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[14:17:34] <wjp> hi
[14:17:42] <Fingolfin> hiya
[14:18:11] <wjp> have you read Dominik's posts about his keyboard problems?
[14:18:21] <wjp> he can't use Ctrl-Alt-M somehow
[14:18:22] <Fingolfin> ?
[14:18:44] <Fingolfin> where can I read this?
[14:18:48] <wjp> jackchaos
[14:18:49] <Fingolfin> on which OS ?
[14:18:53] <Fingolfin> oh
[14:18:57] <wjp> Win2K, german keyboard
[14:18:59] <Fingolfin> haven't looked there for ages
[14:18:59] * Fingolfin surfs
[14:19:12] <wjp> (which is why I'm asking you :-) )
[14:21:21] <Fingolfin> well... it works for me on MacOS, with yesterdays CVS
[14:21:29] <Fingolfin> I am building exult right now anyway
[14:21:46] <wjp> hmm... maybe Win2K captures Ctrl-Alt-M ?
[14:21:59] <wjp> 'Ctrl-Alt-T' and 'M' do work, that's the weird thing
[14:22:57] <Fingolfin> well, I couldn't do screen shots, since the key was used by an app I run here ;) so I turned that app of...
[14:23:40] <wjp> how's the dynamic keybinding code going, btw?
[14:23:47] <Fingolfin> I am trying to figure out about fill_audio now, BTW. I just want to find the min/max value for len, and see if I can just use a preallocated buffer ;)
[14:24:07] <wjp> are you sure 'len' isn't constant?
[14:24:34] <Fingolfin> I didn't do anyhting about dynamic keybinding, since a) that guy was working on it, b) i had no time, and c) I had some fundamental problems. But I will resume work on it soon if possible
[14:24:48] <Fingolfin> I am not sure about len being constant, but I'll know in a few secs!
[14:25:28] <wjp> k :-)
[14:29:33] <Fingolfin> hey
[14:29:45] <Fingolfin> is it normal that when I double click a blue moongate
[14:29:50] <Fingolfin> the avatar lays down to sleep?!?!
[14:29:54] <wjp> lol
[14:30:01] <wjp> not really, no :-)
[14:30:08] <Fingolfin> third try it worked...
[14:30:11] <Fingolfin> must be a bug
[14:30:37] <wjp> well, the moongates aren't supposed to work 100% (due to Guardian)
[14:30:50] <Fingolfin> but they do...
[14:31:55] <wjp> hmmm
[14:32:03] * wjp builds exult
[14:36:35] <Fingolfin> len seems to be fixed to 16384...
[14:37:13] <wjp> is that the same value that's output at startup? ("We expect SDL to callback for ... bytes at a time")
[14:37:54] <Fingolfin> I am checking that now...
[14:38:56] <Fingolfin> _buffering_unit = 8192; since we have to channels, this seems correct...
[14:39:06] <Fingolfin> wonderful!
[14:39:58] <wjp> good :-)
[14:41:38] <Fingolfin> funny... ringsize is never used anywhere ;) it is passed around, and inited to 3000, but never used ;)
[14:42:30] <wjp> hehe :-)
[14:42:47] <Fingolfin> there is lots of cruft in the audio code...
[14:42:57] <wjp> yup :-(
[14:43:21] <wjp> rm -rf exult/audio
[14:43:24] <wjp> ?
[14:43:26] <wjp> :-)
[14:43:44] <Fingolfin> <g>
[14:43:52] <Fingolfin> I wouldn't be that harsh... ;)
[14:44:53] <wjp> yes, it might be overdoing it a bit ;-)
[14:46:43] <Fingolfin> hm, Mixer::Mixer should get the number of channels...
[14:51:12] <wjp> hmm... moongates appear to act roughly like the original
[14:51:28] <wjp> sometimes they let you through, sometimes they throw you on the floor
[14:51:58] <Fingolfin> ah ok
[14:52:19] <Fingolfin> but "throw onto the floor" looks more like: "Avata feels like a nap" <g>
[14:52:28] <wjp> hehe :-)
[14:52:49] <wjp> somewhat, yes :-)
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[17:02:10] <wjp> hi
[17:02:34] <ariannerpg> Hi
[17:03:02] <ariannerpg> Is exult in CVS very different from version on download page?
[17:03:27] <wjp> we did quite a bit of code restructuring after the release
[17:03:31] <wjp> so, yes
[17:04:57] <ariannerpg> Ok, I will get it from CVS
[17:05:02] <ariannerpg> I want to read it
[17:05:16] <ariannerpg> Is there any design docs or something like that?
[17:05:28] <wjp> no, I'm afraid not :-(
[17:07:46] <ariannerpg> So i am alone while reading the code
[17:08:03] <wjp> feel free to ask any questions, if you're lost :-)
[17:08:03] <ariannerpg> Anyway if I have any questions, I will ask here or I will ask Max
[17:08:50] <ariannerpg> What are the part of Exult that you are more happy about?
