if you wanted to put the game onto carts
[16:07:48] <Colourless> as far as I know there are some gbc development sites out there so people can make games and use them with emulators
[16:09:14] <Colourless> trying to port exult to dreamcast wouldn't be a fun thing to try
[16:09:20] <dto> hahah
[16:10:02] <dto> i have a lot of game design ideas but they're kind of retro, but that's what gbc/gba are for right? :-) maybe someday
[16:10:16] <dto> i guess for now I'll have to keep fooling with UnrealEdit
[16:10:19] <Colourless> depends how 'retro'
[16:11:14] <Colourless> i have a retro game idea or 2, but i'd rather attempt to make them with modern systems and put in heaps of special effect and 3d and stuff
[16:12:06] <dto> how long have you been interested in games programming
[16:12:39] <Colourless> since I started programming :-)
[16:12:46] <Colourless> which was 4 years ago now
[16:13:02] <dto> cool;
[16:13:05] <Darke> Umm... since I was about 9? I seem to remember starting to program about 10 or 11.
[16:13:34] * Darke wanted a c64 for christmas, got a PC instead. <grin>
[16:14:17] <dto> heheh
[16:14:26] <Colourless> well, i attempted to do things in basic when I first got a computer, 12 years ago when I was 9, but only really became serious at it 4 years ago when I taught myself C
[16:15:10] <dto> i guess i first learned to program by making little (dumb) games on a Micro/PDP-11. it was all text, no graphics, but some of them were *great* like DND (a basic roguelike game.)
[16:15:23] <Darke> An older cousin had one (IIRC he was about 14 or 15 at the time) and started to teach me basic, everything from then was selftaught mostly.
[16:15:23] <dto> and also the RT-11 port of unix zork
[16:16:48] * Darke converted a very basic 'roguelike' from c64-basic to gw-basic. What a _pain_, it's not something I'd want to do again. <grin> So I started to teach myself about decompilation.
[16:17:01] <dto> hehdeh
[16:18:08] <dto> we had a2600 and intv and coleco, but what really grabbed me was the tile-based stuff... NES stuff and of course U6/U7
[16:18:37] <Darke> In the completely enthusiasm of youth, (and since I had a basic compiler on the PC), I started to try to turn the binary files produced from them back into basic code by pattern matching. <grin> As you might expect this didn't work all that well.
[16:18:53] <dto> hahh
[16:18:59] * Darke nods, he always liked the tilebased games 'best'.
[16:20:07] <dto> yeah. you can cram so much stuff in
[16:20:12] <Colourless> here is some shots *snicked* of a 3d tilebased game that I started years ago http://www.users.on.net/triforce/ws.png and http://www.users.on.net/triforce/mouse.jpg
[16:20:21] <Darke> You know, write code 10 PRINT "FOO" compile it, check what it looked like, then try 10 PRINT "BAR", note the differences, rince, lather, repeat. I must have had infinate patience in thosedays.
[16:20:25] <Colourless> :-) yes, it's not exactly much :-)
[16:21:34] <dto> hey that's better than what I came up with :-) although I pieced together a basic tile engine in 320x400 vga x mode
[16:22:26] <Darke> Not bad. <grin> I never really got into graphics much. I was always distracted by what went on behind the scenes. The random 'dungeon' generation, combat stuff, etc, etc, etc. I wrote a _lot_ of random generators for rpgs. <grin>
[16:23:03] * Darke has lost most of the basic code, but still has a pile of pathetic c-coded stuff around somewhere.
[16:23:22] <dto> i'm glad the classics of consoles are getting to the DC but emulating older pc games is so hard
[16:23:40] <Nadir> b
[16:23:46] <Colourless> wb
[16:23:50] <dto> my current project isn't a game but it could eventually be used as a music lib for games: http://dto.qwsi.net/octalstuff and http://www.gnu.org/software/octal
[16:24:55] <dto> i wonder if people porting old VGA/DOS games could pool code to emulate certain things and get more done faster. I 've heard about old games like Wasteland and such that were cool, and i have quite a few of my own that i'd like to see.
[16:25:30] <Darke> dto: <nod> As I may have mentioned, I started what was to become the basics of the first version of ucxt, as a basic converter. To do all the manual conversion from the original gw/c64 basic into C/C++ code. Mainly for the reason that I liked the old games at that time, and didn't have a PC capeable enough to run the c64 emulators at 'full' speed.
[16:25:54] <dto> oic
[16:26:38] <Darke> dto: Wasteland was cool, all the old gold-box games. X-Com (1, 2), Moo (1, 2) Mom... the list goes on and on. <grin>
[16:27:18] * Darke was using DJGPP w/ Allegro at that point in time IIRC.
[16:27:50] <dto> yeah i did my tilesystem with djgpp. after that i got into linux tho... liked the dev environment so much :-)
[16:28:16] * Darke nods, he really likes the unix dev environment.
[16:30:18] * Colourless must be used the most evil of all evils, MSVC and Direct X :-)
[16:30:41] <dto> for now maybe i'll work on UT levels. that is a lot of fun, ways to explore environment creation.
[16:30:58] * Darke ickfluffs and hops quickly backwards from Colourless.
[16:31:11] <Darke> Colourless: You're _EVIL_! <grin>
[16:31:31] <dto> i'm taking computer graphics next semester and this semester i'm taking Compiler construction, I know those two will surely help in creating games down the road.
