#exult@irc.freenode.net logs for 6 Dec 2012 (GMT)

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[01:44:22] <fearyourself> good evening
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[12:23:06] <Serel> Is it strange if I actually like Ultima VII's UI?
[12:23:41] <Rottingbeef> Nothing strange about that to me!
[12:26:38] <Serel> The inventory is still a tad fresher than modern games, and it really isn't worse than having to sort through list-based or even still grid based inventories full of infinite crap.
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[17:53:46] <Dominus> so... today done some work for the ultimacodex, some work for qbix aka dosbox, now let's see where to find the code that does things when the avatar sleeps, or better wakes up
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[19:30:03] <Dominus> hmm, can't figure that out. No surprise there :)
[19:35:16] <Dominus> wjp, do you have any idea where that is controlled what happens when the avatar wakes up?
[19:35:29] * Dominus points to the log of last night
[19:36:56] <Dominus> I'm pretty sure the last remaining problem of air sitting is because the npcs behave the same as before the chache-out/in air sitting problem was fixed by m
[19:37:44] <Dominus> only the chache-in problem is fixed but doesn't apply to the avatar wake up since nothing has been chached out/in
[20:10:07] <Marzo> Dominus: please describe a sure-fire way to reproduce it; some time just cleared out for me
[20:10:59] <Marzo> And hey -- someone created an exult-team PPA in LaunchPad (basically, the Ubuntu bug tracker) and added me to it
[20:11:40] <Dominus> new game, teleport to britain Blue Boar (or to NPC #3 shamino), sleep there until after 5 pm -> shamino will sit in front of piano
[20:12:31] <Dominus> if you scroll upwards to the royal mint you will see cynthia sit in her office (probably just walking to it because of the cache-in)
[20:12:52] <Dominus> then sleep in the neighbour house of the blue boar another hour until after 6 pm
[20:13:02] <Dominus> Shamino and Cynthia will sit in the air
[20:13:15] <Dominus> Always seems to work for me
[20:13:53] <Dominus> if you don't scroll up to Cynthia she will sit correctly because she comes from a cached out area
[20:14:55] <Dominus> marzo, paulo from this thread http://exult.sourceforge.net/forum/read.php?f=1&i=349845&t=349845 has probably added you to the launchpad
[20:15:08] <Dominus> he does things there I think.
[20:15:18] <Dominus> I have no idea what the launchpad really is :)
[20:18:12] <Dominus> the key element to triggering the air sitting is to be sleeping during the schedule change (6pm) and having the area cached in - so you have to sleep right next to it
[20:31:34] <Marzo> There, it is fixed
[20:31:46] <Marzo> The culprit: walk to schedule
[20:32:02] <Eviltar> i love this guy
[20:32:34] <Eviltar> fixed is such a nice word
[20:33:00] <Dominus> I love marzo as well but don't tell him
[20:33:14] <Marzo> You just did :-p
[20:33:49] <Dominus> Oops :)
[20:34:42] <Marzo> What was that thing about buildmap?
[20:35:12] <Dominus> black bar on upper part of the map screenshot
[20:36:06] <Dominus> I suspect because the buildmap code (around #2342 in exult.cc is not setting fill mode and fill scaler
[20:37:01] <Dominus> exult --fov --buildmap 0 will put the pcx files somewhere :)
[20:37:26] <Dominus> (most likely where exult is, in case of an os x app outside of the app)
[20:37:38] <Dominus> http://exult.sourceforge.net/forum/read.php?f=1&i=456956&t=456956 shows it
[20:38:32] <Dominus> marzo, paulo from the forum really added you to the launchpad as per http://exult.sourceforge.net/forum/read.php?f=1&i=457346&t=457346
[20:38:41] * Dominus is shutting up now
[20:39:13] * Dominus is still curios about the code that fixes the air sitting.... but shutting up now
[21:01:49] <Marzo> Buildmap issue fixed
[21:06:34] <Marzo> Everything is in SVN now
[21:13:11] <Dominus> thanks a lot marzo
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[21:17:54] <Dominus> really thanks for fixing the most *annoying* bug
[21:21:20] <Dominus> buildmap, great to see *how* that is fixed. I had tried some stuff already but didn't get to the solution :)
[21:35:04] <Malignant_Manor> Trolls are whipping party members through walls.
[21:36:06] <Malignant_Manor> 52d, 9e3, 0 in SI
[21:36:45] <Marzo> Dominus: that pretty much sums how I learned C++ before joining the team -- seeing stuff get done in CVS :-p
[21:37:16] <Dominus> marzo: really? That is amazing :)
[21:37:48] <Dominus> I wish I had this kind of grasp but as I wrote a couple of times before I can't seem to keep remembering essential stuff
[21:38:04] <Marzo> Of course I already knew something about programming, which helps -- but it was basically that
[21:40:21] <Dominus> if I had this kind of understanding I'd spent all my time in the bug tracker
[21:40:43] <Dominus> and keep on fixing things while breaking essential stuff left and right :)
[21:41:13] <Dominus> then break down and never dare to return after having broken the code beyond recognition :)
[21:42:26] <Dominus> I think my big skill is to annoy wjp, Colourle1s, Malignant_Manor and Marzo until they break down and fix things for me...
[21:43:24] <Dominus> Marzo, I really didn't want to distract you from your studies, Ihave just the habit of mumbling everything I find or think I found here so exultbot keeps track of it
[21:44:09] <Marzo> As it turns out, I finished everything I needed to do that were due for the next few days, so no problem
[21:44:41] <Dominus> oh in that case, I have bug x and bug y and of course the mighty bug z to look at :)
[21:45:11] <Marzo> If they are simple enough :-)
[21:46:02] <Dominus> seriously, slimes are visually annoying
[21:47:43] <Dominus> case to watch is 1128, 2173 in SI. they don't merge and split as they do in the original and the most annyoing about them is that they simetimes look cut off
[21:47:46] <Marzo> How so?
[21:48:32] <Malignant_Manor> The animation shows the wrong frames
[21:48:56] <Dominus> I think when they move vertically they should extend for two tiles but only show the front tile
[21:50:42] <Dominus> http://imageshack.us/photo/my-images/707/slimyh.png/
[21:53:07] <Dominus> at that location in SI when you make more of them through the egg they actually seem to merge and split after all. only the cut off animation is always interfering
[21:57:31] <Dominus> Marzo, a more challenging bug/missing feature would be carriage/ship/carpet pathfinding https://sourceforge.net/tracker/?func=detail&atid=102335&aid=3158257&group_id=2335
[21:58:21] <Malignant_Manor> Dominus, this is the great hierophant room right? http://exult.sourceforge.net/forum/read.php?f=1&i=457728&t=17798
[21:58:35] <Dominus> the original handles this much better, seemingly pre allocated seats instead of our pathfinding that sometimes fails because two party memebers block each other
[21:58:52] <Malignant_Manor> Someone is having issues with the summon shade spell, but it works for me.
[21:59:13] <Dominus> Malignant_Manor: I think it is. it has been some time since I had looked at it
[22:00:23] <Dominus> (maybe the faq needs to tell to cast in the right room after all :))
[22:01:59] <Malignant_Manor> My screenshot isn't very good for that. It would be good to go in a higher resolution without the stat bar and then remove the excess.
[22:02:41] <Dominus> I'd only give the coordinates :) I don't actually want to add any screenshots to the FAQ
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