[17:09:04] <wjp> what do you mean?
[17:09:05] <ariannerpg> happy=proud
[17:09:09] <wjp> ah
[17:09:16] <ariannerpg> What do you think is the best of Exult?
[17:09:22] <wjp> in what way?
[17:09:25] <ariannerpg> The code I meant
[17:09:32] <wjp> hmm... good question
[17:10:28] <wjp> I really don't know
[17:18:52] <ariannerpg> Bye
[17:19:05] <ariannerpg> I will return if I have questions. ;-)
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[17:30:54] <Fingolfin> aye
[17:32:22] <wjp> wb
[17:32:44] <Fingolfin> lamps are finished ;)
[17:32:53] <wjp> :-)
[17:33:01] <wjp> lamps are useful :-)
[17:33:57] <Fingolfin> yeah.. it makes things so... bright ;) also one the mailing list everyone wanted to decrease brightness ;)
[17:34:06] <wjp> hehe :-)
[17:34:32] <wjp> the brightness in my room has been decreased too :-(
[17:35:13] <wjp> both lamps burst a week ago, and they're replaced with less bright bulbs :-)
[17:36:19] <Fingolfin> hehe, well, I just put a new lamp to the ceiling over my desktop, and replaced a lamp hanging over the dinner table in the same room ;) (not just bulbs, I mean the whole lamps)
[17:36:29] <Fingolfin> and now everything is *much* better
[17:36:40] <Fingolfin> and you can even switch them on seperatly using different switches ;)
[17:37:07] <wjp> nice :-)
[17:37:13] <wjp> sounds like you've been busy
[17:39:34] <Fingolfin> yeah, and now I gotta go again and place a new board for my mom's radio ;)
[17:39:36] <Fingolfin> in the kitchen
[17:39:39] * wjp is writing some LaTeX
[17:39:42] <Fingolfin> I'll be back soon
[17:39:43] <wjp> :-)
[17:39:45] <wjp> ok, good luck
[17:39:47] * Fingolfin loves LaTeX ;)
[17:39:52] <wjp> pstricks is cool :-)
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[17:40:01] <Fingolfin|board_fixing> pstricks?
[17:40:17] <wjp> a package for creating graphics
[17:40:30] <wjp> (postscripttricks)
[18:21:12] <Fingolfin|board_fixing> I see
[18:21:18] --- Fingolfin|board_fixing is now known as Fingolfin
[18:21:21] <Fingolfin> finished it
[18:21:31] <Fingolfin> radio is working great, and the board is holding (so far <g>)
[18:28:08] <wjp> :-)
[18:46:14] <Fingolfin> so I will no try and see if my "hack" to fill_audio prevents it from crashing - or if I also need to remove the STL code..
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[18:51:47] <Fingolfin|crashy> hm
[18:51:54] <Fingolfin|crashy> works so far (which says nothing)
[18:52:02] <Fingolfin|crashy> anyway, I am in the museum in Britania
[18:52:09] <Fingolfin|crashy> the horn laying there is displayed incorrectly...
[18:53:21] <Fingolfin|crashy> also, when I double click a sign, didn't the avatar first walk to it before it was displayed?!? I can't really rememeber
[18:53:36] <wjp> no, I don't think he walked over
[18:54:17] <wjp> hmmm, yes, horn is clipped
[18:59:07] <wjp> the sign gumps look weird, though
[19:01:08] <bj0ern[W]> oh, hi =)
[19:01:22] <wjp> hi
[19:05:29] <bj0ern[W]> hm, got a problem here, when i click journey onward exult just exits U7. win32, newest U7 version.
[19:06:15] <wjp> hmm
[19:06:25] <bj0ern[W]> worked the first time i started it
[19:06:26] <wjp> what version of exult do you use?
[19:06:32] <bj0ern[W]> latest snapshot
[19:06:45] <wjp> is there anything in stdout.txt/stderr.txt
[19:06:46] <wjp> ?
[19:06:56] <bj0ern[W]> well, yes =)
[19:07:15] <wjp> anything which indicates a problem? :-)
[19:07:52] <bj0ern[W]> yes, problems with gamewin.h ... soem NULL Pointers
[19:07:55] <bj0ern[W]> some
[19:08:08] <bj0ern[W]> and then Segmentation Fault
[19:08:24] <wjp> you say you did play exult succesfully for a while?
[19:09:13] <bj0ern[W]> after i installed it, yup. that was the alpha from the homepage. then i had those crashs and installed the latest snapshot, but it still crashes
[19:09:32] <wjp> I think your current game may be corrupted
[19:09:37] <wjp> have you tried starting a new game?