[16:31:38] <dto> but it'll be awhile
[16:31:43] <Colourless> could be worse, i could be using MFC.... oh wait, I am using MFC in one program ;-)
[16:32:07] <dto> ick. i so wish that objective-c had become more popular and not C++
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[16:33:09] * Darke tried to program using MFC. He _really_ did, but ick, is that library designed in such a brain damaging fashion compared to the unix 'standard' libraries.
[16:33:59] <dto> everything ms does is like that
[16:34:38] <Colourless> the only reason I
[16:35:09] <Colourless> 'm using MFC in one program i it's better than the standard windows APIs to do what I want to do
[16:36:35] <Nadir> Colourless: the borland stuff was much better designed
[16:36:52] * Darke rants quietly in a corner about MFC's, Visual C++, standards compliance, and SAN point draining. With frequent references to Cthulhu and other elder gods.
[16:37:04] <Nadir> or maybe the difference between the borland stuff and the ms stuff is that the former was actually designed
[16:37:34] <Nadir> Darke: did you check to see if ucxt compiles with my automake changes ?
[16:37:49] <dto> oh, ObjectWindows?
[16:38:09] <Darke> Nadir: Not yet. I'll just grab the latest cvs, I've been tracking my 4th bug. <grin>
[16:38:20] <Darke> (in that 50 lines of code that is)
[16:38:25] <dto> yeah though OWL did have its fair share of "what do we do with all these VectorAsDoubleLinkedList classes now that STL comes out?
[16:39:01] <dto> but nothing in C++ could escape that as it grew into the next Ada
[16:39:45] <Colourless> of course, just because something has a feature, doesn't mean you *have* to use it
[16:45:39] <Nadir> Colourless: speaking of features, when do we decide that Exult has reached "FeatureBloat(tm)" ?
[16:46:31] <Colourless> well, since we are beta we aren't supposed to add any more 'features' as such
[16:46:41] <Darke> Nadir: It's not finding EXULT_DATADIR, and I can't locate the appropriate header file. Any suggestions?
[16:47:43] <Colourless> of course it all depends on what is classed as a real 'feature'. If making things run more like the original classed as a feature or not? Enhancements twould be classed as features for sure
[16:48:12] <Nadir> EXULT_DATADIR should be defined my Makefile.am
[16:48:40] <Nadir> you need to autogen.sh, configure --enable-tools
[16:48:48] <Nadir> stop using your Makefile.unix
[16:49:02] <Darke> Yep I am. <grin> I just forgot the --enable-tools.
[16:49:17] <Nadir> ucxt is officialy a "tool"
[16:49:44] <Darke> <grin> I forgot to modify my reconf script, that's all.
[16:51:17] <Nadir> I have a nadirconf
[16:51:34] <Nadir> DEBUG_FLAGS='-g' CXXFLAGS='' CFLAGS='' ./configure --enable-gimp-plugin --enable-compiler --enable-exult-studio --prefix=/usr --bindir=/usr/games --datadir=/usr/share/games --enable-timidity --enable-zip-support --enable-tools
[16:51:59] <Nadir> That's why I wanted an '--enable-all' switch
[16:52:39] <Darke> <nod> I guessed that. <grin> It could come in handy, mine's not as large as that though, thankfully.
[16:54:07] <Nadir> I need that for all my RPM packages
[16:55:31] * Nadir looks at the Debian stuff under exult and thinks that RPM spec is much easier...
[16:58:10] <Nadir> gotta go
[16:58:12] <Nadir> bye all
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[17:01:40] <Darke> I've got to go as well, night all.
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[17:06:56] <toad`sMok> impressive eggdrop
[17:07:01] <toad`sMok> who made that?
[17:07:11] <Colourless> eh, what?
[17:07:49] <toad`sMok> all the conversions are in the logs on the webpage
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[17:08:44] <toad`sMoke> brb
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[17:10:34] <Colourless> wjp made exultbot that logs all the conversations
[17:10:45] <Colourless> exulbot: hi
[17:10:52] <Colourless> exultbot: hi
[17:10:52] <exultbot> Hi Colourless!
[17:11:01] <toad`sMoke> exultbot: hi
[17:11:01] <exultbot> Hi toad`sMoke!
[17:11:07] <Colourless> ?help
[17:11:13] <toad`sMoke> exultbot: what are you?
[17:11:32] <Colourless> exultbot: job
[17:11:43] <toad`sMoke> ?help
[17:11:44] <Colourless> ?job
[17:11:44] <exultbot> My job is to write down everything you say.
[17:11:54] <toad`sMoke> ?ultima
[17:11:54] <exultbot> Ultima is an epic RPG game series created by Origin.
[17:12:06] <toad`sMoke> ?exultbot
[17:12:06] <exultbot> Exultbot is written in Perl by Willem Jan Palenstijn.
[17:12:20] <toad`sMoke> is that his real name?
[17:12:30] <Colourless> yeah
[17:14:01] <toad`sMoke> cool
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[17:54:22] <wjp> hi
[18:41:08] <dto> ahi
[18:41:10] <dto> what's up
[18:41:13] <Colourless> hi
[18:54:36] <dto> hi
[18:54:50] <dto> this sucks. fce ultra hangs when i try to use the joystick
[18:57:02] <wjp> fce?
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[22:36:13] <co> hi.
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