#exult@irc.freenode.net logs for 6 Jan 2005 (GMT)

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[00:38:38] <servus> I need to make a skybox.
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[02:14:51] <servus> I found Druid!
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[03:19:50] <sbx> servus: I was just joking about mountains, you go ahead. I need to practice making something simpler first.
[03:24:51] <servus> Make boulders:)
[03:25:18] <servus> However, I have texture requirements -- width and height must be powers of two, and keep it small. I also want to reuse textures for different objects as much as I can
[03:26:03] <sbx> I'm not sure how this Q2Modeller (which exports 3DSM) does textures yet. Where are some boulders in the game?
[03:26:46] <servus> I just meant to practice :P
[03:26:55] <servus> Once you get the hang of it you can make boulders in 15 seconds
[03:28:03] <sbx> Won't NPC animations look funny in 3D? There aren't any death animations.
[03:29:00] <servus> There aren't?
[03:29:08] <servus> There's a dead frame:)
[03:29:16] <sbx> but no transition
[03:29:32] <sbx> Like falling over.
[03:29:33] <servus> I'm doing a frame-by-frame copy, so some things will look a little choppy, yeah...
[03:29:43] <servus> There is a doubling over frame for all humanoids
[03:30:03] <sbx> hmm
[03:30:11] <sbx> Yeah now I remember when you put it that way.
[03:32:03] <servus> I am currently re-learning this tree/bush making machine :-)
[03:32:18] <servus> I hope to have a lot of awesome trees and bushes and stuff soon
[03:35:19] <sbx> Do you know all the types of trees in U7?
[03:36:49] <servus> I've got a list, yep.
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[04:17:03] <servus> Why is this alien giving me the bird, sbx?
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[04:50:40] <sbx> Must be some greeting.
[04:50:49] <sbx> Don't ask me I didn't make it. :)
[04:51:34] <sbx> That's just a taunt frame of the Q2 model. I guess the modeller 3DSM export works then.
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[04:57:12] <sbx> hi Colourless
[04:59:25] <Colourless> hi
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[05:26:26] <servus> Want me to make that the avatar, sbx?
[05:27:40] <sbx> hehe
[05:27:43] <sbx> sure
[05:27:52] <sbx> you might want all the frames
[05:28:28] <servus> Nah. The polycount is about right but I don't see any greys in Ultima 7 ;-)
[05:30:05] <sbx> Would that be medium polycount?
[05:30:22] <sbx> Not too few or too many.
[05:34:59] <servus> For an NPC that's probably about right.
[05:35:28] <servus> 634 tris. even a little on the low side, but we don't need to worry about adding vertices at joints because it's not gonna flex in realtime
[05:35:58] <servus> Alright, goodnight, you guys will see 3D trees, bushes, fences, and maybe mountains tomorrow :-)
[05:36:23] <Baastuul> Yey!
[05:37:17] <sbx> bye
[05:37:48] <sbx> hi Baastuul
[05:38:20] <Baastuul> ESS BEE ECKS
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[18:48:08] <Ladynix> hi
[18:50:47] <Colourless> hi
[18:55:34] <Ladynix> :D
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[19:02:20] <Fingolfin> interesting
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[19:59:52] <servus> I need to gather something of a consensus about mountains: Make them very tall, because people shouldn't walk on them, or make them about the same height they are now?
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