[19:09:41] <bj0ern[W]> hmmm
[19:09:44] <bj0ern[W]> no, not yet
[19:09:49] <bj0ern[W]> but i try it
[19:12:02] <bj0ern[W]> hm, ok, that works
[19:12:15] <bj0ern[W]> so i have a corrupt savegame, okies thanks
[19:12:29] <wjp> np
[19:12:41] <wjp> now we just need to find the bug that did that :-(
[19:13:02] <Fingolfin|crashy> hmm
[19:13:17] <Fingolfin|crashy> open container gumps should be closed if I walk too far away
[19:13:35] <wjp> agreed
[19:14:09] <bj0ern[W]> need the stderr file?
[19:14:46] <wjp> could you dcc it to me?
[19:14:50] <bj0ern[W]> yup
[19:14:55] <bj0ern[W]> wait, ill rename it
[19:15:47] <bj0ern[W]> want the savegame too?
[19:16:04] <wjp> this one is only 79 bytes?
[19:16:36] <bj0ern[W]> hm?
[19:16:51] <wjp> the stderr you sent me is only 79 bytes :-(
[19:16:57] <bj0ern[W]> oh
[19:16:58] <bj0ern[W]> hm
[19:17:10] <wjp> yes, savegame too, please
[19:17:18] <bj0ern[W]> any commandline options to trigger a more complex err output?
[19:17:32] <wjp> no
[19:17:56] <bj0ern[W]> game00.u7 is the savegame? (i have just one)
[19:18:25] <wjp> did you save shortly before the crashes started?
[19:18:59] <bj0ern[W]> i saved yesterday, and wanted to continue today, then exult crashed everytime i chose journey onward
[19:19:10] <wjp> ok
[19:19:18] <wjp> yes, game00.u7 is the savegame, btw
[19:19:29] <bj0ern[W]> k
[19:19:30] <wjp> thx
[19:20:18] <bj0ern[W]> ah, well, and i guess the small boy, the son of the blacksmith in the first quest in trinsic is missing, i couldnt find him, hm
[19:20:39] <wjp> he is?
[19:20:39] <bj0ern[W]> oh sec, pizza is here ;)
[19:20:43] <wjp> :-)
[19:22:17] <Fingolfin|crashy> pizza? hmmm
[19:22:25] * Fingolfin|crashy goes ask mom what he'll get for dinner...
[19:22:30] --- Fingolfin|crashy is now known as Fingolfin
[19:23:37] <bj0ern[W]> ok, i will try to find him in the newly started game, but i know he sits near this 2 story building in the NW corner of trinsic
[19:23:53] <wjp> yes, that's where he's supposed to be
[19:23:55] <bj0ern[W]> and he wasnt there, and i looked in whole trinsic, no boy
[19:24:51] <Fingolfin> hmm
[19:25:03] <Fingolfin> I found him there a couple of days ago.. ;)
[19:25:07] <Fingolfin> maybe he was in 2nd floor?
[19:25:15] <wjp> he's there in my freshly-started game too
[19:25:29] <wjp> might be a side-effect of the save-game corruption, though
[19:25:43] <bj0ern[W]> then something was wrong, well maybe thats why the savegame isnt working
[19:25:45] <bj0ern[W]> yup
[19:26:48] <wjp> hmmm... gump text rendering is broken
[19:27:08] <wjp> looks like I missed something on the last text-fixing round :-)
[19:27:24] <wjp> ok, that savegame is corrupted
[19:27:35] <wjp> the streets are saying "Ouch!"
[19:27:45] <wjp> and it crashed
[19:27:45] <bj0ern[W]> lol
[19:27:52] <Fingolfin> LOL
[19:28:14] <wjp> there'a 'shaft' in your party
[19:28:42] <bj0ern[W]> hmmm
[19:29:33] <wjp> Iolo, (aka. 'shaft')'s stats: Str.2, Dex.0, Int.0, Cmb.6, Exp. 24K, Training:221
[19:30:17] <bj0ern[W]> Iolo is a transformer *shiver*
[19:30:38] <wjp> I knew it! :-)
[19:30:47] <bj0ern[W]> hehe
[19:31:09] <Fingolfin> Autobot or Decepticon? ;)
[19:31:15] <wjp> hehe :-)
[19:47:25] <Fingolfin> hmm... dinner was good!
[19:58:15] <Fingolfin> will play some Diablo II now... need to Lvl up my Lvl 29 Barb ;) so he gets Whirlwind..
[19:58:24] <wjp> :-)
[19:58:29] <wjp> ok, have fun :-)
[19:58:33] <Fingolfin> cya
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[22:39:59] <wjp> wb
[22:40:03] <wjp> how's your barbarian?
[22:40:07] <Fingolfin> thx
[22:40:25] <Fingolfin> haven't played much, I only got Lvl 29 half ways (was at almost 0). Then I got distracted...
[22:40:29] <Fingolfin> now I work on a hexeditor
[22:41:01] <wjp> I'm still LaTeXing
[22:41:21] <wjp> almost done... just need one more picture
[22:41:45] <wjp> (actually, I've already got the picture, but it's in a bitmap format, which gets all pixelated when printed)
[22:52:26] <Fingolfin> I see